94 lines
7.4 KiB
Plaintext
94 lines
7.4 KiB
Plaintext
// Shader created with Shader Forge v1.38
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// Shader Forge (c) Freya Holmer - http://www.acegikmo.com/shaderforge/
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// Note: Manually altering this data may prevent you from opening it in Shader Forge
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/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:0,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:0,bdst:0,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:3138,x:33818,y:32588,varname:node_3138,prsc:2|emission-2077-OUT;n:type:ShaderForge.SFN_ValueProperty,id:6163,x:32228,y:32687,ptovrint:False,ptlb:U_Speed,ptin:_U_Speed,varname:_U_Speed,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0.1;n:type:ShaderForge.SFN_ValueProperty,id:3026,x:32228,y:32998,ptovrint:False,ptlb:V_Speed,ptin:_V_Speed,varname:_V_Speed,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0.1;n:type:ShaderForge.SFN_Tex2d,id:8152,x:33143,y:32738,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_MainTex,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:2,isnm:False|UVIN-4238-OUT;n:type:ShaderForge.SFN_Time,id:1605,x:32228,y:32807,varname:node_1605,prsc:2;n:type:ShaderForge.SFN_Append,id:4111,x:32787,y:32808,varname:node_4111,prsc:1|A-3952-OUT,B-7715-OUT;n:type:ShaderForge.SFN_Multiply,id:6045,x:32411,y:32687,varname:node_6045,prsc:2|A-6163-OUT,B-1605-T;n:type:ShaderForge.SFN_Multiply,id:1990,x:32411,y:32979,varname:node_1990,prsc:2|A-1605-T,B-3026-OUT;n:type:ShaderForge.SFN_Color,id:5717,x:33143,y:32525,ptovrint:False,ptlb:Color,ptin:_Color,varname:_Color,prsc:1,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_Multiply,id:306,x:33380,y:32617,varname:node_306,prsc:2|A-5717-RGB,B-8152-RGB,C-7539-RGB,D-7800-RGB;n:type:ShaderForge.SFN_TexCoord,id:3363,x:31870,y:33032,varname:node_3363,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Add,id:7715,x:32578,y:32907,varname:node_7715,prsc:2|A-8064-G,B-1990-OUT;n:type:ShaderForge.SFN_Add,id:3952,x:32578,y:32751,varname:node_3952,prsc:2|A-6045-OUT,B-8064-R;n:type:ShaderForge.SFN_VertexColor,id:7539,x:33143,y:32940,varname:node_7539,prsc:2;n:type:ShaderForge.SFN_Multiply,id:5498,x:33380,y:32839,varname:node_5498,prsc:2|A-5717-A,B-7800-A,C-8152-A,D-7539-A;n:type:ShaderForge.SFN_Tex2d,id:7800,x:33143,y:33089,ptovrint:False,ptlb:Mask,ptin:_Mask,varname:_Mask,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:2077,x:33617,y:32728,varname:node_2077,prsc:2|A-306-OUT,B-5498-OUT;n:type:ShaderForge.SFN_ValueProperty,id:6258,x:31688,y:33150,ptovrint:False,ptlb:Rotator,ptin:_Rotator,varname:_Rotator,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_Pi,id:3140,x:31721,y:33257,varname:node_3140,prsc:2;n:type:ShaderForge.SFN_Multiply,id:2281,x:31870,y:33203,varname:node_2281,prsc:2|A-6258-OUT,B-3140-OUT;n:type:ShaderForge.SFN_Rotator,id:7070,x:32054,y:33119,varname:node_7070,prsc:0|UVIN-3363-UVOUT,ANG-2281-OUT;n:type:ShaderForge.SFN_ComponentMask,id:8064,x:32228,y:33119,varname:node_8064,prsc:2,cc1:0,cc2:1,cc3:-1,cc4:-1|IN-7070-UVOUT;n:type:ShaderForge.SFN_Append,id:3704,x:32787,y:32671,varname:node_3704,prsc:2|A-614-Z,B-614-W;n:type:ShaderForge.SFN_TexCoord,id:614,x:32578,y:32589,varname:node_614,prsc:2,uv:1,uaff:True;n:type:ShaderForge.SFN_Add,id:4238,x:32951,y:32738,varname:node_4238,prsc:2|A-3704-OUT,B-4111-OUT;proporder:6163-3026-8152-5717-7800-6258;pass:END;sub:END;*/
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Shader "MagesBox/UVPanner_Add_1" {
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Properties {
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_U_Speed ("U_Speed", Float ) = 0.1
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_V_Speed ("V_Speed", Float ) = 0.1
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_MainTex ("MainTex", 2D) = "black" {}
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[HDR]_Color ("Color", Color) = (1,1,1,1)
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_Mask ("Mask", 2D) = "white" {}
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_Rotator ("Rotator", Float ) = 0
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}
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SubShader {
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Stencil{
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Ref 1
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Comp equal
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}
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Tags {
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"IgnoreProjector"="True"
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"Queue"="Transparent"
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"RenderType"="Transparent"
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}
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Pass {
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Name "FORWARD"
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Tags {
