miduo_client/Assets/ManagedResources/~Lua/Modules/NewActivity/ConRechargePage.lua

152 lines
5.7 KiB
Lua

local ConRechargePage = {}
local rechargeNum = 0
function ConRechargePage:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = ConRechargePage })
return b
end
local _MoneyConfig = {
[MoneyType.RMB] = Language[12282],
[MoneyType.USD] = Language[12283]
}
--添加事件监听(用于子类重写)
function ConRechargePage:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
Game.GlobalEvent:AddEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
end
--移除事件监听(用于子类重写)
function ConRechargePage:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
end
function ConRechargePage:InitComponent()
self.sortingOrder = 0
self.Scroll = Util.GetGameObject(self.gameObject, "Content/Scroll")
self.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
self.effect = Util.GetGameObject(self.gameObject, "UI_effect_OperatingPanel_normal")
self.image = Util.GetGameObject(self.gameObject, "Content/Image")
self.title1 = Util.GetGameObject(self.image, "title1"):GetComponent("Text")
self.obj = Util.GetGameObject(self.image, "obj")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.Scroll.transform.rect.height
local width = self.Scroll.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
if not self.moneyNum then
self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.image.transform,
math.round(MoneyUtil.GetMoney(2000)) , MoneyNumViewType.Image_Horizontal, "ArtFont_2_cfont", 42, 0.7, Vector2.New(118, 161), Vector2.New(-30, -50), MoneyNumViewImageType.Big_1)
self.moneyNum:SetOffsetPosition(Vector2.New(0, -450))
end
end
function ConRechargePage:BindEvent()
Util.AddClick(self.btnHelp,function()
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
end)
end
--界面打开时调用(用于子类重写)
function ConRechargePage:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "ConRechargePage"..self.actConfig.Id
end
-- 打开,重新打开时回调
function ConRechargePage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
-- self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
else
LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
end
end
end
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
end
self.title1.text = _MoneyConfig[MoneyUtil.MT]
if GetCurLanguage() == 1 then
SetTextVerTial(self.title1,Vector3.New(38.295,152,0))
self.image.transform.localPosition = Vector2.New(-354,403)
elseif GetCurLanguage() == 2 then
SetTextVerTial(self.title1,Vector3.New(172.5,152,0))
self.obj.transform.localPosition = Vector2.New(-60,0)
end
Util.AddParticleSortLayer( self.effect, _sortingOrder - self.sortingOrder)
self.sortingOrder = _sortingOrder
--拿取数据
self:RefreshData(true,true)
end
--刷新数据
function ConRechargePage:RefreshData(isTop,isAni)
self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end
self:RefreshActData(isTop,isAni)
end
--刷新活动数据
function ConRechargePage:RefreshActData(isTop,isAni)
self.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
self.scrollView:SetData(self.ActData.rewards, function (index, item)
self:ShowSingleData(item, self.ActData.rewards[index],index)
end,not isTop,not isAni)
end
function ConRechargePage:ShowSingleData(item,sdata,index)
if not self.ItemList then
self.ItemList = {}
end
if not self.ItemList[item] then
local subConfig = SubUIConfig[self.actConfig.UIName[2]]
self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
end
if not sdata then
item.gameObject:SetActive(false)
return
end
item.gameObject:SetActive(true)
self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig)
end
function ConRechargePage:OnClose()
self.gameObject:SetActive(false)
end
function ConRechargePage:OnDestroy()
for k,v in pairs(self.ItemList) do
SubUIManager.Close(v)
end
self.ItemList = {}
if self.scrollView then
SubUIManager.Close(self.scrollView)
end
self.scrollView=nil
end
return ConRechargePage