641 lines
26 KiB
C#
641 lines
26 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Linq;
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using GameEditor.Core;
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using GameEditor.GameEditor.PlayerBuilder;
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using GameEditor.Util;
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using GameLogic;
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using System.Diagnostics;
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using ResUpdate;
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using System.Threading;
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using System.Net;
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using System;
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namespace GameEditor.FrameTool
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{
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public static class HotFixTool
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{
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//重新下载外部.unity3d文件
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public static void RegetExternalFile(string resUrl, string outPath, string fileName)
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{
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//获取下载文件链接
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string url = resUrl + "/" + fileName;
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string dlPath = outPath + "/" + fileName;
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// 文件夹没有就创建
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if (!Directory.Exists(outPath))
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{
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Directory.CreateDirectory(outPath);
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}
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//获取文件存放路径
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if (File.Exists(dlPath))
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{
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File.Delete(dlPath);
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}
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// 设置参数
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UnityEngine.Debug.Log(url);
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ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
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HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
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//发送请求并获取相应回应数据
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HttpWebResponse response = request.GetResponse() as HttpWebResponse;
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//直到request.GetResponse()程序才开始向目标网页发送Post请求
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Stream responseStream = response.GetResponseStream();
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//创建本地文件写入流
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Stream stream = new FileStream(dlPath, FileMode.Create, FileAccess.Write);
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byte[] bArr = new byte[1024];
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int size = responseStream.Read(bArr, 0, (int)bArr.Length);
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while (size > 0)
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{
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stream.Write(bArr, 0, size);
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size = responseStream.Read(bArr, 0, (int)bArr.Length);
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}
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stream.Close();
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responseStream.Close();
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}
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//遍历内部unity3d数据
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public static List<ResourceFile> GetFilesList(string filesPath)
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{
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UnityEngine.AssetBundle bundle = UnityEngine.AssetBundle.LoadFromFile(filesPath + UpdateConfigs.FILES);
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ResourceFiles files = bundle.LoadAsset<ResourceFiles>("game");
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bundle.Unload(true);
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return files.files;
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}
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// 获取差异文件list
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public static List<ResourceFile> GetDiffList(List<ResourceFile> inDataList, List<ResourceFile> exDataList)
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{
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List<ResourceFile> diffList = new List<ResourceFile>();
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Dictionary<string, ResourceFile> exDataDic = new Dictionary<string, ResourceFile>();
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for (int i = 0; i < exDataList.Count; i++)
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{
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if (!exDataDic.ContainsKey(exDataList[i].fileName))
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{
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exDataDic.Add(exDataList[i].fileName, exDataList[i]);
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}
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else
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{
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exDataDic[exDataList[i].fileName] = exDataList[i];
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}
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}
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for (int i = 0; i < inDataList.Count; i++)
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{
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if (!exDataDic.ContainsKey(inDataList[i].fileName))
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{
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diffList.Add(inDataList[i]);
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}
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else
