611 lines
25 KiB
Lua
611 lines
25 KiB
Lua
require("Base/BasePanel")
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LoginPanel = Inherit(BasePanel)
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local this = LoginPanel
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this.LoginWay = { Account = 0, WeChat = 1 }
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local IsSDKLogin = AppConst.isSDK and AppConst.isSDKLogin
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local IsDevelopLogin = false
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local openIdkey = "openIdkey"
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local openIdPw = "openIdPw"
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local lastServerIndex = "lastServerIndex"
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local defaultOpenIdkey = Language[11118]
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local defaultOpenIdPw = ""
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local LoginRoot_Url = VersionManager:GetVersionInfo("serverUrl")
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local LoginRoot_SubChannel = VersionManager:GetVersionInfo("subChannel")
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local LoginRoot_Channel = VersionManager:GetVersionInfo("channel")
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local LoginRoot_Version = VersionManager:GetVersionInfo("version")
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local LoginRoot_PackageVersion = VersionManager:GetVersionInfo("packageVersion")
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local orginLayer
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--初始化组件(用于子类重写)
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function this:InitComponent()
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orginLayer = 0
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this.loginPart = Util.GetGameObject(self.transform, "fx_map_Effect_youxikaishi/Image effect")
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this.tip = Util.GetGameObject(this.loginPart, "tip/Text")
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this.btnLoginPart = Util.GetGameObject(this.loginPart, "youxikaishi")
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this.btnLogin = Util.GetGameObject(this.btnLoginPart, "btn")
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--this.dropDownPart = Util.GetGameObject(this.loginPart, "quyuxuanzhe")
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--this.dropDown = Util.GetGameObject(this.dropDownPart, "Dropdown"):GetComponent("Dropdown")
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this.inputField = Util.GetGameObject(this.loginPart, "InputField"):GetComponent("InputField")
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this.UserBtn = Util.GetGameObject(this.loginPart, "userBtn")
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this.UserBtnText = Util.GetGameObject(this.loginPart, "userBtn/Text"):GetComponent("Text")
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this.btnUser = Util.GetGameObject(this.loginPart, "btnUser")
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this.btnNotice = Util.GetGameObject(this.loginPart, "btnNotice")
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---selectServerPart
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this.serverSelectPart = Util.GetGameObject(this.loginPart, "serverSelect")
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this.serverMes = Util.GetGameObject(this.serverSelectPart, "serverMes"):GetComponent("Text")
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this.changeServerBtn = Util.GetGameObject(this.serverSelectPart, "changeServer")
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this.sdkLoginBtn = Util.GetGameObject(this.loginPart, "loginBtn")
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this.SetLoginPart(false)
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this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
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this.versionText.text = Language[11119]..LoginRoot_Version
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.btnLogin, this.OnLoginClick)
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--this.dropDown:ClearOptions()
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Util.AddInputField_OnEndEdit(this.inputField.gameObject, function(str)
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PlayerPrefs.SetString(openIdkey, str)
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end)
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Util.AddClick(this.btnUser, function()
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local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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local userPw = PlayerPrefs.GetString(openIdPw, defaultOpenIdPw)
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UIManager.OpenPanel(UIName.LoginPopup, user, userPw, function(str, pw)
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this.UserBtnText.text = str
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PlayerPrefs.SetString(openIdkey, str)
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PlayerPrefs.SetString(openIdPw, pw)
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end)
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end)
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Util.AddClick(this.btnNotice, function()
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UIManager.OpenPanel(UIName.NoticePopup)
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end)
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Util.AddClick(this.UserBtn, function()
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local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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local userPw = PlayerPrefs.GetString(openIdPw, defaultOpenIdPw)
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UIManager.OpenPanel(UIName.LoginPopup, user, userPw, function(str, pw)
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this.UserBtnText.text = str
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PlayerPrefs.SetString(openIdkey, str)
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PlayerPrefs.SetString(openIdPw, pw)
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end)
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end)
