891 lines
33 KiB
Lua
891 lines
33 KiB
Lua
AllActivityManager = {};
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local this = AllActivityManager
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local giftData = {}
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function this.Initialize()
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end
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-- 获取服务器活动领取进度数据
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function this.InitActivityServerData(msg, isUpdate)
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if not isUpdate then
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this.mission = {}
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end
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for i, v in ipairs(msg.activityInfo) do
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this.CheckMoneyProgress(v)
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this.mission[v.activityId] = v
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LogRed("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
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end
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end
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function this.RefreshActivityData(respond)
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--closed
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if respond.closeActivityId then
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for i = 1, #respond.closeActivityId do
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if this.mission[respond.closeActivityId[i]] then
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LogRed(Language[10003] .. respond.closeActivityId[i])
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this.mission[respond.closeActivityId[i]] = nil
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {
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type = activityType,
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status = 0 --关闭
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})
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end
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end
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end
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--newOpen
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if respond.activityInfo then
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for i = 1, #respond.activityInfo do
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LogRed(Language[10004] .. respond.activityInfo[i].activityId)
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this.mission[respond.activityInfo[i].activityId] = respond.activityInfo[i]
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local activityType = this.GetActivityTypeFromId(respond.activityInfo[i].activityId)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {
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type = this.GetActivityTypeFromId(respond.activityInfo[i].activityId),
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status = 1 --开启
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})
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end
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end
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this.InitActivityServerData(respond, true)
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this.RefreshActivityRedPoint()
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end
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--刷新某个活动的数据进度
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function this.RefreshActivityProgressData(msg)
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-- 检测
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this.CheckMoneyProgress(msg.activityInfo)
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LogRed("刷新活动数据activityId:" .. msg.activityInfo.activityId .. "value:" .. msg.activityInfo.value)
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if this.mission[msg.activityInfo.activityId] then
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this.mission[msg.activityInfo.activityId].value = msg.activityInfo.value
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for i = 1, #msg.activityInfo.mission do
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for _, missionInfo in pairs(this.mission[msg.activityInfo.activityId].mission) do
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if missionInfo.missionId == msg.activityInfo.mission[i].missionId then
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missionInfo.state = msg.activityInfo.mission[i].state
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missionInfo.progress = msg.activityInfo.mission[i].progress
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LogRed(msg.activityInfo.activityId.." 刷新活动数据missionId:" .. missionInfo.missionId .. "state:" .. missionInfo.state .. "progress:" .. missionInfo.progress)
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end
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end
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end
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this.RefreshActivityRedPoint()
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityProgressStateChange)
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--断线重连时 在线奖励活动 数据刷新
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this.CutUpLineUpdateOnLineData(msg)
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end
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end
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--断线重连时 在线奖励活动 数据刷新
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function this.CutUpLineUpdateOnLineData(msg)
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if (msg.activityInfo.activityId == ActivityTypeDef.OnlineGift) then
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for i = 1, #msg.activityInfo.mission do
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this.onlineOpen = true
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this.onlineGetRewardState[ msg.activityInfo.mission[i].missionId] = msg.activityInfo.mission[i].state
