407 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			407 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Lua
		
	
----- 公会十绝阵详情面板 -----
 | 
						|
require("Base/BasePanel")
 | 
						|
local DeathPosInfoPanel = Inherit(BasePanel)
 | 
						|
local this = DeathPosInfoPanel
 | 
						|
 | 
						|
local guildWarConfig=ConfigManager.GetConfig(ConfigName.GuildWarConfig)
 | 
						|
local monsterGroup=ConfigManager.GetConfig(ConfigName.MonsterGroup)
 | 
						|
local monsterConfig=ConfigManager.GetConfig(ConfigName.MonsterConfig)
 | 
						|
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
 | 
						|
local monsterViewConfig=ConfigManager.GetConfig(ConfigName.MonsterViewConfig)
 | 
						|
local roleConfig=ConfigManager.GetConfig(ConfigName.RoleConfig)
 | 
						|
 | 
						|
local curIndex=0--当前打开绝阵索引
 | 
						|
local rewardList={}--挑战奖励预设容器
 | 
						|
local liveNodes={}--立绘容器
 | 
						|
local liveNames={}--立绘名容器
 | 
						|
local guildName--公会名称
 | 
						|
local guildServer--公会服
 | 
						|
local TabBox = require("Modules/Common/TabBox")
 | 
						|
local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
 | 
						|
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
 | 
						|
                        select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
 | 
						|
local _TabData = {
 | 
						|
    [1]= {txt = Language[11006]},
 | 
						|
    [2]= {txt = Language[11007]},
 | 
						|
}
 | 
						|
function DeathPosInfoPanel:InitComponent()
 | 
						|
    this.spLoader = SpriteLoader.New()
 | 
						|
    this.panel=Util.GetGameObject(this.gameObject,"Panel")
 | 
						|
    this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
 | 
						|
    this.helpBtn=Util.GetGameObject(this.panel,"HelpBtn")
 | 
						|
    this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
 | 
						|
    this.tabbox = Util.GetGameObject(this.panel, "TabBox")
 | 
						|
 | 
						|
    --绝阵标题
 | 
						|
    this.title=Util.GetGameObject(this.panel,"Title"):GetComponent("Text")
 | 
						|
    --当前占据公会名称
 | 
						|
    this.curGuildName=Util.GetGameObject(this.panel,"CurGuild/Name"):GetComponent("Text")
 | 
						|
    this.curGuildserverName=Util.GetGameObject(this.panel,"CurGuild/serverName"):GetComponent("Text")
 | 
						|
    --剩余挑战次数
 | 
						|
    this.battleTime=Util.GetGameObject(this.panel,"BattleTime"):GetComponent("Text")
 | 
						|
 | 
						|
    --敌人阵容组根节点
 | 
						|
    this.enemyGrid=Util.GetGameObject(this.panel,"EnemyGrid")
 | 
						|
    --英雄预设容器
 | 
						|
    this.heroPreList={}
 | 
						|
    for i = 1, 6 do
 | 
						|
        this.heroPreList[i]=Util.GetGameObject(this.enemyGrid,"Bg"..i.."/Hero"..i)
 | 
						|
    end
 | 
						|
 | 
						|
    --奖励组根节点
 | 
						|
    this.rewardGrid=Util.GetGameObject(this.panel,"Reward/Grid")
 | 
						|
    --挑战按钮
 | 
						|
    this.goBtn=Util.GetGameObject(this.panel,"GoBtn")
 | 
						|
 | 
						|
    --排名
 | 
						|
    this.rankTitle=Util.GetGameObject(this.panel,"Rank/Title/Name"):GetComponent("Text")
 | 
						|
    this.rankScroll=Util.GetGameObject(this.panel,"Rank/Scroll")
