215 lines
8.7 KiB
Lua
215 lines
8.7 KiB
Lua
require("Base/BasePanel")
|
||
WishEquipBuyOnePanel = Inherit(BasePanel)
|
||
local this=WishEquipBuyOnePanel
|
||
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||
local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
|
||
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
|
||
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
|
||
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
||
local activityConfig=ConfigManager.GetConfigData(ConfigName.ActivityGroups,203)
|
||
local itemNum=0 --抽卡小号道具数量
|
||
local isFree=false
|
||
local itemId = 0
|
||
local RecruitMaxtimesId = 0
|
||
local freeTimesId = 0
|
||
local recType = {}
|
||
local orginLayer
|
||
--初始化组件(用于子类重写)
|
||
function WishEquipBuyOnePanel:InitComponent()
|
||
this.spLoader = SpriteLoader.New()
|
||
|
||
orginLayer = 10
|
||
self.bg = Util.GetGameObject(self.gameObject, "effect")
|
||
-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
|
||
-- self.dibiao.gameObject:SetActive(false)
|
||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
|
||
screenAdapte(self.bg)
|
||
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
|
||
this.content=Util.GetGameObject(self.gameObject, "content")
|
||
this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
|
||
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
|
||
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
|
||
this.detailImage:SetActive(false)
|
||
this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
|
||
this.content3:SetActive(true)
|
||
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
|
||
this.itemTip3=Util.GetGameObject(this.content3, "icon/Tip")
|
||
this.itemTip3:SetActive(false)
|
||
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
|
||
this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
|
||
this.itemInfo3.text="单次"
|
||
end
|
||
|
||
--绑定事件(用于子类重写)
|
||
function WishEquipBuyOnePanel:BindEvent()
|
||
|
||
Util.AddClick(this.btnBack, function ()
|
||
self:ClosePanel()
|
||
end)
|
||
Util.AddClick(this.openOneAgainButton, function ()
|
||
Log(tostring(this.recruitType))
|
||
if PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes)+this.recruitType>privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2] then
|
||
PopupTipPanel.ShowTip("无法超出每日召唤次数上限!")
|
||
return
|
||
end
|
||
if itemId==16 and PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MaxTimes)<this.recruitType then
|
||
PopupTipPanel.ShowTip("无法超出每日妖晶召唤次数上限!")
|
||
return
|
||
end
|
||
RecruitManager.RecruitRequest(self.singleConfig.Id, function(msg)
|
||
PrivilegeManager.RefreshPrivilegeUsedTimes(self.singleConfig.MaxTimes,this.recruitType)--记录抽卡次数
|
||
if itemId==16 then
|
||
PrivilegeManager.RefreshPrivilegeUsedTimes(self.singleConfig.MoneyTimes,this.recruitType)
|
||
end
|
||
UIManager.OpenPanel(UIName.WishEquipBuyOnePanel,msg.drop,self.singleConfig.Id,{activityConfig.ShopData[3][1],activityConfig.ShopData[3][2]})
|
||
CheckRedPointStatus(activityConfig.RpType)
|
||
end,self.singleConfig.FreeTimes)
|
||
end)
|
||
end
|
||
|
||
--添加事件监听(用于子类重写)
|
||
function WishEquipBuyOnePanel:AddListener()
|
||
|
||
end
|
||
|
||
--移除事件监听(用于子类重写)
|
||
function WishEquipBuyOnePanel:RemoveListener()
|
||
|
||
end
|
||
|
||
function WishEquipBuyOnePanel:OnSortingOrderChange()
|
||
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
|
||
orginLayer = self.sortingOrder
|
||
|
||
if this.view then
|
||
this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
|
||
end
|
||
end
|
||
|
||
function WishEquipBuyOnePanel:GetSendStr()
|
||
local str = ""
|
||
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
|
||
for k,v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
|
||
if str == "" then
|
||
str = str.."赠送"
|
||
else
|
||
str = str.."和"
|
||
end
|
||
str = str..v[2].."个"..ItemConfig[v[1]].Name
|
||
end
|
||
end
|
||
return str
|
||
end
|
||
--界面打开时调用(用于子类重写)
|
||
function WishEquipBuyOnePanel:OnOpen(...)
