miduo_client/Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua

722 lines
30 KiB
Lua

require("Base/BasePanel")
RankingSingleListPanel = Inherit(BasePanel)
local this = RankingSingleListPanel
--头像
this.firsthead = nil
this.playerHeadList = {}--背景前三头像
this.playerScrollHead={}--滚动条头像
local mapNpc = "live2d_npc_map"
local mapNpc2 = "live2d_npc_map_nv"
local npc, scale
--初始化组件(用于子类重写)
function RankingSingleListPanel:InitComponent()
this.backBtn=Util.GetGameObject(self.gameObject,"bg/btnBack")
this.firsthead=Util.GetGameObject(self.gameObject,"firstHead")
this.firstheadClick=Util.GetGameObject(self.gameObject,"firstHead/click")
this.livePrefab=Util.GetGameObject(self.gameObject,"firstHead/livePrefab")
this.name=Util.GetGameObject(self.gameObject,"bg/name"):GetComponent("Text")
this.firstHeadName=Util.GetGameObject(self.gameObject,"firstHead/nameText"):GetComponent("Text")
this.firstHeadinfoGo=Util.GetGameObject(self.gameObject,"firstHead/infoGo")
this.scrollParentView=Util.GetGameObject(self.gameObject,"RankList/ScrollParentView")
this.itemPre=Util.GetGameObject(self.gameObject,"RankList/ScrollParentView/ItemPre")
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollParentView.transform,this.itemPre,
nil,Vector2.New(903,571.1),1,1,Vector2.New(0,-10))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
--this.titleName=Util.GetGameObject(self.gameObject,"RankList/ScrollTitleRoot/Name"):GetComponent("Text")
--this.titleInfo=Util.GetGameObject(self.gameObject,"RankList/ScrollTitleRoot/Info"):GetComponent("Text")
this.record=Util.GetGameObject(self.gameObject,"RankList/Record")
this.info0=Util.GetGameObject(this.record,"Info0"):GetComponent("Text")
this.rank0=Util.GetGameObject(this.record,"Rank0"):GetComponent("Text")
this.info1=Util.GetGameObject(this.record,"Info1"):GetComponent("Text")
this.infoGo=Util.GetGameObject(this.record,"infoGo")
--this.rank1=Util.GetGameObject(this.record,"Rank1"):GetComponent("Text")
this.noneImage=Util.GetGameObject(self.gameObject,"RankList/NoneImage")--无信息图片
end
--绑定事件(用于子类重写)
function RankingSingleListPanel:BindEvent()
--返回按钮
Util.AddClick(this.backBtn,function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function RankingSingleListPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnWarPowerChange, this.SetWarPowerInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnArenaChange, this.SetArenaInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnTrialChange, this.SetTrialInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnMonsterChange, this.SetMonsterInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnAdventureChange, this.SetAdventureInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnCustomsPassChange,this.SetCustomsPassInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnGuildForceChange,this.SetGuildForceInfo)
Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnGoldExperSortChange,this.SetGoldExperSortInfo)
end
--移除事件监听(用于子类重写)
function RankingSingleListPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnWarPowerChange, this.SetWarPowerInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnArenaChange, this.SetArenaInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnTrialChange, this.SetTrialInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnMonsterChange, this.SetMonsterInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnAdventureChange, this.SetAdventureInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnCustomsPassChange, this.SetCustomsPassInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnGuildForceChange,this.SetGuildForceInfo)
Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnGoldExperSortChange,this.SetGoldExperSortInfo)
end
local sData = nil
--界面打开时调用(用于子类重写)
function RankingSingleListPanel:OnOpen(_sData)
SoundManager.PlayMusic(SoundConfig.BGM_Rank)
sData = _sData
this.name.text = sData.name