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{
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if (!inDataList[i].crc.Equals(exDataDic[inDataList[i].fileName].crc))
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{
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diffList.Add(inDataList[i]);
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}
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}
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}
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return diffList;
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}
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// 计算大小
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public static decimal GetDiffSize(List<ResourceFile> diffList)
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{
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decimal size = 0;
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foreach (ResourceFile rf in diffList)
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{
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size += rf.size;
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}
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return size / 1048576;
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}
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}
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class HotFixConfig
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{
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public string desc;
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public string dir_name;
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public bool isCalSize = false;
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public bool isChoose = false;
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public List<HotFixSetting> hotFixSettings;
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public string project_files_path;
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public string local_files_path;
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public decimal project_local_size = 0;
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public List<ResourceFile> project_local_list;
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public HotFixConfig(string _dir_name)
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{
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desc = _dir_name;
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dir_name = _dir_name;
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hotFixSettings = new List<HotFixSetting>();
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//
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isCalSize = false;
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}
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// 添加配置文件夹
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public void AddSetting(string _desc, string _dir_name, string _dir_cdn_setting)
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{
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hotFixSettings.Add(new HotFixSetting(_desc, _dir_name, _dir_cdn_setting));
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}
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// 计算本地到工程的大小
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public void CalHotFixSize()
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{
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if (HotfixWindow._HotFixProjectPath.Equals(""))
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{
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UnityEngine.Debug.LogError("热更工程路径为空!");
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return;
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}
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// 工程中的位置
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project_files_path = Application.dataPath + "/../BuildABs/" + AppConst.PlatformPath + "/";
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// GIT位置
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local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + AppConst.PlatformPath + "/";
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// 计算差异文件
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project_local_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(project_files_path), HotFixTool.GetFilesList(local_files_path));
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// 计算大小
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project_local_size = HotFixTool.GetDiffSize(project_local_list);
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//
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isCalSize = true;
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}
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}
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class HotFixSetting
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{
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public string desc; // 设置描述
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public string dir_name; // 热更分支文件夹
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public string dir_cdn_setting; // cdn设置文件夹
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public string path_cdn_setting;// cdn设置文件夹全路径
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public bool isCalSize = false; // 判断是否计算过大小了
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public bool isChoose = false; // 是否被选中
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public string cdn_files_path = "";
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public string project_files_path = "";
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public string local_files_path = "";
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public decimal local_cdn_size = 0; // git与cdn比较 热更文件的文件大小
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public decimal project_cdn_size = 0; // 工程与cdn比较 热更文件的文件大小
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public List<ResourceFile> local_cdn_list; // git与cdn比较 热更文件列表
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public List<ResourceFile> project_cdn_list; // 工程与cdn比较 热更文件列表
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public VersionTxt local_version;
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public VersionTxt cdn_version;
