miduo_client/Assets/ManagedResources/~Lua/Modules/NewActivity/ExpertPage.lua

217 lines
7.9 KiB
Lua

local ExpertPage = {}
function ExpertPage:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = ExpertPage })
return b
end
--添加事件监听(用于子类重写)
function ExpertPage:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.RefreshData,self)
end
--移除事件监听(用于子类重写)
function ExpertPage:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.RefreshData,self)
end
function ExpertPage:InitComponent()
self.bg = Util.GetGameObject(self.gameObject, "Bg/titleBg"):GetComponent("Image")
self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image")
self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text")
self.scrollItem = Util.GetGameObject(self.gameObject, "Scroll")
self.time = Util.GetGameObject(self.gameObject, "time")
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
self.btnHelp = Util.GetGameObject(self.gameObject, "helpBtn")
self.btnReward = Util.GetGameObject(self.gameObject, "rewardBtn")
self.btnSort = Util.GetGameObject(self.gameObject, "sortBtn")
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
self.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.sortingOrder = 0
self.effect = Util.GetGameObject(self.gameObject, "Effect")
self.ItemList = {}
end
function ExpertPage:BindEvent()
Util.AddClick(self.btnHelp,function()
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
end)
end
--界面打开时调用(用于子类重写)
function ExpertPage:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "ExpertPage"..self.actConfig.Id
end
-- 打开,重新打开时回调
function ExpertPage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
-- self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
else
LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
end
end
end
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
end
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
self.titleIma.gameObject:SetActive(true)
self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
self.titleIma:SetNativeSize()
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
else
self.titleIma.gameObject:SetActive(false)
end
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
self.titleTip.text = str[1]
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
self.titleTip.gameObject:SetActive(true)
else
self.titleTip.gameObject:SetActive(false)
end
if not self.actConfig.HelpId or self.actConfig.HelpId == "" or self.actConfig.HelpId == 0 then
self.btnHelp:SetActive(false)
else
self.btnHelp:SetActive(true)
end
--拿取数据
self:RefreshData(true,true)
self:RefreshBtns()--刷新上方两个按钮
self.effect:SetActive(false)
if self.actConfig.ActiveType == ActivityTypeDef.AccumulativeRechargeExper then
self.effect:SetActive(true)
Util.AddParticleSortLayer( self.effect, _sortingOrder - self.sortingOrder)
self.sortingOrder = _sortingOrder
end
end
function ExpertPage:RefreshBtns()
if not self.actConfig.ShopData or self.actConfig.ShopData == "" then
self.btnSort:SetActive(false)
self.btnReward:SetActive(false)
else
self.btnSort:SetActive(true)
self.btnReward:SetActive(true)
Util.AddOnceClick(self.btnSort,function ()
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[self.actConfig.ShopData[1][1]])
end)
Util.AddOnceClick(self.btnReward,function ()
UIManager.OpenPanel(UIName.ExpertRewardSortPanel,self.ActData.activityId,2,self.actConfig.ShopData[1][1])
end)
end
end
--刷新数据
function ExpertPage:RefreshData(isTop,isAni)
Log("ActiveType:"..tostring(self.actConfig.ActiveType))
self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end
self:RefreshActData(isTop,isAni)
self:RefreshTime()
end
--刷新活动数据
function ExpertPage:RefreshActData(isTop,isAni)
self.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
self.scrollView:SetData(self.ActData.rewards, function (index, item)
self:ShowSingleData(item, self.ActData.rewards[index],index)
end,not isTop,not isAni)
end
function ExpertPage:ShowSingleData(item,sdata,index)
if not self.ItemList then
self.ItemList = {}
end
if not self.ItemList[item] then
local subConfig = SubUIConfig[self.actConfig.UIName[2]]
self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
end
if not sdata then
item.gameObject:SetActive(false)
return
end
item.gameObject:SetActive(true)
self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig)
end
function ExpertPage:RefreshTime()
if self.actConfig.ShowTime == 0 then
self.time:SetActive(false)
return
end
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.time:SetActive(true)
local freshTime = self.ActData.endTime - GetTimeStamp()
if self.actConfig.ActiveType == ActivityTypeDef.AccumulativeRechargeExper then--日限时累充
freshTime = CalculateSecondsNowTo_N_OClock(24)
end
self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
self.localTimer = Timer.New(function ()
freshTime = freshTime - 1
if self.timeText then
self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
end
if freshTime <= 0 then
self.parent:ClosePanel()
end
end, 1, -1, true)
self.localTimer:Start()
end
function ExpertPage:OnClose()
self.gameObject:SetActive(false)
end
function ExpertPage:OnDestroy()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
for k,v in pairs(self.ItemList) do
SubUIManager.Close(v)
end
self.ItemList = {}
if self.scrollView then
SubUIManager.Close(self.scrollView)
end
self.scrollView=nil
end
return ExpertPage