--设置信息方法的列表
this.SetInfoFuncList ={
[FUNCTION_OPEN_TYPE.ALLRANKING] = this.SetWarPowerInfo,
[FUNCTION_OPEN_TYPE.ARENA] = this.SetArenaInfo,
[FUNCTION_OPEN_TYPE.TRIAL] = this.SetTrialInfo,
[FUNCTION_OPEN_TYPE.MONSTER_COMING] = this.SetMonsterInfo,
[FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this.SetAdventureInfo,
[FUNCTION_OPEN_TYPE.CUSTOMSPASS] = this.SetCustomsPassInfo,
[FUNCTION_OPEN_TYPE.GUILD] = this.SetGuildForceInfo,
[FUNCTION_OPEN_TYPE.EXPERT] = this.SetGoldExperSortInfo,
}
RankingManager.ClearData()
this.GetRankInfo(sData.Id)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function RankingSingleListPanel:OnShow()
-- local asda = {}
-- this.scrollView:SetData(asda,function(index,root)
-- this.ShowTrialInfo(root,asda[index],nil)
-- end)
end
--界面关闭时调用(用于子类重写)
function RankingSingleListPanel:OnClose()
RankingManager.ClearData()
RankingManager.isRequest=0
this.noneImage:SetActive(false)
if this.liveNode then
--Log("==YSP== 删除立绘")
poolManager:UnLoadLive(npc, this.liveNode)
this.liveNode=nil
end
end
--界面销毁时调用(用于子类重写)
function RankingSingleListPanel:OnDestroy()
for _, playerHead in ipairs(this.playerHeadList) do
playerHead:Recycle()
end
this.playerHeadList = {}
this.scrollView=nil
end
--点击获取对应排行信息
function this.GetRankInfo(key)
RankingManager.CurPage=0
--local key = RankingManager.GetCurRankingInfo("Id",index)
this.istop=true
--LogGreen("key "..key)
RankingManager.InitData(key, this.SetInfoFuncList[key])--算是半个策略模式吧
end
---设置战力排名信息
function this.SetWarPowerInfo()
local warPowerData,myRankData=RankingManager.GetWarPowerInfo()
this.noneImage:SetActive(#warPowerData==0)
-- 没有排行数据需要立刻刷新,只在打开界面时有用
if #warPowerData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(Language[11713],Language[11714],Language[10104],Language[11716],myRankData.myRank,Language[10041],FormationManager.GetFormationPower(1),myRankData.myRank,myRankData.myForce)
local dData = {
rankInfo = {param1 = myRankData.myForce},
force = myRankData.myForce
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not warPowerData or (warPowerData and #warPowerData <= 0) then
return
end
local dt,db=RankingManager.CutDate(warPowerData)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].userName,dt[1].level)
--设置滚动区信息
this.scrollView:SetData(db,function(index,root)
this.ShowWarPowerInfo(root,db[index],myRankData)
if index==#db then
RankingManager.RequestNextWarPowerPageData()
end
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowWarPowerInfo(root,data,myRankData)
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank, data.rankInfo.rank)
this.SetRankingNum(root, data.rankInfo.rank)
this.SetHeadInfo(root,data.head, data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.userName,data.force)
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
---设置逐胜场排名信息
function this.SetArenaInfo()
local arenaData,myRankData=RankingManager.GetArenaInfo()
this.noneImage:SetActive(#arenaData==0)
if #arenaData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(Language[11713],Language[11717],Language[10104],Language[11718],myRankData.myRank,Language[10041],"",myRankData.myRank,myRankData.myScore)
local dData = {
rankInfo = {param1 = myRankData.myScore},
score = myRankData.myScore
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not arenaData or (arenaData and #arenaData <= 0) then
return
end
local dt,db=RankingManager.CutDate(arenaData)
this.SetHeadsInfo(dt[1].personInfo,this.firstHeadinfoGo,1,dt[1].personInfo.name,dt[1].personInfo.level)
--设置滚动区信息
this.scrollView:SetData(db,function(index,root)
this.ShowArenaInfo(root,db[index],myRankData)
if index==#db then
RankingManager.RequestNextArenaPageData()
end
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowArenaInfo(root,data,myRankData)
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.personInfo.uid)
this.SetSelfBG(root,myRankData.myRank,data.personInfo.rank)
