258 lines
10 KiB
Lua
258 lines
10 KiB
Lua
require("Base/BasePanel")
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local ContinuePackagePanel = Inherit(BasePanel)
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local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local BTNS = {
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[1] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "b_baibao_liangouhaoli-a",text2 = "b_baibao_liangouhaoli",title = "b_baibao_liangouhaoli-b"},
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[2] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "b_baibao_meiritehui-a",text2 = "b_baibao_meiritehui",title = "b_baibao_meiritehui-b"},
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[3] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "b_baibao_chaozhitehui-a",text2 = "b_baibao_chaozhitehui",title = "b_baibao_chaozhitehui-b"},
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}
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local btnType = {
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LianGou = 1,
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Meiri = 2,
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ChaoZhi = 3,
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}
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function ContinuePackagePanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.scrollItem = Util.GetGameObject(self.gameObject, "Bg/scroll")
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self.itemPre = Util.GetGameObject(self.gameObject, "Bg/scroll/ItemPre")
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self.backArena = Util.GetGameObject(self.gameObject, "backArena")
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self.itemPre:SetActive(false)
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self.leftTime = Util.GetGameObject(self.gameObject, "Bg/time/leftTime"):GetComponent("Text")
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self.title = Util.GetGameObject(self.gameObject, "Bg/NameBg/Image"):GetComponent("Image")
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self.btnList = {}
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for i = 1, 3 do
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self.btnList[i] = Util.GetGameObject(self.gameObject, "Bg/btns/btn"..i)
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end
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local rootHight = self.scrollItem.transform.rect.height
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local width = self.scrollItem.transform.rect.width
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self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, -5))
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self.scrollView.moveTween.MomentumAmount = 1
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self.scrollView.moveTween.Strength = 2
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self.scrollView.elastic = false
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self.itemViewList = {}
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self.sortingOrder = 0
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self.curPage = btnType.LianGou
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end
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--绑定事件(用于子类重写)
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function ContinuePackagePanel:BindEvent()
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for i = 1, self.backArena.transform.childCount do
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Util.AddOnceClick(self.backArena.transform:GetChild(i-1).gameObject, function()
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self:ClosePanel()
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end)
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end
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for j = 1, 3 do
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Util.AddOnceClick(self.btnList[j], function()
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if self.curPage ~= j then
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self.curPage = j
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ContinuePackagePanel:Refresh(true,true)
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end
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end)
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end
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end
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--添加事件监听(用于子类重写)
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function ContinuePackagePanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange,self.Refresh,self)
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end
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--移除事件监听(用于子类重写)
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function ContinuePackagePanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange,self.Refresh,self)
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end
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function ContinuePackagePanel:OnSortingOrderChange()
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end
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local fun
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--界面打开时调用(用于子类重写)
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function ContinuePackagePanel:OnOpen(_linkActId, _fun)
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self.linkActId = _linkActId
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self.fun = _fun
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ContinuePackagePanel:OnShow()
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ContinuePackagePanel:Refresh(true,true)
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end
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function ContinuePackagePanel:Refresh(isTop,isAni)
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self.actData = CommonActPageManager.GetData(ActivityTypeDef.ContinuePackage,self.linkActId)
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self:SetBtns()
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self:SetRewardShow(isTop,isAni)
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self:SetTime()
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end
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function ContinuePackagePanel:SetBtns()
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self.title.sprite = self.spLoader:LoadSprite(BTNS[self.curPage].title)
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for i = 1, 3 do
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if not self.actData.rewards[i] or #self.actData.rewards[i] <= 0 then
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self.btnList[i]:SetActive(false)
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else
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self.btnList[i]:SetActive(true)
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if self.curPage == i then
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Util.GetGameObject(self.btnList[i],"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(BTNS[i].text2)
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self.btnList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(BTNS[i].bg2)
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else
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Util.GetGameObject(self.btnList[i],"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(BTNS[i].text1)
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self.btnList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(BTNS[i].bg1)
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end
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end
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end
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end
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function ContinuePackagePanel:SetRewardShow(isTop,isAni)
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-- 显示
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self.scrollView:SetData(self.actData.rewards[self.curPage], function (index, item)
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if self.actData.rewards[self.curPage][index].otherData.Type == self.curPage then
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self:ShowSingleHero(item, self.actData.rewards[self.curPage][index],index)
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end
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end,not isTop,not isAni)
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end
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function ContinuePackagePanel:ShowSingleHero(go,data,index)
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local grid = Util.GetGameObject(go, "Grid")
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local btnGet = Util.GetGameObject(go, "btnGet")
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local btnText = Util.GetGameObject(go, "btnGet/Text"):GetComponent("Text")
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local btnImg = Util.GetGameObject(go, "btnGet"):GetComponent("Image")
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local buyDayImg = Util.GetGameObject(go, "bugDay")
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local buyDayText = Util.GetGameObject(buyDayImg, "Text"):GetComponent("Text")
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local obj = Util.GetGameObject(btnGet, "Obj")
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local icon = Util.GetGameObject(obj, "icon"):GetComponent("Image")
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local cost = Util.GetGameObject(obj, "cost"):GetComponent("Text")
