78 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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| 
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| // Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one:
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| // - no Tint color
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| // - no Smooth particle support
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| // - no AlphaTest
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| // - no ColorMask
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| 
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| Shader "UI Particles/Additive" {
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| Properties {
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|     _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
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| 	_MainTex ("Particle Texture", 2D) = "white" {}	
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| 	_Stencil ("Stencil ID", Float) = 0	
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| }
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| 
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| 
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| 
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| Category {
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| 	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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| 	Blend SrcAlpha One	
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| 	Cull Off Lighting Off ZWrite Off 
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| 	Fog { Mode Off}
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| 
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| 	Stencil {
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| 		Ref[_Stencil]
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| 		Comp equal
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| 		Pass keep
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| 	}
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|     SubShader {
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| 		Pass {
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| 
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| 			CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 			#pragma target 2.0		
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| 			#include "UnityCG.cginc"
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| 			
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| 			sampler2D _MainTex;
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| 			fixed4 _TintColor;
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| 			
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| 			struct appdata_t {
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| 				float4 vertex : POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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| 				UNITY_VERTEX_INPUT_INSTANCE_ID
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| 			};
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| 
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| 			struct v2f {
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| 				float4 vertex : SV_POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;			
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| 				UNITY_VERTEX_OUTPUT_STEREO
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| 			};
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| 			
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| 			float4 _MainTex_ST;
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| 
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| 			v2f vert (appdata_t v)
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| 			{
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| 				v2f o;
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| 				UNITY_SETUP_INSTANCE_ID(v);
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| 				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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| 				o.vertex = UnityObjectToClipPos(v.vertex);				
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| 				o.color = v.color;
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| 				o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);				
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| 				return o;
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| 			}			
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| 					
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| 			fixed4 frag (v2f i) : SV_Target
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| 			{
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| 				fixed4 col = 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord);			
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| 				return col;
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| 			}
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| 			ENDCG 
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| 		}
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| 	}	
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| }
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| }
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