miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup...

177 lines
7.4 KiB
Lua

require("Base/BasePanel")
local RewardTailsmanChipShowPopup = Inherit(BasePanel)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
local _BaseProList = {}--基础属性对象
local _suitProList = {}--套装属性对象
local _superProList = {}--白金属性对象
local typeToUpdate = {
[2] = 2,--已穿戴->卸载单件
[3] = 1,--未穿戴->穿单件
[4] = 3,--未穿戴->替换单件
}
--初始化组件(用于子类重写)
function RewardTailsmanChipShowPopup:InitComponent()
self.spLoader = SpriteLoader.New()
self.mask = Util.GetGameObject(self.transform, "mask")
self.content = Util.GetGameObject(self.transform, "Content")
--装备详情--topBar
self.topBar = Util.GetGameObject(self.transform, "Content/topBar")
self.eqiopName = Util.GetGameObject(self.topBar, "name"):GetComponent("Text")
self.icon = Util.GetGameObject(self.topBar, "icon"):GetComponent("Image")
self.frame = Util.GetGameObject(self.topBar, "frame"):GetComponent("Image")
self.equipType=Util.GetGameObject(self.topBar, "equipType"):GetComponent("Text")
self.equipQuaText=Util.GetGameObject(self.topBar, "equipQuaText"):GetComponent("Text")
self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
self.effectbaijin = Util.GetGameObject(self.topBar, "fx_zhuangbeijiemian")
--装备属性--midBar
--basePro
self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
self.basePro = Util.GetGameObject(self.midBar, "basePro")
self.baseProName = Util.GetGameObject(self.basePro, "PropertyName"):GetComponent("Text")
self.baseProGrid = Util.GetGameObject(self.basePro, "grid")
self.baseProPre = Util.GetGameObject(self.basePro, "grid/curProName")
self.baseProPre:SetActive(false)
--superPro
self.superPro = Util.GetGameObject(self.midBar, "superPro")
self.superProGrid = Util.GetGameObject(self.superPro, "proGrid")
self.superProPre = Util.GetGameObject(self.superPro, "proGrid/Desc")
self.superProPre:SetActive(false)
--装备获取途径--btmBar
self.btmBar = Util.GetGameObject(self.transform, "Content/btmBar/howGet")
self.canGetPre = Util.GetGameObject(self.btmBar, "scroll/canGetPre")
self.canGetGrid = Util.GetGameObject(self.btmBar, "scroll")
self.canGetScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.canGetGrid.transform,self.canGetPre, nil,
Vector2.New(self.canGetGrid.transform.rect.width, self.canGetGrid.transform.rect.height), 1, 1, Vector2.New(0, 0))
self.canGetScrollView.moveTween.MomentumAmount = 1
self.canGetScrollView.moveTween.Strength = 2
self.canGetScrollView.elastic = false
self.jumpViewList = {}
end
--绑定事件(用于子类重写)
function RewardTailsmanChipShowPopup:BindEvent()
Util.AddClick(self.mask, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function RewardTailsmanChipShowPopup:AddListener()
end
--移除事件监听(用于子类重写)
function RewardTailsmanChipShowPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function RewardTailsmanChipShowPopup:OnOpen(_equipData,_func)
if not _equipData then
return
end
self.equipData = _equipData --当前装备数据
self.func = _func
end
function RewardTailsmanChipShowPopup:OnShow()
local itemConfigData = IncarnationManager.GetIncarnationDataById(self.equipData)
local equipConfigData = ConfigManager.GetConfigData(ConfigName.ItemConfig,self.equipData)
self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..equipConfigData.Quantity)
self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quantity,GetQuaStringByEquipQua(equipConfigData.Quantity))
self.eqiopName.text=GetStringByEquipQua(equipConfigData.Quantity,GetLanguageStrById(equipConfigData.Name))
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfigData.Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(equipConfigData.ResourceID))
self.equipInfoText.text = GetLanguageStrById(equipConfigData.ItemDescribe)
self.equipType.text = ""
--下部按钮信息
self.effectbaijin:SetActive(equipConfigData.Quantity==7)
Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
--basePro基础属性
if itemConfigData.proDatas then
self.basePro:SetActive(true)
for _, pro in ipairs(_BaseProList) do
pro:SetActive(false)
end
for index, prop in ipairs(itemConfigData.proDatas) do
local proConfigData = ConfigManager.GetConfigData(ConfigName.PropertyConfig, index)
if proConfigData then
if not _BaseProList[index] then
_BaseProList[index] = newObjToParent(self.baseProPre, self.baseProGrid)
end
_BaseProList[index]:SetActive(true)
_BaseProList[index]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
local vText = Util.GetGameObject(_BaseProList[index], "curProVale"):GetComponent("Text")
if prop > 0 then
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop)
else
vText.text = GetPropertyFormatStr(proConfigData.Style, prop)
end
end
end
else
self.basePro:SetActive(false)
end
if not _superProList[1] then
_superProList[1] = newObjToParent(self.superProPre, self.superProGrid)
end
_superProList[1].gameObject:SetActive(true)
_superProList[1]:GetComponent("Text").text = itemConfigData.skillDes
--获取途径
if self.jumpViewList and #self.jumpViewList > 0 then
for i = 1,#self.jumpViewList do
SubUIManager.Close(self.jumpViewList[i])
end
end
local curitemData = itemConfig[tonumber(self.equipData)]
if curitemData and curitemData.Jump then
if curitemData.Jump and #curitemData.Jump>0 then
self.canGetScrollView:SetData(curitemData.Jump,function (index, item)
local tempView = nil
if self.isShowGo then
tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, curitemData.Jump[index],true)
else
tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, curitemData.Jump[index],false)
end
table.insert(self.jumpViewList,tempView)
end,true,true)
end
end
--(此处需要三遍才能完全打开)
ForceRebuildLayout(self.midBar.transform)
ForceRebuildLayout(self.midBar.transform)
ForceRebuildLayout(self.midBar.transform)
if self.func then
self.func()
end
end
--界面关闭时调用(用于子类重写)
function RewardTailsmanChipShowPopup:OnClose()
for i = 1, #self.jumpViewList do
destroy(self.jumpViewList[i].gameObject)
end
end
--界面销毁时调用(用于子类重写)
function RewardTailsmanChipShowPopup:OnDestroy()
self.spLoader:Destroy()
_BaseProList = {}
_suitProList = {}
_superProList = {}
self.jumpViewList = {}
end
return RewardTailsmanChipShowPopup