miduo_client/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua

578 lines
22 KiB
Lua

require("Base/BasePanel")
local GuildMemberInfoPopup = Inherit(BasePanel)
local this = GuildMemberInfoPopup
local _GuildPosBtnType = {
[GUILD_MEM_POPUP_TYPE.INFORMATION] = {
[GUILD_GRANT.MASTER] = {
[GUILD_GRANT.ADMIN] = {
{name = Language[10942], func = 1},
{name = Language[10943], func = 6},
{name = Language[10944], func = 3},
},
[GUILD_GRANT.MEMBER] = {
{name = Language[10942], func = 1},
{name = Language[10945], func = 2},
{name = Language[10944], func = 3},
},
},
[GUILD_GRANT.ADMIN] = {
[GUILD_GRANT.MEMBER] = {
{name = Language[10944], func = 3},
}
},
},
[GUILD_MEM_POPUP_TYPE.DEFEND] = {
[GUILD_GRANT.MASTER] = {
{name = Language[10946], func = 4, param = GUILD_BUILD_TYPE.HOUSE },
{name = Language[10947], func = 4, param = GUILD_BUILD_TYPE.STORE },
{name = Language[10948], func = 4, param = GUILD_BUILD_TYPE.LOGO },
},
[GUILD_GRANT.ADMIN] = {
{name = Language[10946], func = 4, param = GUILD_BUILD_TYPE.HOUSE },
{name = Language[10947], func = 4, param = GUILD_BUILD_TYPE.STORE },
{name = Language[10948], func = 4, param = GUILD_BUILD_TYPE.LOGO },
},
},
[GUILD_MEM_POPUP_TYPE.ATTACK_ENEMY_DEFEND] = {
[GUILD_GRANT.MASTER] = {
{name = Language[10737], func = 5},
},
[GUILD_GRANT.ADMIN] = {
{name = Language[10737], func = 5},
},
[GUILD_GRANT.MEMBER] = {
{name = Language[10737], func = 5},
},
}
}
-- 头像
local _PlayerHead = nil
-- 星星
local _StarList = {}
local _StarMaxNum = 10
--初始化组件(用于子类重写)
function GuildMemberInfoPopup:InitComponent()
this.btnBack = Util.GetGameObject(self.transform, "btnClose")
this.memHead = Util.GetGameObject(self.transform, "tipImage/panel/info/head")
this.memName = Util.GetGameObject(self.transform, "tipImage/panel/info/name"):GetComponent("Text")
this.memProfessTip = Util.GetGameObject(self.transform, "tipImage/panel/info/professName"):GetComponent("Text")
this.memProfess = Util.GetGameObject(self.transform, "tipImage/panel/info/profess"):GetComponent("Text")
this.addFriendBtn = Util.GetGameObject(self.transform, "tipImage/panel/info/btnAdd")
this.addFriendBtnText = Util.GetGameObject(this.addFriendBtn, "text"):GetComponent("Text")
this.starBox = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox")
this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
this.attackCount = Util.GetGameObject(self.transform, "tipImage/attackCount"):GetComponent("Text")
-- this.DiffDemons = {}
-- for i = 1, 3 do
-- table.insert(this.DiffDemons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons/icon_"..i))
-- end
this.Demons = {}
for i = 1, 6 do
table.insert(this.Demons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons/item"..i))
end
this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
this.btnBox = Util.GetGameObject(self.transform, "panel/box")
this.btnList = {}
this.btnList[1] = Util.GetGameObject(this.btnBox, "btn1")
this.btnList[2] = Util.GetGameObject(this.btnBox, "btn2")
this.btnList[3] = Util.GetGameObject(this.btnBox, "btn3")
end
--绑定事件(用于子类重写)
function GuildMemberInfoPopup:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
this:ClosePanel()
end)
Util.AddClick(this.addFriendBtn, function()
if this._ViewType ~= GUILD_MEM_POPUP_TYPE.INFORMATION then
Log(Language[10949])
return
end
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GOODFRIEND))
return
end
if GoodFriendManager.IsInBlackList(this._PlayerId) then
PopupTipPanel.ShowTip(Language[10817])