this.SetRankingNum(root,data.personInfo.rank)
this.SetHeadInfo(root,data.personInfo.head,data.personInfo.headFrame,data.personInfo.level)
--this.SetShowInfo(info1,info2,data.personInfo.name,data.personInfo.score)
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
--设置出战角色头像
--for i = 1, 5 do
-- local heroHeadBg = Util.GetGameObject(root, "Demons/Head_"..i)
-- local hearIcon = Util.GetGameObject(heroHeadBg, "Icon")
-- local heroTId = data.team.heroTid[i]
-- if heroTId then
-- heroHeadBg:SetActive(true)
-- local demonData = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTId)
-- heroHeadBg:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(demonData.Star))
-- hearIcon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(demonData.Icon))
-- else
-- heroHeadBg:SetActive(false)
-- end
--end
end
---设置试炼排名信息
function this.SetTrialInfo()
local trialData,myRankData=RankingManager.GetTrialInfo()
this.noneImage:SetActive(#trialData==0)
if #trialData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(Language[11713],Language[11719],Language[10104],Language[11720],myRankData.rank,Language[10041],myRankData.highestTower,myRankData.rank,myRankData.highestTower..Language[10319])
local dData = {
rankInfo = {param1 = myRankData.highestTower},
force = myRankData.highestTower
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not trialData or (trialData and #trialData <= 0) then
return
end
local dt,db=RankingManager.CutDate(trialData)
LogGreen("db "..#db)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].userName,dt[1].level)
this.scrollView:SetData(db,function(index,root)
this.ShowTrialInfo(root,db[index],myRankData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowTrialInfo(root,data,myRankData)
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.rank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.userName,data.rankInfo.param1.."层")
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
---设置兽潮玩家排名信息
function this.SetMonsterInfo()
local monsterData,myRankData=RankingManager.GetMonsterInfo()
this.noneImage:SetActive(#monsterData==0)
if #monsterData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myScore = myRankData.myScore and myRankData.myScore or 0
this.SetNotRollingInfo(Language[11713],Language[11719],Language[10104],Language[11721],myRankData.myRank,Language[10041],"0",myRankData.myRank,Language[10311] .. myScore .. Language[10316])
local dData = {
rankInfo = {param1 = myRankData.myScore},
force = myRankData.myScore
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not monsterData or (monsterData and #monsterData <= 0) then
return
end
local dt,db=RankingManager.CutDate(monsterData)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].userName,dt[1].level)
this.scrollView:SetData(db,function(index,root)
this.ShowMonsterInfo(root,db[index],myRankData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowMonsterInfo(root,data,myRankData)
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.userName,"第"..data.rankInfo.param1.."波")
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
---设置外敌排名信息
function this.SetAdventureInfo()
local adventureData,myRankData=RankingManager.GetAdventureInfo()
this.noneImage:SetActive(#adventureData==0)
if #adventureData == 0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
this.SetNotRollingInfo(Language[11713],Language[11722],Language[10104],Language[11722],myRankData.rank,Language[10041],myRankData.hurt,myRankData.rank,myRankData.hurt)
local dData = {
rankInfo = {param1 = myRankData.hurt},
force = myRankData.hurt
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not adventureData or (adventureData and #adventureData <= 0) then
return
end
local dt,db=RankingManager.CutDate(adventureData)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].name,dt[1].level)
this.scrollView:SetData(db,function(index,root)