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public HotFixSetting(string _desc, string _dir_name, string _dir_cdn_setting)
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{
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desc = _desc;
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dir_name = _dir_name;
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dir_cdn_setting = _dir_cdn_setting;
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path_cdn_setting = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + dir_cdn_setting + "/";
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isCalSize = false;
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}
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public void CalHotFixSize()
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{
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if (HotfixWindow._HotFixProjectPath.Equals(""))
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{
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UnityEngine.Debug.LogError("热更工程路径为空!");
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return;
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}
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// cdn上files文件保存的位置
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cdn_files_path = path_cdn_setting + "__Download/";
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// 工程中的位置
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project_files_path = Application.dataPath + "/../BuildABs/" + AppConst.PlatformPath + "/";
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// GIT位置
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local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + AppConst.PlatformPath + "/";
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// 读取version文件
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string json = File.ReadAllText(path_cdn_setting + AppConst.GameVersionFile);
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local_version = JsonUtility.FromJson<VersionTxt>(json);
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// 下载cdn上的files文件
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HotFixTool.RegetExternalFile(local_version.resUrl + AppConst.PlatformPath, cdn_files_path, "files.unity3d");
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// 读取version文件
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HotFixTool.RegetExternalFile(local_version.resUrl + AppConst.PlatformPath, cdn_files_path, AppConst.GameVersionFile);
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cdn_version = JsonUtility.FromJson<VersionTxt>(File.ReadAllText(cdn_files_path + AppConst.GameVersionFile));
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// 计算差异文件
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local_cdn_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(local_files_path), HotFixTool.GetFilesList(cdn_files_path));
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project_cdn_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(project_files_path), HotFixTool.GetFilesList(cdn_files_path));
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// 计算大小
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local_cdn_size = HotFixTool.GetDiffSize(local_cdn_list);
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project_cdn_size = HotFixTool.GetDiffSize(project_cdn_list);
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//
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isCalSize = true;
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}
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}
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//看热更大小
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public class HotfixWindow : EditorWindow
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{
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static string[][] _SettingConfig = new string[][]{
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new string[]{ "C轮测试v2", "mht_china/local", "cdn_v2", "china/dev-c" },
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new string[]{ "C轮测试v3", "mht_china/local", "cdn_v3", "china/dev-c" },
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new string[]{ "灵动-专服-测试", "mht_china/zf", "cdn_mht_zf_test", "china/zf_test" },
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new string[]{ "灵动-专服", "mht_china/zf", "cdn_mht_zf_release", "china/zf_test" },
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new string[]{ "草花", "mht_china/zf", "cdn_caohua", "china/zf_test" },
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new string[]{ "喜扑", "mht_china/zf", "cdn_xipu", "china/zf_test" },
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new string[]{ "先遣-内网", "mht_china/local", "local12_cn_local", "china/local" },
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new string[]{ "先遣-测试", "mht_china/xq", "cdn_xq_test", "china/test" },
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new string[]{ "先遣-正式", "mht_china/xq", "cdn_xq_release", "china/test" },
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};
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static Dictionary<string, HotFixConfig> _HotFixConfigDic = new Dictionary<string, HotFixConfig>();
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static string benchName = "";
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public static string _HotFixProjectPath;
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static string _Password = "tcx123";
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static bool _IsUpdateCDN = false;
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static bool _IsGitPull = false;
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[MenuItem("Build/Hotfix")]
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static void Init()
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{
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benchName = GitUtil.GetCurBenchName();
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UnityEngine.Debug.Log("当前分支:" + benchName);
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_HotFixProjectPath = EditorPrefs.GetString("_HotFixProjectPath", "");
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if (!_IsGitPull && _HotFixProjectPath != "")
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{