 | 
						|
    this.rankPre=Util.GetGameObject(this.panel,"Rank/Scroll/Pre")
 | 
						|
    this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.rankScroll.transform,this.rankPre, nil,
 | 
						|
    Vector2.New(this.rankScroll.transform.rect.width,this.rankScroll.transform.rect.height),1,1,Vector2.New(0,10))
 | 
						|
    this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
 | 
						|
    this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
 | 
						|
    this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
 | 
						|
    this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
 | 
						|
    this.scrollView.moveTween.MomentumAmount = 1
 | 
						|
    this.scrollView.moveTween.Strength = 2
 | 
						|
 | 
						|
    --我的排名
 | 
						|
    this.mRRank=Util.GetGameObject(this.panel,"Rank")
 | 
						|
    this.mRSortNum=Util.GetGameObject(this.panel,"Rank/MyRank/SortNum")
 | 
						|
    this.mRName=Util.GetGameObject(this.panel,"Rank/MyRank/Name"):GetComponent("Text")
 | 
						|
    this.mRHurt=Util.GetGameObject(this.panel,"Rank/MyRank/Hurt"):GetComponent("Text")
 | 
						|
 | 
						|
    this.empty=Util.GetGameObject(this.panel,"Rank/Empty")
 | 
						|
end
 | 
						|
 | 
						|
function DeathPosInfoPanel:BindEvent()
 | 
						|
    Util.AddOnceClick(this.backBtn,function()
 | 
						|
        PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
 | 
						|
        self:ClosePanel()
 | 
						|
    end)
 | 
						|
    Util.AddOnceClick(this.helpBtn,function()
 | 
						|
        UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildTenPosInfo,this.helpPosition.x,this.helpPosition.y)
 | 
						|
    end)
 | 
						|
    --点击挑战
 | 
						|
    Util.AddOnceClick(this.goBtn,function()
 | 
						|
        if DeathPosManager.status~=DeathPosStatus.Fight then
 | 
						|
            PopupTipPanel.ShowTip(Language[11023])
 | 
						|
            return
 | 
						|
        end
 | 
						|
        if DeathPosManager.allowchallange==DeathPosStatus.Belated then
 | 
						|
            PopupTipPanel.ShowTip(Language[11024])
 | 
						|
            return
 | 
						|
        end
 | 
						|
        if DeathPosManager.battleTime<=0 then
 | 
						|
            PopupTipPanel.ShowTip(Language[10720])
 | 
						|
            return
 | 
						|
        end
 | 
						|
        UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.GUILD_DEATHPOS,curIndex)
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
function DeathPosInfoPanel:AddListener()
 | 
						|
    Game.GlobalEvent:AddEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
 | 
						|
    Game.GlobalEvent:AddEvent(GameEvent.Guild.RefreshFirstChangeData, this.RefreshGuildNameAndServerName)
 | 
						|
end
 | 
						|
 | 
						|
function DeathPosInfoPanel:RemoveListener()
 | 
						|
    Game.GlobalEvent:RemoveEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
 | 
						|
    Game.GlobalEvent:RemoveEvent(GameEvent.Guild.RefreshFirstChangeData, this.RefreshGuildNameAndServerName)
 | 
						|
end
 | 
						|
function DeathPosInfoPanel:OnOpen(...)