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---SelectServer
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Util.AddClick(this.changeServerBtn, function()
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UIManager.OpenPanel(UIName.ServerListSelectPanel, {
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serverList = this.serverList,
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myServerList = this.myServerList,
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lastServer = this.lastServer,
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recommend = this.recommend,
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callback = function(index)
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local list = this.serverList[index]
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PlayerPrefs.SetInt(lastServerIndex, index)
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PlayerManager.serverInfo = list
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LoginManager.SocketAddress = list.ip
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LoginManager.SocketPort = list.port
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LoginManager.ServerId = list.server_id
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local severArea = tonumber(string.sub(list.server_id, 0, -5))
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this.serverMes.text = PlayerManager.serverInfo.name .. "\t<color=#56F384FF>" .. severArea .. "</color>" .. Language[11120]
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end
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})
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end)
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--SDK 登录
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Util.AddClick(this.sdkLoginBtn, function()
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this.sdkLoginBtn:SetActive(false)
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this.SDKLogin()
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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Game.GlobalEvent:AddEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:AddEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:AddEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(Protocal.Connect, this.OnConnect)
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Game.GlobalEvent:RemoveEvent(Protocal.Disconnect, this.OnDisconnect)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLoginSuccess, this.RefreshLoginStatus)
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Game.GlobalEvent:RemoveEvent(GameEvent.LoginSuccess.OnLogout, this.OnLogout)
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end
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function this:OnLogout()
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if IsSDKLogin then
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this.sdkLoginBtn:SetActive(false)
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this.inputField.gameObject:SetActive(false)
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this.UserBtn:SetActive(false)
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this.btnUser:SetActive(false)
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this.btnNotice.transform.position = this.btnUser.transform.position
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this.SDKLogin()
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else
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this.sdkLoginBtn:SetActive(false)
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local userId = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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if IsDevelopLogin then
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this.UserBtn:SetActive(false)
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this.btnUser:SetActive(false)
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this.inputField.gameObject:SetActive(true)
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this.inputField.text = userId
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else
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this.UserBtn:SetActive(true)
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this.btnUser:SetActive(true)
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this.inputField.gameObject:SetActive(false)
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this.UserBtnText.text = userId
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end
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RequestPanel.Show(Language[11121])
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this.SetLoginPart(true)
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networkMgr:SendGetHttp(string.format("%sjl_loginserver/getServerList?openId=%s&channel=%s&plat=android&sub_channel=%s", LoginRoot_Url, userId, LoginRoot_Channel, LoginRoot_SubChannel),
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this.OnReceiveServerList, nil, nil, nil)
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end
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end
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function this:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.gameObject, self.sortingOrder - orginLayer)
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orginLayer = this.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(...)
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if AppConst.Code ~= "" then
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MsgPanel.ShowOne(AppConst.Code)
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AppConst.Code = ""
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end
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if IsSDKLogin then
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this.sdkLoginBtn:SetActive(false)
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this.inputField.gameObject:SetActive(false)
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this.UserBtn:SetActive(false)
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this.btnUser:SetActive(false)
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this.btnNotice.transform.position = this.btnUser.transform.position
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this.SDKLogin()
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else
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this.sdkLoginBtn:SetActive(false)
