260 lines
12 KiB
Lua
260 lines
12 KiB
Lua
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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MonsterCampSingleWave = {}
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function MonsterCampSingleWave:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = MonsterCampSingleWave })
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return b
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end
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--初始化组件(用于子类重写)
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function MonsterCampSingleWave:InitComponent(go,_data)
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self.spLoader = SpriteLoader.New()
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self.Id = Util.GetGameObject(go,"bg/leftLayout/num"):GetComponent("Text")
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self.power = Util.GetGameObject(go,"bg/power/Text"):GetComponent("Text")
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self.hero = Util.GetGameObject(go,"bg/Hero")
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self.frame=Util.GetGameObject(self.hero,"Bg1"):GetComponent("Image")
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self.icon=Util.GetGameObject(self.hero, "Mask/icon"):GetComponent("RawImage")
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self.lv = Util.GetGameObject(self.hero, "lv/Text"):GetComponent("Text")
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self.pro = Util.GetGameObject(self.hero, "Pro/Image"):GetComponent("Image")
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self.fg = Util.GetGameObject(self.hero,"Bg2"):GetComponent("Image")
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self.starGrid = Util.GetGameObject(self.hero,"StarGrid")
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self.name=Util.GetGameObject(self.hero,"Name/Text"):GetComponent("Text")
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self.effect = Util.GetGameObject(self.hero,"UI_Effect_jinkuang_KaPai")
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self.pass = Util.GetGameObject(self.hero,"pass")
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Util.GetGameObject(self.hero,"yuanImage"):SetActive(false)
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Util.GetGameObject(self.hero,"hpProgress"):SetActive(false)
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Util.GetGameObject(self.hero,"rageProgress"):SetActive(false)
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self.reward = Util.GetGameObject(go,"bg/rewardRect")
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self.fight = Util.GetGameObject(go,"bg/fight")
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self.rewardText = Util.GetGameObject(self.reward,"Text"):GetComponent("Text")
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self.fightBtnIcon = Util.GetGameObject(self.fight,"layout/icon"):GetComponent("Image")
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self.fightBtnNum = Util.GetGameObject(self.fight,"layout/num"):GetComponent("Text")
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self.fightBtnText = Util.GetGameObject(self.fight,"layout/Text"):GetComponent("Text")
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self.fightBtnRed = Util.GetGameObject(self.fight,"red")
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self.fightBtnMask = Util.GetGameObject(self.fight,"mask"):GetComponent("Image")
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self.bg = Util.GetGameObject(go,"bg"):GetComponent("Image")
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self.rewardGrid = Util.GetGameObject(self.reward,"grid")
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self.btn=Util.GetGameObject(go,"bg/btn")
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self.data = _data
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self.rewardList = {}
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for i = 1, self.rewardGrid.transform.childCount do
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local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i-1).gameObject)
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table.insert(self.rewardList,temp)
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end
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end
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function MonsterCampSingleWave:OnOpen(_sortingOrder)
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self:UpdatePrivilage()
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self.Id.text = "第"..self.data.Id.."层"
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self.power.text = self.data.Force
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--self.bg.sprite = self.spLoader:LoadSprite("s_silingshilian_shiliandi")
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local MonsterGroup = ConfigManager.GetConfigData(ConfigName.MonsterGroup,self.data.Monster)
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local monsterConfig = ConfigManager.GetConfigData(ConfigName.MonsterConfig,MonsterGroup.Contents[1][1])
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local herodata = ConfigManager.GetConfigData(ConfigName.HeroConfig,monsterConfig.MonsterId)
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self:SingleHeroDataShow(monsterConfig,herodata)
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self:SetIcon()
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self.rewardData = self.data.RewardShow
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if self.rewardData and #self.rewardData then
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self:InitShowReward()
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self.reward.gameObject:SetActive(true)
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else
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self.reward.gameObject:SetActive(false)
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end
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-- self.effect.gameObject:SetActive(false)--因为穿透,所以关闭了
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--Util.SetParticleSortLayer(self.effect.gameObject, _sortingOrder + 1)
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Util.AddOnceClick(self.btn, function()
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UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.MonsterXinMo,self.data.Id)
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end)
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Util.AddOnceClick(self.fight, function()
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LogGreen(self.data.Id)
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local x = function()
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NetManager.SweepDemonRequest(self.data.Id,false,function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.Drop,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.MONSTERCAMP_BATTLENUM, 1)
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Game.GlobalEvent:DispatchEvent(GameEvent.MonsterCamp.UpdatePri)
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self:UpdatePrivilage()
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CheckRedPointStatus(RedPointType.EpicExplore_MoppingUp)
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end)
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end)
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end
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if self.data.Id == MonsterCampManager.monsterWave - 1 then--扫荡
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LogGreen(self.freeTimes..self.buyTimes)
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if self.freeTimes <=0 and self.buyTimes <= 0 then
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PopupTipPanel.ShowTip("今日已无扫荡次数!")
