390 lines
14 KiB
Lua
390 lines
14 KiB
Lua
GameEvent = {
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Network = {
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OnReconnectSuccess = 'Network_OnReconnectSuccess',
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OnSendHeartBeat = "Network_OnSendHeartBeat",
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OnReceiveHeartBeat = "Network_OnReceiveHeartBeat",
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},
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UI = {
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OnOpen = 'UIEvent_OnOpen',
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OnClose = "UIEvent_OnClose",
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OnDestory = "UIEvent_OnDestory",
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OnFocus = "UIEvent_OnFocus",
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OnLoseFocus = "UIEvent_OnLoseFocus",
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-- 按钮点击后通知其他界面
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OnBtnClicked = "UIEvent_OnBtnClicked",
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},
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Guide = {
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NextTrigger = "Guide.NextTrigger",
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MapInit = "Guide.MapInit",
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EventTriggered = "Guide.EventTriggered",
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MapPosTriggered = "Guide.MapPosTriggered",
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GuideBattleStart = "Guide.GuideBattleStart",
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GuideBattleCDDone = "Guide.GuideBattleCDDone",
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GuideBattleTeamCDDone = "Guide.GuideBattleTeamCDDone",
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GuideBattleStageChange = "Guide.GuideBattleStageChange",
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GuidePanelScrollViewPos = "Guide.GuidePanelScrollViewPos",
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},
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Player = {
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--金币数量改变
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OnGoldChange = "Player.GoldChange",
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OnLevelChange = "Player.LevelChange",
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-- 得到任意名字
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OnNameChange="Player.NameChange",
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--名字改变
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OnChangeName="Player.OnChangeName",
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-- 玩家等级改变
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OnPlayerLvChange = "Player.OnPlayerLvChange",
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-- 玩家头像框改变
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OnHeadFrameChange = "Player.OnHeadFrameChange",
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OnHeadChange = "Player.OnHeadChange",
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},
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Treasure={
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--宝物强化/精炼提升
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TreasureLvUp="Treasure.TreasureLvUp",
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},
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Formation = {
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--队伍数据改变
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OnFormationChange = "Formation.OnFormationChange",
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-- 重置队伍血量
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OnResetFormationHp = "Formation.OnResetFormationHp",
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-- 掉血消息
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OnMapTeamHpReduce = "Formation.OnMapTeamHpReduce",
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},
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Mission = {
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--新增任务
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OnMissionAdd = "Mission.OnMissionAdd",
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--更新任务状态MapManager.mapPointList[pos]
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OnMissionChange = "Mission.OnMissionChange",
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-- 完成任务领奖
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OnGetReward = "Mission.OnGetReward",
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-- 任务结束在地图上的表现
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OnMissionEnd = "Mission.End",
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-- 任务计时
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OnTimeChange = "Mission.OnTimeChange",
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-- 首次通关一个关卡
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OnPassFight = "Mission.OnPassFight",
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-- 首次解锁一个关卡
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OnOpenFight = "Mission.OnOpenFight",
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-- 解锁一个可以打的关卡
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OnOpenEnableFight = "Mission.OnOpenEnableFight",
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-- 领取开服福利奖励 刷新挂机主界面
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GetOpenServerRewardRefreshFightPoint = "Mission.GetOpenServerRewardRefreshFightPoint",
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},
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Map = {
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PointAdd = "Map.PointAdd",
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PointRemove = "Map.PointRemove",
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Out = "Map.Out",
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DeadOut = "Map.DeadOut",
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FormationHpChange = "Map.FormationHpChange",
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ProgressChange = "Map.ProgressChange",
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ProgressChangeUpdateShow = "Map.ProgressChangeUpdateShow",
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-- 地图上的数据变动事件
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MapDataChange = "Map.DataChange",
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DisperseFog = "Map.DisperseFog",
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-- 图内传送
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Transport = "Map.Transport",
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-- 更新探索度信息
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ProgressDataChange = "Map.ProgressDataChange",
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--更新副本星级奖励
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OnRefreshStarReward="Map.OnRefreshStarReward",
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-- 增加一个标记点
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OnAddNotePoint = "Map.OnAddNotePoint",
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-- 刪除一个标记点
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OnRemoveNotePoint = "Map.OnRemoveNotePoint",
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-- 服务器器强制出图
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OnForceGetOutMap = "Map.OnForceGetOutMap",
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-- 增加一个显示刷新点
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OnAddCountTimePoint = "Map.OnAddCountTimePoint",
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-- 显示敌人信息弹窗
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ShowEnemyInfo="Map.ShowEnemyInfo",
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-- 刷新英雄血量