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this.haveOnlineTime = msg.activityInfo.mission[i].progress
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this.onlineTime= msg.activityInfo.mission[i].progress
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this.cuOnLineTimestamp = GetTimeStamp() - msg.activityInfo.mission[i].progress
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LogRed("------------------------------------后端刷新在线时长3 "..msg.activityInfo.mission[i].progress.." "..TimeToHMS(msg.activityInfo.mission[i].progress))
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end
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end
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end
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--五点凌晨刷新
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function this.FiveAMRefreshActivityProgress(msg)
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LogRed("5AM刷新活动数据")
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for i = 1, #msg.activityInfo do
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if not this.mission[msg.activityInfo[i].activityId] then
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {
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type = this.GetActivityTypeFromId(msg.activityInfo[i].activityId),
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status = 1 --开启
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})
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end
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-- 检测活动钱数
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this.CheckMoneyProgress(msg.activityInfo[i])
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this.mission[msg.activityInfo[i].activityId] = msg.activityInfo[i]
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LogRed("刷新活动数据activityId:" .. msg.activityInfo[i].activityId .. "value:" .. msg.activityInfo[i].value)
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end
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this.RefreshActivityRedPoint()
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end
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-- 检测进度
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function this.CheckMoneyProgress(v)
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if v.activityId == ActivityTypeDef.FirstRecharge
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or v.activityId == ActivityTypeDef.LuckyCat
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or v.activityId == ActivityTypeDef.DailyRecharge
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-- or v.activityId == ActivityTypeDef.ContinuityRecharge
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or v.activityId == ActivityTypeDef.AccumulativeRechargeExper
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or v.activityId == ActivityTypeDef.DynamicAct_recharge
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or v.activityId == ActivityTypeDef.FindFairyCeremony then
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for n, m in ipairs(v.mission) do
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m.progress = m.progress / 1000
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end
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v.value = v.value / 1000
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end
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end
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function this.RefreshActivityRedPoint()
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Game.GlobalEvent:DispatchEvent(GameEvent.MissionDaily.OnMissionDailyChanged)
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CheckRedPointStatus(RedPointType.FirstRecharge)
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CheckRedPointStatus(RedPointType.ContinuityRecharge)
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CheckRedPointStatus(RedPointType.SevenDayCarnival)
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--限时活动
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CheckRedPointStatus(RedPointType.Expert_AdventureExper)
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CheckRedPointStatus(RedPointType.Expert_AreaExper)
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CheckRedPointStatus(RedPointType.Expert_UpStarExper)
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CheckRedPointStatus(RedPointType.Expert_EquipExper)
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CheckRedPointStatus(RedPointType.Expert_GoldExper)
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CheckRedPointStatus(RedPointType.Expert_FightExper)
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CheckRedPointStatus(RedPointType.Expert_EnergyExper)
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CheckRedPointStatus(RedPointType.Expert_Talisman)
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CheckRedPointStatus(RedPointType.Expert_SoulPrint)
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CheckRedPointStatus(RedPointType.Expert_AccumulativeRecharge)
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CheckRedPointStatus(RedPointType.DynamicActRecharge)
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CheckRedPointStatus(RedPointType.CourtesyDress_SevenDay)
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CheckRedPointStatus(RedPointType.LuckyCat_GetReward)
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CheckRedPointStatus(RedPointType.Expert_LuckyTurn)
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CheckRedPointStatus(RedPointType.Expert_FindTreasure)
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CheckRedPointStatus(RedPointType.Expert_Recruit)
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CheckRedPointStatus(RedPointType.Expert_SecretBox)
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CheckRedPointStatus(RedPointType.Expert_Expedition)
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--战力排行
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CheckRedPointStatus(RedPointType.WarPowerSort_Sort)
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--东海寻仙
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CheckRedPointStatus(RedPointType.FindFairy_OneView)
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CheckRedPointStatus(RedPointType.FindFairy_ThreeView)