this.ShowAdventureInfo(root,db[index],myRankData)
if index==#db then
RankingManager.RequestNextAdventurePageData()
end
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowAdventureInfo(root,data,myRankData)
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.rank,data.rank)
this.SetRankingNum(root,data.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.name,data.hurt)
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
---设置关卡排名信息
function this.SetCustomsPassInfo()
local data,myData=RankingManager.GetCustomsPassInfo()
this.noneImage:SetActive(#data==0)
if #data==0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myRankText = ""
if myData.fightId < 0 then
myRankText = Language[10041]
else
myRankText = RankingManager.mainLevelConfig[myData.fightId].Name
end
this.SetNotRollingInfo(Language[11713],Language[11723],Language[10104],Language[11724], myData.myRank,Language[10041],"",myData.myRank, myRankText)
--LogGreen("myData.fightId "..myData.fightId)
local dData = {
rankInfo = {param1 = myData.fightId},
force = myData.fightId
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--LogGreen("data "..#data)
--local curdata = table.remove(data,1)
--LogGreen("curdata "..#curdata)
--数据拆分
if not data or (data and #data <= 0) then
return
end
local dt,db=RankingManager.CutDate(data)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].userName,dt[1].level)
this.scrollView:SetData(db,function(index,root)
this.ShowCustomsPassInfo(root,db[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowCustomsPassInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.userName,RankingManager.mainLevelConfig[data.rankInfo.param1].Name)
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
---设置公会战力信息
function this.SetGuildForceInfo()
local data,myData=RankingManager.GetGuildForeInfo()
this.noneImage:SetActive(#data==0)
if #data==0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myRankText = ""
if not myData.myRank or myData.myRank < 0 then
myRankText = Language[10041]
else
myRankText = myData.myRank
end
this.SetNotRollingInfo("","",Language[10104],"", myData.myRank,Language[10041],"",myData.myRank, myRankText)
local dData = {
rankInfo = {rank = myData.myRank ,param1= myData.myForce},
guildName = PlayerManager.familyId == 0 and "" or MyGuildManager.GetMyGuildInfo().name
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not data or (data and #data <= 0) then
return
end
local dt,db=RankingManager.CutDate(data)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].guildName,dt[1].level)
this.scrollView:SetData(db,function(index,root)
this.ShowGuildForceInfo(root,db[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowGuildForceInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.userName,RankingManager.mainLevelConfig[data.rankInfo.param1].Name)
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
--设置点金信息
function this.SetGoldExperSortInfo()
LogGreen("sssssssssssssssssssssssssss")
local data,myData=RankingManager.GetGoldExperSortInfo()
this.noneImage:SetActive(#data==0)
if #data==0 then
this.isRefreshNow = true
end
this.InitNotRollingInfo()
local myRankText = ""
if not myData.myRank or myData.myRank < 0 then
myRankText = Language[10041]
else
myRankText = myData.myRank
end
this.SetNotRollingInfo("","",Language[10104],"", myData.myRank,Language[10041],"",myData.myRank, myRankText)
local dData = {
rankInfo = {rank = myData.myRank ,param1= myData.myNum},
userName = PlayerManager.nickName
}
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
if not data or (data and #data <= 0) then
return
end
local dt,db=RankingManager.CutDate(data)
this.SetHeadsInfo(dt[1],this.firstHeadinfoGo,1,dt[1].userName,dt[1].level)
this.scrollView:SetData(db,function(index,root)
this.ShowGoldExperSortInfo(root,db[index],myData)
end)
this.CheckIsTop()
end
--显示每条数据
function this.ShowGoldExperSortInfo(root,data,myRankData)