return
end
if this._MemId == PlayerManager.uid then
PopupTipPanel.ShowTip(Language[10950])
return
end
if GoodFriendManager.IsMyFriend(this._MemId) then
PopupTipPanel.ShowTip(Language[10951])
return
end
if this._PlayerData.isApplyed == 1 then
PopupTipPanel.ShowTip(Language[10822])
return
end
GoodFriendManager.InviteFriendRequest(this._MemId, function()
PopupTipPanel.ShowTip(Language[10415])
this._PlayerData.isApplyed = 1
this.RefreshFunction()
end)
end)
end
--添加事件监听(用于子类重写)
function GuildMemberInfoPopup:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Guild.BeKickOut, this.CloseSelf)
end
--移除事件监听(用于子类重写)
function GuildMemberInfoPopup:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.BeKickOut, this.CloseSelf)
end
-- 关闭界面
function this.CloseSelf()
this:ClosePanel()
end
--界面打开时调用(用于子类重写)
function GuildMemberInfoPopup:OnOpen(type, memId, starNum)
this._MemId = memId
this._ViewType = type or GUILD_MEM_POPUP_TYPE.INFORMATION
this._StarNum = starNum
this.formationTip.text = type == GUILD_MEM_POPUP_TYPE.INFORMATION and Language[10952] or Language[10953]
-- 注册按钮事件
this.btnFunc = {
[1] = this.SetMaster,
[2] = this.SetAdmin,
[3] = this.KickOut,
[4] = this.ChangeMemBuildType,
[5] = this.AttackEnemy,
[6] = this.CancelAdmin,
}
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GuildMemberInfoPopup:OnShow()
if this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_MY_DEFEND then
this._MemData = GuildFightManager.GetAttackStagePlayerDefendData(GUILD_FIGHT_GUILD_TYPE.MY, this._MemId).userInfo
elseif this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_ENEMY_DEFEND then
this._MemData = GuildFightManager.GetAttackStagePlayerDefendData(GUILD_FIGHT_GUILD_TYPE.ENEMY, this._MemId).userInfo
else
this._MemData = MyGuildManager.GetMemInfo(this._MemId)
end
-- 刷新基础信息
this.RefreshPlayerInfo()
-- 刷新进攻次数显示
this.RefreshAttackCount()
-- 刷新功能区显示
this.RefreshFunction()
-- 刷新编队显示
this.RefreshFormationShow()
-- 刷新按钮显示
this.RefreshBtnShow()
end
-- 刷新基础信息显示
function this.RefreshPlayerInfo()
this.memName.text = this._MemData.userName
this.memProfessTip.text = Language[10954]
this.memProfess.text = GUILD_GRANT_STR[this._MemData.position]
-- 头像
if not _PlayerHead then
_PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.memHead.transform)
end
_PlayerHead:Reset()
_PlayerHead:SetScale(Vector3.one * 0.85)
_PlayerHead:SetHead(this._MemData.head)
_PlayerHead:SetFrame(this._MemData.frame)
_PlayerHead:SetLevel(this._MemData.userLevel)
end
-- 刷新进攻次数显示
function this.RefreshAttackCount()
this.attackCount.gameObject:SetActive(false)
if this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_ENEMY_DEFEND then
this.attackCount.gameObject:SetActive(true)
local leftCount = GuildFightManager.GetLeftAttackCount()
this.attackCount.text = string.format(Language[10955], leftCount)
end
end
-- 刷新功能区
function this.RefreshFunction()
this.addFriendBtn:SetActive(false)
this.starBox:SetActive(false)
if this._ViewType == GUILD_MEM_POPUP_TYPE.INFORMATION then
this.addFriendBtn:SetActive(true)
if not this._PlayerData then return end
local isSelf = this._MemId == PlayerManager.uid
local isMyFriend = isSelf and true or GoodFriendManager.IsMyFriend(this._MemId)
local isApplyed = this._PlayerData.isApplyed == 1
Util.SetGray(this.addFriendBtn, isMyFriend or isApplyed)
this.addFriendBtnText.text = isApplyed and Language[10819] or Language[10956]
elseif this._ViewType == GUILD_MEM_POPUP_TYPE.DEFEND