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CheckRedPointStatus(RedPointType.FindFairy_FourView)
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CheckRedPointStatus(RedPointType.DynamicActTask)
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CheckRedPointStatus(RedPointType.QinglongSerectTreasure)
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end
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--通过活动类型获取活动数据
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function this.GetActivityTypeInfo(type)
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local globalActConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalActivity, "Type", type)
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local missionData = nil
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table.walk(globalActConfigs, function(actConfigInfo)
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if this.mission[actConfigInfo.Id] then
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missionData = this.mission[actConfigInfo.Id]
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end
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end)
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return missionData
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end
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--通过活动类型获取活动id
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function this.GetActivityIdByType(type)
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local globalActConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalActivity, "Type", type)
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local id = 0
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local missionData = nil
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table.walk(globalActConfigs, function(actConfigInfo)
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if this.mission[actConfigInfo.Id] then
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--LogError("actConfigInfo.Id "..actConfigInfo.Id)
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id = actConfigInfo.Id
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end
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end)
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return id
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end
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function this.GetActivityValueInfo(type, Id)
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if this.mission[type] then
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-- LogBlue("this.mission[type].value:"..this.mission[type].value)
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return this.mission[type].value
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end
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end
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function this.GetActivityInfo(type, Id)
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if this.mission[type] then
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for _, missInfo in pairs(this.mission[type].mission) do
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if missInfo.missionId == Id then
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return missInfo
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end
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end
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else
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Log(string.format(Language[10001], type, Id))
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return nil,0
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end
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end
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function this.GetActivityInfoByType(type)
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if this.mission[type] then
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return this.mission[type]
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end
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end
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function this.SetActivityInfo(type, Id, state)
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for _, missInfo in pairs(this.mission[type].mission) do
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if missInfo.missionId == Id then
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missInfo.state = state
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break
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end
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end
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end
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function this.GetActivityOpenStatus(type)
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local id = this.GetActivityIdByType(type)
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if this.mission[id] then
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return this.mission[id].reallyOpen == 1
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else
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Log(string.format(Language[10002], type))
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return false
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end
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end
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function this.SetActivityOpenStatus(type)
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if this.mission[type] then
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this.mission[type].reallyOpen = 1
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else
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Log(string.format(Language[10002], type))
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end
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end
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--获取活动结束时间
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function this.GetTaskEndTime(activityType)
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local activityInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)
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local endTime = 0