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local userId = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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if IsDevelopLogin then
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this.UserBtn:SetActive(false)
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this.btnUser:SetActive(false)
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this.inputField.gameObject:SetActive(true)
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this.inputField.text = userId
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else
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this.UserBtn:SetActive(true)
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this.btnUser:SetActive(true)
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this.inputField.gameObject:SetActive(false)
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this.UserBtnText.text = userId
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end
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RequestPanel.Show(Language[11121])
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this.SetLoginPart(true)
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networkMgr:SendGetHttp(string.format("%sjl_loginserver/getServerList?openId=%s&channel=%s&plat=android&sub_channel=%s", LoginRoot_Url, userId, LoginRoot_Channel, LoginRoot_SubChannel),
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this.OnReceiveServerList, nil, nil, nil)
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end
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local tran = this.tip:GetComponent("RectTransform")
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local offsetX = (LayoutUtility.GetPreferredWidth(tran) + Screen.width) / 2
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tran.anchoredPosition = Vector2.New(offsetX, 0)
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tran:DOAnchorPosX(-offsetX, 30, false):SetEase(Ease.Linear):SetLoops(-1)
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SoundManager.PlayMusic(SoundConfig.BGM_Login)
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SoundManager.PlayAmbient(SoundConfig.Ambient_Login)
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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this.SetLoginPart(false)
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SoundManager.PauseAmbient()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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function this.SDKLogin()
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SDKMgr:Login()
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end
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function this.RefreshLoginStatus(loginResp)
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local result = string.split(loginResp, "#")
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if tonumber(result[1]) == SDK_RESULT.SUCCESS then
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RequestPanel.Show(Language[11121])
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this.SetLoginPart(true)
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AppConst.SdkId = result[2]
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AppConst.OpenId = result[2]
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AppConst.TokenStr = result[4]
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AppConst.SdkChannel = result[5]
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-- this.SetSDKExtensionParams(result[4])
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Log(string.format("%sjl_loginserver/getServerList?openId=%s&channel=%s&plat=android&sub_channel=%s", LoginRoot_Url, AppConst.OpenId, LoginRoot_Channel, LoginRoot_SubChannel))
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networkMgr:SendGetHttp(string.format("%sjl_loginserver/getServerList?openId=%s&channel=%s&plat=android&sub_channel=%s", LoginRoot_Url, AppConst.OpenId, LoginRoot_Channel, LoginRoot_SubChannel),
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this.OnReceiveServerList, nil, nil, nil)
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else
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this.sdkLoginBtn:SetActive(true)
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end
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end
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function this.SetSDKExtensionParams(params)
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if not params or params == "" then
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return
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end
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local json = require 'cjson'
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local context = json.decode(params)
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BindPhoneNumberManager.SetPtToken(context.token)
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LoginManager.pt_pId = context.pid
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LoginManager.pt_gId = context.gid
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end
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--收到公告
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function this.OnReceiveAnnouncement(str)
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if str == nil then
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return
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end ;
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pcall(function()
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local json = require 'cqueryAllies'
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local data = json.decode(str);
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if data.content ~= nil and data.content ~= "" then
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UIManager.OpenPanel(UIName.GongGaoPanel, data.content)
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end
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end);
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end
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--获取服务器列表地址
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function this.OnReceiveServerList(str)
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if str == nil then
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return
