425 lines
17 KiB
Lua
425 lines
17 KiB
Lua
require("Base/BasePanel")
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local PlayerInfoPopup = Inherit(BasePanel)
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local this = PlayerInfoPopup
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local _ViewConfig = {
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[PLAYER_INFO_VIEW_TYPE.NORMAL] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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btnType = {
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--{name = "举 报", func = 1},
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{name = Language[11496], func = 2},
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{name = Language[11497], func = 3},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.BLACK_REMOVE] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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btnType = {
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{name = Language[11498], func = 4},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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btnType = {
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{name = Language[11499], func = 5},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.ARENA] = {
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formationType = FormationTypeDef.FORMATION_ARENA_DEFEND,
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tip = Language[11500],
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},
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[PLAYER_INFO_VIEW_TYPE.MIND_DEMON] = {
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formationType = FormationTypeDef.MONSTER_CAMP_ATTACK,
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tip = Language[12306],
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btnType = {
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}
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},
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}
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local curPlayerName = ""
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local _PlayerHead = nil
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--初始化组件(用于子类重写)
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function PlayerInfoPopup:InitComponent()
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this.btnBack = Util.GetGameObject(self.transform, "btnClose")
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this.memHead = Util.GetGameObject(self.transform, "tipImage/panel/info/head")
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this.memName = Util.GetGameObject(self.transform, "tipImage/panel/info/name"):GetComponent("Text")
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this.memProfess = Util.GetGameObject(self.transform, "tipImage/panel/info/profess"):GetComponent("Text")
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this.addFriendBtn = Util.GetGameObject(self.transform, "tipImage/panel/info/btnAdd")
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this.addFriendBtnText = Util.GetGameObject(this.addFriendBtn, "text"):GetComponent("Text")
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this.starBox = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox")
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this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
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this.titlePar = Util.GetGameObject(self.transform, "tipImage/panel/info/titlePar")
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this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
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this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
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this.attackCount = Util.GetGameObject(self.transform, "tipImage/attackCount"):GetComponent("Text")
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this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
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this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
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-- this.DiffDemons = {}
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-- for i = 1, 3 do
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-- table.insert(this.DiffDemons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons/icon_"..i))
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-- end
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this.Demons = {}
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for i = 1, 6 do
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table.insert(this.Demons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/Demons/heroPro (" .. i .. ")"))
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end
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this.Pokemons={}
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for i = 1, 6 do
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table.insert(this.Demons, Util.GetGameObject(self.gameObject, "tipImage/panel/Pokemons/Demons/heroPro (" .. i .. ")"))
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end
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Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/tip"):GetComponent("Text").text=Language[11501]
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this.Pokemons = {}
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for i = 1, 6 do
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table.insert(this.Pokemons, Util.GetGameObject(self.gameObject, "tipImage/panel/pokemonInfo/Demons/heroPro (" .. i .. ")"))
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end
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this.pokemonObj=Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo").gameObject
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this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
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this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
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this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
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this.btnList = {}
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this.btnList[1] = Util.GetGameObject(this.btnBox, "btn1")
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this.btnList[2] = Util.GetGameObject(this.btnBox, "btn2")
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this.btnList[3] = Util.GetGameObject(this.btnBox, "btn3")
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end
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--绑定事件(用于子类重写)
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function PlayerInfoPopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddClick(this.addFriendBtn, function()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GOODFRIEND))
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return
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end
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if GoodFriendManager.IsInBlackList(this._PlayerId) then
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PopupTipPanel.ShowTip(Language[10814])
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return
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end
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if this._PlayerId == PlayerManager.uid then
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PopupTipPanel.ShowTip(Language[10931])
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return
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end
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if GoodFriendManager.IsMyFriend(this._PlayerId) then
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PopupTipPanel.ShowTip(Language[10932])
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return
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end
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if this._PlayerData.isApplyed == 1 then
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PopupTipPanel.ShowTip(Language[10819])
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return
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end
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GoodFriendManager.InviteFriendRequest(this._PlayerId, function()
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PopupTipPanel.ShowTip(Language[11502])
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this._PlayerData.isApplyed = 1
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this.RefreshFunction()
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function PlayerInfoPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PlayerInfoPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PlayerInfoPopup:OnOpen(playerId, viewType)
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this._PlayerId = playerId
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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-- 界面类型修正
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL and GoodFriendManager.IsInBlackList(this._PlayerId) then
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this._ViewType = PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK
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end
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this._Config = _ViewConfig[this._ViewType]
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-- 注册按钮事件
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this.btnFunc = {
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[1] = this.Report,
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[2] = this.AddToBlackList,
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[3] = this.BeatHim,
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[4] = this.RemoveFromBlackList,
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[5] = this.GoToBlack,