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if activityInfo then
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endTime = activityInfo.endTime
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end
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return endTime
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end
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--获取活动开始时间
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function this.GetTaskStartTime(activityType)
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local activityInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)
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local startTime = 0
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if activityInfo then
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startTime = activityInfo.startTime
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end
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return startTime
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end
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------------------------------------------------
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------------------------------------------------
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------------------------------------------------
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function this.GetActivityRewardRequest(type, index)
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--local rewardId=0
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--向服务器发送领取在线奖励请求
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NetManager.GetActivityRewardRequest(index, type, function(_drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
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if (type == ActivityTypeDef.OnlineGift) then
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this.onlineGetRewardState[index] = 1
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CheckRedPointStatus(RedPointType.CourtesyDress_Online)
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table.sort(this.onlineData, function(a, b)
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return a.Id < b.Id
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh, this.onlineData)
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elseif (type == ActivityTypeDef.EightDayGift) then
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this.sevenDayGetRewardState[index] = 1
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CheckRedPointStatus(RedPointType.CourtesyDress_SevenDay)
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table.sort(this.sevenDayData, function(a, b)
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if this.sevenDayGetRewardState[a.Id] == this.sevenDayGetRewardState[b.Id] then
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return a.Id < b.Id
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else
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return this.sevenDayGetRewardState[a.Id] < this.sevenDayGetRewardState[b.Id]
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end
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh, this.sevenDayData)
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elseif (type == ActivityTypeDef.ChapterAward) then
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this.chapterGetRewardState[index] = 1
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CheckRedPointStatus(RedPointType.CourtesyDress_Chapter)
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table.sort(this.chapterGiftData, function(a, b)
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if this.chapterGetRewardState[a.Id] == this.chapterGetRewardState[b.Id] then
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return a.Id < b.Id
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else
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return this.chapterGetRewardState[a.Id] < this.chapterGetRewardState[b.Id]
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end
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh, this.chapterGiftData)
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end
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--CheckRedPointStatus(RedPointType.SecretTer)
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Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnRefreshRedShow)
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end)
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end
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-- 红点检测监听方法
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function this.CheckRedFunc(redType)
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if redType == RedPointType.CourtesyDress_SevenDay then
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if this.mission[ActivityTypeDef.EightDayGift] then
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local number = 0
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for i, v in pairs(this.sevenDayGetRewardState) do
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if (v == 1) then
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number = number + 1
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end
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end
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local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(24) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
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if (number < curDay) then
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return true
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else
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return false
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end
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else
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return false
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end
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elseif redType == RedPointType.CourtesyDress_Chapter then
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local isShowRed = false
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for i = 1, table.nums(this.chapterGetRewardState) do