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RefreshHeroHp="Map.RefreshHeroHp",
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-- 停止走路
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StopWalk="Map.StopWalk",
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},
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Event = {
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PointTrigger = "Event.PointTrigger",
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PointTriggerEnd = "Event.PointTriggerEnd",
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},
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Room = {
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GameStart = "Room.GameStart",
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GameEnd = "Room.GameEnd",
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},
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MapFight = {
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Move = "MapFight.Move",
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PositionChange = "MapFight.PositionChange",
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HPChange = "MapFight.HPChange",
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MineralChange = "MapFight.MineralChange",
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AgentAdd = "MapFight.AgentAdd",
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AgentRemove = "MapFight.AgentRemove",
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BuffAdd = "MapFight.BuffAdd",
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BuffChange = "MapFight.BuffChange",
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BuffRemove = "MapFight.BuffRemove",
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MineralPointAdd = "MapFight.MineralPointAdd",
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MineralPointChange = "MapFight.MineralPointChange",
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MineralPointRemove = "MapFight.MineralPointRemove",
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GameEnd = "MapFight.GameEnd",
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BackMain = "MapFight.BackMain",
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RankInfoChange = "MapFight.RankInfoChange",
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ScoreRewardUpdate = "MapFight.ScoreRewardUpdate",
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},
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WorkShow = {
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WorkShopLvChange = "WorkShow.WorkShopLvChange",
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},
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DiffMonster = {
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OnComponentChange = "DiffMonster.OnComponentChange"
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},
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Bag = {
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BagGold = "Bag.BagGold",
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-- 监听临时背包
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OnTempBagChanged = "Bag.OnTempBagChanged",
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BagGold = "Bag.EnErnyBagChanged",
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-- 有按时间刷新的道具刷新
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OnBagItemNumChange = "Bag.OnBagItemNumChange",
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GetNewItem = "Bag.GetNewItem",--得一个新item
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OnRefreshSoulPanelData="Bag.OnRefreshSoulPanelData",
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},
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Adventure = {
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OnAreaStateChange = "Adventure.OnAreaStateChange",
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RefreshGetAward="Adventure.RefreshGetAward",
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OnInjureRank="Adventure.OnInjureRank",
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OnRefeshBoxRewardShow="Adventure.OnRefeshBoxRewardShow",
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OnEnemyListChanged = "Adventure.OnEnemyListChanged",
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OnRefreshData="Adventure.OnRefreshData",
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OnChatListChanged = "Adventure.OnChatListChanged",
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OnFastBattleChanged="Adventure.OnFastBattleChanged",
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MonsterSayInfo="Adventure.MonsterSayInfo",
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CallAlianInvasionTime="Adventure.CallAlianInvasionTime",
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OnRefreshRedShow="Adventure.OnRefreshRedShow",
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OnRefreshNextDayData="Adventure.OnRefreshNextDayData",
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},
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RedPoint = {
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NumChange = "RedPoint.NumChange",
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StateChange = "RedPoint.StateChange",
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PointRemove = "RedPoint.PointRemove",
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Mail = "RedPoint.Mail",
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ActivityGift="RedPoint.ActivityGift",
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},
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Activity = {
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OnChapterState = "Activity.OnChapterState",
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OnSevenDayState="Activity.OnSevenDayState",
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OnlineState="Activity.OnlineState",
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GetRewardRefresh="Activity.GetRewardRefresh",
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OnCloseSevenDayGift="Activity.OnCloseSevenDayGift",
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OnCloseOnlineGift="Activity.OnCloseOnlineGift",
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OnCloseChapterGift="Activity.OnCloseChapterGift",
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--活动开闭
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OnActivityOpenOrClose = "Activity.OnActivityOpenOrClose",
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-- 活动状态改变
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OnFuncStateChange = "Activity.OnFuncStateChange",
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--招财猫刷新数据
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OnLuckyCatRefresh="Activity.OnLuckyCatRefresh",
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--招财猫跑马灯数据刷新
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OnLuckyCatWorldMessage="Activity.OnLuckyCatWorldMessage",
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--招财猫红点刷新
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OnLuckyCatRedRefresh="Activity.OnLuckyCatRedRefresh",
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-- 活动进度状态改变
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OnActivityProgressStateChange = "Activity.OnActivityProgressStateChange",
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--五点刷新拍脸
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OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh",
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--幸运转盘跑马灯数据刷新
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OnLuckyTableWorldMessage="Activity.OnLuckyTableWorldMessage",
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-- 积天豪礼刷新
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ContinueRechargeRefresh ="Activity.ContinueRechargeRefresh",
