578 lines
23 KiB
Lua
578 lines
23 KiB
Lua
JumpManager = {};
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local this = JumpManager
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local JumpConfig=ConfigManager.GetConfig(ConfigName.JumpConfig)
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function this.Initialize()
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end
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local jumpDic = {
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[JumpType.Lottery] = function(data)--招募
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--local openPanle =
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UIManager.OpenPanel(UIName.RecruitPanel)
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--if openPanle and data then
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-- openPanle.ShowGuideGo(data[1])
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--end
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end,
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[JumpType.Team] = function()--编队
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.MAIN)
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end,
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[JumpType.DifferDemons] = function()--异妖
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UIManager.OpenPanel(UIName.DiffMonsterPanel)
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end,
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[JumpType.Guild] = function()--公会
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
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if PlayerManager.familyId == 0 then
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UIManager.OpenPanel(UIName.GuildFindPopup)
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else
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-- 进入公会界面之前初始化一遍数据
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MyGuildManager.InitAllData(function()
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UIManager.OpenPanel(UIName.GuildMainCityPanel)
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end)
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end
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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end
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end,
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[JumpType.WorkShop] = function()--锻造
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UIManager.OpenPanel(UIName.WorkShowTechnologPanel)
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end,
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[JumpType.Foods] = function()--百味居
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UIManager.OpenPanel(UIName.FoodShopMainPanel)
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end,
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[JumpType.Adventure] = function(data)--秘境
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local openPanle = UIManager.OpenPanel(UIName.AdventureMainPanel)
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if openPanle and data and data[1] < 0 then
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--引导光圈 -1 时再极速探索显示按钮
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openPanle.ShowGuideGo()
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end
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end,
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[JumpType.Arena] = function(data)--竞技场
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local arenaDefend = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND)
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local arenaAttack = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_ATTACK)
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--首次进入竞技场 将主线编队复制到竞技场防守、进攻编队
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if #arenaAttack.teamHeroInfos==0 then
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-- LogColor("red","竞技进攻编队为空")
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local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
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local newFormation = {}
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for index = 1, #formation.teamHeroInfos do
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local teamInfo = formation.teamHeroInfos[index]
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local singleData = {}
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singleData.heroId = teamInfo.heroId
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singleData.position = index
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table.insert(newFormation, singleData)
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end
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FormationManager.RefreshFormation(FormationTypeDef.FORMATION_ARENA_ATTACK,newFormation,formation.teamPokemonInfos)
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end
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if #arenaDefend.teamHeroInfos == 0 then
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-- LogColor("red","竞技防守编队为空")
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local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
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local newFormation = {}
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for index = 1, #formation.teamHeroInfos do
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local teamInfo = formation.teamHeroInfos[index]
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local singleData = {}
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singleData.heroId = teamInfo.heroId
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singleData.position = index
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table.insert(newFormation, singleData)
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end
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FormationManager.RefreshFormation(FormationTypeDef.FORMATION_ARENA_DEFEND,newFormation,formation.teamPokemonInfos)
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-- UIManager.OpenPanel(UIName.FormationPanel, FORMATION_TYPE.ARENA_DEFEND)
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-- PopupTipPanel.ShowTip("请先设置防守阵容")
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-- return
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end
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local openPanle = UIManager.OpenPanel(UIName.ArenaMainPanel)
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if openPanle and data and data[1] then
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--引导光圈 -1 时 第一个挑战
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if data[1] < 0 then
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openPanle.ShowGuideGo()
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end
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end
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end,
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[JumpType.HanYuan] = function()--汉元之境
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PopupTipPanel.ShowTip(Language[11501])
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end,
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[JumpType.WangHun] = function()--亡魂之海
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PopupTipPanel.ShowTip(Language[11501])
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end,
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--暂不开放