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for j, v in pairs(this.chapterGiftData) do
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if (i == v.Sort) then
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if FightPointPassManager.GetFightStateById(v.Values[1][1]) == FIGHT_POINT_STATE.PASS and this.chapterGetRewardState[v.Id] == 0 then
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isShowRed = true
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return isShowRed
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end
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end
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end
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end
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return isShowRed
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elseif redType == RedPointType.CourtesyDress_Online then
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local number = 0
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for i, v in pairs(this.onlineGetRewardState) do
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if (v == 1) then
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number = number + 1
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end
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end
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--当活动未开或奖励全部领取完毕
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Online_Reward)==false then
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return false
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else--当活动开启或奖励未领取完毕
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local timeNum = GetTimeStamp() - this.cuOnLineTimestamp
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local currentTimeIndex = 0
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for i = 1, #this.onlineData do
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if this.onlineGetRewardState[this.onlineData[i].Id] == 0 then
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if (math.floor(timeNum)) >= (this.onlineData[i].Values[1][1]*60) then
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currentTimeIndex = this.onlineData[i].Sort
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end
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end
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end
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--Log("number < this.currentTimeIndex "..number .." "..currentTimeIndex)
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if (number < currentTimeIndex) then --当已领取数小于未领取数
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return true
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else
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return false
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end
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end
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end
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end
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function this.GetActivityTypeFromId(activityId)
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local globalActConfig = ConfigManager.GetConfigDataByKey(ConfigName.GlobalActivity, "Id", activityId)
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return globalActConfig.Type
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end
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function this.IsActivityTypeOpen(type)
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local globalActConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalActivity, "Type", type)
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local activityId = nil
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table.walk(globalActConfigs, function(actConfigInfo)
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if this.mission and this.mission[actConfigInfo.Id] then
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activityId = actConfigInfo.Id
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end
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end)
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return activityId
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end
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function this.GetContinuityRechargeRedPoint()
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local redPoint = false
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if this.IsActivityTypeOpen(ActivityTypeDef.ContinuityRecharge) then
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local continuityRechargeList = this.GetActivityTypeInfo(ActivityTypeDef.ContinuityRecharge)
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for i = 1, #continuityRechargeList.mission do
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local rechargeInfo = continuityRechargeList.mission[i]
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redPoint = redPoint or (rechargeInfo.progress == 1 and rechargeInfo.state == 0)
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end
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end
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return redPoint
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end
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function this.GetGrowthRechargeExist()
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if this.IsGetAllGrowthReward() or this.IsActivityTypeOpen(ActivityTypeDef.GrowthReward) == nil then
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return false
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end
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return true
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end
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function this.IsGetAllGrowthReward()
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local isGetAll = true
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if this.IsActivityTypeOpen(ActivityTypeDef.GrowthReward) then
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local activityInfo = this.GetActivityTypeInfo(ActivityTypeDef.GrowthReward)
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for i = 1, #activityInfo.mission do