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ABGitPull();
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}
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InitData();
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InitStyle();
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// Get existing open window or if none, make a new one:
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HotfixWindow window = (HotfixWindow)EditorWindow.GetWindow(typeof(HotfixWindow));
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window.titleContent = new GUIContent("热更新");
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window.Show();
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}
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static void InitData()
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{
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_IsGitPull = false;
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_HotFixConfigDic.Clear();
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foreach (string[] sc in _SettingConfig)
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{
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string desc = sc[0];
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string folder = sc[1];
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string setting = sc[2];
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string bench = sc[3];
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if (bench.Equals(benchName))
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{
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HotFixConfig hfc;
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_HotFixConfigDic.TryGetValue(folder, out hfc);
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if (hfc == null)
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{
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hfc = new HotFixConfig(folder);
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_HotFixConfigDic.Add(folder, hfc);
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}
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hfc.AddSetting(desc, folder, setting);
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}
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}
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}
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// 自定义style
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static GUIStyle F_B_30 = new GUIStyle();
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static GUIStyle F_25 = new GUIStyle();
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static GUIStyle L_PL_50 = new GUIStyle();
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static void InitStyle()
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{
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F_B_30.fontSize = 30;
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F_B_30.fontStyle = FontStyle.Bold;
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F_25.fontSize = 25;
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L_PL_50.padding.left = 50;
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}
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void OnGUI()
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{
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if (AppConst.PlatformPath != "Android" && AppConst.PlatformPath != "IOS")
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{
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EditorGUILayout.LabelField("<color=red>请先切换到Android或者IOS平台</color>", F_B_30);
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return;
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}
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_Password = EditorGUILayout.PasswordField("请输入密码:", _Password);
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if (_Password != "tcx123")
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{
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return;
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}
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EditorGUILayout.BeginVertical();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("当前工程GIT分支:" + benchName);
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EditorGUILayout.BeginHorizontal();
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_HotFixProjectPath = EditorGUILayout.TextField("热更GIT工程地址:", _HotFixProjectPath);
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if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
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{
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_HotFixProjectPath = EditorUtility.OpenFolderPanel("Resource path", _HotFixProjectPath, _HotFixProjectPath);
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EditorPrefs.SetString("_HotFixProjectPath", _HotFixProjectPath);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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_IsUpdateCDN = EditorGUILayout.ToggleLeft("是否显示CDN更新选项", _IsUpdateCDN);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("请选择要更新的GIT路径:");
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foreach (string k in _HotFixConfigDic.Keys)// i = 0; i < _CurConfig.Length; i++)
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{
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HotFixConfig _CurConfig = _HotFixConfigDic[k];
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_CurConfig.isChoose = EditorGUILayout.ToggleLeft("<color=yellow>" + _CurConfig.desc + "</color>", _CurConfig.isChoose, F_B_30, GUILayout.Height(40));
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if (_CurConfig.isChoose)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("工程到Git:" + _CurConfig.project_local_size.ToString("0.00") + "M");
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if (!_CurConfig.isCalSize)
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{
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_CurConfig.CalHotFixSize();
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}
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if (GUILayout.Button("刷新", GUILayout.Height(20f)))
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{
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_CurConfig.CalHotFixSize();
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}