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},
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Carbon = {
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CarbonCountChange = "Carbon.CarbonCountChange",
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RefreshCarbonData="Carbon.RefreshCarbonData",
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},
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Arena = {
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OnBaseDataChange = "Arena.OnBaseDataChange",
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OnRankDataChange = "Arena.OnRankDataChange",
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OnRecordDataChange = "Arena.OnRecordDataChange",
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},
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SecretBox = {
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OnOpenOneReward = "SecretBox.OnOpenOneReward",
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OnOpenTenReward = "SecretBox.OnOpenTenReward",
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OnRefreshSecretBoxData="SecretBox.OnRefreshSecretBoxData",
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},
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Shop = {
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OnShopInfoChange = "Shop.OnShopInfoChange",
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},
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Vip = {
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OnVipTaskStatusChanged = "Vip.OnVipTaskStatusChanged",
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OnVipDailyRewardStatusChanged = "Vip.OnVipDailyRewardStatusChanged",
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},
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Friend={
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OnFriendList="GoodFriend.OnFriendList",
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OnFriendApplication="GoodFriend.OnFriendApplication",
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OnFriendSearch="GoodFriend.OnFriendSearch",
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OnBlackFriend="GoodFriend.OnBlackFriend",
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OnFriendDelete="GoodFriend.OnFriendDelete",
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},
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Chat = {
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OnChatDataChanged = "Chat.OnChatDataChanged",
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OnMainChatChanged = "Chat.OnMainChatChanged",
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},
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MissionDaily = {
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OnMissionDailyChanged = "MissionDaily.OnMissionDailyChanged",
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OnMissionListRestChanged = "MissionDaily.OnMissionListRestChanged",
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},
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EliteAchieve = {
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OnAchieveDone = "EliteAchieve.OnAchieveDone",
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},
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TrialMap = {
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OnPowerValueChanged = "TrialMap.OnPowerValueChanged",
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},
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MoneyPay = {
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OnPayResultSuccess = "MoneyPay.OnPayResultSuccess"
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},
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FoodBuff = {
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OnFoodBuffStateChanged = "FoodBuff.OnFoodBuffStateChanged",
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OnFoodBuffStart = "FoodBuff.OnFoodBuffStart",
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OnFoodBuffEnd = "FoodBuff.OnFoodBuffEnd",
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},
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Setting = {
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OnSettingChanged = "Setting.OnSettingChanged",
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},
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TreasureOfSomeBody = {
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OnOneKeyReceived = "TreasureOfSomeBody.OnOneKeyReceived",
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OneKeyBtnStatus= "TreasureOfSomeBody.OneKeyBtnStatus",
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OpenTreasureAward = "TreasureOfSomeBody.OpenTreasureAward"
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},
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FunctionCtrl = {
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OnFunctionOpen = "FunctionCtrl.OnFunctionOpen",
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OnFunctionClose = "FunctionCtrl.OnFunctionClose",
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},
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Guild = {
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JoinGuildSuccess = "Guild.JoinGuildSuccess",
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DataUpdate = "Guild.DataUpdate",
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LogDataUpdate = "Guild.LogDataUpdate",
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MemberDataUpdate = "Guild.MemberDataUpdate",
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ApplyDataUpdate = "Guild.ApplyDataUpdate",
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BeKickOut = "Guild.BeKickOut",
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KickOut = "Guild.KickOut",
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PositionUpdate = "Guild.PositionUpdate",
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OnQuitGuild = "Guild.OnQuitGuild",
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WalkUpdate = "Guild.WalkUpdate",
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DismissStatusChanged = "Guild.DismissStatusChanged",
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CarDelayProgressChanged = "Guild.CarDelayProgressChanged",--车迟阶段变化更新
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CarDelayChallengeCdStar = "Guild.CarDelayChallengeCdStar",--车迟挑战cd开始计数
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CarDelayLootCdStar = "Guild.CarDelayLootCdStar",--车迟抢夺cd开始计数
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OnRefreshFeteProcess="Guild.OnRefreshFeteProcess",--公会祭祀进度
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RefreshDeathPosStatus="Guild.RefreshDeathPosStatus",--十绝阵阶段切换
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RefreshDeathPosReward="Guild.RefreshDeathPosReward",--其他玩家领取奖励推送
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RefreshFirstChangeData="Guild.RefreshFirstChangeData", --刷新十绝阵第一公会信息
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RefreshGuildAid="Guild.RefreshGuildAid", --刷新公会援助
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},
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GuildFight = {
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DefendDataUpdate = "GuildFight.DefendDataUpdate",
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AttackStageDefendDataUpdate = "GuildFight.AttackStageDefendDataUpdate",
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FightBaseDataUpdate = "GuildFight.FightBaseDataUpdate",
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EnemyBaseDataUpdate = "GuildFight.EnemyBaseDataUpdate",
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ResultDataUpdate = "GuildFight.ResultDataUpdate",
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OnStageChanged = "GuildFight.OnStageChanged",
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},