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end
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if str ~= nil and str ~= "" then
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MyPCall(function()
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local json = require 'cjson'
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local data = json.decode(str)
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---selectServerPart
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this.SetServerList(data)
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if not IsSDKLogin and not IsDevelopLogin then
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local user = PlayerPrefs.GetString(openIdkey, defaultOpenIdkey)
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local userPw = PlayerPrefs.GetString(openIdPw, defaultOpenIdPw)
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if user == defaultOpenIdkey or userPw == defaultOpenIdPw then
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UIManager.OpenPanel(UIName.RegistPopup, function(str, pw)
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this.UserBtnText.text = str
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PlayerPrefs.SetString(openIdkey, str)
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PlayerPrefs.SetString(openIdPw, pw)
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end)
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else
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LoginManager.RequestUser(user, userPw, function(code)
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if code ~= 0 then
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UIManager.OpenPanel(UIName.LoginPopup, user, userPw, function(str, pw)
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this.UserBtnText.text = str
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PlayerPrefs.SetString(openIdkey, str)
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PlayerPrefs.SetString(openIdPw, pw)
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end)
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else
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UIManager.OpenPanel(UIName.NoticePopup)
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end
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end)
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end
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else
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UIManager.OpenPanel(UIName.NoticePopup)
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end
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end)
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end
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end
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function this.SetServerList(data)
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this.CacheLoginData(data)
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local lastIndex = PlayerPrefs.GetInt(lastServerIndex, 1)
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if this.lastServer then --有最近登录显示最近登录,没有显示推荐,否则显示第一个服
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--for i = 1, #this.serverList do
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-- if this.serverList[i].server_id == this.lastServer.serverid then
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-- lastIndex = i
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-- break
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-- end
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--end
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else
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if this.recommend then
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for i = 1, #this.serverList do
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if this.serverList[i].server_id == this.recommend then
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lastIndex = i
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break
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end
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end
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end
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end
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if not this.serverList[lastIndex] then
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lastIndex = 1
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PlayerPrefs.SetInt(lastServerIndex, 1)
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end
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PlayerManager.serverInfo = this.serverList[lastIndex]
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LoginManager.SocketAddress = this.serverList[lastIndex].ip
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LoginManager.SocketPort = tonumber(this.serverList[lastIndex].port)
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LoginManager.ServerId = this.serverList[lastIndex].server_id
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local severArea = tonumber(string.sub(this.serverList[lastIndex].server_id, 0, -5))
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this.serverMes.text = PlayerManager.serverInfo.name .. "\t<color=#56F384FF>" .. severArea .. "</color>" .. Language[11120]
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RequestPanel.Hide()
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end
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function this.CacheLoginData(data)
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this.serverList = {}
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for i = 1, #data.serverList do
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this.serverList[i] = data.serverList[i]
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end
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table.sort(this.serverList, function(a, b)
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if a.isnew == b.isnew then
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return a.server_id < b.server_id
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else
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return a.isnew > b.isnew
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end
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end)
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this.myServerList = {}