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--[JumpType.MultipleChallenge] = function(data)--综合副本
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-- CarbonManager.difficulty=data[1]
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-- UIManager.OpenPanel(UIName.CarbonPanel,data[1])
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--end,
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[JumpType.DailyTasks] = function()--每日任务
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local openPanle = UIManager.OpenPanel(UIName.MissionDailyPanel)
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--if openPanle then
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-- --引导光圈 第一个领取显示
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-- openPanle.ShowGuideGo()
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--end
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end,
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[JumpType.WorldBoss] = function()--世界boss
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PopupTipPanel.ShowTip(Language[11501])
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end,
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[JumpType.Talking] = function()--聊天
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UIManager.OpenPanel(UIName.ChatPanel)
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end,
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[JumpType.LoginReward] = function(data)--七日登陆
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--local openPanle =UIManager.OpenPanel(UIName.CourtesyDressPanel,data[1])
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--if openPanle then
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-- openPanle.ShowGuideGo(data[1])
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--end
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UIManager.OpenPanel(UIName.EightDayGiftPanel)
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end,
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[JumpType.OnlineReward] = function(data)--在线奖励
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--local openPanle
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--openPanle = UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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--if openPanle then
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-- openPanle.ShowGuideGo(data[1])
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--end
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if data then
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-- UIManager.OpenPanel(UIName.CourtesyDressPanel,ActivityTypeDef.OnlineGift)
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UIManager.OpenPanel(UIName.OnlineRewardPanel)
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end
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end,
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[JumpType.CommonChallenge] = function(data)--剧情副本
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local jumpCarbonId = CarbonManager.NeedLockId(data[2],1)
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local openPanle
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if jumpCarbonId then
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if jumpCarbonId == data[2] or data[2] == -1 then
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CarbonManager.difficulty=data[1]
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openPanle = UIManager.OpenPanel(UIName.PlotCarbonPanel,jumpCarbonId)
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if openPanle then
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openPanle.ShowGuideGo(jumpCarbonId)
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end
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else
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MsgPanel.ShowTwo(Language[11502], nil, function ()
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CarbonManager.difficulty=data[1]
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openPanle = UIManager.OpenPanel(UIName.PlotCarbonPanel,jumpCarbonId)
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if openPanle then
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openPanle.ShowGuideGo(jumpCarbonId)
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end
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end)
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end
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(JumpType.CommonChallenge))
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end
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end,
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[JumpType.HeroChallenge] = function(data)--精英副本
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local jumpCarbonId = CarbonManager.NeedLockId(data[2],3,math.floor(data[2]/10))
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local openPanle
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if jumpCarbonId then
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if jumpCarbonId == data[2] or data[2] == -1 then
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CarbonManager.difficulty=data[1]
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Log("jumpManager jumpCarbonId "..jumpCarbonId)
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openPanle = UIManager.OpenPanel(UIName.EliteCarbonPanel,jumpCarbonId)
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if openPanle then
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openPanle.JumpChooseRefresh(jumpCarbonId)
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openPanle.ShowGuideGo(jumpCarbonId)
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end
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else
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MsgPanel.ShowTwo(Language[11502], nil, function ()
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CarbonManager.difficulty=data[1]
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openPanle = UIManager.OpenPanel(UIName.EliteCarbonPanel,jumpCarbonId)
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if openPanle then
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openPanle.JumpChooseRefresh(jumpCarbonId)
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openPanle.ShowGuideGo(jumpCarbonId)
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end
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end)
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end
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(JumpType.HeroChallenge))
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end
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end,
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[JumpType.ChapterReward] = function(data)--章节奖励
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--local openPanle
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--openPanle = UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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--if openPanle then
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-- openPanle.ShowGuideGo(data[1])
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--end
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if data then
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UIManager.OpenPanel(UIName.CourtesyDressPanel,ActivityTypeDef.ChapterAward)
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end
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end,
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[JumpType.Store] = function(data)--商店