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}
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end
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-- 设置界面类型
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function PlayerInfoPopup:SetViewType(viewType)
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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this._Config = _ViewConfig[this._ViewType]
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this:OnShow()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PlayerInfoPopup:OnShow()
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this.RefreshBtnShow()
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-- 请求数据
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-- --LogGreen(this._PlayerId.." "..this._Config.formationType)
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NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg)
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-- 如果是好友更新好友数据
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curPlayerName = msg.teamInfo.name
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GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, JingJiShouWeiToEn(msg.teamInfo.name) , msg.teamInfo.head, msg.teamInfo.headFrame)
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this._PlayerData = msg.teamInfo
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this.RefreshPlayerInfo(msg.teamInfo)
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local teamInfo = msg.teamInfo.team
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this.FormationAdapter(teamInfo)
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--
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this.RefreshFunction()
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this.RefreshBtnShow()
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end)
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end
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-- 刷新基础信息显示
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local titleLiveStr
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local titleLive
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function this.RefreshPlayerInfo(data)
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this.memName.text = data.name
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if(data.guildName~="") then
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this.memProfess.text =Language[10633]..data.guildName--GUILD_GRANT_STR[data.position]
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else
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this.memProfess.text =Language[10633]..Language[10086]
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end
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-- 头像
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if not _PlayerHead then
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_PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.memHead.transform)
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end
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if titleLive then
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poolManager:UnLoadAsset(titleLiveStr, titleLive, PoolManager.AssetType.GameObject)
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titleLive = nil
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titleLiveStr = nil
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end
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_PlayerHead:Reset()
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_PlayerHead:SetScale(Vector3.one * 0.85)
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_PlayerHead:SetHead(data.head)
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_PlayerHead:SetFrame(data.headFrame)
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_PlayerHead:SetLevel(data.level)
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_PlayerHead:SetLayer(this.sortingOrder)
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_PlayerHead:SetEffectScale(0.9)
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local title=data.userTitle
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if title and title>0 then
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this.titlePar:SetActive(true)
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,title)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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titleLiveStr = curArtResourcesConfig.Name
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titleLive = poolManager:LoadAsset(titleLiveStr, PoolManager.AssetType.GameObject)
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titleLive.transform:SetParent(this.titlePar.transform)
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titleLive.transform.localPosition = Vector3.New(0,0,0)
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titleLive.transform.localScale = Vector3.New(0.5,0.5,0.5)
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local sortingorder=0
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if this.sortingOrder then
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Util.AddParticleSortLayer(titleLive,this.sortingOrder - sortingorder)
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sortingorder = this.sortingOrder
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end
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else
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this.titlePar:SetActive(false)
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end
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end
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function this:OnSortingOrderChange()
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if _PlayerHead then
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_PlayerHead:SetLayer(self.sortingOrder)
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end
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end
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-- 刷新功能区
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function this.RefreshFunction()
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this.addFriendBtn:SetActive(false)
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this.starBox:SetActive(false)
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL or this._ViewType == PLAYER_INFO_VIEW_TYPE.MIND_DEMON then
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this.addFriendBtn:SetActive(true)
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local isSelf = this._PlayerId == PlayerManager.uid
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local isMyFriend = isSelf and true or GoodFriendManager.IsMyFriend(this._PlayerId)
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local isApplyed = this._PlayerData.isApplyed == 1
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Util.SetGray(this.addFriendBtn, isMyFriend or isApplyed)
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this.addFriendBtnText.text = isApplyed and Language[10816] or Language[10937]
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end
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end
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-- 编队数据匹配
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function this.FormationAdapter(teamInfo)
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this.formationTip.text = _ViewConfig[this._ViewType].tip
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-- 战斗力
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this.memPower.text = teamInfo.totalForce
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for i, demon in ipairs(this.Demons) do
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Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(demon, "hero"):SetActive(false)
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Util.AddOnceClick(frameBtn, function()
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end)
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end
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--队伍阵容
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for i, hero in ipairs(teamInfo.team) do
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local demonId = teamInfo.team[i].heroTid
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if demonId then
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local heroGo = Util.GetGameObject(this.Demons[hero.position], "hero")
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heroGo:SetActive(true)
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), hero.star)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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-- if hero.skinId == 0 then
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-- Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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-- else
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-- local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",hero.skinId)
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-- Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(config.Icon))
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-- end
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SetHeroIcon(hero,Util.GetGameObject(heroGo, "icon"):GetComponent("Image"),heroConfig)
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local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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NetManager.ViewHeroInfoRequest(this._PlayerId,hero.heroid,function(msg)
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if not hero.heroid then
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return
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end
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heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