 | 
						|
    local args={...}
 | 
						|
    curIndex=args[1]
 | 
						|
    guildName=args[2]
 | 
						|
    guildServer=args[3]
 | 
						|
end
 | 
						|
 | 
						|
function DeathPosInfoPanel:OnShow()
 | 
						|
    this.RefreshPanel()
 | 
						|
end
 | 
						|
 | 
						|
function DeathPosInfoPanel:OnClose()
 | 
						|
    this.empty:SetActive(false)
 | 
						|
    for i = 1, #this.heroPreList do
 | 
						|
        local o=this.heroPreList[i]
 | 
						|
        if liveNodes[o] then
 | 
						|
            poolManager:UnLoadLive(liveNames[o], liveNodes[o])
 | 
						|
            liveNames[o] = nil
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function DeathPosInfoPanel:OnDestroy()
 | 
						|
    this.spLoader:Destroy()
 | 
						|
    this.scrollView=nil
 | 
						|
    rewardList={}
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
 | 
						|
-- tab按钮自定义显示设置
 | 
						|
function this.TabAdapter(tab, index, status)
 | 
						|
    local img = Util.GetGameObject(tab, "Image")
 | 
						|
    local txt = Util.GetGameObject(tab, "Text")
 | 
						|
    img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabImgData[status])
 | 
						|
    txt:GetComponent("Text").text = _TabData[index].txt
 | 
						|
    txt:GetComponent("Text").color = _TabFontColor[status]
 | 
						|
end
 | 
						|
 | 
						|
-- tab改变回调事件
 | 
						|
function this.OnTabChange(index, lastIndex)
 | 
						|
    this.RefreshRank(index)
 | 
						|
end
 | 
						|
 | 
						|
function this.RefreshPanel()
 | 
						|
    if DeathPosManager.status==DeathPosStatus.Close then
 | 
						|
        this:ClosePanel()
 | 
						|
        return
 | 
						|
    end
 | 
						|
 | 
						|
    -- this.curGuildName.text=guildName~="" and guildName or Language[10086] --设置公会名称 没有占据显示无
 | 
						|
    -- this.curGuildserverName.text = guildServer or ""
 | 
						|
    -- if not guildServer or guildServer == "" then
 | 
						|
    --     this.curGuildserverName.gameObject:SetActive(false)
 | 
						|
    -- else
 | 
						|
    --     this.curGuildserverName.gameObject:SetActive(true)
 | 
						|
    -- end
 | 
						|
    this.RefreshGuildNameAndServerName()
 | 
						|
    this.title.text=GetLanguageStrById(guildWarConfig[curIndex].Name)..Language[11025]
 | 
						|
    --【线上问题】十绝阵挑战次数显示负数    < 0 and 0 or (DeathPosManager.maxBattleTime-msg.challengeCount)
 | 
						|
    DeathPosManager.battleTime = DeathPosManager.battleTime < 0 and 0 or DeathPosManager.battleTime
 | 
						|
    this.battleTime.text=Language[10520]..DeathPosManager.battleTime
 | 
						|
    this.SetFormation()
 | 
						|
    this.SetReward()
 | 
						|
 | 
						|
    this.TabCtrl = TabBox.New()
 | 
						|
    this.TabCtrl:SetTabAdapter(this.TabAdapter)
 | 
						|
    this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
 | 
						|
    this.TabCtrl:Init(this.tabbox, _TabData)
 | 
						|
end
 | 
						|
 | 
						|
--刷新第一名公会 服务器 名字信息
 | 
						|
--为什么 再onshow 调一次  事件监听又调用一次呢  有可能刷新界面的时候 推送还没有过来
 | 
						|
function  this.RefreshGuildNameAndServerName()
 | 
						|
    local data=DeathPosManager.GetGuildInfoData()
 | 
						|
    for key, value in pairs(data) do
 | 
						|
        if curIndex==value.pathId then
 | 
						|
            if value.guildName and value.guildName ~= "" then
 | 
						|
                guildName = value.guildName
 | 
						|
            end
 | 
						|
            if value.serverName and value.serverName ~= "" then
 | 
						|
                guildServer = value.serverName
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
