171 lines
6.7 KiB
Lua
171 lines
6.7 KiB
Lua
local GMFreeRecharge = {}
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self = GMFreeRecharge
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local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local rewardCom = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local sortingOrder = 0
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local TabBox = require("Modules/Common/TabBox")
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local _TabData = {
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[1] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = Language[11987], img = "gm_mianfeizhichong_zh", id = 7 },
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[2] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = Language[11988], img = "gm_mianfeizhichong_zh", id = 8 },
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}
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function GMFreeRecharge:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = GMFreeRecharge })
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return b
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end
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local TabAdapter = nil
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local SwitchView = nil
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--初始化组件(用于子类重写)
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function GMFreeRecharge:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.titleImg = Util.GetGameObject(self.gameObject, "growPack/Content/Name"):GetComponent("Image")
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self.coinNumTxt = Util.GetGameObject(self.gameObject, "growPack/Content/Num"):GetComponent("Text")
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self.tipTxt = Util.GetGameObject(self.gameObject, "growPack/Content/Tip"):GetComponent("Text")
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self.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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self.progressImg = Util.GetGameObject(self.gameObject, "growPack/Content/Progress/Image"):GetComponent("Image")
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self.progerssTxt = Util.GetGameObject(self.gameObject, "growPack/Content/Progress/Text"):GetComponent("Text")
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self.itemPre = Util.GetGameObject(self.gameObject, "scrollbg/scrollroot/item")
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self.grid = Util.GetGameObject(self.gameObject, "scrollbg/scrollroot")
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local rootHight = self.grid.transform.rect.height
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local width = self.grid.transform.rect.width
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.grid.transform, self.itemPre, nil,
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Vector2.New(width, rootHight), 1, 3, Vector2.New(60, 40))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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--self.ScrollView.elastic = false
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TabAdapter = function(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab, "Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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end
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--切换视图
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SwitchView = function(_index)
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local list = ConfigManager.GetAllConfigsDataByKey(ConfigName.GMMaster, "Type", _TabData[_index].id)
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if list then
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self.ScrollView:SetData(list, function(index, go)
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self:SingleDataShow(go, list[index])
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end, false)
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else
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end
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end
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self.TabCtrl = TabBox.New()
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self.TabCtrl:SetTabAdapter(TabAdapter)
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self.TabCtrl:SetChangeTabCallBack(SwitchView)
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self.TabCtrl:Init(self.tabBox, _TabData, 1)
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end
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function GMFreeRecharge:SingleDataShow(item, data)
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item.gameObject:SetActive(true)
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--local iconImg=Util.GetGameObject(item,"GameObject/icon"):GetComponent("Image")
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local getImg = Util.GetGameObject(item, "GameObject/itemIcon"):GetComponent("Image")
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local getTxt = Util.GetGameObject(item, "GameObject/itemNum"):GetComponent("Text")
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local extraObj = Util.GetGameObject(item, "GameObject/first")
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local extImg = Util.GetGameObject(item, "GameObject/first/Image"):GetComponent("Image")
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local extTxt = Util.GetGameObject(item, "GameObject/first/Text"):GetComponent("Text")
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local costObj = Util.GetGameObject(item, "GameObject/need")
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local costImg = Util.GetGameObject(item, "GameObject/need/Image"):GetComponent("Image")
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local costTxt = Util.GetGameObject(item, "GameObject/need/Text"):GetComponent("Text")
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local nameTxt = Util.GetGameObject(item, "GameObject/price/Text"):GetComponent("Text")
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local icon = Util.GetGameObject(item, "GameObject/icon"):GetComponent("Image")
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-- local btn=Util.GetGameObject(item,"GameObject/price")
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local btn = item
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nameTxt.text = data.Name
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local cost = data.Price
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if cost[2] then
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costObj:SetActive(true)
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costImg.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[cost[2][1]].ResourceID].Name)
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costTxt.text = cost[2][2]
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else
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costObj:SetActive(false)
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end
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local rechargeConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, data.PackID)
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if rechargeConfig and rechargeConfig.RewardShow then
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nameTxt.text = rechargeConfig.Name
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local reward = rechargeConfig.RewardShow
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getImg.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[reward[1][1]].ResourceID].Name)
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getTxt.text = PrintWanNum(reward[1][2])
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icon.sprite = self.spLoader:LoadSprite(artConfig[rechargeConfig.Id].Name)
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if reward[2] then
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extraObj:SetActive(true)
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extImg.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[reward[2][1]].ResourceID].Name)
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extTxt.text = PrintWanNum(reward[2][2])
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else
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extraObj:SetActive(false)
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end
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end
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Util.AddOnceClick(btn, function()
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PayManager.Pay(data.PackID, function()
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local num = BagManager.GetItemCountById(1367)
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self.coinNumTxt.text = "¥" .. num
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end)
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end)
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end
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--绑定事件(用于子类重写)
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function GMFreeRecharge:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function GMFreeRecharge:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GMFreeRecharge:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function GMFreeRecharge:OnOpen(_activityConfig, _index, parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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function GMFreeRecharge:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function GMFreeRecharge:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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local num = BagManager.GetItemCountById(1367)
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self.coinNumTxt.text = "¥" .. num
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local useTime = PrivilegeManager.GetPrivilegeUsedTimes(PRIVILEGE_TYPE.GM_YI_YUAN_UP_TIME)
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local maxNum = ActivityGiftManager.GetYiYuanUpMaxTime()
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self.progressImg.fillAmount = useTime / maxNum
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if maxNum == -1 then
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self.progerssTxt.text = useTime .. "/" .. "∞"
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else
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self.progerssTxt.text = useTime .. "/" .. maxNum
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end
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end
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local gifts = {}
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local activityData = {}
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-- 妖晶数量显示
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--界面关闭时调用(用于子类重写)
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function GMFreeRecharge:OnClose()
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self.gameObject:SetActive(false)
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end
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--界面销毁时调用(用于子类重写)
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function GMFreeRecharge:OnDestroy()
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self.spLoader:Destroy()
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SubUIManager.Close(self.ScrollView)
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end
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return GMFreeRecharge
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