219 lines
8.6 KiB
Lua
219 lines
8.6 KiB
Lua
----- 公会十绝阵排行弹窗 -----
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require("Base/BasePanel")
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local DeathPosRankPopup = Inherit(BasePanel)
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local this = DeathPosRankPopup
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--标签按钮
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local TabBox = require("Modules/Common/TabBox")
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local _TabImgData = { select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02", }
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local _TabFontColor = {
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default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(154 / 255, 78 / 255, 36 / 255, 1)
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}
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local _TabData = {
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[1] = { txt = Language[11434] },
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[2] = { txt = Language[11435] },
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}
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function DeathPosRankPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.panel = Util.GetGameObject(this.gameObject, "Panel")
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this.backBtn = Util.GetGameObject(this.panel, "BackBtn")
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this.upName = Util.GetGameObject(this.panel, "Scroll/UpInfo/Grid/Name"):GetComponent("Text")
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this.upNum = Util.GetGameObject(this.panel, "Scroll/UpInfo/Grid/Num")
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this.tabbox = Util.GetGameObject(this.panel, "TabBox")
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this.rankScroll = Util.GetGameObject(this.panel, "Scroll/Root")
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this.rankPre = Util.GetGameObject(this.panel, "Scroll/Root/Pre")
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.rankScroll.transform, this.rankPre, nil,
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Vector2.New(this.rankScroll.transform.rect.width, this.rankScroll.transform.rect.height), 1, 1, Vector2.New(0, 10))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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--我的排名
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this.mRRank = Util.GetGameObject(this.panel, "Scroll/MyInfo")
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this.mRSortNum = Util.GetGameObject(this.panel, "Scroll/MyInfo/SortNum")
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this.mRName = Util.GetGameObject(this.panel, "Scroll/MyInfo/Grid/Name"):GetComponent("Text")
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this.mRNum = Util.GetGameObject(this.panel, "Scroll/MyInfo/Grid/Num"):GetComponent("Text")
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this.mRHurt = Util.GetGameObject(this.panel, "Scroll/MyInfo/Hurt"):GetComponent("Text")
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this.empty = Util.GetGameObject(this.panel, "Scroll/Empty")
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end
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function DeathPosRankPopup:BindEvent()
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Util.AddClick(this.backBtn, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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function DeathPosRankPopup:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
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end
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function DeathPosRankPopup:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
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end
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function DeathPosRankPopup:OnOpen(...)
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end
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function DeathPosRankPopup:OnShow()
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this.RefreshPanel()
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end
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function DeathPosRankPopup:OnClose()
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this.empty:SetActive(false)
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end
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function DeathPosRankPopup:OnDestroy()
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this.spLoader:Destroy()
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this.scrollView = nil
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end
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function this.RefreshPanel()
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if DeathPosManager.status == DeathPosStatus.Close then
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this:ClosePanel()
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return
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end
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
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this.TabCtrl:Init(this.tabbox, _TabData)
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end
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-- tab按钮自定义显示设置
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function this.TabAdapter(tab, index, status)
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local img = Util.GetGameObject(tab, "Image")
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local txt = Util.GetGameObject(tab, "Text")
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img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabImgData[status])
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txt:GetComponent("Text").text = _TabData[index].txt
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txt:GetComponent("Text").color = _TabFontColor[status]
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end
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-- tab改变回调事件
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function this.OnTabChange(index, lastIndex)
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this.RefreshRank(index)
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end
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--刷新排行榜 index当前排行类型索引
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function this.RefreshRank(index)
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this.upName.text = index == 1 and Language[11447] or Language[11454]
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this.upNum:SetActive(index == 1)
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local curRankType = RANK_TYPE.GUILD_DEATHPOS_ALLGUILD --默认公会排行
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if index == 1 then
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curRankType = RANK_TYPE.GUILD_DEATHPOS_ALLGUILD --公会排行
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elseif index == 2 then
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curRankType = RANK_TYPE.GUILD_DEATHPOS_ALLPERSON --个人排行
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end
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-- NetManager.RequestRankInfo(curRankType,function(msg)
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-- this.empty:SetActive(#msg.ranks<=0)
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-- this.scrollView:SetData(msg.ranks,function(index,root)
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-- this.SetScrollPre(root,msg.ranks[index],curRankType)
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-- end)
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-- this.scrollView:SetIndex(1)
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-- --当我的排名没数据时
