87 lines
2.9 KiB
Lua
87 lines
2.9 KiB
Lua
----- 归元弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--层级
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local sortingOrder = 0
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--传入不定参
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local _args = {}
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local itemviews = {}
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local itemId = 0
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
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this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
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Util.GetGameObject(this.confirmBtn,"Text"):GetComponent("Text").text = "使用"
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this.tipText = Util.GetGameObject(gameObject, "tipText"):GetComponent("Text")
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this.addBtn = Util.GetGameObject(gameObject, "addBtn")
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this.root = Util.GetGameObject(gameObject, "Root/Content")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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local count = 1
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if BagManager.GetItemCountById(itemId) > 0 then
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ShopManager.RequestBuyShopItem(7, 10033, count, function()
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PopupTipPanel.ShowTip("恢复50点云游值!")
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Timer.New(function()
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LogGreen("BagManager.GetItemCountById(UpViewRechargeType.YunYouVle)--------------:"..BagManager.GetItemCountById(UpViewRechargeType.YunYouVle))
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Game.GlobalEvent:DispatchEvent(GameEvent.XiaoYao.RefreshEventShow)
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this:OnShow(parent,98)
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end,1):Start()
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end,0)
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else
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PopupTipPanel.ShowTip("云游宝玉不足")
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end
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end)
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Util.AddClick(this.addBtn,function()
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UIManager.OpenPanel(UIName.ShopBuyPopup, 7,10032)
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end)
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end
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshPanel)--监听背包信息改变刷新 用于回春散数量刷新
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end
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshPanel)
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end
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function this.RefreshPanel()
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this:OnShow(parent,98)
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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itemId = args[1]
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this.titleText.text=itemConfig[itemId].Name
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this.bodyText.text = itemConfig[itemId].ItemDescribe
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this.tipText.text = "剩余数量:"..BagManager.GetItemCountById(itemId)
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for i,v in pairs(itemviews) do
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v.gameObject:SetActive(false)
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end
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if not itemviews[1] then
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itemviews[1] = SubUIManager.Open(SubUIConfig.ItemView,this.root.transform)
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end
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itemviews[1].gameObject:SetActive(true)
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itemviews[1]:OnOpen(false,{itemId,0},1,false)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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itemviews={}
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end
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return this |