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for i = 1, #data.myServerList do
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this.myServerList[i] = data.myServerList[i]
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end
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this.lastServer = data.lastServer
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this.recommend = data.recommend
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end
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--用户id登录
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function this.OnReceiveLogin(str)
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RequestPanel.Hide()
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if str == nil then
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return
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end
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if str ~= nil and str ~= "" then
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MyPCall(function()
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Log(str)
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local json = require 'cjson'
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local data = json.decode(str)
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Log("uid:" .. data.uid)
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Log("token:" .. data.token)
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if data.uid and data.token and not LoginManager.IsLogin then
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AppConst.UserId = data.uid
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AppConst.Token = data.token
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local openId = AppConst.isSDKLogin and AppConst.OpenId or PlayerPrefs.GetString(openIdkey)
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NetManager.LoginRequest(openId, LoginManager.pt_pId, LoginManager.pt_gId, function()
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if not LoginManager.IsLogin then
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LoginManager.IsLogin = true
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this.ExecuteLoading()
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end
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end)
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end
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end)
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end
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end
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--登录进主界面之前需要依次请求玩家数据,物品数据,装备数据,英雄数据,编队数据,任务数据, 异妖数据,工坊数据, 冒险数据
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function this.ExecuteLoading()
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local requestList = {
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[1] = function() NetManager.PlayerInfoRequest(LoadingPanel.OnStep) end, -- 基础信息
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[2] = function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
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[3] = function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
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[4] = function() NetManager.AllEquipRequest(0, LoadingPanel.OnStep) end, -- 装备
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[5] = function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, --
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[6] = function() NetManager.GetSoulPrintDataRequest(0, LoadingPanel.OnStep) end, -- 魂印
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[7] = function() NetManager.DiffMonsterRequest(LoadingPanel.OnStep) end, -- 异妖
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[8] = function() NetManager.HeroInfoRequest(0, LoadingPanel.OnStep) end, --
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[9] = function() NetManager.TeamInfoRequest(LoadingPanel.OnStep) end, -- 编队
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[10] = function() NetManager.GetAllMailData(LoadingPanel.OnStep) end, -- 邮件
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[11] = function() NetManager.GetAllFightDataRequest(LoadingPanel.OnStep) end, --
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[12] = function() NetManager.GetActivityAllRewardRequest(LoadingPanel.OnStep) end, -- 活动奖励
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[13] = function() NetManager.RequestBaseArenaData(LoadingPanel.OnStep) end, -- 竞技场
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[14] = function() ShopManager.InitData(LoadingPanel.OnStep) end, -- 商店
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[15] = function() NetManager.GetWorkShopInfoRequest(LoadingPanel.OnStep) end, -- 工坊?
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[16] = function() ChatManager.InitData(LoadingPanel.OnStep) end, -- 聊天
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[17] = function() NetManager.GetAllFunState(LoadingPanel.OnStep) end, -- 功能开启信息
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[18] = function() NetManager.RequestGetFriendInfo(1, LoadingPanel.OnStep) end, -- 好友
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[19] = function() NetManager.RequestGetFriendInfo(2, LoadingPanel.OnStep) end, -- 好友申请
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[20] = function() NetManager.RequestGetFriendInfo(3, LoadingPanel.OnStep) end, -- 好友搜索
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[21] = function() NetManager.RequestGetFriendInfo(4, LoadingPanel.OnStep) end, -- 黑名单
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[22] = function() FriendChatManager.InitData(LoadingPanel.OnStep) end, -- 好友消息
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[23] = function() MyGuildManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会信息
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[24] = function() GuildFightManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会战
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[25] = function() NetManager.GetAllGuildSkillData(LoadingPanel.OnStep) end, -- 公会技能
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[26] = function() NetManager.InitFightPointLevelInfo(LoadingPanel.OnStep) end, -- 关卡
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[27] = function() NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve,LoadingPanel.OnStep) end, -- 大闹天宫