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isGetAll = isGetAll and activityInfo.mission[i].state == 1
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end
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end
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return isGetAll
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end
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--检测限时活动红点
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function this.ExpterActivityIsShowRedPoint(activeIndex)
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local activeType = 0
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-- Log("activeIndex "..activeIndex)
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--注意 红点枚举id %100 就是按钮顺序
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activeType = numExChange[math.floor(activeIndex % 100)]
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-- Log("activeType "..activeType)
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local expertRewardTabs = this.GetActivityTypeInfo(activeType)
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if expertRewardTabs then
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for i = 1, #expertRewardTabs.mission do
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local conFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, expertRewardTabs.mission[i].missionId)
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local value = 0
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--限时累计活动特殊数值读取处理
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if activeType == ActivityTypeDef.AccumulativeRechargeExper then
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value = conFigData.Values[1][1]
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else
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value = conFigData.Values[2][1]
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end
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if expertRewardTabs.mission[i].state == 0 then
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if activeType == ActivityTypeDef.UpStarExper or activeType == ActivityTypeDef.Talisman
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or activeType == ActivityTypeDef.SoulPrint or activeType == ActivityTypeDef.EquipExper
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or activeType == ActivityTypeDef.FindTreasureExper then
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--进阶因为每个都不一样 特殊判断
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if expertRewardTabs.mission[i].progress >= value then
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--Log("expertRewardTabs.mission[i].progress " .. expertRewardTabs.mission[i].progress)
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--Log("限时红点 --------------- true")
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return true
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end
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elseif activeType == ActivityTypeDef.UpLvAct then
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if expertRewardTabs.value >= value and expertRewardTabs.mission[i].progress >= 0 then
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return true
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end
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elseif activeType == ActivityTypeDef.FastExplore then
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if expertRewardTabs.value >= value then
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return true
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end
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else
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if expertRewardTabs.value >= value then
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--Log("限时红点 --------------- true")
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return true
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end
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end
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end
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end
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end
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--Log("限时红点 --------------- false")
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return false
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end
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--检测升级限时礼包活动红点
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function this.ExperyUpLvActivityIsShowRedPoint()
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local activeData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.UpLvAct)
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if activeData and activeData.mission then
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for i = 1, #activeData.mission do
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local curConfigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,activeData.mission[i].missionId)
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if curConfigData and activeData.mission[i].state == 0 and activeData.value >= curConfigData.Values[2][1] and activeData.mission[i].progress>0 then
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return true
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end
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end
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end
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return false
|
||
end
|
||
--检测周卡活动红点
|
||
function this.WeedCardActivityIsShowRedPoint()
|
||
local weekCardData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.WeekCard, 12)
|
||
if weekCardData then
|
||
--Log("weekCardData.buyTimes "..weekCardData.buyTimes.." "..PatFaceManager.isFirstLog.." "..tostring(this.isOpenWeekCard))
|
||
if weekCardData.buyTimes <= 0 and PatFaceManager.isFirstLog == 0 and this.isOpenWeekCard == false then
|
||
--Log("检测周卡活动红点 --------------- true")
|
||
return true
|
||
end
|
||
end
|
||
--Log("检测周卡活动红点 --------------- false")
|
||
return false
|
||
end
|
||
--检测战力排行活动红点
|
||
function this.WarPowerSortActivityIsShowRedPoint()
|
||
