miduo_client/Assets/ManagedResources/PublicArtRes/Shaders/Alpha_Blend.shader

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4.6 KiB
Plaintext

// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "AX/Alpha_Blend"
{
Properties
{
[HDR]_Color("Color", Color) = (1,1,1,1)
_Main_Tex("Main_Tex", 2D) = "white" {}
[Toggle]_RA("R/A", Float) = 0
[Enum(Less or Equal,2,Always,6)]_ZTestMode("ZTestMode", Float) = 2
[HideInInspector] _texcoord( "", 2D ) = "white" {}
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
CGINCLUDE
#pragma target 3.0
ENDCG
Blend SrcAlpha OneMinusSrcAlpha
Cull Off
ColorMask RGBA
ZWrite Off
ZTest [_ZTestMode]
Pass
{
Name "Unlit"
Tags { "LightMode"="ForwardBase" }
CGPROGRAM
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
//only defining to not throw compilation error over Unity 5.5
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
#endif
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 ase_texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
float4 ase_texcoord : TEXCOORD0;
float4 ase_color : COLOR;
};
uniform half _ZTestMode;
uniform half4 _Color;
uniform half _RA;
uniform sampler2D _Main_Tex;
uniform float4 _Main_Tex_ST;
v2f vert ( appdata v )
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
o.ase_texcoord.xy = v.ase_texcoord.xy;
o.ase_color = v.color;
//setting value to unused interpolator channels and avoid initialization warnings
o.ase_texcoord.zw = 0;
float3 vertexValue = float3(0,0,0) ;
v.vertex.xyz += vertexValue;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i ) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
fixed4 finalColor;
float2 uv_Main_Tex = i.ase_texcoord.xy * _Main_Tex_ST.xy + _Main_Tex_ST.zw;
float4 tex2DNode1 = tex2D( _Main_Tex, uv_Main_Tex );
finalColor = ( _Color * lerp(tex2DNode1,(tex2DNode1).rgbr,_RA) * i.ase_color );
return finalColor;
}
ENDCG
}
}
CustomEditor "ASEMaterialInspector"
}
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WireConnection;7;1;5;0
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WireConnection;4;1;7;0
WireConnection;4;2;3;0
WireConnection;0;0;4;0
ASEEND*/
//CHKSM=A5D6C83E05A9B6EAD81A156D11B11BB47FFAFD5C