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local isActive, tips = ShopManager.IsActive(data[1])
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if not isActive then
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PopupTipPanel.ShowTip(tips or Language[10528])
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return
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end
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UIManager.OpenPanel(UIName.MainShopPanel,data[1])
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end,
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[JumpType.DifferDemonsBox] = function(data)--秘盒
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local openPanle = UIManager.OpenPanel(UIName.SecretBoxPanel)
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if openPanle and data and data[1] then
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--引导光圈 单抽
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openPanle.ShowGuideGo()
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end
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end,
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[JumpType.MemberCamp] = function()--成员
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HeroManager.heroListPanelSortID = 1
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HeroManager.heroListPanelProID = 0
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UIManager.OpenPanel(UIName.RoleListPanel)
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end,
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[JumpType.StoreHouse] = function(data)--仓库
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if data then
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local openPanle = UIManager.OpenPanel(UIName.BagPanel,data[1])
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if openPanle then
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--引导光圈 可合成碎片第一个
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openPanle.ShowGuideGo()
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end
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else
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UIManager.OpenPanel(UIName.BagPanel)
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end
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end,
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[JumpType.Resolve] = function(data)--二维数组 1回溯献祭 2 英雄 装备 法宝分解
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if data then
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if data[1] == 1 then
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UIManager.OpenPanel(UIName.ResolvePanel,data[2])
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elseif data[1] == 2 then
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UIManager.OpenPanel(UIName.HeroAndEquipResolvePanel,data[2])
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end
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end
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end,
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[JumpType.Friend] = function(data)--好友
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UIManager.OpenPanel(UIName.GoodFriendMainPanel,nil,data[1])
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end,
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[JumpType.Level] = function(data)--关卡
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local openPanle
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openPanle = UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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if openPanle then
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openPanle.ShowGuideGo(data[1])
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end
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end,
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[JumpType.RechargeStore] = function(data)--充值商店
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--PopupTipPanel.ShowTip("商店未开启")
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-- UIManager.OpenPanel(UIName.MainShopPanel,data[1])
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UIManager.OpenPanel(UIName.MainRechargePanel, 1)
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end,
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[JumpType.DatTask] = function(data)--日常任务
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local openPanle = UIManager.OpenPanel(UIName.MissionDailyPanel)
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--if openPanle then
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-- --引导光圈 第一个领取显示
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-- openPanle.ShowGuideGo()
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--end
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end,
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--[JumpType.Talent] = function(data)--天赋
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-- local openPanle = UIManager.OpenPanel(UIName.TalentPanel,{})
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-- if openPanle then
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-- --引导光圈 注入按钮
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-- openPanle.ShowGuideGo()
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-- end
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--end,
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[JumpType.Trial] = function(data)--试炼
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CarbonManager.difficulty = 2
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UIManager.OpenPanel(UIName.TrialCarbonPanel)
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end,
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[JumpType.BuyVigor] = function(data)--体力购买
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Energy })
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end,
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[JumpType.BuyGold] = function(data)--金币购买
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Gold })
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end,
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[JumpType.ElementDrawCard] = function(data)--元素招募
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UIManager.OpenPanel(UIName.ElementDrawCardPanel)
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end,
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[JumpType.Pray] = function(data)--云梦
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if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Pray) then
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UIManager.OpenPanel(UIName.PrayMainPanel)
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else
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PopupTipPanel.ShowTip(Language[11503])
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end
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end,
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[JumpType.recharge] = function(data)--充值
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UIManager.OpenPanel(UIName.MainRechargePanel, data[1])
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end,
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[JumpType.Welfare] = function(data)--福利
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UIManager.OpenPanel(UIName.OperatingPanel,{tabIndex = data[1],extraParam = data[2] })
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end,
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[JumpType.Expert] = function(data)--限时活动