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if (GUILayout.Button("更新到GIT", GUILayout.Height(20f)))
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{
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HotfixConfimWindow.Create("是否要将工程热更文件同步到GIT: " + _CurConfig.desc, _CurConfig.project_local_list, () =>
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{
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UpdateUnity3dToGit(_CurConfig);
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});
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}
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EditorGUILayout.EndHorizontal();
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if (_IsUpdateCDN)
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{
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foreach (HotFixSetting hfs in _CurConfig.hotFixSettings)// i = 0; i < _CurConfig.Length; i++)
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{
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EditorGUILayout.BeginVertical(L_PL_50);
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hfs.isChoose = EditorGUILayout.ToggleLeft("<color=green>" + hfs.desc + "</color>", hfs.isChoose, F_25, GUILayout.Height(30));
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if (hfs.isChoose)
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{
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// 自动计算一遍大小
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if (!hfs.isCalSize)
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{
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hfs.CalHotFixSize();
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginVertical();
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EditorGUILayout.LabelField("CDN当前版本号:" + (hfs.cdn_version == null ? "" : hfs.cdn_version.version));
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EditorGUILayout.LabelField("GIT到CDN:" + hfs.local_cdn_size.ToString("0.00") + "M");
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//EditorGUILayout.LabelField("工程到CDN:" + hfs.project_cdn_size.ToString("0.00") + "M");
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("编辑Setting", GUILayout.Height(30f), GUILayout.Width(100f)))
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{
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string tpath = hfs.path_cdn_setting + "setting.txt";
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ProcessUtil.OpenText(tpath);
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}
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if (GUILayout.Button("编辑Config", GUILayout.Height(30f), GUILayout.Width(100f)))
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{
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string tpath = hfs.path_cdn_setting + AppConst.GameConfigFile;
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ProcessUtil.OpenText(tpath);
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}
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if (GUILayout.Button("编辑Version", GUILayout.Height(30f), GUILayout.Width(100f)))
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{
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string tpath = hfs.path_cdn_setting + AppConst.GameVersionFile;
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ProcessUtil.OpenText(tpath);
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}
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if (GUILayout.Button("刷新", GUILayout.Height(30f), GUILayout.Width(100f)))
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{
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hfs.CalHotFixSize();
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}
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if (GUILayout.Button("更新", GUILayout.Height(30f), GUILayout.Width(100f)))
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{
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HotfixConfimWindow.Create("是否要热更: " + hfs.desc, hfs.local_cdn_list, () =>
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{
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UpdateUnity3dToCDN(hfs);
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});
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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}
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}
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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}
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}
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EditorGUILayout.EndVertical();
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}
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// 拉取git工程
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private static void ABGitPull()
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{
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if(!_IsGitPull)
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{
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ProcessUtil.ProcessCommand(_HotFixProjectPath, "git pull", true);
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_IsGitPull = true;
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}
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}
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//同步工程中的热更文件到git
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private static void UpdateUnity3dToGit(HotFixConfig hfc)
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{
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string updateName;
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List<ResourceFile> updateList;
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List<string> log = new List<string>();
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updateList = hfc.project_local_list;
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if (updateList.Count <= 0)
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{
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UnityEngine.Debug.Log("未检测到文件改动");
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return;
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}
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// 初始化数据
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updateName = benchName + "_" + GitUtil.GetCurCommitHash() + "_"+DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss");