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[28] = function() NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep) end, -- 公会援助
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[29] = function() DeathPosManager.InitData(LoadingPanel.OnStep) end, -- 十绝阵
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[30] = function() NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) end, -- 天宫秘宝积分
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[31] = function() NetManager.RankFirstRequest({3,22,20,4,21},{0,0,0,0,20},LoadingPanel.OnStep) end, -- 排行榜数据
|
|
[32] = function() -- 登录请求最终接口,所有请求放在此接口之前
|
|
if AppConst.isGuide then
|
|
if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) then
|
|
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
|
|
local exBattle = function ()
|
|
PatFaceManager.isLogin = true
|
|
UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
|
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
|
LoadingPanel.End()
|
|
end)
|
|
end
|
|
StoryManager.EventTrigger(100001, exBattle)
|
|
else
|
|
if PlayerManager.curMapId ~= 0 then
|
|
NetManager.MapInfoRequest(PlayerManager.curMapId, FormationTypeDef.FORMATION_DREAMLAND, function(msg)
|
|
MapManager.isReloadEnter = false
|
|
MapTrialManager.firstEnter = true
|
|
MapManager.SetViewSize(20)--设置视野范围(明雷形式)
|
|
MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND
|
|
MapManager.trialHeroInfo=msg.infos
|
|
UIManager.OpenPanelAsync(UIName.MapPanel, LoadingPanel.End)
|
|
end)
|
|
else
|
|
PatFaceManager.isLogin = true
|
|
UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
|
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
|
LoadingPanel.End()
|
|
end)
|
|
end
|
|
end
|
|
else
|
|
UIManager.OpenPanelAsync(UIName.MainPanel, function()
|
|
if RoomManager.RoomAddress == nil or RoomManager.RoomAddress == "" then
|
|
RoomManager.IsMatch = 0
|
|
elseif RoomManager.RoomAddress == "1" then
|
|
RoomManager.IsMatch = 1
|
|
UIManager.OpenPanel(UIName.GMPanel)
|
|
PopupTipPanel.ShowTip(Language[11122])
|
|
else
|
|
if RoomManager.CurRoomType == 1 then
|
|
Log(Language[11123])
|
|
RoomManager.RoomReGetGameRequest(RoomManager.RoomAddress)
|
|
end
|
|
end
|
|
LoadingPanel.End()
|
|
end)
|
|
end
|
|
-- 登录成功刷新红点数据
|
|
RedpotManager.CheckAllRedPointStatus()
|
|
-- 检查新字状态
|
|
FunctionOpenMananger.InitCheck()
|
|
this.SubmitGameData()
|
|
DataCenterManager.CommitBootStatus()
|
|
end,
|
|
}
|
|
--
|
|
for _, func in ipairs(requestList) do
|
|
LoadingPanel.AddStep(func)
|
|
end
|
|
LoadingPanel.Start()
|
|
this:ClosePanel()
|
|
end
|
|
|
|
function this.OnLoginClick()
|
|
RequestPanel.Show(Language[11124])
|
|
SocketManager.AddNetwork(SocketType.LOGIN, LoginManager.SocketAddress, LoginManager.SocketPort)
|
|
SocketManager.TryConnect(SocketType.LOGIN)
|
|
end
|
|
|
|
function this.OnConnect(network)
|
|
RequestPanel.Hide()
|
|
if network.type ~= SocketType.LOGIN then
|
|
return
|
|
end
|
|
RequestPanel.Show(Language[11125])
|
|
if IsSDKLogin then
|
|
Log(LoginRoot_Url
|
|
.. "jl_loginserver/getUserInfo?openId=" .. AppConst.OpenId
|
|
.. "&serverId=" .. LoginManager.ServerId
|
|
.. "&token=" .. AppConst.TokenStr
|
|
.. "&platform=" .. 1
|
|
.. "&sub_channel=" .. LoginRoot_SubChannel
|
|
.. "&pid=" .. AppConst.SdkChannel --LoginManager.pt_pId
|
|
.. "&gid=" .. "" --LoginManager.pt_gId
|
|
.. "&version=" .. LoginRoot_PackageVersion)
|
|
networkMgr:SendGetHttp(LoginRoot_Url
|
|
.. "jl_loginserver/getUserInfo?openId=" .. AppConst.OpenId
|
|
.. "&serverId=" .. LoginManager.ServerId
|
|
.. "&token=" .. AppConst.TokenStr
|
|
.. "&platform=" .. 1
|
|
.. "&sub_channel=" .. LoginRoot_SubChannel
|
|
.. "&pid=" .. AppConst.SdkChannel --LoginManager.pt_pId
|
|
.. "&gid=" .. "" --LoginManager.pt_gId
|
|
.. "&version=" .. LoginRoot_PackageVersion,
|
|
this.OnReceiveLogin, nil, nil, nil)
|
|
else
|
|
if IsDevelopLogin then
|
|
-- 开发用
|
|
local str = this.inputField.text
|
|
PlayerPrefs.SetString(openIdkey, str)
|
|
networkMgr:SendGetHttp(LoginRoot_Url
|
|
.. "jl_loginserver/getUserInfo?openId=" .. str
|
|
.. "&serverId=" .. LoginManager.ServerId
|
|
.. "&token=111"
|
|
.. "&platform=3"
|
|
.. "&sub_channel=" .. LoginRoot_SubChannel
|
|
.. "&admin=d53b3e8ef74bf72d8aafce3a1c8671a0"
|
|
.. "&version=" .. LoginRoot_PackageVersion,
|
|
this.OnReceiveLogin, nil, nil, nil)
|
|
else
|
|
networkMgr:SendGetHttp(LoginRoot_Url
|
|
.. "jl_loginserver/getUserInfo?openId=" ..LoginManager.openId
|
|
.. "&serverId=" .. LoginManager.ServerId
|
|
.. "&token=" .. LoginManager.token
|
|
.. "&platform=4"
|
|
.. "&sub_channel=" .. LoginRoot_SubChannel
|
|
.. "&version=" .. LoginRoot_PackageVersion,
|
|
this.OnReceiveLogin, nil, nil, nil)
|
|
end
|
|
|
|
|
|
|
|
-- if IsTestLogin then
|
|
-- networkMgr:SendGetHttp(LoginRoot_Url
|
|
-- .. "jl_loginserver/getUserInfo?openId=" .. LoginManager.openId
|
|
-- .. "&serverId=" .. LoginManager.ServerId
|
|
-- .. "&token=" .. LoginManager.token
|
|
-- .. "&platform="..4
|
|
-- .. "&version=" .. LoginRoot_PackageVersion,
|
|
-- this.OnReceiveLogin, nil, nil, nil)
|
|
-- else
|
|
|
|
|
|
-- --
|
|
-- networkMgr:SendGetHttp(LoginRoot_Url
|
|
-- .. "jl_loginserver/getUserInfo?openId=" .. str
|
|
-- .. "&platform=3&sub_channel=" .. LoginRoot_SubChannel
|
|
-- .. "&serverId=" .. LoginManager.ServerId
|
|
-- .. "&token=" .. AppConst.Token
|
|
-- .. "&version=" .. LoginRoot_PackageVersion,
|
|
-- this.OnReceiveLogin, nil, nil, nil)
|
|
|
|
-- --TODO:线上调试用
|
|
-- -- networkMgr:SendGetHttp(LoginRoot_Url
|
|
-- -- .. "jl_loginserver/getUserInfo?openId=" .. str
|
|
-- -- .. "&platform=1&sub_channel=" .. LoginRoot_SubChannel
|
|
-- -- .. "&serverId=" .. LoginManager.ServerId
|
|
-- -- .. "&token=111&admin=d53b3e8ef74bf72d8aafce3a1c8671a0"
|
|
-- -- .. "&version=" .. LoginRoot_PackageVersion,
|
|
-- -- this.OnReceiveLogin, nil, nil, nil)
|
|
|
|
-- end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
function this.OnDisconnect(network)
|
|
RequestPanel.Hide()
|
|
PopupTipPanel.ShowTip(Language[11126])
|
|
end
|
|
|
|
function this.SetLoginPart(flag)
|
|
this.btnLoginPart:SetActive(flag)
|
|
--this.dropDownPart:SetActive(flag)
|
|
this.serverSelectPart:SetActive(flag)
|
|
end
|
|
|
|
function this.SubmitGameData()
|
|
local isNewRole = PlayerPrefs.GetString(tostring(PlayerManager.uid), "")
|
|
if isNewRole == "" then
|
|
PlayerPrefs.SetString(tostring(PlayerManager.uid), tostring(PlayerManager.uid))
|
|
SubmitExtraData({ type = SDKSubMitType.TYPE_CREATE_ROLE })
|
|
end
|
|
SubmitExtraData({ type = SDKSubMitType.TYPE_ENTER_GAME })
|
|
end
|
|
|
|
return LoginPanel |