local expertRewardTabs = this.GetActivityTypeInfo(ActivityTypeDef.WarPowerReach)
|
||
if expertRewardTabs then
|
||
for i = 1, #expertRewardTabs.mission do
|
||
local conFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, expertRewardTabs.mission[i].missionId)
|
||
local value = conFigData.Values[1][1]
|
||
if expertRewardTabs.mission[i].state == 0 then
|
||
if expertRewardTabs.value >= value then
|
||
--Log("红点红点 ")
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
--限时活动里是否有活动开启 > 0 说明有开启的活动
|
||
function this.GetExpertActiveisOpen()
|
||
--所有达人
|
||
for i, v in pairs(numExChange) do
|
||
local curActiveData = ActivityGiftManager.GetActivityTypeInfo(v)
|
||
if curActiveData then
|
||
if curActiveData.endTime - GetTimeStamp() > 0 then
|
||
return i
|
||
end
|
||
end
|
||
end
|
||
local LimitExchange = this.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
|
||
if LimitExchange then
|
||
if LimitExchange.endTime - GetTimeStamp() > 0 then
|
||
return ActivityTypeDef.LimitExchange
|
||
end
|
||
end
|
||
|
||
local weekCardData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.WeekCard, 12)
|
||
if weekCardData then
|
||
if weekCardData.endTime - GetTimeStamp() > 0 then
|
||
return ExperType.WeekCard
|
||
end
|
||
end
|
||
local patFaceAllData = nil--{ConfigManager.GetConfigData(ConfigName.LoginPosterConfig,1)}--PatFaceManager.GetPatFaceAllDataTabs()
|
||
if RecruitManager.isTenRecruit == 0 then
|
||
patFaceAllData = { ConfigManager.GetConfigData(ConfigName.LoginPosterConfig, 1) }
|
||
end
|
||
if patFaceAllData and #patFaceAllData > 0 then
|
||
return ExperType.PatFace
|
||
end
|
||
--异妖直购
|
||
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.LoginPosterConfig)) do
|
||
if v.Type == 2 then
|
||
--异妖直购特殊处理
|
||
if v.OpenRules[1] == 1 then
|
||
if PlayerManager.level >= v.OpenRules[2] and PlayerManager.level <= v.CloseRules[2] then
|
||
local conFigData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, v.ShopId)
|
||
local shopItemData = OperatingManager.GetGiftGoodsInfo(conFigData.Type, v.ShopId)
|
||
if shopItemData then
|
||
return ExperType.DiffMonster
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
--幸运探宝
|
||
--local curActiveData = not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_One)
|
||
--if curActiveData then
|
||
-- return 6
|
||
--end
|
||
--福星高照
|
||
local curActiveData = not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyCat)
|
||
if curActiveData then
|
||
return ExperType.LuckyCat
|
||
end
|
||
-- 七日
|
||
local curActiveData = not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EightDayGift)
|
||
if curActiveData then
|
||
return ExperType.SevenDay
|
||
end
|
||
--星级成长礼
|
||
if OperatingManager.IsHeroGiftActive() then
|
||
return ExperType.StarGrowGift
|
||
end
|
||
return 0
|
||
end
|
||
--判断七日,在线,章节是否全部领取完了
|
||
function this.ActivityIsHaveGetFinally(state)
|
||
local isGetAllReward = true
|
||
for i, v in pairs(state) do
|
||
if (v == 0) then
|
||
isGetAllReward = false
|
||
end
|
||
end
|
||
return isGetAllReward
|
||
end
|
||
|
||
|
||
-- 获取所有开启的显示活动ID
|
||
function this.GetExpertActiveisAllOpenIds()
|
||
local activityIds = {}
|
||
for i, v in pairs(numExChange) do
|
||
local curActiveData = ActivityGiftManager.GetActivityTypeInfo(v)
|
||
if curActiveData then
|
||
if curActiveData.endTime - GetTimeStamp() > 0 then
|
||
--Log("开启活动id ======== " .. curActiveData.activityId)
|
||
table.insert(activityIds,curActiveData.activityId)
|
||
end
|
||
end
|
||
end
|
||
local LimitExchange = this.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
|
||
if LimitExchange then
|
||
if LimitExchange.endTime - GetTimeStamp() > 0 then
|
||
table.insert(activityIds,LimitExchange.activityId)
|
||
end
|
||
end
|
||
local patFaceAllData = nil
|
||
if RecruitManager.isTenRecruit == 0 then
|
||
patFaceAllData = { ConfigManager.GetConfigData(ConfigName.LoginPosterConfig, 1) }
|
||
end
|
||
if patFaceAllData and #patFaceAllData > 0 then
|
||
table.insert(activityIds,ActivityTypeDef.PatFace)
|
||
end
|
||
--幸运探宝
|
||
local luckyTurnTable_One = 0
|
||
luckyTurnTable_One = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_One)
|
||
local upper_Two = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_Two)
|
||
if luckyTurnTable_One then
|
||
if luckyTurnTable_One > 0 then
|
||
table.insert(activityIds, luckyTurnTable_One)
|
||
end
|
||
end
|
||
|
||
if upper_Two then
|
||
if upper_Two > 0 then
|
||
table.insert(activityIds, upper_Two)
|
||
end
|
||
end
|
||
|
||
--福星高照
|
||
local luckyCat = 0
|
||
luckyCat = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyCat)
|
||
if luckyCat then
|
||
if luckyCat > 0 then
|
||
table.insert(activityIds, luckyCat)
|
||
end
|
||
end
|
||
-- 七日
|
||
local sevenDay = 0
|
||
sevenDay = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EightDayGift)
|
||
if sevenDay then
|
||
if sevenDay > 0 then
|
||
table.insert(activityIds, sevenDay)
|
||
end
|
||
end
|
||
return activityIds
|
||
end
|
||
|
||
---关卡通关豪礼相关---
|
||
--根据当前关数 获取最近下一关卡橙色角色
|
||
function this.GetNextHeroInfo()
|
||
local allData={}
|
||
local heroData={}
|
||
--Log("当前通过关卡"..FightPointPassManager.lastPassFightId)
|
||
local startIndex=5001
|
||
local mainLevelEndId=ConfigManager.TryGetConfigDataByKey(ConfigName.MainLevelConfig,"NextLevel",-1).Id--最高关卡
|
||
local endIndex=this.GetConfigForValues(ConfigName.ActivityRewardConfig,mainLevelEndId).Id
|
||
|
||
--活动表处于开始结束索引之间的全部数据
|
||
for i = startIndex, endIndex do
|
||
local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i)
|
||
if reward then
|
||
table.insert(allData, reward)
|
||
end
|
||
end
|
||
|
||
--输出ActivityRewardConfig里下一关的索引
|
||
local index
|
||
for i = 1, #allData do
|
||
if ConfigManager.GetConfigData(ConfigName.MainLevelConfig,FightPointPassManager.curOpenFight).SortId-1 < ConfigManager.GetConfigData(ConfigName.MainLevelConfig,allData[i].Values[1][1]).SortId then
|
||
index= this.GetConfigForValues(ConfigName.ActivityRewardConfig,allData[i].Values[1][1]).Id
|
||
break
|
||
end
|
||
end
|
||
|
||
--剩余数据
|
||
local residueData={}
|
||
for i = index, endIndex do
|
||
local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i)
|
||
if reward then
|
||
table.insert(residueData, reward)
|
||
end
|
||
end
|
||
|
||
--剩余数据中将立绘数据存入
|
||
for i = 1, #residueData do
|
||