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GuildBoss= {
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OnMaxDamageChanged = "GuildBoss.OnMaxDamageChanged",
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OnLastDamageChanged = "GuildBoss.OnLastDamageChanged",
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OnBaseDataChanged = "GuildBoss.OnBaseDataChanged",
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},
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GuildRedPacket={
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OnRefreshGetRedPacket="GuildRedPacket.OnRefreshGetRedPacket",
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OnCloseRedPointClick="GuildRedPacket.OnCloseRedPointClick",
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},
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FiveAMRefresh = {
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ServerNotifyRefresh = "FiveAMRefresh.ServerNotifyRefresh",
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},
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Recruit={
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OnRecruitRefreshData="Recruit.OnRecruitRefreshData",
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},
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LoginSuccess = {
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OnLoginSuccess = "LoginSuccess.OnLoginSuccess",
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},
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HeroGrade = {
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OnHeroGradeChange = "HeroGrade.OnHeroGradeChange",
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},
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BindPhone = {
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OnBindStatusChange = "BindPhone/OnBindStatusChange"
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},
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Questionnaire = {
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OnQuestionnaireChange = "Questionnaire.OnQuestionnaireChange"
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},
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SoulPrint={
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OnRefreshBag="SoulPrint.OnRefreshBag"
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},
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RankingList={
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OnWarPowerChange="RankingList.OnWarPowerChange",
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OnArenaChange="RankingList.OnArenaChange",
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OnTrialChange="RankingList.OnTrialChange",
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OnMonsterChange="RankingList.OnMonsterChange",
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OnAdventureChange="RankingList.OnAdventureChange",
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OnCustomsPassChange="RankingList.OnCustomsPassChange",
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OnGuildForceChange="RankingList.OnGuildForceChange",
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OnGoldExperSortChange="RankingList.OnGoldExperSortChange",
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},
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HorseRace = {
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ShowHorseRace="HorseRace.ShowHorseRace",
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},
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Equip = {
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EquipChange="Equip.EquipChange",
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},
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PatFace = {
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PatFaceSend="PatFace.PatFaceSend",
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PatFaceSendFinish="PatFace.PatFaceSendFinish",
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PatFaceHaveGrowGift="PatFace.PatFaceHaveGrowGift",
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PatFaceClear="PatFace.PatFaceClear",
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},
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ATM_RankView={
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OnRankChange="ATM_RankView.OnRankChange",
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},
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FindTreasure={
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RefreshFindTreasure="FindTreasure.RefreshFindTreasure",
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RefreshFindTreasureRedPot="FindTreasure.RefreshFindTreasureRedPot",
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},
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TopMatch={
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OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate",
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OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
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OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
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},
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FindFairy={
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RefreshRedPoint="FindFairy.RefreshRedPoint",
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RefreshBuyOpenState="FindFairy.RefreshBuyOpenState",
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},
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Privilege={
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OnPrivilegeUpdate = "Privilege.OnPrivilegeUpdate",
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},
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Battle = {
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OnTimeScaleChanged = "Battle.OnTimeScaleChanged"
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},
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MonthCard={
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OnMonthCardUpdate = "MonthCard.OnMonthCardUpdate",
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},
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BugCoin={ --点金
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OnBuyCoinUpdate="BugCoin.OnBuyCoinUpdate"
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},
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EightDay={
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GetRewardSuccess="EightDay.GetRewardSuccess"
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},
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OnlineGift={
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GetOnlineRewardSuccess="OnlineGift.GetOnlineRewardSuccess"
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},
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Expedition={
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RefreshPlayAniMainPanel="Expedition.RefreshPlayAniMainPanel",
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RefreshMainPanel="Expedition.RefreshMainPanel"
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},
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GrowGift={
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GetAllGift="GrowGift.GetAllGift"
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},
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TreasureOfHeaven={
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RechargeSuccess="TreasureOfHeaven.RechargeSuccess"
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},
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CloseUI={
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OnClose="CloseUI.OnClose"
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}
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} |