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local canBuyTime = Util.GetGameObject(go, "times"):GetComponent("Text")
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if not self.itemViewList[go] then
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self.itemViewList[go] = {}
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end
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for k,v in ipairs(self.itemViewList[go]) do
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v.gameObject:SetActive(false)
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end
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for i = 1, #data.otherData.Reward do
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local rewardData = data.otherData.Reward[i]
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if not self.itemViewList[go][i] then
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self.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
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end
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self.itemViewList[go][i]:OnOpen(false, rewardData, 0.9,false,false,false,self.sortingOrder)
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self.itemViewList[go][i].gameObject:SetActive(true)
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end
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-- LogBlue("Id:"..tostring(data.missionId).." state:"..tostring(data.state).." progress:"..tostring(data.progress))
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Util.SetGray(btnGet,false)
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buyDayImg:SetActive(false)
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btnText.gameObject:SetActive(false)
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obj:SetActive(false)
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canBuyTime.text = string.format( "剩余:%s次",data.progress)
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canBuyTime.gameObject:SetActive(self.curPage ~= btnType.LianGou)--第一页连购好礼不显示剩余次数
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btnImg.sprite = self.spLoader:LoadSprite("s_slbz_anniu")
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if data.otherData.GoodType == 1 then--直购
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btnText.gameObject:SetActive(true)
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btnText.text = string.format("%s 元",data.otherData.Price)
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if data.state == 8 then
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btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise")
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btnText.text = Language[10514]
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canBuyTime.text = ""
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elseif data.state == 3 then
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Util.SetGray(btnGet,true)
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elseif data.state == 2 then
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Util.SetGray(btnGet,true)
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buyDayImg:SetActive(true)
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buyDayText.text = string.format("%s日后可购",data.otherData.canBuyDay)
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end
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elseif data.otherData.GoodType == 2 then--商品
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obj:SetActive(true)
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icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(data.otherData.Price[1]))
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cost.text = data.otherData.Price[2]
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if data.state == 8 then
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obj:SetActive(false)
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btnText.gameObject:SetActive(true)
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btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise")
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btnText.text = Language[10514]
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canBuyTime.text = ""
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elseif data.state == 3 then
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Util.SetGray(btnGet,true)
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elseif data.state == 2 then
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Util.SetGray(btnGet,true)
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buyDayImg:SetActive(true)
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buyDayText.text = string.format("%s日后可购",data.otherData.canBuyDay)
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end
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end
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Util.AddOnceClick(btnGet,function ()
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if data.state == 1 then
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if data.otherData.GoodType == 1 then--直购
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PayManager.Pay(data.otherData.GoodId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(data.otherData.GoodId)
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OperatingManager.SetHadBuyGoodsId({data.otherData.GoodId})
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-- OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, data.otherData.GoodId)
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self:Refresh(false,false)
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end)
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elseif data.otherData.GoodType == 2 then--商品
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NetManager.ContinueBuyItemRequest(data.otherData.GoodId,function (drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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self:Refresh(false,false)
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end)
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end)
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end
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elseif data.state == 3 then
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PopupTipPanel.ShowTip("请先购买上一礼包,即可解锁此礼包")
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elseif data.state == 2 then
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PopupTipPanel.ShowTip("礼包尚未开启,请耐心等待")
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end
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end)
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end
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function ContinuePackagePanel:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local time = self.actData.endTime - GetTimeStamp()
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local leftTime = time - 86280
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if self.curPage == btnType.Meiri and leftTime > 0 then--如果是每日特惠显示每日倒计时
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time = CalculateSecondsNowTo_N_OClock(24)
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end
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--每日特惠处理
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self.leftTime.text = Language[10512]..TimeToFelaxible(time)
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if self.curPage == btnType.Meiri then
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self.leftTime.text = Language[10023]..TimeToFelaxible(time)
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end
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self.timer = Timer.New(function ()
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if time <= 0 then
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if self.curPage == btnType.Meiri and leftTime > 0 then
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self:Refresh(false,false)
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return
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end
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self:ClosePanel()
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end
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self.leftTime.text = Language[10512]..TimeToFelaxible(time)
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if self.curPage == btnType.Meiri then
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self.leftTime.text = Language[10023]..TimeToFelaxible(time)
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end
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time = time -1
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end, 1, -1, true)
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self.timer:Start()
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end
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function ContinuePackagePanel:OnClose()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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self.sortingOrder = 0
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if self.fun then
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self.fun()
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self.fun = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function ContinuePackagePanel:OnDestroy()
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self.spLoader:Destroy()
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self.itemViewList = {}
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end
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return ContinuePackagePanel |