miduo_client/Assets/ManagedResources/Effects/Materials/long.mat

94 lines
2.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: long
m_Shader: {fileID: 4800000, guid: a01e11353e4449c4cb192d11ffb42c03, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 5000
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveSrc:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveSrcBump:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: de31be1a67d6c714891459c162ce2bec, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseTex:
m_Texture: {fileID: 2800000, guid: de31be1a67d6c714891459c162ce2bec, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _dissoveTex:
m_Texture: {fileID: 2800000, guid: 5a003435f8fc36a48b9a7be01e78a524, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Amount: 0.5
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 0
- _EmissionEnabled: 0
- _FlipbookMode: 0
- _HeatForce: 0.1
- _HeatTime: 0.73
- _Illuminate: 0.5
- _InvFade: 1
- _LightingEnabled: 0
- _Mode: 0
- _Shininess: 0.03
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SrcBlend: 1
- _StartAmount: 0.1
- _Tile: 1
- _ZWrite: 1
- _dissoveFactor: 0
- _startFactor: 0
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _ColorAnimate: {r: 1, g: 1, b: 1, a: 1}
- _DissColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _TintColor: {r: 1, g: 0.867523, b: 0.6462264, a: 0.75686276}
- _tintColor: {r: 1, g: 0.9826708, b: 0.6839622, a: 1}