miduo_client/Assets/LuaFramework/Editor/MaskEditor.cs

330 lines
11 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEngine.UI;
namespace ToJ
{
[CustomEditor(typeof(Mask))]
public class MaskEditor : Editor
{
// public override void OnInspectorGUI()
// {
// Mask maskTarget = (Mask)target;
//
// if (maskTarget.GetComponents<Mask>().Length > 1)
// {
// GUILayout.Label("More than one instance of Mask attached.\nPlease only use one.");
// return;
// }
//
// if ((maskTarget.GetComponent<MeshRenderer>() != null) &&
// (maskTarget.GetComponent<MeshFilter>() != null) &&
// (maskTarget.GetComponent<Renderer>().sharedMaterial != null) &&
// (maskTarget.GetComponent<Renderer>().sharedMaterial.mainTexture != null))
// {
//
// //maskTarget.maskMappingWorldAxis = (Mask.MappingAxis)EditorGUILayout.EnumPopup("Mask Mapping World Axis", maskTarget.maskMappingWorldAxis);
//
// Mask.MappingAxis maskMappingWorldAxis = (Mask.MappingAxis)EditorGUILayout.EnumPopup("Mask Mapping World Axis", maskTarget.maskMappingWorldAxis);
// if (maskMappingWorldAxis != maskTarget.maskMappingWorldAxis)
// {
// maskTarget.maskMappingWorldAxis = maskMappingWorldAxis;
// }
//
//
// bool invertAxis = EditorGUILayout.Toggle("Invert Axis", maskTarget.invertAxis);
// if (invertAxis != maskTarget.invertAxis)
// {
// maskTarget.invertAxis = invertAxis;
// }
//
// bool clampAlphaHorizontally = EditorGUILayout.Toggle("Clamp Alpha Horizontally", maskTarget.clampAlphaHorizontally);
// if (clampAlphaHorizontally != maskTarget.clampAlphaHorizontally)
// {
// maskTarget.clampAlphaHorizontally = clampAlphaHorizontally;
// }
//
// bool clampAlphaVertically = EditorGUILayout.Toggle("Clamp Alpha Vertically", maskTarget.clampAlphaVertically);
// if (clampAlphaVertically != maskTarget.clampAlphaVertically)
// {
// maskTarget.clampAlphaVertically = clampAlphaVertically;
// }
//
// float clampingBorder = EditorGUILayout.FloatField("Clamping Border", maskTarget.clampingBorder);
// if (clampingBorder != maskTarget.clampingBorder)
// {
// maskTarget.clampingBorder = clampingBorder;
// }
//
// bool useMaskAlphaChannel = EditorGUILayout.Toggle("Use Mask Alpha Channel (not RGB)", maskTarget.useMaskAlphaChannel);
// if (useMaskAlphaChannel != maskTarget.useMaskAlphaChannel)
// {
// maskTarget.useMaskAlphaChannel = useMaskAlphaChannel;
// }
//
//
// if (!Application.isPlaying)
// {
// bool displayMask = EditorGUILayout.Toggle("Display Mask", maskTarget.GetComponent<Renderer>().enabled);
// if (displayMask != maskTarget.GetComponent<Renderer>().enabled)
// {
// maskTarget.GetComponent<Renderer>().enabled = displayMask;
// }
//
// }
//
// if (!Application.isPlaying)
// {
// if (GUILayout.Button("Apply Mask to Siblings in Hierarchy"))
// {
// ApplyMaskToChildren();
// }
// }
//
// }
// else
// {
// GUILayout.Label("Please attach MeshFilter and MeshRenderer.\nAlso assign a texture to MeshRenderer.");
// }
//
// if (GUI.changed)
// {
// EditorUtility.SetDirty(target);
// }
// }
private void ApplyMaskToChildren()
{
Mask maskTarget = (Mask)target;
Shader maskedSpriteWorldCoordsShader = Shader.Find("Alpha Masked/Sprites Alpha Masked - World Coords");
Shader maskedUnlitWorldCoordsShader = Shader.Find("Alpha Masked/Unlit Alpha Masked - World Coords");
Shader spriteDefaultShader = Shader.Find("Sprites/Default");