or this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_ENEMY_DEFEND
or this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_MY_DEFEND then
if not this._StarNum then return end
this.starBox:SetActive(true)
local maxNum = math.max(this._StarNum, #_StarList)
for i = 1, maxNum do
if not _StarList[i] then
_StarList[i] = newObjToParent(this.star, this.starBox)
end
_StarList[i]:SetActive(i <= this._StarNum)
end
end
end
-- 刷新编队信息
function this.RefreshFormationShow()
if this._ViewType == GUILD_MEM_POPUP_TYPE.INFORMATION then
NetManager.RequestPlayerInfo(this._MemId, FormationTypeDef.FORMATION_NORMAL, function(msg)
-- 重置战斗力
local teamInfo = msg.teamInfo.team
local force = teamInfo.totalForce
MyGuildManager.ResetMemForce(this._MemId, force)
this.FormationAdapter(teamInfo)
-- 刷新功能显示
this._PlayerData = msg.teamInfo
this.RefreshFunction()
end)
elseif this._ViewType == GUILD_MEM_POPUP_TYPE.DEFEND then
NetManager.RequestGuildFightDefendFormation(PlayerManager.familyId, this._MemId, function(msg)
-- 重置战斗力
GuildFightManager.ResetDefendStageDataForce(this._MemId, msg.teamInfo.totalForce)
--
this.FormationAdapter(msg.teamInfo)
end)
elseif this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_MY_DEFEND then
NetManager.RequestGuildFightDefendFormation(PlayerManager.familyId, this._MemId, function(msg)
this.FormationAdapter(msg.teamInfo)
end)
elseif this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_ENEMY_DEFEND then
local enemyGuild = GuildFightManager.GetEnemyBaseData()
if not enemyGuild then return end
NetManager.RequestGuildFightDefendFormation(enemyGuild.id, this._MemId, function(msg)
this.FormationAdapter(msg.teamInfo)
end)
end
end
-- 编队数据匹配
function this.FormationAdapter(teamInfo)
-- 战斗力
this.memPower.text = teamInfo.totalForce
-- 妖灵师
for i, demon in ipairs(this.Demons) do
if(teamInfo.team[i]) then
demon:SetActive(true)
local demonId = teamInfo.team[i].heroTid
local starGrid=Util.GetGameObject(demon, "starGrid")
local proImage=Util.GetGameObject(demon, "heroShow/proIcon"):GetComponent("Image")
Util.GetGameObject(demon, "heroShow/posIcon"):SetActive(false)
-- local posImage=Util.GetGameObject(demon, "heroShow/posIcon"):GetComponent("Image")
-- local heroStage = Util.GetGameObject(demon, "heroShow/heroStage"):GetComponent("Image")
local UI_Effect_Kuang_JinSe=Util.GetGameObject(demon, "effects/UI_Effect_Kuang_JinSe")
local UI_Effect_Kuang_HongSe=Util.GetGameObject(demon, "effects/UI_Effect_Kuang_HongSe")
local roleLevel=Util.GetGameObject(demon, "lvbg/levelText"):GetComponent("Text")
local frameBtn=Util.GetGameObject(demon, "frame")
if demonId then
demon:SetActive(true)
local demonData = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
Util.GetGameObject(demon, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(demonData.Icon))
local heroTData = ConfigManager.GetConfigData(ConfigName.HeroConfig,teamInfo.team[i].heroTid)
Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroTData.Quality))
SetHeroStars(starGrid, teamInfo.team[i].star)
proImage.sprite = Util.LoadSprite(GetProStrImageByProNum(demonData.PropertyName))
-- posImage.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(demonData.Profession))
-- heroStage.sprite = Util.LoadSprite(HeroStageSprite[demonData.HeroStage])
roleLevel.text=teamInfo.team[i].level
--if effectLayer > 0 then
-- self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Star == 5 or _itemData.configData.Star == 7)
