77 lines
5.5 KiB
Plaintext
77 lines
5.5 KiB
Plaintext
// Shader created with Shader Forge v1.38
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// Shader Forge (c) Freya Holmer - http://www.acegikmo.com/shaderforge/
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// Note: Manually altering this data may prevent you from opening it in Shader Forge
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/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:0,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:3,bdst:7,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:False,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:4484,x:33565,y:32362,varname:node_4484,prsc:2|emission-1453-OUT,alpha-8193-OUT;n:type:ShaderForge.SFN_Tex2d,id:9893,x:32924,y:32599,ptovrint:False,ptlb:Main_Tex,ptin:_Main_Tex,varname:_Main_Tex,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False|UVIN-1907-OUT;n:type:ShaderForge.SFN_TexCoord,id:9841,x:32240,y:32599,varname:node_9841,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Multiply,id:7771,x:32410,y:32599,varname:node_7771,prsc:2|A-9841-UVOUT,B-9743-OUT;n:type:ShaderForge.SFN_Vector1,id:9743,x:32240,y:32760,varname:node_9743,prsc:2,v1:2;n:type:ShaderForge.SFN_Subtract,id:5790,x:32589,y:32599,varname:node_5790,prsc:2|A-7771-OUT,B-1367-OUT;n:type:ShaderForge.SFN_Vector1,id:1367,x:32410,y:32775,varname:node_1367,prsc:2,v1:1;n:type:ShaderForge.SFN_Abs,id:1907,x:32757,y:32599,varname:node_1907,prsc:1|IN-5790-OUT;n:type:ShaderForge.SFN_Multiply,id:1453,x:33338,y:32436,varname:node_1453,prsc:2|A-9893-RGB,B-960-RGB,C-3529-RGB;n:type:ShaderForge.SFN_Color,id:960,x:32924,y:32378,ptovrint:False,ptlb:Color,ptin:_Color,varname:_Color,prsc:1,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_VertexColor,id:3529,x:32924,y:32808,varname:node_3529,prsc:2;n:type:ShaderForge.SFN_Multiply,id:3010,x:33338,y:32628,varname:node_3010,prsc:2|A-960-A,B-1483-OUT,C-3529-A;n:type:ShaderForge.SFN_SwitchProperty,id:1483,x:33126,y:32628,ptovrint:False,ptlb:Main_Tex_R/A,ptin:_Main_Tex_RA,varname:_Main_Tex_RA,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-9893-A,B-9893-R;n:type:ShaderForge.SFN_Multiply,id:8193,x:33419,y:32964,varname:node_8193,prsc:2|A-3010-OUT,B-7508-A;n:type:ShaderForge.SFN_Tex2d,id:7508,x:32924,y:33004,ptovrint:False,ptlb:Mask,ptin:_Mask,varname:_Mask,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;proporder:9893-1483-960-7508;pass:END;sub:END;*/
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Shader "MagesBox/AlphaBlend_Circle" {
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Properties {
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_Main_Tex ("Main_Tex", 2D) = "white" {}
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[MaterialToggle] _Main_Tex_RA ("Main_Tex_R/A", Float ) = 0
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[HDR]_Color ("Color", Color) = (1,1,1,1)
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_Mask ("Mask", 2D) = "white" {}
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[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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}
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SubShader {
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Tags {
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"IgnoreProjector"="True"
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"Queue"="Transparent"
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"RenderType"="Transparent"
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}
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LOD 100
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Pass {
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Name "FORWARD"
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Tags {
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"LightMode"="ForwardBase"
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}
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ZWrite Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#define UNITY_PASS_FORWARDBASE
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#include "UnityCG.cginc"
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#pragma multi_compile_fwdbase
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#pragma only_renderers d3d9 d3d11 glcore gles gles3 metal vulkan
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#pragma target 3.0
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uniform sampler2D _Main_Tex; uniform float4 _Main_Tex_ST;
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uniform half4 _Color;
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uniform fixed _Main_Tex_RA;
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uniform sampler2D _Mask; uniform float4 _Mask_ST;
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struct VertexInput {
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float4 vertex : POSITION;
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float2 texcoord0 : TEXCOORD0;
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float4 vertexColor : COLOR;
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};
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struct VertexOutput {
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float4 pos : SV_POSITION;
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float2 uv0 : TEXCOORD0;
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float4 vertexColor : COLOR;
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};
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VertexOutput vert (VertexInput v) {
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VertexOutput o = (VertexOutput)0;
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o.uv0 = v.texcoord0;
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o.vertexColor = v.vertexColor;
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o.pos = UnityObjectToClipPos( v.vertex );
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return o;
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}
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float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
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float isFrontFace = ( facing >= 0 ? 1 : 0 );
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float faceSign = ( facing >= 0 ? 1 : -1 );
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////// Lighting:
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////// Emissive:
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half2 node_1907 = abs(((i.uv0*2.0)-1.0));
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half4 _Main_Tex_var = tex2D(_Main_Tex,TRANSFORM_TEX(node_1907, _Main_Tex));
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float3 emissive = (_Main_Tex_var.rgb*_Color.rgb*i.vertexColor.rgb);
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float3 finalColor = emissive;
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float4 _Mask_var = tex2D(_Mask,TRANSFORM_TEX(i.uv0, _Mask));
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return fixed4(finalColor,((_Color.a*lerp( _Main_Tex_var.a, _Main_Tex_var.r, _Main_Tex_RA )*i.vertexColor.a)*_Mask_var.a));
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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CustomEditor "ShaderForgeMaterialInspector"
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}
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