315 lines
12 KiB
Lua
315 lines
12 KiB
Lua
--- 什么又饿吧的鸡精
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UpperMonthCard = {}
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local chargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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--- 本地枚举
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local ImgType = {
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[128] = {
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bg = "y_yjj_128beijdi",
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mask = "y_yjj_128dikuang001",
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rewardBg = "y_yjj_128kuang",
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moneyTag = "y_yjj_128",
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downBg = "y_yjj_128kuang001",
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rewardPreview = "y_yjj_128kuang002",
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valueMask = "y_yjj_128jjz002",
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},
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[328] = {
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bg = "y_yjj_328beijdi",
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mask = "y_yjj_328dikuang001",
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rewardBg = "y_yjj_328kuang",
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moneyTag = "y_yjj_328",
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downBg = "y_yjj_328kuang001",
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rewardPreview = "y_yjj_328kuang002",
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valueMask = "y_yjj_328jjz002",
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},
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}
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function UpperMonthCard:New(parent, gameObject)
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local _o
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_o = _o or {}
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setmetatable(_o, self)
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self.__index = self
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_o:InitComponent(gameObject)
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_o:BindEvent()
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_o.gameObject = gameObject
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_o.parent = parent
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return _o
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end
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--- 初始化组件
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function UpperMonthCard:InitComponent(gameObject)
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--- Common Part
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self.Bg = Util.GetGameObject(gameObject, "Bg"):GetComponent("Image")
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self.mask = Util.GetGameObject(gameObject, "Bg/mask"):GetComponent("Image")
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self.chargeType = Util.GetGameObject(gameObject, "Bg/payBack/type"):GetComponent("Image")
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self.btnPreview = Util.GetGameObject(gameObject, "Bg/previewRoot/btnPreview")
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self.valueIcon = Util.GetGameObject(gameObject, "Bg/previewRoot/Image/icon"):GetComponent("Image")
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self.totalValue = Util.GetGameObject(gameObject, "Bg/previewRoot/Image/value"):GetComponent("Text")
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self.valueMask = Util.GetGameObject(gameObject, "Bg/previewRoot/Image"):GetComponent("Image")
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--- 不同的充值行为显示部分
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self.middlePart = Util.GetGameObject(gameObject, "Bg/partDown/Bg")
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self.titleImg = Util.GetGameObject(self.middlePart, "title"):GetComponent("Image")
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self.infoBg = Util.GetGameObject(self.middlePart, "middle"):GetComponent("Image")
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self.grid = Util.GetGameObject( self.middlePart, "middle/grid")
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self.itemPre = Util.GetGameObject(self.middlePart, "middle/itemPre")
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--- 未购买
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self.buyPanel = Util.GetGameObject(self.middlePart, "buyPart")
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self.tipIcon = Util.GetGameObject(self.buyPanel, "tip/icon/Image"):GetComponent("Image") -- 那啥图标
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self.charmyNum = Util.GetGameObject(self.buyPanel, "tip/value"):GetComponent("Text") -- 返利
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self.actLeftTime = Util.GetGameObject(self.buyPanel, "leftTime"):GetComponent("Text") -- 活动剩余天数
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self.btnBuy = Util.GetGameObject(self.buyPanel, "btnBuy")
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self.textBuy = Util.GetGameObject(self.btnBuy, "Text"):GetComponent("Text")
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-- 已经购买,你先可以享受这你觉得还可以的服务了
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self.boughtPanel = Util.GetGameObject(self.middlePart, "rewardPart")
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self.totalLoginday = Util.GetGameObject(self.boughtPanel, "totalDay"):GetComponent("Text")
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self.boughtLeftTime = Util.GetGameObject(self.boughtPanel, "time"):GetComponent("Text")
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---- 奖励列表
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self.rewardList = {}
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end
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function UpperMonthCard:BindEvent()
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Util.AddClick(self.btnPreview, function()
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UIManager.OpenPanel(UIName.MonthRewardPreviewPopup, self.baseType, self.chargerBaseType)
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end)
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Util.AddClick(self.btnBuy, function()
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local isActive = VipManager.GetMonthCardOpenState()
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if not isActive then
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MsgPanel.ShowTwo(Language[11488], function()
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end, function(isShow)
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JumpManager.GoJump(36004)
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end, Language[10719], Language[10023],nil, false)
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else
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if AppConst.isSDKLogin then
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PayManager.Pay({ Id = self.baseType })
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else
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Log(Language[11489] .. self.baseType)
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NetManager.RequestBuyGiftGoods(self.baseType, function()
