80 lines
1.9 KiB
Plaintext
80 lines
1.9 KiB
Plaintext
Shader "LayaAir3D/Particle/ShurikenParticle" {
|
|
Properties {
|
|
_MainTex("Particle Texture", 2D) = "white" {}
|
|
_TintColor("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
|
|
|
[HideInInspector] _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.01
|
|
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
|
[HideInInspector] _Mode ("__mode", Float) = 1.0
|
|
[HideInInspector] _SrcBlend ("__src", Float) = 5.0
|
|
[HideInInspector] _DstBlend ("__dst", Float) = 10.0
|
|
[HideInInspector] _ZWrite("__zw", Float) = 0.0
|
|
[HideInInspector] _ZTest("__zt", Float) = 4.0
|
|
[HideInInspector] _RenderQueue("__rq", Float) = 3000.0
|
|
}
|
|
SubShader {
|
|
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
|
Pass {
|
|
Tags { "LightMode"="ForwardBase" }
|
|
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ColorMask RGB
|
|
Cull Off Lighting On ZWrite Off
|
|
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
|
|
#pragma shader_feature ADDTIVEFOG
|
|
|
|
#pragma multi_compile_particles
|
|
#pragma multi_compile_fog
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
float4 _TintColor;
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 pos : SV_POSITION;
|
|
float4 color : COLOR;
|
|
float2 uv : TEXCOORD0;
|
|
UNITY_FOG_COORDS(1)
|
|
};
|
|
|
|
v2f vert (appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
o.color = v.color;
|
|
o.uv = TRANSFORM_TEX(v.texcoord,_MainTex);
|
|
UNITY_TRANSFER_FOG(o,o.pos);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
float4 color = 2.0 * i.color * tex2D(_MainTex, i.uv) * _TintColor;
|
|
#if ADDTIVEFOG
|
|
UNITY_APPLY_FOG_COLOR(i.fogCoord, color, fixed4(0, 0, 0, 0));
|
|
#else
|
|
UNITY_APPLY_FOG(i.fogCoord, color);
|
|
#endif
|
|
color = clamp(color, 0, 1);
|
|
return color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
CustomEditor "LayaEffectGUI"
|
|
}
|