81 lines
1.9 KiB
Lua
81 lines
1.9 KiB
Lua
--------------------------------------------------------------------------------
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-- Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
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-- All rights reserved.
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-- Use, modification and distribution are subject to the "MIT License"
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--------------------------------------------------------------------------------
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local rawget = rawget
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local setmetatable = setmetatable
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RaycastBits =
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{
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Collider = 1,
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Normal = 2,
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Point = 4,
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Rigidbody = 8,
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Transform = 16,
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ALL = 31,
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}
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local RaycastBits = RaycastBits
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local RaycastHit = {}
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local get = tolua.initget(RaycastHit)
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RaycastHit.__index = function(t,k)
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local var = rawget(RaycastHit, k)
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if var == nil then
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var = rawget(get, k)
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if var ~= nil then
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return var(t)
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end
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end
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return var
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end
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--c# 创建
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function RaycastHit.New(collider, distance, normal, point, rigidbody, transform)
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local hit = {collider = collider, distance = distance, normal = normal, point = point, rigidbody = rigidbody, transform = transform}
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setmetatable(hit, RaycastHit)
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return hit
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end
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function RaycastHit:Init(collider, distance, normal, point, rigidbody, transform)
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self.collider = collider
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self.distance = distance
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self.normal = normal
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self.point = point
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self.rigidbody = rigidbody
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self.transform = transform
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end
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function RaycastHit:Get()
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return self.collider, self.distance, self.normal, self.point, self.rigidbody, self.transform
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end
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function RaycastHit:Destroy()
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self.collider = nil
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self.rigidbody = nil
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self.transform = nil
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end
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function RaycastHit.GetMask(...)
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local arg = {...}
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local value = 0
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for i = 1, #arg do
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local n = RaycastBits[arg[i]] or 0
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if n ~= 0 then
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value = value + n
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end
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end
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if value == 0 then value = RaycastBits["all"] end
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return value
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end
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UnityEngine.RaycastHit = RaycastHit
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setmetatable(RaycastHit, RaycastHit)
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return RaycastHit |