miduo_client/Assets/ToLua/Editor/Extend/ToLua_UnityEngine_Input.cs

26 lines
608 B
C#

using UnityEngine;
using LuaInterface;
public class ToLua_UnityEngine_Input
{
public static string GetTouchDefined =
@" try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = LuaDLL.luaL_optinteger(L, 2, TouchBits.ALL);
UnityEngine.Touch o = UnityEngine.Input.GetTouch(arg0);
ToLua.Push(L, o, arg1);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}";
[UseDefinedAttribute]
public static Touch GetTouch(int index, int flag)
{
return new Touch();
}
}