miduo_client/Assets/ManagedResources/~Lua/Modules/Operating/GMFreeRecharge.lua

171 lines
6.7 KiB
Lua

local GMFreeRecharge = {}
self = GMFreeRecharge
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local rewardCom = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local sortingOrder = 0
local TabBox = require("Modules/Common/TabBox")
local _TabData = {
[1] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = Language[11987], img = "gm_mianfeizhichong_zh", id = 7 },
[2] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = Language[11988], img = "gm_mianfeizhichong_zh", id = 8 },
}
function GMFreeRecharge:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = GMFreeRecharge })
return b
end
local TabAdapter = nil
local SwitchView = nil
--初始化组件(用于子类重写)
function GMFreeRecharge:InitComponent()
self.spLoader = SpriteLoader.New()
self.titleImg = Util.GetGameObject(self.gameObject, "growPack/Content/Name"):GetComponent("Image")
self.coinNumTxt = Util.GetGameObject(self.gameObject, "growPack/Content/Num"):GetComponent("Text")
self.tipTxt = Util.GetGameObject(self.gameObject, "growPack/Content/Tip"):GetComponent("Text")
self.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
self.progressImg = Util.GetGameObject(self.gameObject, "growPack/Content/Progress/Image"):GetComponent("Image")
self.progerssTxt = Util.GetGameObject(self.gameObject, "growPack/Content/Progress/Text"):GetComponent("Text")
self.itemPre = Util.GetGameObject(self.gameObject, "scrollbg/scrollroot/item")
self.grid = Util.GetGameObject(self.gameObject, "scrollbg/scrollroot")
local rootHight = self.grid.transform.rect.height
local width = self.grid.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.grid.transform, self.itemPre, nil,
Vector2.New(width, rootHight), 1, 3, Vector2.New(60, 40))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
--self.ScrollView.elastic = false
TabAdapter = function(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab, "Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(_TabData[index][status])
tabLab:GetComponent("Text").text = _TabData[index].name
end
--切换视图
SwitchView = function(_index)
local list = ConfigManager.GetAllConfigsDataByKey(ConfigName.GMMaster, "Type", _TabData[_index].id)
if list then
self.ScrollView:SetData(list, function(index, go)
self:SingleDataShow(go, list[index])
end, false)
else
end
end
self.TabCtrl = TabBox.New()
self.TabCtrl:SetTabAdapter(TabAdapter)
self.TabCtrl:SetChangeTabCallBack(SwitchView)
self.TabCtrl:Init(self.tabBox, _TabData, 1)
end
function GMFreeRecharge:SingleDataShow(item, data)
item.gameObject:SetActive(true)
--local iconImg=Util.GetGameObject(item,"GameObject/icon"):GetComponent("Image")
local getImg = Util.GetGameObject(item, "GameObject/itemIcon"):GetComponent("Image")
local getTxt = Util.GetGameObject(item, "GameObject/itemNum"):GetComponent("Text")
local extraObj = Util.GetGameObject(item, "GameObject/first")
local extImg = Util.GetGameObject(item, "GameObject/first/Image"):GetComponent("Image")
local extTxt = Util.GetGameObject(item, "GameObject/first/Text"):GetComponent("Text")
local costObj = Util.GetGameObject(item, "GameObject/need")
local costImg = Util.GetGameObject(item, "GameObject/need/Image"):GetComponent("Image")
local costTxt = Util.GetGameObject(item, "GameObject/need/Text"):GetComponent("Text")
local nameTxt = Util.GetGameObject(item, "GameObject/price/Text"):GetComponent("Text")
local icon = Util.GetGameObject(item, "GameObject/icon"):GetComponent("Image")
-- local btn=Util.GetGameObject(item,"GameObject/price")
local btn = item
nameTxt.text = data.Name
local cost = data.Price
if cost[2] then
costObj:SetActive(true)
costImg.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[cost[2][1]].ResourceID].Name)
costTxt.text = cost[2][2]
else
costObj:SetActive(false)
end
local rechargeConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, data.PackID)
if rechargeConfig and rechargeConfig.RewardShow then
nameTxt.text = rechargeConfig.Name
local reward = rechargeConfig.RewardShow
getImg.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[reward[1][1]].ResourceID].Name)
getTxt.text = PrintWanNum(reward[1][2])
icon.sprite = self.spLoader:LoadSprite(artConfig[rechargeConfig.Id].Name)
if reward[2] then
extraObj:SetActive(true)
extImg.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[reward[2][1]].ResourceID].Name)
extTxt.text = PrintWanNum(reward[2][2])
else
extraObj:SetActive(false)
end
end
Util.AddOnceClick(btn, function()
PayManager.Pay(data.PackID, function()
local num = BagManager.GetItemCountById(1367)
self.coinNumTxt.text = "" .. num
end)
end)
end
--绑定事件(用于子类重写)
function GMFreeRecharge:BindEvent()
end
--添加事件监听(用于子类重写)
function GMFreeRecharge:AddListener()
end
--移除事件监听(用于子类重写)
function GMFreeRecharge:RemoveListener()
end
--界面打开时调用(用于子类重写)
function GMFreeRecharge:OnOpen(_activityConfig, _index, parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
function GMFreeRecharge:OnSortingOrderChange()
end
-- 打开,重新打开时回调
function GMFreeRecharge:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
local num = BagManager.GetItemCountById(1367)
self.coinNumTxt.text = "" .. num
local useTime = PrivilegeManager.GetPrivilegeUsedTimes(PRIVILEGE_TYPE.GM_YI_YUAN_UP_TIME)
local maxNum = ActivityGiftManager.GetYiYuanUpMaxTime()
self.progressImg.fillAmount = useTime / maxNum
if maxNum == -1 then
self.progerssTxt.text = useTime .. "/" .. ""
else
self.progerssTxt.text = useTime .. "/" .. maxNum
end
end
local gifts = {}
local activityData = {}
-- 妖晶数量显示
--界面关闭时调用(用于子类重写)
function GMFreeRecharge:OnClose()
self.gameObject:SetActive(false)
end
--界面销毁时调用(用于子类重写)
function GMFreeRecharge:OnDestroy()
self.spLoader:Destroy()
SubUIManager.Close(self.ScrollView)
end
return GMFreeRecharge