Shader unlitTransparentShader = Shader.Find("Unlit/Transparent");
Shader UIDefaultShader = Shader.Find("UI/Default");
Shader UIDefaultFontShader = Shader.Find("UI/Default Font");
if ((maskedSpriteWorldCoordsShader == null) || (maskedUnlitWorldCoordsShader == null))
{
Debug.Log("Shaders necessary for masking don't seem to be present in the project.");
return;
}
Texture maskTexture = maskTarget.GetComponent<Renderer>().sharedMaterial.mainTexture;
List<Component> components = new List<Component>();
components.AddRange(maskTarget.transform.parent.gameObject.GetComponentsInChildren<Renderer>());
components.AddRange(maskTarget.transform.parent.gameObject.GetComponentsInChildren<Graphic>());
List<Material> differentOriginalMaterials = new List<Material>();
List<Material> differentNewMaterials = new List<Material>();
List<Material> differentReusableMaterials = GetAllReusableMaterials(components, maskedSpriteWorldCoordsShader, maskedUnlitWorldCoordsShader);// new List<Material>();
foreach (Component component in components)
{
if (component.gameObject != maskTarget.gameObject)
{
List<Material> currSharedMaterials = new List<Material>();
List<bool> areCurrSharedMaterialsTexts = new List<bool>();
if (component is Renderer)
{
currSharedMaterials.AddRange(((Renderer)component).sharedMaterials);
for (int i = 0; i < ((Renderer)component).sharedMaterials.Length; i++)
{
areCurrSharedMaterialsTexts.Add(false);
}
}
else if (component is Graphic)
{
currSharedMaterials.Add(((Graphic)component).material);
areCurrSharedMaterialsTexts.Add(component is Text);
}
bool materialsChanged = false;
for (int i = 0; i < currSharedMaterials.Count; i++)
{
Material material = currSharedMaterials[i];
if (!differentOriginalMaterials.Contains(material))
{
Material materialToBeUsed = null;
if ((material.shader == spriteDefaultShader) ||
(material.shader == unlitTransparentShader) ||
(material.shader == UIDefaultShader) ||
(material.shader == UIDefaultFontShader))
{
Material reusableMaterial = FindSuitableMaskedMaterial(material, differentReusableMaterials,
maskedSpriteWorldCoordsShader, maskedUnlitWorldCoordsShader,
spriteDefaultShader, unlitTransparentShader, UIDefaultShader, UIDefaultFontShader);
if (reusableMaterial == null)
{
differentOriginalMaterials.Add(material);
Material newMaterial = new Material(material);
if (material.shader == spriteDefaultShader)
{
newMaterial.shader = maskedSpriteWorldCoordsShader;
}
else if (material.shader == unlitTransparentShader)
{
newMaterial.shader = maskedUnlitWorldCoordsShader;
}
else if (material.shader == UIDefaultShader)
{
newMaterial.shader = maskedSpriteWorldCoordsShader;
}
else if (material.shader == UIDefaultFontShader)
{
newMaterial.shader = maskedSpriteWorldCoordsShader;
}
if (areCurrSharedMaterialsTexts[i] == true)
{
newMaterial.SetFloat("_IsThisText", 1);
}
newMaterial.name = material.name + " Masked";
newMaterial.SetTexture("_AlphaTex", maskTexture);
materialToBeUsed = newMaterial;
differentNewMaterials.Add(newMaterial);
currSharedMaterials[i] = newMaterial;
materialsChanged = true;
}
else
{
currSharedMaterials[i] = reusableMaterial;
materialsChanged = true;
reusableMaterial.SetTexture("_AlphaTex", maskTexture);
materialToBeUsed = reusableMaterial;
}
}
else if ((material.shader == maskedSpriteWorldCoordsShader) ||
(material.shader == maskedUnlitWorldCoordsShader))