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"LightMode"="ForwardBase"
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}
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Blend One One
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Cull Off
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ZWrite Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#define UNITY_PASS_FORWARDBASE
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#include "UnityCG.cginc"
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#pragma multi_compile_fwdbase
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#pragma only_renderers d3d9 d3d11 glcore gles gles3 metal vulkan
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#pragma target 3.0
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uniform half _U_Speed;
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uniform half _V_Speed;
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uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
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uniform half4 _Color;
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uniform sampler2D _Mask; uniform float4 _Mask_ST;
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uniform fixed _Rotator;
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struct VertexInput {
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float4 vertex : POSITION;
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float2 texcoord0 : TEXCOORD0;
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float4 texcoord1 : TEXCOORD1;
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float4 vertexColor : COLOR;
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};
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struct VertexOutput {
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float4 pos : SV_POSITION;
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float2 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 vertexColor : COLOR;
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};
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VertexOutput vert (VertexInput v) {
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VertexOutput o = (VertexOutput)0;
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o.uv0 = v.texcoord0;
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o.uv1 = v.texcoord1;
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o.vertexColor = v.vertexColor;
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o.pos = UnityObjectToClipPos( v.vertex );
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return o;
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}
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float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
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float isFrontFace = ( facing >= 0 ? 1 : 0 );
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float faceSign = ( facing >= 0 ? 1 : -1 );
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////// Lighting:
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////// Emissive:
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float4 node_1605 = _Time;
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float node_7070_ang = (_Rotator*3.141592654);
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float node_7070_spd = 1.0;
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float node_7070_cos = cos(node_7070_spd*node_7070_ang);
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float node_7070_sin = sin(node_7070_spd*node_7070_ang);
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float2 node_7070_piv = float2(0.5,0.5);
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fixed2 node_7070 = (mul(i.uv0-node_7070_piv,float2x2( node_7070_cos, -node_7070_sin, node_7070_sin, node_7070_cos))+node_7070_piv);
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float2 node_8064 = node_7070.rg;
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float2 node_4238 = (float2(i.uv1.b,i.uv1.a)+float2(((_U_Speed*node_1605.g)+node_8064.r),(node_8064.g+(node_1605.g*_V_Speed))));
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half4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(node_4238, _MainTex));
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half4 _Mask_var = tex2D(_Mask,TRANSFORM_TEX(i.uv0, _Mask));
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float3 emissive = ((_Color.rgb*_MainTex_var.rgb*i.vertexColor.rgb*_Mask_var.rgb)*(_Color.a*_Mask_var.a*_MainTex_var.a*i.vertexColor.a));
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float3 finalColor = emissive;
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return fixed4(finalColor,1);
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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CustomEditor "ShaderForgeMaterialInspector"
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}
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