if data.rankInfo.param1 > 0 then
--local info1,info2=this.InitRollingInfo(root)
this.AddPlayerInfoClick(root,data.uid)
this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
this.SetRankingNum(root,data.rankInfo.rank)
this.SetHeadInfo(root,data.head,data.headFrame,data.level)
--this.SetShowInfo(info1,info2,data.userName,RankingManager.mainLevelConfig[data.rankInfo.param1].Name)
--Util.GetGameObject(root,"Value0"):GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
this.SetInfoShow(Util.GetGameObject(root,"infoGo"),data,sData.rankType,Util.GetGameObject(root,"Value0"))
end
end
--设置前三名背景头像
function this.SetHeadsInfo(data,root,index,name,level)
if not this.playerHeadList[root] then
this.playerHeadList[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,Util.GetGameObject(this.firsthead,"Head"))
end
this.firsthead:SetActive(true)
this.playerHeadList[root]:Reset()
this.playerHeadList[root]:SetHead(data.head)
this.playerHeadList[root]:SetFrame(data.headFrame)
this.playerHeadList[root]:SetLevel(level)
this.playerHeadList[root]:SetParent(Util.GetGameObject(this.firsthead,"Head"))
if index==1 then
this.playerHeadList[root]:SetPosition(Vector3(0,0,0))
this.playerHeadList[root]:SetScale(Vector3.one*0.6)
this.firstHeadName.text = name
this.SetInfoShow(this.firstHeadinfoGo,data,sData.rankType)
--data.sex
--加载立绘
if this.liveNode then
--Log("==YSP== 删除立绘")
poolManager:UnLoadLive(npc, this.liveNode)
this.liveNode=nil
end
npc = data.sex == ROLE_SEX.BOY and mapNpc or mapNpc2
local scale = data.sex == ROLE_SEX.BOY and Vector3.one * 0.32 or Vector3.one * 0.19
this.liveNode = poolManager:LoadLive(npc, this.livePrefab.transform, scale, Vector3.New(0,-158.31,0))
local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
if SkeletonGraphic then
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
end
Util.AddOnceClick(this.firstheadClick,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end)
end
end
--初始化非滚动区信息
function this.InitNotRollingInfo()
this.firsthead:SetActive(false)
this.firstHeadName.text=""
--this.firstHeadinfoText.text=""
--this.titleName.text=""
--this.titleInfo.text=""
this.info0.text=""
this.info1.text=""
this.rank0.text=""
--this.rank1.text=""
end
--设置非滚动区信息
function this.SetNotRollingInfo(...)
local args={...}
--this.titleName.text=args[1]--顶部信息
--this.titleInfo.text=args[2]
this.info0.text=args[3]--底部信息
this.info1.text=args[4]
if not args[5] or args[5]<1 then--排名对比 <0未上榜
this.rank0.text = args[6] --未上榜
--this.rank1.text = args[7] --显示内容
else
this.rank0.text = args[8] --上榜
--this.rank1.text = args[9] --显示内容
end
end
--初始化滚动区信息
function this.InitRollingInfo(_root)
local info0= Util.GetGameObject(_root,"Value0"):GetComponent("Text")
--local info1= Util.GetGameObject(_root,"Value1"):GetComponent("Text")
info0.text=""
--info1.text=""
return info0--,info1
end
--玩家信息弹窗
function this.AddPlayerInfoClick(root,uid)
local clickBtn=Util.GetGameObject(root,"ClickBtn")
Util.AddOnceClick(clickBtn,function()
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
end)
end
--设置自身背景
function this.SetSelfBG(root,myRank,rank)
if myRank==rank then
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(true)
else
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(false)
end
end
--设置名次
function this.SetRankingNum(root,rank)
local sortNumTabs={}
for i = 1, 4 do
sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
sortNumTabs[i]:SetActive(false)
end
if rank < 4 then
sortNumTabs[rank]:SetActive(true)
else
sortNumTabs[4]:SetActive(true)
Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
end
end
--设置头像
function this.SetHeadInfo(root,head,frame,level)
local headObj=Util.GetGameObject(root,"Head")
if not this.playerScrollHead[root] then
this.playerScrollHead[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,headObj)
end
this.playerScrollHead[root]:Reset()
this.playerScrollHead[root]:SetHead(head)
