miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_YunYouMan.lua

131 lines
4.1 KiB
Lua

----- 云游商人选择装备 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local func
local data
function this:InitComponent(gameObject)
self.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
self.tip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
self.scroll = Util.GetGameObject(gameObject, "Scroll")
self.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
self.cancel = Util.GetGameObject(gameObject, "CancelBtn")
self.itemPre = Util.GetGameObject(gameObject, "itemPre")
self.mask = Util.GetGameObject(gameObject, "itemPre/item")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.scroll.transform.rect.height
local width = self.scroll.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(0, 35))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.equipList={}
self.itemList = {}
self.maskList = {}
self.maskImageList = {}
end
function this:BindEvent()
Util.AddClick(this.confirm,function()
parent:ClosePanel()
if func then
func()
end
end)
Util.AddClick(this.cancel,function()
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
data = _args[1]
func = _args[2]
local list = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
for i = 1, #data.needItems do
for j = 1, #list do
if data.needItems[i] == list[j].itemConfig.Id then
table.insert(self.equipList,list[j])
end
end
end
this:Refresh(true,true)
end
function this:Refresh(isTop,isAni)
this.titleText.text = "装备升级"
if not self.itemList then
self.itemList = {}
end
for i = 1, #self.itemList do
self.itemList[i].gameObject:SetActive(false)
end
self.scrollView:SetData(self.equipList, function (index, item)
this:ShowSingleData(item, self.equipList[index],index)
end,not isTop,not isAni)
if #self.equipList ~= 0 then
this.tip.text = "请选择您要升级的装备"
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,232,0)
else
self.tip.text = "暂无可升级的装备"
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
end
end
function this:ShowSingleData(item,sdata,index)
local itemtrans = Util.GetGameObject(item,"item")
local itemmask = Util.GetGameObject(item,"mask")
local maskImage = Util.GetGameObject(item,"mask/Image")
maskImage:SetActive(false)
if not self.itemList[index] then
self.itemList[index] = SubUIManager.Open(SubUIConfig.ItemView,itemtrans.transform)
self.itemList[index].gameObject:SetActive(false)
end
self.itemList[index]:OnOpen(false, {sdata.itemConfig.Id,sdata.num}, 1,false,false,false,sortingOrder)
self.itemList[index].gameObject:SetActive(true)
self.maskList[index] = itemmask
self.maskImageList[index] = maskImage
self.maskImageList[index]:SetActive(data.selectId == sdata.itemConfig.Id)
Util.AddOnceClick(self.maskList[index],function ()
for i = 1, #self.maskImageList do
self.maskImageList[i]:SetActive(false)
end
if data.selectId == sdata.itemConfig.Id then
self.maskImageList[index]:SetActive(false)
data.selectId = 0
else
self.maskImageList[index]:SetActive(true)
data.selectId = sdata.itemConfig.Id
end
end)
end
function this:OnClose()
self.equipList={}
self.maskList = {}
self.maskImageList = {}
end
function this:OnDestroy()
self.itemList = {}
end
return this