314 lines
12 KiB
Lua
314 lines
12 KiB
Lua
----- 日常副本 -----
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require("Base/BasePanel")
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DailyCarbonPanel = Inherit(BasePanel)
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local this = DailyCarbonPanel
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local dailyChallengeConfig=ConfigManager.GetConfig(ConfigName.DailyChallengeConfig)
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local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local curData={}
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local orginLayer=0
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local carbonIndex=0--副本索引
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--顶部背景图
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local titleBg={
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[1]="r_richang_banner_5",
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[2]="r_richang_banner_4",
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[3]="r_richang_banner_3",
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[4]="r_richang_banner_2",
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[5]="r_richang_banner_1",
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}
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--难度图片
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local qualityBg={
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[1]={s="r_richang_dengjie_jiandan",b="r_richang_di_lan"},
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[2]={s="r_richang_dengjie_putong",b="r_richang_di_lan"},
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[3]={s="r_richang_dengjie_kunnan",b="r_richang_di_lan"},
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[4]={s="r_richang_dengjie_emeng",b="r_richang_di_zi"},
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[5]={s="r_richang_dengjie_lianyu",b="r_richang_di_zi"},
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[6]={s="r_richang_dengjie_diyu",b="r_richang_di_zi"},
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[7]={s="r_richang_dengjie_shenyuan",b="r_richang_di_hong"},
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[8]={s="r_richang_dengjie_chuanqi",b="r_richang_di_hong"},
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[9]={s="r_richang_dengjie_shenhua",b="r_richang_di_hong"}
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}
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local itemList={}--奖励容器
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--每日副本服务器数据
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local dailyChallengeData={}
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local buyTime=0--购买次数
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local freeTime=0--免费次数
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--Tab
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_richang_anniu_jinbi_01", select = "r_richang_anniu_jinbi",lock = "r_richang_anniu_jinbi", name = "金币副本",type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
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[2] = { default = "r_richang_anniu_jingyan_01", select = "r_richang_anniu_jingyan",lock = "r_richang_anniu_jingyan", name = "经验副本",type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
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[3] = { default = "r_richang_anniu_lieyaoshi_01", select = "r_richang_anniu_lieyaoshi",lock = "r_richang_anniu_lieyaoshi", name = "猎妖师副本",type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_HERODEBRIS },
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[4] = { default = "r_richang_anniu_fabao_01", select = "r_richang_anniu_fabao",lock = "r_richang_anniu_fabao", name = "法宝副本",type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_TALISMAN },
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[5] = { default = "r_richang_anniu_hunyin_01", select = "r_richang_anniu_hunyin",lock = "r_richang_anniu_hunyin", name = "魂印副本",type=FUNCTION_OPEN_TYPE.DAILYCHALLENGE_SOULPRINT }
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}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1),
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lock=Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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function DailyCarbonPanel:InitComponent()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.titleBg=Util.GetGameObject(this.panel,"Bg/TitleBg"):GetComponent("Image")
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this.timeTip=Util.GetGameObject(this.panel,"TimeTip"):GetComponent("Text")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.helpBtn= Util.GetGameObject(this.panel, "HelpBtn")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
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--滚动条
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this.pre = Util.GetGameObject(this.panel, "Scroll/Pre")
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this.scroll = Util.GetGameObject(this.panel, "Scroll")
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,
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this.pre, nil, Vector2.New(992.4, 1205.6), 1, 1, Vector2.New(40, 10))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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this.tabBox = Util.GetGameObject(this.panel, "TabBox")
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this.TabCtrl = TabBox.New()
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end
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function DailyCarbonPanel:BindEvent()
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--返回按钮
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Util.AddClick(this.backBtn, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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--帮助按钮
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Util.AddClick(this.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.DailyCarbon,this.helpPosition.x,this.helpPosition.y)
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end)
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end
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function DailyCarbonPanel:OnSortingOrderChange()
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orginLayer = self.sortingOrder
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for i, v in pairs(itemList) do
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for j = 1, #itemList[i] do
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itemList[i][j]:SetEffectLayer(orginLayer)
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end
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end
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end
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function DailyCarbonPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh,this.FiveRefresh)
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end
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function DailyCarbonPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh,this.FiveRefresh)
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end
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function DailyCarbonPanel:OnOpen()
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this.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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end
