192 lines
7.0 KiB
Lua
192 lines
7.0 KiB
Lua
require("Base/BasePanel")
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IncarnationUpStarListPanel = Inherit(BasePanel)
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local this = IncarnationUpStarListPanel
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local curSelectHeroList = {}
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local heroDataList = {}
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local curNeedRoleNum
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local openThisPanel
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local curHeroData = {}
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local needQuality
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.BtnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.mask = Util.GetGameObject(self.gameObject, "mask")
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this.BtnSure = Util.GetGameObject(self.gameObject, "btnSure")
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this.btnAutoSelect = Util.GetGameObject(self.gameObject, "btnAutoSelect")
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this.cardPre = Util.GetGameObject(self.gameObject, "item")
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this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
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this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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this.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,
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Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32, 40))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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this.NoneImage = Util.GetGameObject(self.gameObject, "NoneImage")
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this.NoneImage.gameObject:SetActive(false)
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.BtnSure, function()
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self:ClosePanel()
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openThisPanel:UpdateUpStarCost(this.GetSelectNum(), curSelectHeroList)
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end)
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Util.AddClick(this.btnAutoSelect, function()
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self:AutoSelectHero()
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(_openThisPanel, _curSelectHeroList, _needInfo, curCardId)
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openThisPanel = _openThisPanel
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curSelectHeroList = {}
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--LogError("curCardId=="..curCardId)
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print(#_curSelectHeroList)
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for i = 1, #_curSelectHeroList do
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table.insert(curSelectHeroList, _curSelectHeroList[i])
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end
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needQuality = _needInfo[1]
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curNeedRoleNum = _needInfo[2]
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heroDataList = {}
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local allItemList = BagManager.GetBagAllDataByItemType(29)
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for i, v in pairs(allItemList) do
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--LogError("v.id=="..v.id)
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if v.num > 0 and v.id == curCardId then
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--LogError("v.id=="..v.id)
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table.insert(heroDataList, v)
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end
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end
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--LogError("len====="..#heroDataList)
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if not heroDataList or #heroDataList < 1 then
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this.NoneImage.gameObject:SetActive(true)
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else
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this.NoneImage.gameObject:SetActive(false)
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end
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this.ScrollView:SetData(heroDataList, function(index, go)
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this.OnShowSingleCardData(go, heroDataList[index])
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end, false, false)
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this.desText.text = string.format(Language[10469], curNeedRoleNum, Language[11627])
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this.numText.text = string.format("%s/%s", this.GetSelectNum(), curNeedRoleNum)
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end
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function this.OnShowSingleCardData(go, heroData) --isSelect 1选择 2 没选择
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local choosed = Util.GetGameObject(go.transform, "choosed")
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choosed:SetActive(false)
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for i = 1, #curSelectHeroList do
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if curSelectHeroList[i].id == heroData.id then
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choosed:SetActive(true)
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end
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end
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local frame = Util.GetGameObject(go.transform, "frame"):GetComponent("Image")
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local icon = Util.GetGameObject(go.transform, "icon"):GetComponent("Image")
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local num = Util.GetGameObject(go.transform, "num"):GetComponent("Text")
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local proIcon = Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image")
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local name = Util.GetGameObject(go.transform, "name"):GetComponent("Text")
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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frame.sprite = this.spLoader:LoadSprite(heroData.frame)
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icon.sprite = this.spLoader:LoadSprite(heroData.icon)
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num.text = heroData.num
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proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.itemConfig.val[9])) --9是阵营id
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name.text = string.gsub(heroData.name, Language[11628], "")
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Util.AddOnceClick(cardBtn, function()
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local isSelect = false
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local selectIndex = 0
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for i = 1, #curSelectHeroList do
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if curSelectHeroList[i].id == heroData.id then
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isSelect = true
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selectIndex = i
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choosed:SetActive(true)
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end
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end
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if isSelect then
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choosed:SetActive(false)
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table.remove(curSelectHeroList, selectIndex)
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this.numText.text = string.format("%s/%s", this.GetSelectNum(), curNeedRoleNum)
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return
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end
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if this.GetSelectNum() >= curNeedRoleNum then
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PopupTipPanel.ShowTip(Language[10470])
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return
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end
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local signData = {}
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signData.id = heroData.id
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local residueNum = curNeedRoleNum - this.GetSelectNum() --剩余可选择数量
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signData.num = heroData.num >= residueNum and residueNum or heroData.num
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table.insert(curSelectHeroList, signData)
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choosed:SetActive(true)
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this.numText.text = string.format("%s/%s", this.GetSelectNum(), curNeedRoleNum)
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end)
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end
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--获取当前已选择数量
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function this.GetSelectNum()
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local num = 0
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for i = 1, #curSelectHeroList do
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num = num + curSelectHeroList[i].num
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end
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return num
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end
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--一键放入
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function this:AutoSelectHero()
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curSelectHeroList = {}
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for i = 1, #heroDataList do
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if this.GetSelectNum() < curNeedRoleNum then
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local signData = {}
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signData.id = heroDataList[i].id
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local residueNum = curNeedRoleNum - this.GetSelectNum() --剩余可选择数量
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signData.num = heroDataList[i].num >= residueNum and residueNum or heroDataList[i].num
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table.insert(curSelectHeroList, signData)
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end
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end
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this.numText.text = string.format("%s/%s", this.GetSelectNum(), curNeedRoleNum)
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this.ScrollView:SetData(heroDataList, function(index, go)
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this.OnShowSingleCardData(go, heroDataList[index])
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end, true, true)
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.spLoader:Destroy()
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this.ScrollView = nil
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end
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return this
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