217 lines
7.9 KiB
Lua
217 lines
7.9 KiB
Lua
local ExpertPage = {}
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function ExpertPage:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = ExpertPage })
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return b
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end
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--添加事件监听(用于子类重写)
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function ExpertPage:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.RefreshData,self)
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end
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--移除事件监听(用于子类重写)
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function ExpertPage:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.RefreshData,self)
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end
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function ExpertPage:InitComponent()
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self.bg = Util.GetGameObject(self.gameObject, "Bg/titleBg"):GetComponent("Image")
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self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image")
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self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text")
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self.scrollItem = Util.GetGameObject(self.gameObject, "Scroll")
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self.time = Util.GetGameObject(self.gameObject, "time")
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self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
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self.btnHelp = Util.GetGameObject(self.gameObject, "helpBtn")
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self.btnReward = Util.GetGameObject(self.gameObject, "rewardBtn")
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self.btnSort = Util.GetGameObject(self.gameObject, "sortBtn")
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self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
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self.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
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-- 设置循环滚动,万一内容不停地加
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local rootHight = self.scrollItem.transform.rect.height
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local width = self.scrollItem.transform.rect.width
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self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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self.scrollView.moveTween.MomentumAmount = 1
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self.scrollView.moveTween.Strength = 2
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self.sortingOrder = 0
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self.effect = Util.GetGameObject(self.gameObject, "Effect")
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self.ItemList = {}
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end
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function ExpertPage:BindEvent()
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Util.AddClick(self.btnHelp,function()
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UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
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end)
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end
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--界面打开时调用(用于子类重写)
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function ExpertPage:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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self.gameObject.name = "ExpertPage"..self.actConfig.Id
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end
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-- 打开,重新打开时回调
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function ExpertPage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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-- self.sortingOrder = _sortingOrder or self.sortingOrder
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.actId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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else
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LogRed("活动类型:"..tostring(self.actConfig.ActiveType).."的活动未开启")
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end
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end
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end
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if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
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self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
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end
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if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
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self.titleIma.gameObject:SetActive(true)
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self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
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self.titleIma:SetNativeSize()
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self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
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else
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self.titleIma.gameObject:SetActive(false)
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end
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if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
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local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
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self.titleTip.text = str[1]
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self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
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self.titleTip.gameObject:SetActive(true)
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else
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self.titleTip.gameObject:SetActive(false)
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end
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if not self.actConfig.HelpId or self.actConfig.HelpId == "" or self.actConfig.HelpId == 0 then
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self.btnHelp:SetActive(false)
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else
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self.btnHelp:SetActive(true)
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end
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--拿取数据
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self:RefreshData(true,true)
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self:RefreshBtns()--刷新上方两个按钮
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self.effect:SetActive(false)
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if self.actConfig.ActiveType == ActivityTypeDef.AccumulativeRechargeExper then
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self.effect:SetActive(true)
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Util.AddParticleSortLayer( self.effect, _sortingOrder - self.sortingOrder)
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self.sortingOrder = _sortingOrder
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end
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end
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function ExpertPage:RefreshBtns()
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if not self.actConfig.ShopData or self.actConfig.ShopData == "" then
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self.btnSort:SetActive(false)
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self.btnReward:SetActive(false)
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else
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self.btnSort:SetActive(true)
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self.btnReward:SetActive(true)
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Util.AddOnceClick(self.btnSort,function ()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[self.actConfig.ShopData[1][1]])
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end)
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Util.AddOnceClick(self.btnReward,function ()
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UIManager.OpenPanel(UIName.ExpertRewardSortPanel,self.ActData.activityId,2,self.actConfig.ShopData[1][1])
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end)
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end
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end
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--刷新数据
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function ExpertPage:RefreshData(isTop,isAni)
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Log("ActiveType:"..tostring(self.actConfig.ActiveType))
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self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
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if self.actConfig.RpType > 0 then
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CheckRedPointStatus(self.actConfig.RpType)
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end
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self:RefreshActData(isTop,isAni)
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self:RefreshTime()
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end
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--刷新活动数据
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function ExpertPage:RefreshActData(isTop,isAni)
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self.scrollView:ForeachItemGO(function(index, go)
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go.gameObject:SetActive(false)
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end)
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self.scrollView:SetData(self.ActData.rewards, function (index, item)
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self:ShowSingleData(item, self.ActData.rewards[index],index)
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end,not isTop,not isAni)
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end
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function ExpertPage:ShowSingleData(item,sdata,index)
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if not self.ItemList then
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self.ItemList = {}
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end
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if not self.ItemList[item] then
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local subConfig = SubUIConfig[self.actConfig.UIName[2]]
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self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
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end
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if not sdata then
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item.gameObject:SetActive(false)
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return
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end
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item.gameObject:SetActive(true)
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self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig)
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end
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function ExpertPage:RefreshTime()
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if self.actConfig.ShowTime == 0 then
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self.time:SetActive(false)
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return
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end
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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self.time:SetActive(true)
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local freshTime = self.ActData.endTime - GetTimeStamp()
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if self.actConfig.ActiveType == ActivityTypeDef.AccumulativeRechargeExper then--日限时累充
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freshTime = CalculateSecondsNowTo_N_OClock(24)
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end
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self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
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self.localTimer = Timer.New(function ()
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freshTime = freshTime - 1
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if self.timeText then
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self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
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end
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if freshTime <= 0 then
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self.parent:ClosePanel()
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end
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end, 1, -1, true)
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self.localTimer:Start()
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end
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function ExpertPage:OnClose()
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self.gameObject:SetActive(false)
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end
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function ExpertPage:OnDestroy()
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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for k,v in pairs(self.ItemList) do
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SubUIManager.Close(v)
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end
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self.ItemList = {}
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if self.scrollView then
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SubUIManager.Close(self.scrollView)
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end
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self.scrollView=nil
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end
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return ExpertPage |