local itemData=ConfigManager.GetConfigData(ConfigName.ItemConfig,residueData[i].Reward[1][1])
|
||
if itemData.ItemType==1 and (itemData.Quantity==5 or itemData.Quantity==4)then --and allData[i].Reward[1][2]==1
|
||
table.insert(heroData,residueData[i])
|
||
end
|
||
end
|
||
|
||
if #heroData>0 then --如果有数据
|
||
return heroData[1].Reward[1][1],heroData[1].Values[1][1] --返回目标立绘id 关卡id
|
||
else
|
||
return #heroData,#heroData--如果没数据 返回0
|
||
end
|
||
end
|
||
|
||
--根据双重key的value锁定id value为2维数组(目前没有这种接口)
|
||
function this.GetConfigForValues(configName,pointId)
|
||
local data={}
|
||
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(configName)) do
|
||
if configInfo.ActivityId == 3 and configInfo.Values[1][1] == pointId then
|
||
data = configInfo
|
||
break
|
||
end
|
||
end
|
||
return data
|
||
end
|
||
---------------------
|
||
--- 根据活动ID获取表格中相同活动ID第一项的数据
|
||
function this.GetActivityDataById(id)
|
||
for k, v in ConfigPairs(ActivityRewardConfig) do
|
||
if v and v.ActivityId == id then
|
||
return v
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
---剑影仙踪相关---
|
||
--获取剑影仙踪任务数据
|
||
function this.GetTaskData()
|
||
local taskList={}
|
||
local taskValue=0
|
||
|
||
local data= this.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
|
||
|
||
if not data then
|
||
return 0, taskList
|
||
end
|
||
|
||
table.sort(data.mission,function(a,b)
|
||
return a.missionId<b.missionId
|
||
end)
|
||
|
||
for i = 1, #data.mission do
|
||
table.insert(taskList,i, data.mission[i].state)
|
||
if data.mission[i].state >= 1 then
|
||
taskValue = taskValue + 1
|
||
end
|
||
end
|
||
|
||
return taskValue,taskList
|
||
end
|
||
|
||
--剑影仙踪红点检测 差一个通关完毕 符合要求的红点检测 点击领取红点未检测
|
||
function this.CheckSupremeHeroRedPoint()
|
||
if not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero) then
|
||
return
|
||
end
|
||
local isOpen
|
||
local num,list= this.GetTaskData()
|
||
|
||
local complete=0 --任务是否完成
|
||
local receive=0 --任务是否领取
|
||
for i = 1, #list do
|
||
if list[i]>0 then
|
||
complete=complete+1
|
||
end
|
||
if list[i]==2 then
|
||
receive=receive+1
|
||
end
|
||
end
|
||
|
||
if complete<3 then--任务未完成
|
||
isOpen=PatFaceManager.isFirstLog==0 and not this.isFirstForSupremeHero
|
||
else
|
||
isOpen=receive<3
|
||
end
|
||
|
||
return isOpen
|
||
end
|
||
|
||
|
||
--获取活动剩余时间
|
||
function this.GetTaskRemainTime(activityType)
|
||
local remainTime = 0
|
||
remainTime =this.GetTaskEndTime(activityType)- this.GetTaskEndTime(activityType)
|
||
return remainTime
|
||
end
|
||
|
||
function this.GetRewardState()
|
||
local taskValue,missionData= this.GetTaskData()
|
||
local doneNum = 0
|
||
for i = 1, 3 do
|
||
if missionData[i] == 2 then
|
||
doneNum = doneNum + 1
|
||
end
|
||
end
|
||
local state = doneNum == 3 and 3 or 2
|
||
return state
|
||
end
|
||
|
||
----------------
|
||
-- 获取下一个每日奖励的时间
|
||
function this.GetNextOnlineRewardData()
|
||
for _, data in ipairs(this.onlineData) do
|
||
local state = this.onlineGetRewardState[data.Id]
|
||
if state ~= 1 then -- 如果不是已完成状态则返回数据
|
||
if state == 0 then
|
||
local curOnlineTime = GetTimeStamp() - ActivityGiftManager.cuOnLineTimestamp
|
||
local needTime = data.Values[1][1]*60
|
||
if curOnlineTime < needTime then
|
||
state = -1
|
||
end
|
||
end
|
||
return data, state
|
||
end
|
||
end
|
||
end
|
||
|
||
--达人获取id
|
||
function this.GetOpenExpertIdByActivityType(activityType)
|
||
local activityInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)
|
||
if activityInfo then
|
||
return activityInfo.activityId
|
||
end
|
||
return 0
|
||
end
|
||
|
||
--------------------------------------------
|
||
--主动刷新 置本地数据
|
||
function this.RefreshAcitvityData(acitvityIds,fun)
|
||
NetManager.RefreshAcitvityData(acitvityIds,function (msg)
|
||
for i = 1, #msg.activityInfo do
|
||
if this.mission[msg.activityInfo[i].activityId] then
|
||
this.mission[msg.activityInfo[i].activityId].value = msg.activityInfo[i].value
|
||
for j = 1, #msg.activityInfo[i].mission do
|
||
for _, missionInfo in pairs(this.mission[msg.activityInfo[i].activityId].mission) do
|
||
if missionInfo.missionId == msg.activityInfo[i].mission[j].missionId then
|
||
missionInfo.state = msg.activityInfo[i].mission[j].state
|
||
missionInfo.progress = msg.activityInfo[i].mission[j].progress
|
||
--LogError("msg.activityInfo[i].mission[j] "..msg.activityInfo[i].mission[j].missionId.." "..msg.activityInfo[i].mission[j].progress)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if fun then fun() end
|
||
CheckRedPointStatus(RedPointType.Expert_UpLv)
|
||
end)
|
||
end
|
||
|
||
--获取活动已开启的时间
|
||
function this.GetCurrentDayNumber(type)
|
||
local DayActInfo = ActivityGiftManager.GetActivityTypeInfo(type)
|
||
local startTime = DayActInfo.startTime
|
||
local needDayNumber = math.ceil((GetTimeStamp() - startTime) / 86400)
|
||
return needDayNumber
|
||
end
|
||
|
||
--章节检测距离下次领奖还有几关
|
||
function this.GetRewardNeedLevel()
|
||
for i = 1, table.nums(this.chapterGetRewardState) do
|
||
for j, v in pairs(this.chapterGiftData) do
|
||
if (i == v.Sort) then
|
||
if FightPointPassManager.GetFightStateById(v.Values[1][1]) ~= FIGHT_POINT_STATE.PASS and this.chapterGetRewardState[v.Id] == 0 then
|
||
return this.mainLevelConfig[v.Values[1][1]].SortId - this.mainLevelConfig[FightPointPassManager.curOpenFight].SortId + 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return 0
|
||
end
|
||
--开服福利排序
|
||
local OpenSeverWelfareSortTable = {
|
||
[0] = 1,
|
||
[1] = 0,
|
||
}
|
||
function this. OpenSeverWelfareRewardTabsSort(missions)
|
||
table.sort(missions,function(a,b)
|
||
if a.state == b.state then
|
||
return a.missionId < b.missionId
|
||
else
|
||
return OpenSeverWelfareSortTable[a.state] > OpenSeverWelfareSortTable[b.state]
|
||
end
|
||
end)
|
||
end
|
||
|
||
|
||
function this.GetTimeStartToEnd(type)
|
||
local info= ActivityGiftManager.GetActivityTypeInfo(type)
|
||
local startTime= this.GetTimeShow(info.startTime)
|
||
local endtime= this.GetTimeShow(info.endTime)
|
||
return startTime.."~"..endtime
|
||
end
|
||
|
||
---时间格式化接口
|
||
function this.GetTimeShow(data)
|
||
local year = math.floor(os.date("%Y", data))
|
||
local month = math.floor(os.date("%m", data))
|
||
local day = math.floor(os.date("%d", data))
|
||
local time = year .. "-" .. month .. "-" .. day
|
||
return time
|
||
end
|
||
|
||
return this |