miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua

181 lines
5.8 KiB
Lua

local LingShowTeHui = quick_class("LingShowTeHui")
local allData={}
local itemsGrid = {}--item重复利用
local this=LingShowTeHui
local parent = {}
local spiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
local rechargeConfigId = 0
local rechargeData = {}
local itemViewList = {}
function LingShowTeHui:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function LingShowTeHui:InitComponent(gameObject)
this.time = Util.GetGameObject(gameObject, "time/times"):GetComponent("Text")
this.buyBtn = Util.GetGameObject(gameObject, "layout/buyBtn")
this.scrollItem = Util.GetGameObject(gameObject, "scroller/grid")
this.buytimes = Util.GetGameObject(gameObject, "layout/buytimes"):GetComponent("Text")
this.giftItemView = {}
for i = 1, 4 do
this.giftItemView[i] = Util.GetGameObject(gameObject, "layout/obj"..i)
end
end
--绑定事件(用于子类重写)
function LingShowTeHui:BindEvent()
Util.AddClick(this.buyBtn,function()
if rechargeData.buyTimes >= rechargeData.dynamicBuyTimes then
return
end
--直购商品
PayManager.Pay(rechargeConfigId, function(id)
this.RechargeSuccessFunc(id)
end)
end)
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
this.OnShowData()
end
--添加事件监听(用于子类重写)
function LingShowTeHui:AddListener()
end
--移除事件监听(用于子类重写)
function LingShowTeHui:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function LingShowTeHui:OnShow(_sortingOrder,_parent)
parent = _parent
sortingOrder = _sortingOrder
this:OnShowData()
LingShowTeHui:SetTime()
end
local FrameSprite = {
[3] = "l_lishoutehui_ziyuan",
[4] = "l_lishoutehui_ziyuan",
[5] = "l_lishoutehui_huangyuan",
}
function LingShowTeHui:OnShowData()
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShowTeHui)
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
rechargeConfigId = activityConfig.CanBuyRechargeId[1]
allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,rechargeConfigId)
if not itemsGrid then
itemsGrid = {}
end
for k,v in ipairs(itemsGrid) do
v.gameObject:SetActive(false)
end
for k,v in ipairs(allData.RewardShow) do
if not itemsGrid[k] then
itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,this.scrollItem.transform)
end
itemsGrid[k].gameObject:SetActive(true)
itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
end
for _,v in pairs(this.giftItemView) do
v.gameObject:SetActive(false)
end
local strs = string.split(activityConfig.ExpertDec,'#')
for i = 1 ,#strs do
local itemLocalConfig = spiritAnimalConfig[tonumber(strs[i])]
if not itemLocalConfig then
if this.giftItemView[i] then
this.giftItemView[i].gameObject:SetActive(false)
end
else
if this.giftItemView[i] then
this.giftItemView[i].gameObject:SetActive(true)
this.giftItemView[i]:GetComponent("Image").sprite = Util.LoadSprite(FrameSprite[itemLocalConfig.Quality])
if not itemViewList then
itemViewList = {}
end
if not itemViewList[i] then
itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,this.giftItemView[i].transform)
end
itemViewList[i].gameObject:SetActive(true)
itemViewList[i].gameObject:GetComponent("RectTransform").anchoredPosition = Vector3.New(36.03,-29.37,0)
itemViewList[i]:OnOpen(false, {itemLocalConfig.Id,0}, 1.1,false,false,false,sortingOrder)
end
end
end
rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargeConfigId)
if rechargeData then
this.buytimes.text = Language[10492]..(rechargeData.dynamicBuyTimes - rechargeData.buyTimes)
else
LogGreen("找不到数据了:"..rechargeConfigId)
end
end
function LingShowTeHui:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.LingShowTeHui)
local timeDown = endTime - GetTimeStamp()
this.time.text = Language[10470]..TimeToDHMS(timeDown)
self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
this.time.text = Language[10470]..TimeToDHMS(0)
end
this.time.text = Language[10470]..TimeToDHMS(timeDown)
end, 1, -1, true)
self.timer:Start()
end
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen()
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
this.OnShowData()
end
function LingShowTeHui:OnClose()
end
--界面销毁时调用(用于子类重写)
function LingShowTeHui:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
itemsGrid = {}
itemViewList = {}
end
function LingShowTeHui:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
end
return LingShowTeHui