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if data and data[1] then
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if data[1] == ExperType.ExChange then--限时兑换
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local LimitExchange = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
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if LimitExchange then
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if LimitExchange.endTime - GetTimeStamp() > 0 then
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UIManager.OpenPanel(UIName.ExpertPanel,data[1])
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else
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PopupTipPanel.ShowTip(Language[11503])
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end
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else
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PopupTipPanel.ShowTip(Language[11503])
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end
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else
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UIManager.OpenPanel(UIName.ExpertPanel,data[1])
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end
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end
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end,
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[JumpType.Privilege] = function(data)--特权
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local openPanle = UIManager.OpenPanel(UIName.VipPanelV2)
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if openPanle and data and data[1] < 0 then
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--引导光圈 -1 下边条目领取按钮
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openPanle.ShowGuideGo()
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end
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end,
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[JumpType.HeroUpLv] = function(data)--特定妖灵师升级(新手专用)
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if data and data[1] > 0 then
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local heroData = HeroManager.GetHeroDataByHeroSIdAndMinSortId(data[1])
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if heroData and heroData.id then
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local openPanle = UIManager.OpenPanel(UIName.RoleInfoPanel, heroData, HeroManager.GetAllHeroDatas(),true)
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if openPanle then
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openPanle.ShowGuideGo(1)
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end
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end
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else
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local formationList = FormationManager.GetFormationByID(1)
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if formationList.teamHeroInfos[1] then
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local heroData = HeroManager.GetSingleHeroData(formationList.teamHeroInfos[1].heroId)
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local openPanle = UIManager.OpenPanel(UIName.RoleInfoPanel, heroData, HeroManager.GetAllHeroDatas(),true)
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if openPanle then
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openPanle.ShowGuideGo(1)
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end
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end
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end
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end,
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[JumpType.HeroUpStar] = function(data)--特定妖灵师升星(新手专用)
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Log("data[1] "..data[1])
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local heroData = HeroManager.GetHeroDataByHeroSIdAndMinSortId(data[1])
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if heroData and heroData.id then
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local openPanle = UIManager.OpenPanel(UIName.RoleInfoPanel, heroData, HeroManager.GetAllHeroDatas(),true)
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if openPanle then
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openPanle.JumpOnClickBtnUpStar()
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openPanle.ShowGuideGo(2)
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end
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end
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end,
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[JumpType.BeastIncomingTide]=function()
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UIManager.OpenPanel(UIName.MonsterCampPanel)
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end,
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[JumpType.AllForMation]=function(data)
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if ActTimeCtrlManager.SingleFuncState(FormationManager.AllFormationFunIds[data[1]]) then
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UIManager.OpenPanel(UIName.FormationSetPanel,data[1])
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FormationManager.AllFormationFunIds[data[1]]))
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end
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end,
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[JumpType.QuickPurchase] = function(data)--快捷购买
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = data[1] })
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end,
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[JumpType.GiveMePower] = function()--我要变强
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UIManager.OpenPanel(UIName.GiveMePowerPanel)
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end,
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[JumpType.EndlessFight] = function()--无尽副本
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UIManager.OpenPanel(UIName.EndLessCarbonPanel)
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end,
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[JumpType.SoulPrintAstrology] = function()--无尽副本
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UIManager.OpenPanel(UIName.SoulPrintAstrologyPanel)
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end,
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[JumpType.Alien] = function()--外敌入侵
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UIManager.OpenPanel(UIName.AlienMainPanel)
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end,
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[JumpType.FiveStarActivity] = function()--外敌入侵
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--UIManager.OpenPanel(UIName.GrowGiftPopup)
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end,
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[JumpType.Setting] = function(data)--外敌入侵
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UIManager.OpenPanel(UIName.SettingPanel,data[1])
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end,
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[JumpType.LuckyTurn] = function(data)--幸运探宝
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UIManager.OpenPanel(UIName.LuckyTurnTablePanel,data[1])
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end,
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[JumpType.TopMatch] = function(data)--巅峰赛
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UIManager.OpenPanel(UIName.ArenaTopMatchPanel,data[1])
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end,