this.playerScrollHead[root]:SetFrame(frame)
this.playerScrollHead[root]:SetLevel(level)
this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
end
--设置显示信息
--function this.SetShowInfo(info1,info2,str1,str2)
-- info1.text="<size=40%>"..str1.."</size>"
-- info2.text="<size=40%>"..str2.."</size>"
--end
-- tab按钮自定义显示设置
function this.TabAdapter(tab, index, status)
local img = Util.GetGameObject(tab, "Image")
local lockImage=Util.GetGameObject(tab,"LockImage")
local txt = Util.GetGameObject(tab, "Text")
if status=="lock" then
lockImage:SetActive(true)
lockImage:GetComponent("Image").sprite = Util.LoadSprite(_tabImageData[status])
txt:GetComponent("Text").text = RankingManager.GetTabTextData()[index].txt
txt:GetComponent("Text").color = _tabFontColor[status]
else
lockImage:SetActive(false)
img:GetComponent("Image").sprite = Util.LoadSprite(_tabImageData[status])
txt:GetComponent("Text").text = RankingManager.GetTabTextData()[index].txt
txt:GetComponent("Text").color = _tabFontColor[status]
end
end
--检查是否显示第一页 当切换页签时切换到第一页 当请求下一页时不跳转第一页
function this.CheckIsTop()
if this.istop then
this.scrollView:SetIndex(1)
this.istop =false
end
end
--检查Tab是否解锁
function this.CheckTabCtrlIsLockP(index)
local type = RankingManager.GetCurRankingInfo("Id",index)
local des=RankingManager.GetCurRankingInfo("Des",index)
local b,str= this.CheckTabCtrlIsLockS(type,des)
if b then
return b,str
end
return false
end
function this.CheckTabCtrlIsLockS(type,des)
if type==8 then
if not ActTimeCtrlManager.IsQualifiled(type) then
return true, des..ActTimeCtrlManager.GetFuncTip(type)
end
else
if not ActTimeCtrlManager.SingleFuncState(type) then
return true, des..ActTimeCtrlManager.GetFuncTip(type)
end
end
end
function this.SetInfoShow(go,data,rankType,Value0)
local fight = Util.GetGameObject(go,"fight")
local warPower = Util.GetGameObject(go,"warPower")
local trial = Util.GetGameObject(go,"trial")
local goldExper = Util.GetGameObject(go,"goldExper")
local arenaScore = Util.GetGameObject(go,"arenaScore")
fight:SetActive(false)
warPower:SetActive(false)
trial:SetActive(false)
goldExper:SetActive(false)
arenaScore:SetActive(false)
if rankType == RANK_TYPE.FIGHT_LEVEL_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
fight:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
Util.GetGameObject(go,"fight"):GetComponent("Text").text = RankingManager.mainLevelConfig[data.rankInfo.param1].Name
end
elseif rankType == RANK_TYPE.FORCE_CURR_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 >0 then
warPower:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1--data.force
end
elseif rankType == RANK_TYPE.GUILD_FORCE_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
warPower:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.guildName.."</size>"
end
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
end
elseif rankType == RANK_TYPE.MONSTER_RANK then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
trial:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
Util.GetGameObject(go,"trial/Text"):GetComponent("Text").text = data.rankInfo.param1
Util.GetGameObject(go,"trial"):GetComponent("Text").text = Language[11745]
end
elseif rankType == RANK_TYPE.GOLD_EXPER then
if data.rankInfo.param1 and data.rankInfo.param1 > 0 then
goldExper:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
Util.GetGameObject(go,"goldExper/Text"):GetComponent("Text").text = data.rankInfo.param1
end
elseif rankType == RANK_TYPE.ARENA_RANK then
-- if data.personInfo.score and data.personInfo.score > 0 then
arenaScore:SetActive(true)
if Value0 then
Value0:GetComponent("Text").text = "<size=40%>"..data.personInfo.name .."</size>"
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = Language[12241] .. data.personInfo.score
else
Util.GetGameObject(go,"arenaScore"):GetComponent("Text").text = Language[12241] .. data.score
end
-- end
end
end
return RankingSingleListPanel