86 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			XML
		
	
			
		
		
	
	
			86 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			XML
		
	
<?xml version="1.0"?>
 | 
						|
<doc>
 | 
						|
    <assembly>
 | 
						|
        <name>DOTween43</name>
 | 
						|
    </assembly>
 | 
						|
    <members>
 | 
						|
        <member name="T:DG.Tweening.ShortcutExtensions43">
 | 
						|
            <summary>
 | 
						|
            Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
 | 
						|
            These, as all DOTween43 methods, require Unity 4.3 or later.
 | 
						|
            </summary>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.Single)">
 | 
						|
            <summary>Tweens a Material's color using the given gradient
 | 
						|
            (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
 | 
						|
            Also stores the image as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.String,System.Single)">
 | 
						|
            <summary>Tweens a Material's named color property using the given gradient
 | 
						|
            (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
 | 
						|
            Also stores the image as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="gradient">The gradient to use</param>
 | 
						|
            <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
 | 
						|
            <param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
 | 
						|
            <summary>Tweens a SpriteRenderer's color to the given value.
 | 
						|
            Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
 | 
						|
            <summary>Tweens a Material's alpha color to the given value.
 | 
						|
            Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.SpriteRenderer,UnityEngine.Gradient,System.Single)">
 | 
						|
            <summary>Tweens a SpriteRenderer's color using the given gradient
 | 
						|
            (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
 | 
						|
            Also stores the image as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
 | 
						|
            <summary>Tweens a Rigidbody2D's position to the given value.
 | 
						|
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
						|
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
 | 
						|
            <summary>Tweens a Rigidbody2D's X position to the given value.
 | 
						|
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
						|
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
 | 
						|
            <summary>Tweens a Rigidbody2D's Y position to the given value.
 | 
						|
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
						|
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
 | 
						|
            <summary>Tweens a Rigidbody2D's rotation to the given value.
 | 
						|
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
 | 
						|
            <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
 | 
						|
            Returns a Sequence instead of a Tweener.
 | 
						|
            Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
 | 
						|
            <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
 | 
						|
            <param name="endValue">The end value to reach</param>
 | 
						|
            <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
 | 
						|
            <param name="numJumps">Total number of jumps</param>
 | 
						|
            <param name="duration">The duration of the tween</param>
 | 
						|
            <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
 | 
						|
        </member>
 | 
						|
        <member name="M:DG.Tweening.ShortcutExtensions43.DOBlendableColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
 | 
						|
            <summary>Tweens a SpriteRenderer's color to the given value,
 | 
						|
            in a way that allows other DOBlendableColor tweens to work together on the same target,
 | 
						|
            instead than fight each other as multiple DOColor would do.
 | 
						|
            Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
 | 
						|
            <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
 | 
						|
        </member>
 | 
						|
    </members>
 | 
						|
</doc>
 |