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return
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end
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LogGreen(self.itemId.." "..self.costNum)
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if self.freeTimes <= 0 then
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if BagManager.GetItemCountById(self.itemId) < self.costNum then
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PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[self.itemId].Name))
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return
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end
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MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",self.costNum,itemConfig[self.itemId].Name),function() end,function()
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ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,self.storeDataId,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM, 1)
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x()
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end)
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end,"取消","确定")
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else
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x()
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end
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elseif self.data.Id == MonsterCampManager.monsterWave then--挑战
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.MONSTER_CAMP)
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end
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-- if self.data.Id == MonsterCampManager.monsterWave - 1 then
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-- LogGreen(self.freeTimes..self.buyTimes)
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-- if self.freeTimes <=0 and self.buyTimes <= 0 then
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-- PopupTipPanel.ShowTip("今日已无扫荡次数!")
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-- return
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-- end
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-- LogGreen(self.itemId.." "..self.costNum)
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-- if self.freeTimes <= 0 then
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-- if BagManager.GetItemCountById(self.itemId) < self.costNum then
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-- PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[self.itemId].Name))
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-- return
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-- end
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-- MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",self.costNum,itemConfig[self.itemId].Name),function() end,function()
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-- ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,self.storeDataId,1,function()
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-- PrivilegeManager.RefreshPrivilegeUsedTimes(self.trailData.buyTimeId, 1)
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-- x()
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-- end)
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-- end,"取消","确定")
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-- else
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-- x()
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-- end
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-- elseif self.data.Id == self.trailData.monsterWave + 1 then
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-- if self.trailData.canFightTime > 0 then
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-- if LengthOfTable(FormationManager.GetWuJinFormationHeroIds(self.trailData.fourElementType + 3000)) > 0 then
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-- MonsterCampManager.ExecuteFightBattle(self.data.Id,0,nil,self.trailData.fourElementType)
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-- else
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-- -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.Id)
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-- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.MONSTER_CAMP)
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-- end
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-- else
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-- PopupTipPanel.ShowTip("今日已无可挑战层数!")