|
||
self.bg.gameObject:SetActive(false)
|
||
self.bg.gameObject:SetActive(true)
|
||
|
||
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
|
||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
|
||
local args = { ... }
|
||
this.drop=args[1]
|
||
this.recruitType=args[2]
|
||
recType = args[3]
|
||
self.singleConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"LotteryType",TableRecruitType.Youqing,"PerCount",1)
|
||
--获取免费次数
|
||
local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.FriendSingle)
|
||
freeTimesId=currLottery.FreeTimes
|
||
RecruitMaxtimesId = currLottery.MaxTimes
|
||
local freeTime=0
|
||
if freeTimesId>0 then
|
||
freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
|
||
RecruitManager.freeUseTimeList[freeTimesId] = freeTime
|
||
end
|
||
isFree=freeTime and freeTime >= 1
|
||
if isFree then
|
||
itemId=0
|
||
this.itemNum3.gameObject:SetActive(false)
|
||
this.itemIcon3.gameObject:SetActive(false)
|
||
this.itemInfo3.text=Language[10489]
|
||
this.tipText.gameObject:SetActive(false)
|
||
else
|
||
this.itemNum3.gameObject:SetActive(true)
|
||
this.itemIcon3.gameObject:SetActive(true)
|
||
this.itemInfo3.text="单次"
|
||
itemId=0
|
||
local d = RecruitManager.GetExpendData(this.recruitType)
|
||
itemId = d[1]
|
||
itemNum = d[2]
|
||
--是否激活特权
|
||
-- local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
|
||
-- if itemId == 16 and isActive then
|
||
-- local currPrivilege = privilegeConfig[3004]
|
||
-- local curShenzunLv=GetShenzunLv()
|
||
-- local conditionIndex=curShenzunLv+1
|
||
-- itemNum = itemNum * (1+currPrivilege.Condition[conditionIndex][2]/10000)
|
||
-- end
|
||
-- if itemId ==16 then
|
||
-- this.tipText.gameObject:SetActive(true)
|
||
-- this.tipText.text=string.format(Language[11424],PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
|
||
-- else
|
||
-- this.tipText.gameObject:SetActive(false)
|
||
-- end
|
||
this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
|
||
this.itemNum3.text= "×"..itemNum
|
||
end
|
||
|
||
Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
|
||
this.itemDataList={}
|
||
this.itemDataList=BagManager.GetTableByBackDropData(this.drop)
|
||
this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1"))
|
||
this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
|
||
|
||
this.openOneAgainButton:GetComponent("Button").enabled=false
|
||
local time = Timer.New(function ()
|
||
this.openOneAgainButton:GetComponent("Button").enabled=true
|
||
local itemDataList=BagManager.GetTableByBackDropData(this.drop)
|
||
if itemDataList and #itemDataList>0 then
|
||
local singleItemConfigData=itemDataList[1].configData
|
||
if singleItemConfigData and singleItemConfigData.ItemType==4 and singleItemConfigData.Quantity>=gameSetting[1].IfVersion then
|
||
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,singleItemConfigData.Id)
|
||
end
|
||
end
|
||
end, 0.5)
|
||
time:Start()
|
||
end
|
||
--界面关闭时调用(用于子类重写)
|
||
function WishEquipBuyOnePanel:OnClose()
|
||
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function WishEquipBuyOnePanel:OnDestroy()
|
||
this.spLoader:Destroy()
|
||
SubUIManager.Close(this.UpView)
|
||
|
||
this.view = nil
|
||
if this.timer then
|
||
this.timer:Stop()
|
||
this.timer = nil
|
||
end
|
||
end
|
||
|
||
---寻仙倒计时(活动结束切换表现)
|
||
function this.FindFairyCountDown(timeDown)
|
||
if this.timer then
|
||
this.timer:Stop()
|
||
this.timer = nil
|
||
end
|
||
this.timer = Timer.New(function()
|
||
if timeDown < 1 then
|
||
this.timer:Stop()
|
||
this.timer = nil
|
||
this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
|
||
this.openOneAgainButton:SetActive(false)
|
||
PopupTipPanel.ShowTip(Language[11842])
|
||
return
|
||
end
|
||
timeDown = timeDown - 1
|
||
end, 1, -1, true)
|
||
this.timer:Start()
|
||
end
|
||
|
||
return WishEquipBuyOnePanel
|
||
|