152 lines
5.7 KiB
Lua
152 lines
5.7 KiB
Lua
local ConRechargePage = {}
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local rechargeNum = 0
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function ConRechargePage:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = ConRechargePage })
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return b
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end
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local _MoneyConfig = {
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[MoneyType.RMB] = Language[12282],
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[MoneyType.USD] = Language[12283]
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}
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--添加事件监听(用于子类重写)
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function ConRechargePage:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
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end
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--移除事件监听(用于子类重写)
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function ConRechargePage:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
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end
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function ConRechargePage:InitComponent()
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self.sortingOrder = 0
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self.Scroll = Util.GetGameObject(self.gameObject, "Content/Scroll")
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self.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
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self.effect = Util.GetGameObject(self.gameObject, "UI_effect_OperatingPanel_normal")
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self.image = Util.GetGameObject(self.gameObject, "Content/Image")
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self.title1 = Util.GetGameObject(self.image, "title1"):GetComponent("Text")
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self.obj = Util.GetGameObject(self.image, "obj")
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-- 设置循环滚动,万一内容不停地加
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local rootHight = self.Scroll.transform.rect.height
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local width = self.Scroll.transform.rect.width
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self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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self.scrollView.moveTween.MomentumAmount = 1
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self.scrollView.moveTween.Strength = 2
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if not self.moneyNum then
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self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.image.transform,
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math.round(MoneyUtil.GetMoney(2000)) , MoneyNumViewType.Image_Horizontal, "ArtFont_2_cfont", 42, 0.7, Vector2.New(118, 161), Vector2.New(-30, -50), MoneyNumViewImageType.Big_1)
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self.moneyNum:SetOffsetPosition(Vector2.New(0, -450))
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end
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end
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function ConRechargePage:BindEvent()
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Util.AddClick(self.btnHelp,function()
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UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
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end)
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end
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--界面打开时调用(用于子类重写)
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function ConRechargePage:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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self.gameObject.name = "ConRechargePage"..self.actConfig.Id
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end
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-- 打开,重新打开时回调
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function ConRechargePage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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-- self.sortingOrder = _sortingOrder or self.sortingOrder
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.actId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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else
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LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
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end
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end
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end
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if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
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self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
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end
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self.title1.text = _MoneyConfig[MoneyUtil.MT]
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if GetCurLanguage() == 1 then
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SetTextVerTial(self.title1,Vector3.New(38.295,152,0))
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self.image.transform.localPosition = Vector2.New(-354,403)
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elseif GetCurLanguage() == 2 then
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SetTextVerTial(self.title1,Vector3.New(172.5,152,0))
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self.obj.transform.localPosition = Vector2.New(-60,0)
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end
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Util.AddParticleSortLayer( self.effect, _sortingOrder - self.sortingOrder)
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self.sortingOrder = _sortingOrder
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--拿取数据
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self:RefreshData(true,true)
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end
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--刷新数据
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function ConRechargePage:RefreshData(isTop,isAni)
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self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
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if self.actConfig.RpType > 0 then
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CheckRedPointStatus(self.actConfig.RpType)
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end
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self:RefreshActData(isTop,isAni)
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end
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--刷新活动数据
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function ConRechargePage:RefreshActData(isTop,isAni)
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self.scrollView:ForeachItemGO(function(index, go)
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go.gameObject:SetActive(false)
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end)
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self.scrollView:SetData(self.ActData.rewards, function (index, item)
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self:ShowSingleData(item, self.ActData.rewards[index],index)
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end,not isTop,not isAni)
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end
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function ConRechargePage:ShowSingleData(item,sdata,index)
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if not self.ItemList then
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self.ItemList = {}
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end
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if not self.ItemList[item] then
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local subConfig = SubUIConfig[self.actConfig.UIName[2]]
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self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
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end
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if not sdata then
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item.gameObject:SetActive(false)
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return
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end
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item.gameObject:SetActive(true)
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self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig)
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end
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function ConRechargePage:OnClose()
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self.gameObject:SetActive(false)
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end
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function ConRechargePage:OnDestroy()
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for k,v in pairs(self.ItemList) do
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SubUIManager.Close(v)
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end
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self.ItemList = {}
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if self.scrollView then
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SubUIManager.Close(self.scrollView)
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end
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self.scrollView=nil
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end
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return ConRechargePage |