miduo_client/Assets/ManagedResources/PublicArtRes/Shaders/Default-Diffuse.shader

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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Hidden/Default-Diffuse" {
Properties {
//_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 150
CGPROGRAM
#pragma surface surf Lambert noforwardadd
//sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
//fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = fixed3(1,1,1);
o.Alpha = 1;
}
ENDCG
}
Fallback "Hidden/InternalErrorShader"
}