miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBoxBuyOnePanel.lua

144 lines
6.1 KiB
Lua

require("Base/BasePanel")
QianKunBoxBuyOnePanel = Inherit(BasePanel)
local this=QianKunBoxBuyOnePanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",4401)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local maxtimesId=lotterySetting[RecruitType.QianKunBoxSingle].MaxTimes
local freeTimesId=lotterySetting[RecruitType.QianKunBoxSingle].FreeTimes
--活动抽卡类型(动态的数据)
local drawtType={
FindFairySingle=0,
}
local orginLayer
--初始化组件(用于子类重写)
function QianKunBoxBuyOnePanel:InitComponent()
orginLayer = 10
self.bg = Util.GetGameObject(self.gameObject, "effect")
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
screenAdapte(self.bg)
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.content=Util.GetGameObject(self.gameObject, "content")
this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.content1=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content1")
this.itemIcon1=Util.GetGameObject(this.content1, "Icon"):GetComponent("Image")
this.detailImage1=Util.GetGameObject(this.content1, "Tip")
this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.content2=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content2")
this.itemIcon2=Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
-- 关于抽卡的LotterySetting数据
local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
end
--绑定事件(用于子类重写)
function QianKunBoxBuyOnePanel:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
end)
Util.AddClick(this.openOneAgainButton, function ()
if(BagManager.GetItemCountById(1002)>=1 or BagManager.GetItemCountById(16)>=200) then
self:ClosePanel()
RecruitManager.RecruitRequest(RecruitType.QianKunBoxSingle, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel,msg.drop)
CheckRedPointStatus(RedPointType.QianKunBox)
end,freeTimesId)
else
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
PopupTipPanel.ShowTip(Language[11139])
self:ClosePanel()
end
end)
end
--添加事件监听(用于子类重写)
function QianKunBoxBuyOnePanel:AddListener()
end
--移除事件监听(用于子类重写)
function QianKunBoxBuyOnePanel:RemoveListener()
end
function QianKunBoxBuyOnePanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
if this.view then
this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
end
end
--界面打开时调用(用于子类重写)
function QianKunBoxBuyOnePanel:OnOpen(...)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.QianKunBox })
local args = { ... }
this.drop=args[1]
this.detailImage:SetActive(not this.recruitType)
this.content1:SetActive(false)
this.content2:SetActive(false)
this.content3:SetActive(true)
local itemId=0
local itemNum=0
local d
d=RecruitManager.GetExpendData(RecruitType.QianKunBoxSingle)
itemId=d[1]
itemNum=d[2]
this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text= tostring(itemNum)
this.detailText.text = Language[12227]
Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
this.itemDataList={}
this.itemDataList=BagManager.GetTableByBackDropData(this.drop)
this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1"))
this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
this.openOneAgainButton:GetComponent("Button").enabled=false
local time = Timer.New(function ()
this.openOneAgainButton:GetComponent("Button").enabled=true
local itemDataList=BagManager.GetTableByBackDropData(this.drop)
if itemDataList and #itemDataList>0 then
local singleItemConfigData=itemDataList[1].configData
if singleItemConfigData and singleItemConfigData.ItemType==4 and singleItemConfigData.Quantity>=gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,singleItemConfigData.Id)
end
end
end, 0.5)
time:Start()
end
--界面关闭时调用(用于子类重写)
function QianKunBoxBuyOnePanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function QianKunBoxBuyOnePanel:OnDestroy()
SubUIManager.Close(this.UpView)
this.view = nil
end
return QianKunBoxBuyOnePanel