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GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
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UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
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end)
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end)
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end
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end
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local len=#teamInfo.PokemonInfos
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LogError("长度:"..len)
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if len>0 then
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this.bgImg.sizeDelta=Vector2.New(900,1024)
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this.pokemonObj:SetActive(true)
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for i, demon in ipairs(this.Pokemons) do
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demon.gameObject:SetActive(false)
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Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(demon, "hero"):SetActive(false)
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Util.AddOnceClick(frameBtn, function()
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end)
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end
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else
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this.bgImg.sizeDelta=Vector2.New(900,850)
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this.pokemonObj:SetActive(false)
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end
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--队伍灵兽
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for i, hero in ipairs(teamInfo.PokemonInfos) do
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local demonId = teamInfo.PokemonInfos[i].heroTid
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this.Pokemons[i].gameObject:SetActive(true)
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if demonId then
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local heroGo = Util.GetGameObject(this.Pokemons[i], "hero")
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heroGo:SetActive(true)
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), hero.star)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.SpiritAnimal, demonId)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Pokemons[i], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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local frameBtn = Util.GetGameObject(this.Pokemons[i], "frame")
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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local pokemonData={tempId=demonId,id=demonId,star=hero.star,level=hero.level}
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup,true,pokemonData)
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end)
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end
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end
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end
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-- 刷新按钮显示
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function this.RefreshBtnShow()
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-- 自己
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if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then
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this.boxLine:SetActive(false)
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this.btnBox:SetActive(false)
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this.addFriendBtn:SetActive(false)
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return
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end
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-- 判断该界面类型是否有按钮显示
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if not this._Config or not this._Config.btnType then
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this.boxLine:SetActive(false)
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this.btnBox:SetActive(false)
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this.addFriendBtn:SetActive(false)
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return
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end
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-- 有按钮显示
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local btnType = this._Config.btnType
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this.addFriendBtn:SetActive(true)
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this.btnBox:SetActive(true)
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for index, btn in ipairs(this.btnList) do
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btn:SetActive(btnType[index] ~= nil)
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if btnType[index] then
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Util.GetGameObject(btn, "Text"):GetComponent("Text").text = btnType[index].name
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Util.AddOnceClick(btn, function()
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local funcType = btnType[index].func
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if not this.btnFunc[funcType] then
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Log("方法不存在")
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return
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end
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this.btnFunc[funcType](btnType[index].param)
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end)
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end
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end
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end
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----=============================== 按钮事件==================================
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-- 举报
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function this.Report()
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Log("举报")
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end
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-- 拉黑
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function this.AddToBlackList()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
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PopupTipPanel.ShowTip(Language[10828])
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return
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end
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if table.nums(GoodFriendManager.blackFriendList) >= GoodFriendManager.blackFriendLimit then
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PopupTipPanel.ShowTip(Language[11503])
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return
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end
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GoodFriendManager.RequestAddToBlackList(this._PlayerId, function()
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PopupTipPanel.ShowTip(Language[11504])
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this:SetViewType(PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK)
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end)
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end
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-- 移除黑名单
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function this.RemoveFromBlackList()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
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PopupTipPanel.ShowTip(Language[10828])
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return
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end
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GoodFriendManager.RequestDeleteFromBlackList(this._PlayerId, function()
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PopupTipPanel.ShowTip(Language[11505])
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this:ClosePanel()
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end)
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end
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-- 移除黑名单
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function this.GoToBlack()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
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PopupTipPanel.ShowTip(Language[10828])
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return
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end
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this:ClosePanel()
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UIManager.OpenPanel(UIName.GoodFriendMainPanel, true, 4)
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end
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-- 打他
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function this.BeatHim()
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this:ClosePanel()
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.PLAY, this._PlayerData)
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end
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--界面关闭时调用(用于子类重写)
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function PlayerInfoPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function PlayerInfoPopup:OnDestroy()
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-- 头像
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if _PlayerHead then
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_PlayerHead:Recycle()
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_PlayerHead = nil
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end
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titleLive = nil
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titleLiveStr = nil
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end
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return PlayerInfoPopup |