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[JumpType.FindFairy] = function(data)--东海寻仙
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UIManager.OpenPanel(UIName.FindFairyPanel,data[1])
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end,
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[JumpType.FindTreasure] = function()--迷宫寻宝
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UIManager.OpenPanel(UIName.FindTreasureMainPanel)
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end,
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[JumpType.Expedition]=function(data)--远征
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if ActTimeCtrlManager.SingleFuncState(JumpType.Expedition) then
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UIManager.OpenPanel(UIName.ExpeditionMainPanel,true)
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.EXPEDITION))
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end
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end,
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[JumpType.GuildAid] = function(data)--公会援助
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
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if PlayerManager.familyId == 0 then
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UIManager.OpenPanel(UIName.GuildFindPopup)
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else
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if UIManager.IsOpen(UIName.GuildMainCityPanel) then
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UIManager.OpenPanel(UIName.GuildAidMainPopup,data[1])
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else
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UIManager.OpenPanel(UIName.GuildMainCityPanel)
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UIManager.OpenPanel(UIName.GuildAidMainPopup,data[1])
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end
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end
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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end
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end,
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[JumpType.GuildSkill] = function(data)--公会技能
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
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if PlayerManager.familyId == 0 then
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UIManager.OpenPanel(UIName.GuildFindPopup)
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else
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if UIManager.IsOpen(UIName.GuildMainCityPanel) then
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local index = 1
|
|
if data then index = data[1] end
|
|
UIManager.OpenPanel(UIName.GuildSkillUpLvPopup,index)
|
|
else
|
|
UIManager.OpenPanel(UIName.GuildMainCityPanel)
|
|
local index = 1
|
|
if data then index = data[1] end
|
|
UIManager.OpenPanel(UIName.GuildSkillUpLvPopup,index)
|
|
end
|
|
end
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
|
|
end
|
|
|
|
end,
|
|
[JumpType.GuildFete] = function()--公会祭祀
|
|
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
|
|
if PlayerManager.familyId == 0 then
|
|
UIManager.OpenPanel(UIName.GuildFindPopup)
|
|
else
|
|
if UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
|
UIManager.OpenPanel(UIName.GuildFetePopup)
|
|
else
|
|
UIManager.OpenPanel(UIName.GuildMainCityPanel)
|
|
UIManager.OpenPanel(UIName.GuildFetePopup)
|
|
end
|
|
end
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
|
|
end
|
|
end,
|
|
[JumpType.Compound] = function(data)--锻造炉
|
|
local index = 1
|
|
if data then index = data[2] end
|
|
UIManager.OpenPanel(UIName.CompoundPanel,index)
|
|
end,
|
|
[JumpType.DailyCarbon_Gold] = function(data)--每日金币副本
|
|
local index = 1
|
|
if data then index = data[2] end
|
|
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
|
|
end,
|
|
[JumpType.DailyCarbon_Exp] = function(data)--每日经验副本
|
|
local index = 1
|
|
if data then index = data[2] end
|
|
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
|
|
end,
|
|
[JumpType.DailyCarbon_Hero] = function(data)--每日角色碎片副本
|
|
local index = 1
|
|
if data then index = data[2] end
|
|
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
|
|
end,
|
|
[JumpType.DailyCarbon_Transure] = function(data)--每日法宝副本
|
|
local index = 1
|
|
if data then index = data[2] end
|
|
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
|
|
end,
|
|
[JumpType.DailyCarbon_SoulPrint] = function(data)--每日魂印副本
|
|
local index = 1
|
|
if data then index = data[2] end
|
|
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
|
|
end,
|
|
[JumpType.DeathPos] = function()--十绝阵
|
|
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
|
|
if PlayerManager.familyId == 0 then
|
|
UIManager.OpenPanel(UIName.GuildFindPopup)
|
|
else
|
|
if UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
|
UIManager.OpenPanel(UIName.DeathPosPanel)
|
|
else
|
|
UIManager.OpenPanel(UIName.GuildMainCityPanel)
|
|
UIManager.OpenPanel(UIName.DeathPosPanel)
|
|
end
|
|
end
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
|
|
end
|
|
end,
|
|
[JumpType.GuildCarDelay] = function()--车迟斗法
|
|
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
|
|
if PlayerManager.familyId == 0 then
|
|
UIManager.OpenPanel(UIName.GuildFindPopup)
|
|
else
|
|
UIManager.OpenPanel(UIName.GuildCarDelayMainPanel)
|
|
end
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
|
|
end
|
|
end,
|
|
--Compound=66, --锻造炉
|
|
--DailyCarbon_Gold=67, --每日金币副本
|
|
--DailyCarbon_Exp=68, --每日经验副本
|
|
--DailyCarbon_Hero=69, --每日角色碎片副本
|
|
--DailyCarbon_Transure=70, --每日法宝副本
|
|
--DailyCarbon_SoulPrint=71, --每日魂印副本
|
|
--DeathPos=71, --十绝阵
|
|
--GuildCarDelay=71, --车迟斗法
|
|
}
|
|
|
|
function this.CheckJump(_jumpId)
|
|
local jumpSData = JumpConfig[_jumpId]
|
|
if jumpSData.Type < 10000 then
|
|
local b = jumpSData and ActTimeCtrlManager.SingleFuncState(jumpSData.Type)
|
|
if not b then
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(jumpSData.Type))
|
|
end
|
|
return b
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
function this.GoJumpWithoutTip(_jumpId)
|
|
local jumpSData = JumpConfig[_jumpId]
|
|
if jumpSData then
|
|
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
|
end
|
|
end
|
|
|
|
function this.GoJump(_jumpId)
|
|
local jumpSData = JumpConfig[_jumpId]
|
|
if jumpSData then
|
|
if jumpSData.Type < 10000 then
|
|
local serData = ActTimeCtrlManager.GetSerDataByTypeId(jumpSData.Type)
|
|
if serData then
|
|
if ActTimeCtrlManager.SingleFuncState(jumpSData.Type) then
|
|
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(jumpSData.Type))
|
|
end
|
|
else
|
|
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
|
end
|
|
else
|
|
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
|
end
|
|
end
|
|
end
|
|
|
|
function this.ShowGuide(panelId, targetGO)
|
|
local go = poolManager:LoadAsset("GuideEffect", PoolManager.AssetType.GameObject)
|
|
go.transform:SetParent(targetGO.transform)
|
|
go.transform.localPosition = Vector3.zero
|
|
go.transform.localScale = Vector3.one
|
|
go.transform:SetAsLastSibling()
|
|
|
|
local layer = tonumber(go.name) or 0
|
|
Util.AddParticleSortLayer(go, UIManager.GetOpenPanel(panelId).sortingOrder - layer)
|
|
go.name = tostring(UIManager.GetOpenPanel(panelId).sortingOrder)
|
|
Util.GetGameObject(go, "GameObject"):SetActive(true)
|
|
|
|
local update
|
|
update = function()
|
|
if Input.GetMouseButtonDown(0) then
|
|
poolManager:UnLoadAsset("GuideEffect", go, PoolManager.AssetType.GameObject)
|
|
UpdateBeat:Remove(update, this)
|
|
end
|
|
end
|
|
UpdateBeat:Add(update, this)
|
|
end
|
|
|
|
return this |