146 lines
4.2 KiB
Lua
146 lines
4.2 KiB
Lua
-- local HeavenUnlockExtraRewardPanel = quick_class("HeavenUnlockExtraRewardPanel", BasePanel)
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require("Base/BasePanel")
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local HeavenUnlockExtraRewardPanel = Inherit(BasePanel)
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local this = HeavenUnlockExtraRewardPanel
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local rewardStateData = {}
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local treasureState--礼包状态
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local rewardData--表内活动数据
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--初始化组件(用于子类重写)
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function HeavenUnlockExtraRewardPanel:InitComponent()
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this.btnBack = Util.GetGameObject(this.transform, "frame/bg/closeBtn")
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this.btnBack2 = Util.GetGameObject(this.transform, "frame")
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this.dealBtn = Util.GetGameObject(this.transform, "frame/bg/dealBtn")
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this.Content = Util.GetGameObject(this.transform, "rewardPart/Viewport/Content")
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this.box1 = Util.GetGameObject(this.Content, "box1")
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this.box2 = Util.GetGameObject(this.Content, "box2")
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this.taskList = {}
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end
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--绑定事件(用于子类重写)
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function HeavenUnlockExtraRewardPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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this:ClosePanel()
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end)
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Util.AddClick(this.btnBack2, function()
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this:ClosePanel()
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end)
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Util.AddOnceClick(this.dealBtn,function()
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if AppConst.isSDK then
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PayManager.Pay({Id = 106})
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else
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NetManager.RequestBuyGiftGoods(106,function()
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this.RechargeSuccessFunc()
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end)
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end
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end)
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end
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function HeavenUnlockExtraRewardPanel:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function HeavenUnlockExtraRewardPanel:OnOpen(...)
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end
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-- 打开,重新打开时回调
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function HeavenUnlockExtraRewardPanel:OnShow()
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rewardStateData = TreasureOfHeavenManger.GetState()
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rewardData = TreasureOfHeavenManger.GetAllRewardData()
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HeavenUnlockExtraRewardPanel:showReward()
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end
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--充值成功
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function HeavenUnlockExtraRewardPanel:RechargeSuccessFunc()
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PopupTipPanel.ShowTip(Language[11987])
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FirstRechargeManager.RefreshAccumRechargeValue(106)
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OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.TreasureOfHeaven,106)
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TreasureOfHeavenManger.SetTreasureState()
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Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.RechargeSuccess)
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this:ClosePanel()
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end
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--直接/间接奖励
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function HeavenUnlockExtraRewardPanel:showReward()
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local direct = {}
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local indirect ={}
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for i = 1, #rewardData do
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if rewardStateData[i].state == 1 then--已达成但不能领取的
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-- body
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local reward = rewardData[i]
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local k1 = reward.TreasureReward[1][1]
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local v1 = reward.TreasureReward[1][2]
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local k2 = reward.TreasureReward[2][1]
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local v2 = reward.TreasureReward[2][2]
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if not direct[k1] then
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direct[k1] = 0
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end
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direct[k1] = direct[k1] + v1
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if not direct[k2] then
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direct[k2] = 0
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end
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direct[k2] = direct[k2] + v2
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elseif rewardStateData[i].state == 0 then--未达成且不能领取的
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local reward = rewardData[i]
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local k1 = reward.TreasureReward[1][1]
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local v1 = reward.TreasureReward[1][2]
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local k2 = reward.TreasureReward[2][1]
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local v2 = reward.TreasureReward[2][2]
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if not indirect[k1] then
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indirect[k1] = 0
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end
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indirect[k1] = indirect[k1] + v1
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if not indirect[k2] then
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indirect[k2] = 0
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end
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indirect[k2] = indirect[k2] + v2
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end
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end
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if #this.taskList == 0 then
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for key, value in pairs(direct) do
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local item = SubUIManager.Open(SubUIConfig.ItemView, this.box1.transform)
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item:OnOpen(false,{key, value},0.9)
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table.insert(this.taskList,{key, value})
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end
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for key, value in pairs(indirect) do
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local item = SubUIManager.Open(SubUIConfig.ItemView, this.box2.transform)
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item:OnOpen(false,{key, value},0.9)
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table.insert(this.taskList,{key, value})
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function HeavenUnlockExtraRewardPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function HeavenUnlockExtraRewardPanel:OnDestroy()
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end
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return HeavenUnlockExtraRewardPanel |