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self:RechargeSuccessFunc(self.baseType)
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Log(Language[10545])
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end)
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end
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end
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end)
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end
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function UpperMonthCard:AddEvent()
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.RechargeSuccessFunc, self)
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end
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function UpperMonthCard:RemoveEvent()
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.RechargeSuccessFunc, self)
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end
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function UpperMonthCard:OnShow(parentSorting, arg, pageIndex)
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self:AddEvent()
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self.panelType = pageIndex == 7 and 128 or 328
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--- 鸡精类型
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self.chargerBaseType = pageIndex == 7 and GoodsTypeDef.MONTHCARD_128 or GoodsTypeDef.MONTHCARD_328
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--- 鸡精的商品ID
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-- 判断我是否购买过该商品
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local goodsId = OperatingManager.GetActiveGoodsIDByType(self.chargerBaseType)
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if not goodsId then
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-- 没有购买过判断是否在活动期间
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local gift = OperatingManager.GetGiftGoodsInfo(self.chargerBaseType)
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if not gift then
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Log(Language[11490])
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return
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end
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goodsId = gift.goodsId
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end
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self.baseType = goodsId
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self.gameObject:SetActive(true)
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OperatingManager.SetSerData(self.chargerBaseType)
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self:SetPanelType(self.panelType)
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self:SetRewardInfo(self.panelType)
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self:SetBuyState()
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-- Log("鸡精类型 --- " .. self.panelType)
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end
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-- 充值成功回调
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function UpperMonthCard:RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
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OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.DemonCrystal, id)
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--- 设置购买成功数据
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OperatingManager.SetSignRewarDay(self.chargerBaseType, 438)
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local startTime = Today_N_OClockTimeStamp(0)
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OperatingManager.SetGoodsEndTime(self.baseType, startTime + 30 * 24 * 60 * 60 - 1)
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-- Today_N_OClockTimeStamp
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--- 刷新本地显示
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self:FreshBoughtShow()
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end
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--- 设置不同的显示界面
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function UpperMonthCard:SetPanelType(type)
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self.chargeType.sprite = Util.LoadSprite(ImgType[type].moneyTag)
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self.valueIcon.sprite = SetIcon(16)
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self.valueMask = Util.LoadSprite(ImgType[type].valueMask)
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self.Bg.sprite = Util.LoadSprite(ImgType[type].bg)
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self.mask.sprite = Util.LoadSprite(ImgType[type].mask)
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self.titleImg.sprite = Util.LoadSprite(ImgType[type].rewardPreview)
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self.middlePart:GetComponent("Image").sprite = Util.LoadSprite(ImgType[type].rewardBg)
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self.infoBg.sprite = Util.LoadSprite(ImgType[type].downBg)
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self.valueIcon.sprite = SetIcon(chargeConfig[self.baseType].BaseReward[1][1])
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self.tipIcon.sprite = SetIcon(chargeConfig[self.baseType].RewardShow[1][1])
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self.totalValue.text = chargeConfig[self.baseType].RewardShow[1][2]
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self.charmyNum.text = " " .. chargeConfig[self.baseType].BaseReward[1][2]
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end
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--- 设置不同界面的奖励信息
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function UpperMonthCard:SetRewardInfo(type)
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local data = OperatingManager.GetPanelShowReward(self.baseType, false,true)
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for i = 1, #data do
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if not self.rewardList[i] then
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self.rewardList[i] = {}
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self.rewardList[i].go = newObjToParent(self.itemPre, self.grid)
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self.rewardList[i].item = SubUIManager.Open(SubUIConfig.ItemView, self.rewardList[i].go.transform)
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--self.rewardList[i].name = Util.GetGameObject(self.rewardList[i].go, "name"):GetComponent("Text")
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Util.GetGameObject(self.rewardList[i].go, "name"):SetActive(false)
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end
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local rewardData = data[i]
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self.rewardList[i].item:OnOpen(false, {rewardData[1],rewardData[2]}, 1.12,true)
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--self.rewardList[i].name.text = "第" .. data[i].Day .. "天"
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end
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end
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--- 购买成功刷新
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function UpperMonthCard:FreshBoughtShow()
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self.boughtPanel:SetActive(true)
