232 lines
9.1 KiB
Lua
232 lines
9.1 KiB
Lua
require("Base/BasePanel")
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require("Base/Stack")
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WishEquipBuyTenPanel = Inherit(BasePanel)
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local this=WishEquipBuyTenPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
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local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local YaojingCallPrivilegeId = 2006
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local itemId=0
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local itemNum=0 --抽卡小号道具数量
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local callList = Stack.New()
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local recType={}
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this.contentList={}
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this.contentListParent={}
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this.isElementDrawPanel=false
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local orginLayer
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--初始化组件(用于子类重写)
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function WishEquipBuyTenPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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screenAdapte(self.bg)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
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this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
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this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.detailImage:SetActive(false)
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this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
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this.content3:SetActive(true)
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this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemTip3=Util.GetGameObject(this.content3, "icon/Tip")
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this.itemTip3:SetActive(false)
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this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemNum3.text="X10"
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this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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--this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
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for i = 1, 10 do
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this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
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this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
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end
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end
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--绑定事件(用于子类重写)
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function WishEquipBuyTenPanel:BindEvent()
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Util.AddClick(this.btnBack, function ()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.openTenAgainButton, function ()
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local maxTimesId = lotterySetting[RecruitType.FriendTen].MaxTimes
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local freeTimesId = lotterySetting[RecruitType.FriendTen].FreeTimes
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--是否超过每日最大上限
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local d=RecruitManager.GetExpendData(this.recruitType)
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if PrivilegeManager.GetPrivilegeRemainValue(maxTimesId) < 10 then
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--LogGreen("maxTimesId:"..maxTimesId.." times:"..PrivilegeManager.GetPrivilegeRemainValue(maxTimesId))
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PopupTipPanel.ShowTip(Language[10485])
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return
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end
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--是否妖晶,是否超过每日妖晶最大上限
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if itemId == 16 then
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if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 10 then
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PopupTipPanel.ShowTip(Language[11423])
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return
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end
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end
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if BagManager.GetItemCountById(itemId) < itemNum then
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PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
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return
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end
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local recruitTen = function()
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RecruitManager.RecruitRequest(this.recruitType, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
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if itemId == 16 then
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PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,10)--记录妖晶抽卡次数
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end
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UIManager.OpenPanel(UIName.WishEquipBuyTenPanel,msg.drop,this.recruitType,recType)
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--CheckRedPointStatus(RedPointType.QianKunBox)
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end,freeTimesId,itemId,itemNum)
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
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if state==0 and d[1] == 16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitTen,itemNum)
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else
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recruitTen()
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function WishEquipBuyTenPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function WishEquipBuyTenPanel:RemoveListener()
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end
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function WishEquipBuyTenPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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for i = 1, 10 do
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Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
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end
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orginLayer = self.sortingOrder
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if this.views and this.itemDataList then
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for index, view in pairs(this.views) do
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view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder)
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end
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end
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end
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function WishEquipBuyTenPanel:GetSendStr()
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local str = ""
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if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
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for k,v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
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if str == "" then
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str = str.."赠送"
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else
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str = str.."和"
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end
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str = str..v[2].."个"..ItemConfig[v[1]].Name
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end
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end
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return str
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end
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--界面打开时调用(用于子类重写)
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function WishEquipBuyTenPanel:OnOpen(...)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
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-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
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local args = { ... }
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this.drop=args[1]
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this.recruitType=args[2]
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recType=args[3]
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local d
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d = RecruitManager.GetExpendData(this.recruitType)
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itemId = d[1]
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itemNum = d[2]
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this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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local itemDataList={}
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local list=BagManager.GetTableByBackDropData(this.drop)
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for k, v in pairs(list) do
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if v.sId~=94 then
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table.insert(itemDataList,v)
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end
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end
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LogError("itemDataList len==============="..#itemDataList)
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this.openTenAgainButton:GetComponent("Button").enabled=false
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this.btnBack:GetComponent("Button").enabled=false
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callList:Clear()
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callList:Push(function ()
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Log("结束了!!!")
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this.openTenAgainButton:GetComponent("Button").enabled=true
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this.btnBack:GetComponent("Button").enabled=true
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end)
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this.views = {}
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this.itemDataList = itemDataList
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local dataNum = #itemDataList > 10 and 10 or #itemDataList
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for i = dataNum, 1, -1 do
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Util.ClearChild(this.contentList[i].transform)
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this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform)
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local curItemData=itemDataList[i]
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local contentGO = this.contentListParent[i]
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this.views[i]:OnOpen(true,curItemData,1.25,true,false,false,self.sortingOrder)
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contentGO:SetActive(false)
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callList:Push(function ()
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if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function ()
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Timer.New(function ()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end)
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else
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Timer.New(function ()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end
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end)
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end
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callList:Pop()()
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end
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--界面关闭时调用(用于子类重写)
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function WishEquipBuyTenPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function WishEquipBuyTenPanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.views = nil
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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---寻仙倒计时(活动结束切换表现)
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function this.FindFairyCountDown(timeDown)
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if timeDown < 1 then
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this.timer:Stop()
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this.timer = nil
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this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
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this.openTenAgainButton:SetActive(false)
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PopupTipPanel.ShowTip(Language[11842])
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return
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer:Start()
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end
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return WishEquipBuyTenPanel
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