miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattleLogic.lua

93 lines
2.6 KiB
Lua

local GuideBattleLogic = {}
-- 引导节点配置
local _GuideConfig = {
-- 轮数 = {阵营 = { 释放位置 = 对话id}}} 新手引导假战斗
[BattleGuideType.FakeBattle] = {
[-1] = {
-- [0] = {}, -- 战斗开始时
[1] = 300012, -- 战斗结束时
},
[1] = {
[0] = {
[2] = 300008,
[3] = 300010,
},
[1] = {
[1] = 300001,
},
},
-- [2] = {
-- [0] = {
-- [1] = 300001,
-- [2] = 300014,
-- [3] = 300016,
-- }
-- }
},
[BattleGuideType.QuickFight] = {
-- 轮数 = {阵营 = { 释放位置 = 引导id}}}
[1] = {
[0] = {
[1] = 200000,
}
},
}
}
function GuideBattleLogic:Init(guideType)
self.guideType = guideType
end
function GuideBattleLogic:RoleTurnChange(curRound, role)
local curCamp = role.camp
local curPos = role.position
local _config = _GuideConfig[self.guideType]
if not _config
or not _config[curRound]
or not _config[curRound][curCamp]
or not _config[curRound][curCamp][curPos]
then
return
end
-- 对话形式的引导
if self.guideType == BattleGuideType.FakeBattle then
BattleManager.SetGuidePause(true)
local storyId = _config[curRound][curCamp][curPos]
StoryManager.EventTrigger(storyId, function()
BattleManager.SetGuidePause(false)
end)
-- 引导形式的引导
elseif self.guideType == BattleGuideType.QuickFight then
BattleManager.SetGuidePause(true)
local guideId = _config[curRound][curCamp][curPos]
GuideManager.ShowGuide(guideId)
local function _onGuideDone()
Game.GlobalEvent:RemoveEvent(GameEvent.Guide.BattleGuideDone, _onGuideDone)
BattleManager.SetGuidePause(false)
end
Game.GlobalEvent:AddEvent(GameEvent.Guide.BattleGuideDone, _onGuideDone)
end
end
function GuideBattleLogic:OnBattleEnd(func)
local _config = _GuideConfig[self.guideType]
if not _config
or not _config[-1]
or not _config[-1][1] then
return
end
-- 对话形式的引导
if self.guideType == BattleGuideType.FakeBattle then
BattleManager.SetGuidePause(true)
local storyId = _config[-1][1]
StoryManager.EventTrigger(storyId, function()
BattleManager.SetGuidePause(false)
if func then
func()
end
end)
end
end
return GuideBattleLogic