    this.curGuildName.text=guildName~="" and guildName or Language[10086] --设置公会名称 没有占据显示无
 | 
						|
    this.curGuildserverName.text = guildServer or ""
 | 
						|
    if not guildServer or guildServer == "" then
 | 
						|
        this.curGuildserverName.gameObject:SetActive(false)
 | 
						|
    else
 | 
						|
        this.curGuildserverName.gameObject:SetActive(true)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
--设置敌人编队
 | 
						|
function this.SetFormation()
 | 
						|
    local monsterGroupId= guildWarConfig[curIndex].MonsterId
 | 
						|
 | 
						|
    for i, v in pairs(monsterGroup[monsterGroupId].Contents[1]) do
 | 
						|
        local o=this.heroPreList[i]
 | 
						|
        o.transform.parent:GetComponent("Image").sprite=this.spLoader:LoadSprite("t_chengyuankuang_kuang")
 | 
						|
        if v ~= 0 then
 | 
						|
            local id=monsterConfig[v].MonsterId
 | 
						|
            this.SetCardSingleData(o, id, i, monsterConfig[v])
 | 
						|
            o:SetActive(true)
 | 
						|
        else
 | 
						|
            o:SetActive(false)
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
--设置单个上阵英雄信息
 | 
						|
function this.SetCardSingleData(o, heroId, _pos, heroData)
 | 
						|
    
 | 
						|
    local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
 | 
						|
    local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
 | 
						|
    -- local live=Util.GetGameObject(o,"Mask/Live")
 | 
						|
    local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
 | 
						|
    local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
 | 
						|
    local starGrid=Util.GetGameObject(o,"StarGrid")
 | 
						|
    local namePa = Util.GetGameObject(o,"Name")
 | 
						|
    local name=Util.GetGameObject(namePa,"Text"):GetComponent("Text")
 | 
						|
    -- local pos=Util.GetGameObject(o,"Pos"):GetComponent("Image")
 | 
						|
    local yuanImage=Util.GetGameObject(o,"yuanImage")
 | 
						|
    local hp = Util.GetGameObject(o,"hpProgress")
 | 
						|
    hp.gameObject:SetActive(false)
 | 
						|
    local rage = Util.GetGameObject(o,"rageProgress")
 | 
						|
    rage.gameObject:SetActive(false)
 | 
						|
    local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
 | 
						|
    local config = heroConfig[heroId]
 | 
						|
    local liveName = GetResourcePath(config.Live)
 | 
						|
    local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroId)
 | 
						|
    local scale = roleConfig.play_liveScale
 | 
						|
    local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0) 
 | 
						|
    live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true) 
 | 
						|
    live.transform.localScale = Vector3.one
 | 
						|
    live.transform.localPosition = Vector3.zero
 | 
						|
 | 
						|
    local zs = Util.GetGameObject(o, "zs")
 | 
						|
    local zsName = GetHeroCardStarZs[heroData.Star]
 | 
						|
    if zsName == "" then
 | 
						|
        zs:SetActive(false)
 | 
						|
    else
 | 
						|
        zs:SetActive(true)
 | 
						|
        zs:GetComponent("Image").sprite = this.spLoader:LoadSprite(zsName)
 | 
						|
    end
 | 
						|
 | 
						|
    yuanImage:SetActive(false)
 | 
						|
    lv.text=heroData.Level
 | 
						|
 | 
						|
    bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[heroData.Star])
 | 
						|
    fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[heroData.Star])
 | 
						|
 | 
						|
    pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
 | 
						|
    SetCardStars(starGrid,heroData.Star)
 | 
						|