-- self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Star == 6)
--end
-- 血量显示
Util.SetGray(demon, false)
local hpSlider = Util.GetGameObject(demon, "Slider")
hpSlider:SetActive(false)
if this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_ENEMY_DEFEND or this._ViewType == GUILD_MEM_POPUP_TYPE.ATTACK_MY_DEFEND then
hpSlider:SetActive(true)
local remainHp = teamInfo.remainHp[i]
remainHp = remainHp or 0
Util.SetGray(demon, remainHp == 0)
hpSlider:GetComponent("Slider").value = remainHp/10000
local txt = Util.GetGameObject(hpSlider, "Text"):GetComponent("Text")
txt.text = (remainHp/100).."%"
end
--
Util.AddOnceClick(frameBtn, function()
if this._ViewType ~= GUILD_MEM_POPUP_TYPE.INFORMATION then return end
NetManager.ViewHeroInfoRequest(this._MemId,teamInfo.team[i].heroid,function(msg)
local heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects)
GoodFriendManager.InitEquipData(msg.equip,heroData)
UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
end)
end)
end
else
demon:SetActive(false)
end
end
-- 异妖
-- for i, diffDemon in ipairs(this.DiffDemons) do
-- local demonId = teamInfo.PokemonInfos[i]
-- if demonId then
-- diffDemon:SetActive(true)
-- local resId = ConfigManager.GetConfigData(ConfigName.DifferDemonsConfig, demonId).LiveIcon
-- diffDemon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(resId))
-- else
-- diffDemon:SetActive(false)
-- end
-- end
end
-- 刷新按钮显示
function this.RefreshBtnShow()
-- 判断该界面类型是否有按钮显示
local posToType = _GuildPosBtnType[this._ViewType]
if not posToType then
this.boxLine:SetActive(false)
this.btnBox:SetActive(false)
return
end
-- 判断我的职位是否有按钮显示
local pos = MyGuildManager.GetMyPositionInGuild()
local btnType = posToType[pos]
if btnType and (not btnType[1] or not btnType[1].name) then -- 判断类型
btnType = btnType[this._MemData.position]
end
if not btnType then
this.boxLine:SetActive(false)
this.btnBox:SetActive(false)
return
end
-- 有按钮显示
this.boxLine:SetActive(true)
this.btnBox:SetActive(true)
for index, btn in ipairs(this.btnList) do
btn:SetActive(btnType[index] ~= nil)
if btnType[index] then
Util.GetGameObject(btn, "Text"):GetComponent("Text").text = btnType[index].name
Util.AddOnceClick(btn, function()
local funcType = btnType[index].func
if not this.btnFunc[funcType] then
Log(Language[10957])
return
end
this.btnFunc[funcType](btnType[index].param)
end)
end
end
end
----=============================== 按钮事件==================================
-- 转让会长
function this.SetMaster()
-- 公会战期间无法执行此操作
if GuildFightManager.IsInGuildFight() then
PopupTipPanel.ShowTip(Language[10908])
return
end
-- 判断是否有权限
local pos = MyGuildManager.GetMyPositionInGuild()
if pos ~= GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10958])
return
end
if this._MemId == PlayerManager.uid then
PopupTipPanel.ShowTip(Language[10959])
return
end
if this._MemData.position == GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10960])
return
end
MsgPanel.ShowTwo(Language[10961], nil, function()
-- 转让会长
MyGuildManager.AppointmentPos(this._MemId, GUILD_GRANT.MASTER, function ()
this:ClosePanel()
PopupTipPanel.ShowTip(Language[10962])
end)
end)
end
-- 委任管理员
function this.SetAdmin()
-- 公会战期间无法执行此操作
if GuildFightManager.IsInGuildFight() then
PopupTipPanel.ShowTip(Language[10908])
return
end
-- 判断是否有权限
local pos = MyGuildManager.GetMyPositionInGuild()
if pos ~= GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10963])
return
end