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-- this.mRSortNum:SetActive(msg.myRankInfo.rank~=-1)
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-- this.mRNum.gameObject:SetActive(msg.myRankInfo.rank~=-1)
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-- if msg.myRankInfo.rank==-1 then
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-- this.mRName.text="未上榜"
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-- this.mRHurt.text=""
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-- return
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-- end
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-- this.SetMyRank(msg.myRankInfo,curRankType)
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-- end)
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RankingManager.InitData(curRankType, function() --RANK_TYPE.GUILD_DEATHPOS_ALLGUILD
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local ranks, myRankInfo = RankingManager.GetRankingInfo()
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this.empty:SetActive(#ranks <= 0)
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this.SetScrollView(ranks, curRankType, true)
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this.scrollView:SetIndex(1)
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--当我的排名没数据时
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this.mRSortNum:SetActive(myRankInfo.rank ~= -1)
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this.mRNum.gameObject:SetActive(myRankInfo.rank ~= -1)
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if myRankInfo.rank == -1 then
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this.mRName.text = Language[10036]
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this.mRHurt.text = ""
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return
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end
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this.SetMyRank(myRankInfo, curRankType)
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end, nil, 1)
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end
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function this.SetScrollView(ranks, curRankType, isTop)
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this.scrollView:SetData(ranks, function(index, root)
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this.SetScrollPre(root, ranks[index], curRankType)
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if index == #ranks then
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RankingManager.RequestNextWarPowerPageData(function()
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local ranks, myRankInfo = RankingManager.GetRankingInfo()
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this.SetScrollView(ranks, curRankType, false)
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end)
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end
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end, not isTop, true)
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end
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--设置每条数据
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function this.SetScrollPre(root, data, curRankType)
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local name = Util.GetGameObject(root, "Grid/Name"):GetComponent("Text")
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local num = Util.GetGameObject(root, "Grid/Num"):GetComponent("Text")
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local hurt = Util.GetGameObject(root, "Hurt"):GetComponent("Text")
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this.SetRankingNum(root, data.rankInfo.rank, false)
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num.gameObject:SetActive(curRankType == RANK_TYPE.GUILD_DEATHPOS_ALLGUILD)
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if curRankType == RANK_TYPE.GUILD_DEATHPOS_ALLGUILD then
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if data.serverName and data.serverName ~= "" then
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name.text = data.serverName ..
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" " .. string.format(Language[11455], data.guildName, data.rankInfo.param3) --公会名称 人数
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else
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name.text = string.format(Language[11455], data.guildName, data.rankInfo.param3) --公会名称 人数
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end
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num.text = data.rankInfo.param2 -- param2 挑战人数
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elseif curRankType == RANK_TYPE.GUILD_DEATHPOS_ALLPERSON then
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if data.serverName and data.serverName ~= "" then
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name.text = data.serverName .. " " .. data.userName
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else
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name.text = data.userName
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end
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end
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hurt.text = DeathPosManager.ChangeDamageForm(data.rankInfo.param1)
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end
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--设置我的名次
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function this.SetMyRank(data, curRankType)
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local guildData = MyGuildManager.GetMyGuildInfo()
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this.SetRankingNum(this.mRRank, data.rank, true)
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this.mRNum.gameObject:SetActive(curRankType == RANK_TYPE.GUILD_DEATHPOS_ALLGUILD)
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if curRankType == RANK_TYPE.GUILD_DEATHPOS_ALLGUILD then
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this.mRName.text = guildData.name
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this.mRNum.text = data.param2 .. Language[10227] --param2 个数
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elseif curRankType == RANK_TYPE.GUILD_DEATHPOS_ALLPERSON then
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this.mRName.text = PlayerManager.nickName
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end
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this.mRHurt.text = DeathPosManager.ChangeDamageForm(data.param1) --param1 伤害
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end
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--设置名次 isMy 是否是设置我的名次
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function this.SetRankingNum(root, rank, isMy)
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local sortNumTabs = {}
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for i = 1, 4 do
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sortNumTabs[i] = Util.GetGameObject(root, "SortNum/SortNum (" .. i .. ")")
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sortNumTabs[i]:SetActive(false)
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end
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if rank < 4 then
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sortNumTabs[rank]:SetActive(true)
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else
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sortNumTabs[4]:SetActive(true)
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if rank > 100 and isMy then
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rank = "100+"
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end
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Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
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end
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end
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return DeathPosRankPopup
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