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-- end
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-- --UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.FourElementMonster,self.trailData.fourElementType,self.data.Id)
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-- end
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end)
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end
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-- 初始化奖励显示
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function MonsterCampSingleWave:InitShowReward()
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for i = 1 ,#self.rewardList do
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self.rewardList[i].gameObject:SetActive(false)
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end
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for i = 1,#self.rewardData do
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if not self.rewardList[i] then
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self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardGrid.transform)
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self.rewardList[i].gameObject:SetActive(false)
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end
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self.rewardList[i]:OnOpen(false, {self.rewardData[i][1],self.rewardData[i][2]}, 0.5,false,false,false)
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self.rewardList[i].gameObject:SetActive(true)
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end
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end
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--设置每条英雄数据
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function MonsterCampSingleWave:SingleHeroDataShow(monConfig,heroData)
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--self.frame.sprite=self.spLoader:LoadSprite(GetHeroCardStarBg[monConfig.Star])
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local liveName = GetResourcePath(heroData.Painting)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2]+60, 0)
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self.icon.texture = CardRendererManager.GetSpineTexture((self.data.Id%6 == 0 and 12 or (self.data.Id%6) + 6), liveName, Vector3.one * scale, livePos, true)
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self.icon.transform.localScale = Vector3.one
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self.icon.transform.localPosition = Vector3.zero
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self.lv.text = monConfig.Level
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self.pro.sprite= self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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SetCardStars(self.starGrid,monConfig.Star)
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self.fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[monConfig.Star])
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self.name.text = heroData.ReadingName
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end
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function MonsterCampSingleWave:UpdatePrivilage()
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self.storeDataId,self.itemId,self.costNum = MonsterCampManager.MonsterCampGetCost()
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self.freeTimes = MonsterCampManager.GetCanBattleCount()
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self.buyTimes = MonsterCampManager.GetCanBuyBattleCount()
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self:SetIcon()
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end
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function MonsterCampSingleWave:SetIcon()
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Util.SetGray(self.fight,false)
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-- self.hero.transform.localPosition = Vector3.New(0,-33,0)
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self.fight.gameObject:SetActive(false)
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--self.pass.gameObject:SetActive(false)
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self.fightBtnIcon.gameObject:SetActive(false)
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self.fightBtnNum.gameObject:SetActive(false)
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self.rewardText.text = "奖励"
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if self.data.Id < MonsterCampManager.monsterWave - 1 then
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-- self.pass.gameObject:SetActive(true)
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elseif self.data.Id == MonsterCampManager.monsterWave - 1 then--扫荡
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self.fight.gameObject:SetActive(true)
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-- self.hero.transform.localPosition = Vector3.New(0,3,0)
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if self.freeTimes > 0 then
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self.fightBtnRed:SetActive(true)
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self.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","免费扫荡")
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-- self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_guji_jihuianniu_02")
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else
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-- self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_guji_jihuianniu_02")
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self.fightBtnIcon.gameObject:SetActive(true)
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self.fightBtnNum.gameObject:SetActive(true)
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self.fightBtnRed:SetActive(false)
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local color = BagManager.GetItemCountById(self.itemId) < self.costNum and "E71515" or "17232A"
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self.fightBtnNum.text =string.format("<color=#%s>%s</color>",color,self.costNum)
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self.fightBtnText.text = string.format("<color=#%s>%s</color>",color,"扫荡")
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self.fightBtnIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.itemId].ResourceID))
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if self.buyTimes < 1 then
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Util.SetGray(self.fight,true)
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end
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end
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elseif self.data.Id == MonsterCampManager.monsterWave then--挑战
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self.fight.gameObject:SetActive(true)
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-- self.hero.transform.localPosition = Vector3.New(0,3,0)
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self.fightBtnIcon.gameObject:SetActive(false)
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self.fightBtnNum.gameObject:SetActive(false)
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self.fightBtnRed:SetActive(false)
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-- self.fightBtnMask:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_shouchong_anniu")
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self.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑战")
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elseif self.data.Id > MonsterCampManager.monsterWave then
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end
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end
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--界面销毁时调用(用于子类重写)
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function MonsterCampSingleWave:OnDestroy()
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self.rewardList = {}
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self.spLoader:Destroy()
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end
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function MonsterCampSingleWave:NewItemView(config, gameObject, ...)
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local view = reimport(config.script)
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local sub = view:New(gameObject)
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sub.assetName = config.assetName
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if sub.Awake then
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sub:Awake()
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end
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if sub.InitComponent then
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sub:InitComponent()
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end
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if sub.BindEvent then
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sub:BindEvent()
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end
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if sub.AddListener then
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sub:AddListener()
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end
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if sub.Update then
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UpdateBeat:Add(sub.Update, sub)
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end
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if sub.OnOpen then
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sub:OnOpen(...)
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end
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return sub
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end
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return MonsterCampSingleWave |