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function DailyCarbonPanel:OnShow()
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if carbonIndex==0 then carbonIndex=1 end
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetTabIsLockCheck(this.TabIsLockCheck)
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this.TabCtrl:SetChangeTabCallBack(this.RefreshShow)
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this.TabCtrl:Init(this.tabBox, _TabData,carbonIndex)
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end
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function DailyCarbonPanel:OnClose()
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end
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function DailyCarbonPanel:OnDestroy()
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itemList={}
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this.scrollView=nil
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SubUIManager.Close(this.upView)
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end
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function this.FiveRefresh()
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this.RefreshShow(1)
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end
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--刷新面板
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function this.RefreshShow(i)
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Log("刷新面板"..i)
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carbonIndex = i
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dailyChallengeData=CarbonManager.dailyChallengeInfo
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for key, value in ipairs(dailyChallengeData) do
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LogRed(value)
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end
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curData={}
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curData=ConfigManager.GetAllConfigsDataByKey(ConfigName.DailyChallengeConfig,"Type",i)
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this.titleBg.sprite=Util.LoadSprite(titleBg[i])
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this.SetTimeTip()
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this.SetScroll(i)
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end
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--设置滚动条
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function this.SetScroll(i)
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this.scrollView:SetData(curData,function(index,root)
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this.SetData(root,curData[index])
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end)
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this.scrollView:SetIndex(1)
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end
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--设置滚动条数据 root根节点 data本地表数据 sdata服务器数据
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function this.SetData(root,data,sdata)
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local type=0 --0为未开启 1为挑战 2为扫荡
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local bgQuality=Util.GetGameObject(root,"BgQuality"):GetComponent("Image")
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local title=Util.GetGameObject(root,"Title"):GetComponent("Image")
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local reward=Util.GetGameObject(root,"Reward")
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local tip=Util.GetGameObject(root,"Tip"):GetComponent("Text")
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local goBtn=Util.GetGameObject(root,"GoBtn")
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local goBtnImage=goBtn:GetComponent("Image")
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local goBtnText=Util.GetGameObject(goBtn,"Text"):GetComponent("Text")
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local goIcon=Util.GetGameObject(goBtn,"Icon")
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local goIconNum=Util.GetGameObject(goBtn,"IconNum")
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local goIconNumText=goIconNum:GetComponent("Text")
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local storeData=ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig,"StoreId",7,"Limit",data.PrivilegeId[1])--商店表数据
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title.sprite=Util.LoadSprite(qualityBg[data.Quality].s)
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bgQuality.sprite=Util.LoadSprite(qualityBg[data.Quality].b)
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ResetItemView(root,reward.transform,itemList,3,0.9,orginLayer,false,data.RewardView)
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--解锁状态
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local _lv=0 --等级
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local _point=0 --关卡
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local _power=0--表战力
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if data.OpenRules[1]~=nil and data.OpenRules[1][1]==1 then
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_lv= data.OpenRules[1][2]
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end
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if data.OpenRules[1]~=nil and data.OpenRules[1][1]==2 then
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_point= data.OpenRules[1][2]
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end
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if data.OpenRules[2][1]==3 then
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_power= data.OpenRules[2][2]
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end
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--显示挑战或扫荡道具消耗
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goIcon:SetActive(PlayerManager.maxForce >=_power and freeTime<=0)
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goIconNum:SetActive( PlayerManager.maxForce >=_power and freeTime<=0)
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if freeTime<=0 then
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goIconNumText.text=storeData.Cost[2][4]
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end
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--表现显示
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Util.SetGray(goBtn,PlayerManager.maxForce <_power)
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if PlayerManager.maxForce >=_power then
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type=1
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goBtnText.text="挑战"
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goBtnImage.sprite=Util.LoadSprite("s_slbz_1anniuhuangse")
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tip.text=string.format("战力:%s",_power)
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if dailyChallengeData~=nil then
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for i = 1, #dailyChallengeData do
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LogBlue(data.Id.." "..dailyChallengeData[i])
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if data.Id==dailyChallengeData[i] then
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type=2