if this._MemId == PlayerManager.uid then
PopupTipPanel.ShowTip(Language[10959])
return
end
if this._MemData.position == GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10964])
return
end
if this._MemData.position == GUILD_GRANT.ADMIN then
PopupTipPanel.ShowTip(Language[10965])
return
end
local adminNum = MyGuildManager.GetAdminMemNum()
local guildData = MyGuildManager.GetMyGuildInfo()
local maxNum = ConfigManager.GetConfigData(ConfigName.GuildLevelConfig, guildData.levle).OfficalNum
if adminNum >= maxNum then
PopupTipPanel.ShowTip(Language[10966])
return
end
MsgPanel.ShowTwo(Language[10967], nil, function()
-- 委任管理员
MyGuildManager.AppointmentPos(this._MemId, GUILD_GRANT.ADMIN, function ()
this:ClosePanel()
PopupTipPanel.ShowTip(Language[10968])
end)
end)
end
-- 取消管理员
function this.CancelAdmin()
-- 公会战期间无法执行此操作
if GuildFightManager.IsInGuildFight() then
PopupTipPanel.ShowTip(Language[10908])
return
end
-- 判断是否有权限
local pos = MyGuildManager.GetMyPositionInGuild()
if pos ~= GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10969])
return
end
if this._MemId == PlayerManager.uid then
PopupTipPanel.ShowTip(Language[10959])
return
end
if this._MemData.position == GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10970])
return
end
if this._MemData.position ~= GUILD_GRANT.ADMIN then
PopupTipPanel.ShowTip(Language[10971])
return
end
MsgPanel.ShowTwo(Language[10972], nil, function()
-- 委任管理员
MyGuildManager.AppointmentPos(this._MemId, GUILD_GRANT.MEMBER, function ()
this:ClosePanel()
PopupTipPanel.ShowTip(Language[10973])
end)
end)
end
-- 驱逐公会
function this.KickOut()
-- 公会战期间无法执行此操作
if GuildFightManager.IsInGuildFight() then
PopupTipPanel.ShowTip(Language[10908])
return
end
-- 判断是否有权限
local pos = MyGuildManager.GetMyPositionInGuild()
if pos ~= GUILD_GRANT.MASTER and pos ~= GUILD_GRANT.ADMIN then
PopupTipPanel.ShowTip(Language[10974])
return
end
if this._MemId == PlayerManager.uid then
PopupTipPanel.ShowTip(Language[10959])
return
end
if this._MemData.position == GUILD_GRANT.MASTER then
PopupTipPanel.ShowTip(Language[10975])
return
end
if pos == GUILD_GRANT.ADMIN and this._MemData.position == GUILD_GRANT.ADMIN then
PopupTipPanel.ShowTip(Language[10976])
return
end
MsgPanel.ShowTwo(Language[10977], nil, function()
MyGuildManager.RequestKickOut(this._MemId, function()
this:ClosePanel()
PopupTipPanel.ShowTip(Language[10978])
end)
end)
end
-- 改变成员防守建筑
function this.ChangeMemBuildType(buildType)
-- 判断是否有权限
local pos = MyGuildManager.GetMyPositionInGuild()
if pos ~= GUILD_GRANT.MASTER and pos ~= GUILD_GRANT.ADMIN then
PopupTipPanel.ShowTip(Language[10917])
return
end
GuildFightManager.RequestChangeMemDefend(this._MemId, buildType, function ()
this:ClosePanel()
end)
end
-- 改变成员防守建筑
function this.AttackEnemy()
local leftCount = GuildFightManager.GetLeftAttackCount()
if not leftCount or leftCount <= 0 then
PopupTipPanel.ShowTip(Language[10734])
return
end
-- 获取我的英雄的数据
GuildFightManager.RequestMyHeroBloodData(function()
this:ClosePanel()
FormationManager.CheckFormationHp(FormationTypeDef.FORMATION_GUILD_FIGHT_ATTACK)
UIManager.OpenPanel(UIName.FormationPanel, FORMATION_TYPE.GUILD_ATTACK, this._MemId)
end)
end
--界面关闭时调用(用于子类重写)
function GuildMemberInfoPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function GuildMemberInfoPopup:OnDestroy()
-- 头像
if _PlayerHead then
_PlayerHead:Recycle()
_PlayerHead = nil
end
-- 星星
_StarList = {}
end
return GuildMemberInfoPopup