    name.text=GetLanguageStrById(heroData.ReadingName)
 | 
						|
    SetTextVerTial(name.gameObject,Vector3.New(34.5,-7.5,0),nil,nil,6)
 | 
						|
end
 | 
						|
 | 
						|
--刷新排行榜 index当前排行类型索引
 | 
						|
function this.RefreshRank(index)
 | 
						|
    this.rankTitle.text=index==1 and Language[11021] or Language[11026]
 | 
						|
 | 
						|
    local curRankType=RANK_TYPE.GUILD_DEATHPOS_GUILD --默认公会排行
 | 
						|
    if index==1 then
 | 
						|
        curRankType=RANK_TYPE.GUILD_DEATHPOS_GUILD --公会排行
 | 
						|
    elseif index==2 then
 | 
						|
        curRankType=RANK_TYPE.GUILD_DEATHPOS_PERSON --个人排行
 | 
						|
    end
 | 
						|
    -- NetManager.RequestRankInfo(curRankType,function(msg)
 | 
						|
    --     this.empty:SetActive(#msg.ranks<=0)
 | 
						|
    --     this.scrollView:SetData(msg.ranks,function(index,root)
 | 
						|
    --         this.SetScrollPre(root,msg.ranks[index],curRankType)
 | 
						|
    --     end)
 | 
						|
    --     this.scrollView:SetIndex(1)
 | 
						|
 | 
						|
    --     --当我的排名没数据时
 | 
						|
    --     this.mRSortNum:SetActive(msg.myRankInfo.rank~=-1)
 | 
						|
    --     if msg.myRankInfo.rank==-1 then
 | 
						|
    --         this.mRName.text="未上榜"
 | 
						|
    --         this.mRHurt.text=""
 | 
						|
    --         return
 | 
						|
    --     end
 | 
						|
    --     this.SetMyRank(msg.myRankInfo,curRankType)
 | 
						|
    -- end,curIndex)
 | 
						|
    RankingManager.InitData(curRankType,function()
 | 
						|
        local ranks,myRankInfo = RankingManager.GetRankingInfo()
 | 
						|
        this.empty:SetActive(#ranks<=0)
 | 
						|
        this.SetRankDataShow(ranks,myRankInfo,curRankType, false, false)
 | 
						|
        this.scrollView:SetIndex(1)
 | 
						|
        --当我的排名没数据时
 | 
						|
        this.mRSortNum:SetActive(myRankInfo.rank > 0)
 | 
						|
        if myRankInfo.rank < 1 then
 | 
						|
            this.mRName.text=Language[10036]
 | 
						|
            this.mRHurt.text=""
 | 
						|
            return
 | 
						|
        end
 | 
						|
        this.SetMyRank(myRankInfo,curRankType)
 | 
						|
    end,curIndex,1)
 | 
						|
end
 | 
						|
function this.SetRankDataShow(ranks,myRankInfo,curRankType,isNotTop,isNotAni)
 | 
						|
    this.scrollView:SetData(ranks,function(index,root)
 | 
						|
        this.SetScrollPre(root,ranks[index],curRankType)
 | 
						|
        if index==#ranks then
 | 
						|
            RankingManager.RequestNextWarPowerPageData(function()
 | 
						|
                local ranks,myRankInfo = RankingManager.GetRankingInfo()
 | 
						|
                this.SetRankDataShow(ranks,myRankInfo,curRankType, true, true)
 | 
						|
            end)
 | 
						|
        end
 | 
						|
    end,isNotTop,isNotAni)
 | 
						|
end
 | 
						|
--设置每条数据
 | 
						|
function this.SetScrollPre(root,data,curRankType)
 | 
						|
    local name=Util.GetGameObject(root,"Name"):GetComponent("Text")
 | 
						|
    local hurt=Util.GetGameObject(root,"Hurt"):GetComponent("Text")
 | 
						|
 | 
						|
    this.SetRankingNum(root,data.rankInfo.rank,false)
 | 
						|
    LogGreen("data.serverName:"..tostring(data.serverName))
 | 
						|
    if curRankType==RANK_TYPE.GUILD_DEATHPOS_GUILD then
 | 
						|
        LogGreen("data.guildName:"..tostring(data.guildName))
 | 
						|
        name.text=(data.serverName and data.serverName ~= "") 
 | 
						|
            and data.serverName.." "..string.format(Language[11027],data.guildName,data.rankInfo.param2)
 | 
						|
            or string.format(Language[11027],data.guildName,data.rankInfo.param2) --公会名称(人数) param2 挑战人数