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goBtnText.text="扫荡"
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goBtnImage.sprite=Util.LoadSprite("s_slbz_1anniuhuise")
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tip.text="已通过"
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end
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end
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end
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else
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type=0
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tip.text=string.format("<color=red>战力:%s</color>",_power)
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goBtnText.text="未开启"
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end
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--点击事件
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Util.AddOnceClick(goBtn,function()
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if PlayerManager.level<_lv then
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PopupTipPanel.ShowTip(string.format("玩家等级不足%s级!",_lv))
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return
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elseif PlayerManager.curMapId ~= 0 and FightPointPassManager.IsFightPointPass(PlayerManager.curMapId)==false then
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PopupTipPanel.ShowTip(string.format("未通关%s",mainLevelConfig[_point].Name))
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return
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end
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--检测剩余次数
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if buyTime<=0 and freeTime<=0 then
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PopupTipPanel.ShowTip("今日剩余次数不足!")
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return
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end
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--检测妖晶数量
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local itemId=storeData.Cost[1][1] --消耗道具
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if BagManager.GetItemCountById(itemId)<storeData.Cost[2][4] and freeTime<=0 then
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PopupTipPanel.ShowTip(string.format("%s不足!",itemConfig[itemId].Name))
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return
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end
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if PlayerManager.maxForce <_power then
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return
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end
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--当免费次数不足 不管是挑战还是扫荡 购买次数
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if freeTime<=0 then
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ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeData.Id,1,function() end)
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end
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NetManager.DailyChallengeRequest(data.Id,type,function(msg)
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local fightData, seed, fightType, maxTime = BattleManager.GetBattleServerData(msg)
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if type==1 then --挑战
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UIManager.OpenPanel(UIName.BattlePanel, fightData, seed, fightType, maxTime,"DailyChallenge" , 810001, function(result)
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if result.result ==0 then
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elseif result.result==1 then
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(data.PrivilegeId[2],1)
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CarbonManager.AddDailyChallengeInfo(data.Id)
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this.RefreshShow(carbonIndex)
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end)
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end
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end)
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elseif type==2 then --扫荡
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(data.PrivilegeId[2],1)
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this.RefreshShow(carbonIndex)
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end)
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end
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end)
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end)
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end
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--设置剩余次数
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function this.SetTimeTip()
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local storeData=ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig,"StoreId",7,"Limit",curData[1].PrivilegeId[1])--商店表数据
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local buyTimeId= curData[1].PrivilegeId[1]
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local freeTimeId=curData[1].PrivilegeId[2]
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buyTime= ShopManager.GetShopItemRemainBuyTimes(SHOP_TYPE.FUNCTION_SHOP,storeData.Id) --购买次数
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freeTime=PrivilegeManager.GetPrivilegeRemainValue(freeTimeId) --免费次数
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local str=""
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if freeTime>0 then
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str=string.format("今日剩余次数:%s",tostring(freeTime))
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else
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str=string.format("今日剩余购买次数:%s",tostring(buyTime))
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end
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this.timeTip.text=str
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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-- local tabLab = Util.GetGameObject(tab, "Text")
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local lock = Util.GetGameObject(tab, "LockImage")
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local islock = status == "lock"
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Util.SetGray( Util.GetGameObject(tab,"Image").gameObject, islock)
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lock:SetActive(islock)
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
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-- tabLab:GetComponent("Text").text = _TabData[index].name
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-- tabLab:GetComponent("Text").color = _TabFontColor[status]
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end
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function this.TabIsLockCheck(index)
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if not ActTimeCtrlManager.SingleFuncState(_TabData[index].type) then
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return true,ActTimeCtrlManager.SystemOpenTip(_TabData[index].type)
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end
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return false
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end
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return DailyCarbonPanel
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