miduo_client/Assets/ManagedResources/~Lua/Modules/Gem/GemPanel.lua

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Lua
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local Gem = quick_class("Gem", BasePanel)
local itemData = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gemConfig = ConfigManager.GetConfig(ConfigName.GemConfig)
function Gem:InitComponent()
self.spLoader = SpriteLoader.New()
if not self.playerInfoView then
self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
end
self.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
--MidPart
self.mid = Util.GetGameObject(self.gameObject, "Mid")
self.img = Util.GetGameObject(self.mid, "Man"):GetComponent("Image")
self.ManCanvas = Util.GetGameObject(self.mid, "Man"):GetComponent("Canvas")
self.fx_ui_xiuxingshengxin_cangzhu = Util.GetGameObject(self.gameObject, "Bg/fx_ui_xiuxingshengxin_cangzhu")
--Gems
self.gems = Util.GetGameObject(self.gameObject, "Gems")
--页签
self.btnPractice = Util.GetGameObject(self.gameObject, "Tab/tab1")
self.onekey = Util.GetGameObject(self.gameObject, "onekey")
self.fast = Util.GetGameObject(self.gameObject, "fast")
self.more = Util.GetGameObject(self.gameObject, "more")
end
function Gem:BindEvent()
--帮助按钮
Util.AddClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Practice, self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.btnPractice, function()
UIManager.OpenPanel(UIName.PracticePanel)
self:ClosePanel()
end)
Util.AddClick(self.onekey, function()
NetManager.LifeStoneUpRequest(2)
end)
Util.AddClick(self.fast, function()
NetManager.LifeStoneUpRequest(4,nil,nil,45079)
end)
Util.AddClick(self.more, function()
NetManager.LifeStoneUpRequest(2,nil,nil,45071,6)
end)
end
function Gem:AddListener()
end
function Gem:RemoveListener()
end
--待功能扩展(试图打开某个状态)
function Gem:OnOpen()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.XiuXing })
self.BtView:OnOpen(self,{ sortOrder = self.sortingOrder, panelType = PanelTypeView.Practice })
end
function Gem:OnSortingOrderChange()
self.ManCanvas.sortingOrder = self.sortingOrder + 2
Util.SetParticleSortLayer(self.fx_ui_xiuxingshengxin_cangzhu, self.sortingOrder + 1)
-- 头像层级
if self.playerInfoView then
self.playerInfoView:SetLayer(self.sortingOrder)
end
end
function Gem:OnShow()
self.playerInfoView:OnShow()
Util.SetParticleSortLayer(self.fx_ui_xiuxingshengxin_cangzhu, self.sortingOrder + 1)
self:Refresh()
end
function Gem:Refresh()
local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
self:RefreshMid()
self:SetGems()
end
--刷新中部人物
function Gem:RefreshMid()
local playerImg = NameManager.roleSex == 0 and "x_xiuxing_liangongren_nan" or "x_xiuxing_liangongren_nv"
self.img.sprite = self.spLoader:LoadSprite(playerImg)
self.ManCanvas.sortingOrder = self.sortingOrder + 2
end
--设置中部宝石数据
function Gem:SetGems()
local gemData = GemManager.myGemList
for i = 1, 8 do
local itemGo = Util.GetGameObject(self.gems,"item ("..i..")")
if gemData[i] then
for j = 1, 3 do
local stoneGo = Util.GetGameObject(itemGo,"stone ("..j..")")
local level = Util.GetGameObject(stoneGo,"Text"):GetComponent("Text")
local name = "r_RareItem_Specail_0222"
level.text = ""
if gemData[i][j] then
name = GetSpriteNameByItemId(gemData[i][j])
level.text = gemConfig[gemData[i][j]].Level
end
stoneGo:GetComponent("Image").sprite = self.spLoader:LoadSprite(name)
end
end
Util.AddOnceClick(itemGo,function ()
self:SetStones(gemData[i])
end)
end
end
function Gem:SetStones(_data)
LogWarn("[1]"..tostring(_data[1]).." [2]"..tostring(_data[2]).." [3]"..tostring(_data[3]))
end
function Gem:OnClose()
end
function Gem:OnDestroy()
self.spLoader:Destroy()
SubUIManager.Close(self.UpView)
SubUIManager.Close(self.BtView)
self.UpView = nil
self.BtView = nil
if self.playerInfoView then
SubUIManager.Close(self.playerInfoView)
self.playerInfoView = nil
end
end
return Gem