 | 
						|
    elseif curRankType==RANK_TYPE.GUILD_DEATHPOS_PERSON then
 | 
						|
        LogGreen("data.guildName:"..tostring(data.userName))
 | 
						|
        name.text=(data.serverName and data.serverName ~= "") 
 | 
						|
            and data.serverName.." "..string.format("%s",data.userName)
 | 
						|
            or string.format("%s",data.userName)
 | 
						|
    end
 | 
						|
 | 
						|
    hurt.text= DeathPosManager.ChangeDamageForm(data.rankInfo.param1)
 | 
						|
end
 | 
						|
--设置我的名次
 | 
						|
function this.SetMyRank(data,curRankType)
 | 
						|
    local guildData = MyGuildManager.GetMyGuildInfo()
 | 
						|
    this.SetRankingNum(this.mRRank,data.rank,true)
 | 
						|
    LogYellow("data.serverName:"..tostring(data.serverName))
 | 
						|
    if curRankType==RANK_TYPE.GUILD_DEATHPOS_GUILD then
 | 
						|
        this.mRName.text=(data.serverName and data.serverName ~= "") 
 | 
						|
            and data.serverName.." "..string.format(Language[11027],guildData.name,data.param2) 
 | 
						|
            or string.format(Language[11027],guildData.name,data.param2) --param2  人数
 | 
						|
    elseif curRankType==RANK_TYPE.GUILD_DEATHPOS_PERSON then
 | 
						|
        this.mRName.text=(data.serverName and data.serverName ~= "") 
 | 
						|
            and data.serverName.." "..PlayerManager.nickName
 | 
						|
            or PlayerManager.nickName
 | 
						|
    end
 | 
						|
 | 
						|
    this.mRHurt.text= DeathPosManager.ChangeDamageForm(data.param1) --param1 伤害
 | 
						|
end
 | 
						|
--设置名次  isMy 是否是设置我的名次
 | 
						|
function this.SetRankingNum(root,rank,isMy)
 | 
						|
    if rank < 1 then
 | 
						|
        return
 | 
						|
    end
 | 
						|
    local sortNumTabs={}
 | 
						|
    for i = 1, 4 do
 | 
						|
        sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
 | 
						|
        sortNumTabs[i]:SetActive(false)
 | 
						|
    end
 | 
						|
    if rank < 4 then
 | 
						|
        sortNumTabs[rank]:SetActive(true)
 | 
						|
    else
 | 
						|
        sortNumTabs[4]:SetActive(true)
 | 
						|
        if rank>100 and isMy then
 | 
						|
            rank="100+"
 | 
						|
        end
 | 
						|
        Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
 | 
						|
    end
 | 
						|
    if isMy then
 | 
						|
        for i = 1, 4 do
 | 
						|
            Util.GetGameObject(root,"MyRank/SortNum/SortNum ("..i..")"):SetActive(false)
 | 
						|
        end
 | 
						|
        if rank < 4 then
 | 
						|
            Util.GetGameObject(root,"MyRank/SortNum/SortNum ("..rank..")"):SetActive(true)
 | 
						|
        else
 | 
						|
            Util.GetGameObject(root,"MyRank/SortNum/SortNum (4)"):SetActive(true)
 | 
						|
            Util.GetGameObject(root,"MyRank/SortNum/SortNum (4)/TitleText"):GetComponent("Text").text = rank
 | 
						|
        end
 | 
						|
        
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
--设置挑战奖励
 | 
						|
function this.SetReward()
 | 
						|
    for index, value in ipairs(guildWarConfig[curIndex].RewardShow) do
 | 
						|
        if not rewardList[index] then
 | 
						|
            rewardList[index]=SubUIManager.Open(SubUIConfig.ItemView,this.rewardGrid.transform)
 | 
						|
        end
 | 
						|
        rewardList[index]:OnOpen(false,value,1.1,false,false,false)
 | 
						|
        rewardList[index].gameObject:GetComponent("RectTransform").pivot=Vector2.New(0.5,0.5)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
return DeathPosInfoPanel |