{
if (material.GetTexture("_AlphaTex") != maskTexture)
{
material.SetTexture("_AlphaTex", maskTexture);
}
if (areCurrSharedMaterialsTexts[i] == true)
{
material.SetFloat("_IsThisText", 1);
}
materialToBeUsed = material;
}
if (materialToBeUsed != null)
{
maskTarget.SetMaskMappingAxisInMaterial(maskTarget.maskMappingWorldAxis, materialToBeUsed);
maskTarget.SetMaskBoolValueInMaterial("_ClampHoriz", maskTarget.clampAlphaHorizontally, materialToBeUsed);
maskTarget.SetMaskBoolValueInMaterial("_ClampVert", maskTarget.clampAlphaVertically, materialToBeUsed);
maskTarget.SetMaskBoolValueInMaterial("_UseAlphaChannel", maskTarget.useMaskAlphaChannel, materialToBeUsed);
}
}
else
{
int index = differentOriginalMaterials.IndexOf(material);
currSharedMaterials[i] = differentNewMaterials[index];
materialsChanged = true;
}
}
if (materialsChanged == true)
{
if (component is Renderer)
{
((Renderer)component).sharedMaterials = currSharedMaterials.ToArray();
}
else if (component is Graphic)
{
((Graphic)component).material = currSharedMaterials[0];
}
}
}
}
Debug.Log("Mask applied.");
}
private Material FindSuitableMaskedMaterial(Material nonMaskedMaterial, List<Material> differentReusableMaterials,
Shader maskedSpriteWorldCoordsShader, Shader maskedUnlitWorldCoordsShader,
Shader spriteDefaultShader, Shader unlitTransparentShader, Shader UIDefaultShader, Shader UIDefaultFontShader)
{
foreach (Material material in differentReusableMaterials)
{
if ((nonMaskedMaterial.shader == spriteDefaultShader) &&
(material.shader == maskedSpriteWorldCoordsShader))
{
if ((material.name == nonMaskedMaterial.name + " Masked") &&
(material.GetColor("_Color") == nonMaskedMaterial.GetColor("_Color")) &&
(material.GetFloat("PixelSnap") == nonMaskedMaterial.GetFloat("PixelSnap")))
{
return material;
}
}
else if ((nonMaskedMaterial.shader == unlitTransparentShader) &&
(material.shader == maskedUnlitWorldCoordsShader))
{
if ((material.name == nonMaskedMaterial.name + " Masked") &&
(material.mainTexture == nonMaskedMaterial.mainTexture))
{
return material;
}
}
else if ((nonMaskedMaterial.shader == UIDefaultFontShader) &&
(material.shader == maskedSpriteWorldCoordsShader))
{
if ((material.name == nonMaskedMaterial.name + " Masked") &&
(material.GetColor("_Color") == nonMaskedMaterial.GetColor("_Color")))
{
return material;
}
}
}
return null;
}
private List<Material> GetAllReusableMaterials(List<Component> components, Shader maskedSpriteWorldCoordsShader, Shader maskedUnlitWorldCoordsShader)
{
List<Material> differentReusableMaterials = new List<Material>();
Mask maskTarget = (Mask)target;
foreach (Component component in components)
{
if (component.gameObject != maskTarget.gameObject)
{
List<Material> currSharedMaterials = new List<Material>();
if (component is Renderer)
{
currSharedMaterials.AddRange(((Renderer)component).sharedMaterials);
}
else if (component is Graphic)
{
currSharedMaterials.Add(((Graphic)component).material);
}
//Material[] currSharedMaterials = renderer.sharedMaterials;
for (int i = 0; i < currSharedMaterials.Count; i++)
{
Material material = currSharedMaterials[i];
if ((material.shader == maskedSpriteWorldCoordsShader) ||
(material.shader == maskedUnlitWorldCoordsShader))
{
differentReusableMaterials.Add(material);
}
}
}
}
return differentReusableMaterials;
}
}
}