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EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f);
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log.Add("热更文件版本:" + updateName);
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log.Add("热更文件的工程对应的提交信息:" );
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string[] infos = GitUtil.GetCurCommitSimpleInfo();
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foreach(string info in infos)
|
||
{
|
||
log.Add(info);
|
||
}
|
||
log.Add("热更大小:"+hfc.project_local_size);
|
||
// copy unity3d
|
||
log.Add("热更文件:");
|
||
string fromPath = hfc.project_files_path;
|
||
string toPath = hfc.local_files_path;
|
||
int i = 0;
|
||
foreach (ResourceFile rf in updateList)
|
||
{
|
||
EditorUtility.DisplayProgressBar("正在复制文件:" + toPath, rf.fileName, (float)i/updateList.Count);
|
||
File.Copy(fromPath + rf.fileName, toPath + rf.fileName, true);
|
||
log.Add(rf.fileName);
|
||
}
|
||
File.Copy(fromPath + UpdateConfigs.FILES, toPath + UpdateConfigs.FILES, true);
|
||
log.Add(UpdateConfigs.FILES);
|
||
// write logf
|
||
string logName = updateName.Replace("/", "$");
|
||
EditorUtility.DisplayProgressBar("正在生成Log文件:", logName, 1f);
|
||
WriteLog(toPath+"/_log", logName, log.ToArray());
|
||
// git commit
|
||
string commitName = hfc.dir_name + "热更文件更新:" + updateName;
|
||
EditorUtility.DisplayProgressBar("正在提交到GIT:", commitName, 1f);
|
||
ProcessUtil.ProcessCommand(toPath, "git add .");
|
||
ProcessUtil.ProcessCommand(toPath, "git commit -m " + commitName);
|
||
ProcessUtil.ProcessCommand(toPath, "git push");
|
||
EditorUtility.ClearProgressBar();
|
||
}
|
||
|
||
//同步工程中的热更文件到git
|
||
private static void UpdateUnity3dToCDN(HotFixSetting hfs)
|
||
{
|
||
string logName;
|
||
string updateName;
|
||
string changeFileName;
|
||
List<ResourceFile> updateList;
|
||
List<string> log = new List<string>();
|
||
updateList = hfs.local_cdn_list;
|
||
if (updateList.Count <= 0)
|
||
{
|
||
UnityEngine.Debug.Log("未检测到文件改动");
|
||
return;
|
||
}
|
||
// 初始化数据
|
||
updateName = hfs.dir_name + "_" + hfs.dir_cdn_setting + "_" + DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss");
|
||
changeFileName = updateName.Replace("/", "$");
|
||
logName = changeFileName + "_UpLoad";
|
||
EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f);
|
||
log.Add("热更文件版本:" + updateName);
|
||
log.Add("热更大小:" + hfs.local_cdn_size);
|
||
// copy unity3d
|
||
log.Add("热更文件:");
|
||
List<string> changeFile = new List<string>();
|
||
foreach (ResourceFile rf in updateList)
|
||
{
|
||
changeFile.Add(rf.fileName);
|
||
log.Add(rf.fileName);
|
||
}
|
||
changeFile.Add(UpdateConfigs.FILES);
|
||
log.Add(UpdateConfigs.FILES);
|
||
// write ChangeList
|
||
EditorUtility.DisplayProgressBar("正在生成文件变化列表", changeFileName, 1f);
|
||
WriteLog(hfs.path_cdn_setting + "/__HotFixLog", changeFileName, changeFile.ToArray());
|
||
// upload to cdn
|
||
EditorUtility.DisplayProgressBar("正在上传热更文件", changeFileName, 1f);
|
||
string setting = File.ReadAllText(hfs.path_cdn_setting + "Setting.txt", System.Text.Encoding.UTF8);
|
||
Hashtable info = MiniJSON.jsonDecode(setting) as Hashtable;
|
||
|
||
if (!info.ContainsKey("cdn_type"))
|
||
{
|
||
UnityEngine.Debug.LogError("CDN配置错误");
|
||
EditorUtility.ClearProgressBar();
|
||
return;
|
||
}
|
||
log.Add("CDN TYPE: "+ info["cdn_type"]);
|
||
string toolsDir = _HotFixProjectPath + "/Tools/" + info["cdn_type"];
|
||
log.Add("TOOLS DIR: " + toolsDir);
|
||
string command = string.Format("python UpLoad.py {0} {1} {2}>>{3}", _HotFixProjectPath + "/Root/" + hfs.dir_name, hfs.dir_cdn_setting, changeFileName, hfs.path_cdn_setting + "__HotFixLog/" + logName + ".log");
|
||
log.Add("UPLOAD COMMAND: " + command);
|
||
ProcessUtil.ProcessCommand(toolsDir, command);
|
||
string flushCommand = string.Format("python Flush.py {0}>>{1}", hfs.cdn_version.resUrl, hfs.path_cdn_setting + "__HotFixLog/" + logName + ".log");
|
||
log.Add("Flush COMMAND: " + flushCommand);
|
||
ProcessUtil.ProcessCommand(toolsDir, flushCommand);
|
||
// write log
|
||
EditorUtility.DisplayProgressBar("正在生成Log文件:", logName, 1f);
|
||
WriteLog(hfs.path_cdn_setting + "__HotFixLog", logName, log.ToArray());
|
||
// git commit
|
||
string commitName = hfs.desc + "更新:" + updateName;
|
||
UnityEngine.Debug.LogError("git commit -m " + commitName);
|
||
EditorUtility.DisplayProgressBar("正在提交到GIT:", commitName, 1f);
|
||
ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git add .");
|
||
ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git commit -m " + commitName);
|
||
ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git push");
|
||
EditorUtility.ClearProgressBar();
|
||
}
|
||
|
||
|
||
private static void WriteLog(string path, string name, string[] contents)
|
||
{
|
||
|
||
UnityEngine.Debug.Log("创建log文件");
|
||
UnityEngine.Debug.Log(path);
|
||
UnityEngine.Debug.Log(name);
|
||
if (!Directory.Exists(path))
|
||
{
|
||
Directory.CreateDirectory(path);
|
||
}
|
||
string filePath = Path.Combine(path, name) + ".log";
|
||
//if (!File.Exists(filePath))
|
||
//{
|
||
// File.Create(filePath).Close();
|
||
//}
|
||
File.WriteAllLines(filePath, contents);
|
||
}
|
||
|
||
}
|
||
|
||
//看热更大小
|
||
public class HotfixConfimWindow : EditorWindow
|
||
{
|
||
string content;
|
||
List<ResourceFile> diffList;
|
||
Action a;
|
||
Vector2 _scp = Vector2.zero;
|
||
public static void Create(string content, List<ResourceFile> diffList, Action a)
|
||
{
|
||
HotfixConfimWindow window = (HotfixConfimWindow)EditorWindow.GetWindow(typeof(HotfixConfimWindow), true, "提示", true);
|
||
window.SetContent(content, diffList, a);
|
||
window.ShowAuxWindow();
|
||
}
|
||
|
||
|
||
public void SetContent(string _content, List<ResourceFile> _diffList, Action _a)
|
||
{
|
||
content = _content;
|
||
diffList = _diffList;
|
||
a = _a;
|
||
}
|
||
|
||
private void OnGUI()
|
||
{
|
||
EditorGUILayout.BeginVertical();
|
||
EditorGUILayout.LabelField(content);
|
||
_scp = EditorGUILayout.BeginScrollView(_scp);
|
||
foreach(ResourceFile rf in diffList)
|
||
{
|
||
EditorGUILayout.LabelField(rf.fileName);
|
||
}
|
||
EditorGUILayout.EndScrollView();
|
||
EditorGUILayout.LabelField("更新大小:" + HotFixTool.GetDiffSize(diffList).ToString("0.00") + "M");
|
||
EditorGUILayout.BeginHorizontal();
|
||
if (GUILayout.Button("取消")){
|
||
Close();
|
||
}
|
||
if (GUILayout.Button("确定"))
|
||
{
|
||
if (a!= null) a();
|
||
}
|
||
EditorGUILayout.EndHorizontal();
|
||
EditorGUILayout.EndVertical();
|
||
}
|
||
}
|
||
} |