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self.buyPanel:SetActive(false)
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self.totalLoginday.text = Language[11491] .. OperatingManager.GetRewardDay(self.chargerBaseType) .. Language[10021]
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local startStr, endStr = OperatingManager.GetShowTime(OperatingManager.GetGoodsEndTime(self.chargerBaseType))
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self.boughtLeftTime.text = Language[11492] ..startStr .. " — ".. endStr
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end
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--- 根据是否购买了显示信息
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function UpperMonthCard:SetBuyState()
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local isActive = VipManager.GetMonthCardOpenState()
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Log(Language[11493] .. tostring(isActive))
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local isBought = OperatingManager.IsBaseBuy(self.chargerBaseType)
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Log(self.panelType .. Language[11494] .. tostring(isBought))
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self.boughtPanel:SetActive(isBought)
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self.buyPanel:SetActive(not isBought)
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Util.SetGray(self.btnBuy, not isActive)
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-- self.textBuy.text = isActive and (self.panelType .. MoneyUtil.GetMoneyUnitName()) or (self.panelType .. MoneyUtil.GetMoneyUnitName())
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self.textBuy.text = isActive and (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(self.panelType))) or (string.format(MoneyUtil.GetMoneyUnitName(),MoneyUtil.GetMoney(self.panelType)))-- .. MoneyUtil.GetMoneyUnitName())
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if not isBought then
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self:SetBuyPanelInfo()
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else
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self:SetBoughtPanelInfo()
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end
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end
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function UpperMonthCard:SetBuyPanelInfo()
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--- 未激活,在活动时间内
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local isOpen = OperatingManager.IsBaseOpen(self.chargerBaseType, self.baseType)
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self.buyTimer = nil
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if isOpen then
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--- 获取剩余时间,结束时间为0表示不限时
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local data = OperatingManager.GetGiftGoodsInfo(self.chargerBaseType, self.baseType)
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local endTime = data.endTime
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if endTime <= 0 then
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self.actLeftTime.gameObject:SetActive(false)
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else
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self.actLeftTime.gameObject:SetActive(true)
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self.buyTimer = Timer.New(function ()
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if endTime - GetTimeStamp() <= 0 then
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Log(Language[11495])
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self.buyTimer:Stop()
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UIManager.OpenPanel(UIName.OperatingPanel)
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end
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end, 1, -1, true)
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self.buyTimer:Start()
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self.actLeftTime.text = Language[11496] .. self:TimeFormat(endTime - PlayerManager.serverTime)
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end
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else
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self.actLeftTime.gameObject:SetActive(false)
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end
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end
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function UpperMonthCard:TimeFormat(second)
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local day = math.floor(second / (24 * 3600))
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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return string.format(Language[11497], day, hour, minute)
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end
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function UpperMonthCard:SetBoughtPanelInfo()
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local endTime = OperatingManager.GetGoodsEndTime(self.chargerBaseType)
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self.totalLoginday.text = Language[11491] .. OperatingManager.GetRewardDay(self.chargerBaseType) .. Language[10021]
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local startStr, endStr = OperatingManager.GetShowTime(endTime)
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self.boughtLeftTime.text = Language[11492] ..startStr .. " — ".. endStr
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--- 购买后倒计时显示
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self.timer = nil
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self.timer = Timer.New(function()
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if GetTimeStamp() > endTime then
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--- 注销鸡精
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OperatingManager.RemoveEndTime(self.baseType)
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self:SetBuyState()
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self.timer:Stop()
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else
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OperatingManager.SetSerData(self.chargerBaseType)
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self.totalLoginday.text = Language[11491] .. OperatingManager.GetRewardDay(self.chargerBaseType) .. Language[10021]
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end
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end, 1, -1, true)
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self.timer:Start()
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end
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function UpperMonthCard:OnHide()
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-- Log(" UpperMonthCard:OnHide()")
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self.gameObject:SetActive(false)
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self:RemoveEvent()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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if self.buyTimer then
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self.buyTimer:Stop()
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self.buyTimer = nil
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end
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end
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return UpperMonthCard |