104 lines
3.6 KiB
Lua
104 lines
3.6 KiB
Lua
----- 灵兽合成 -----
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local this = {}
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--传入父脚本模块
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local sortingOrder
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local parent
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local compoundNum
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local compoundMaxNum = 20
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local itemData
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local itemViewPre
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text").text = Language[10192]
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this.itemParent = Util.GetGameObject(gameObject,"itemParent")
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this.Slider =Util.GetGameObject(gameObject, "Slider")
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this.addBtn = Util.GetGameObject(gameObject, "addBtn")
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this.jianBtn = Util.GetGameObject(gameObject, "jianBtn")
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this.btnCompound = Util.GetGameObject(gameObject, "btnCompound")
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this.numText = Util.GetGameObject(gameObject, "Slider/numText"):GetComponent("Text")
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this.numText2 = Util.GetGameObject(gameObject, "Slider/numText2"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddSlider(this.Slider, function(go, value)
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this.ShowCompoundNumData(value)
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end)
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Util.AddClick(this.addBtn, function()
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if compoundNum<compoundMaxNum then
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compoundNum=compoundNum+1
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this.ShowCompoundNumData(compoundNum)
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end
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end)
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Util.AddClick(this.jianBtn, function()
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if compoundNum>=2 then
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compoundNum=compoundNum-1
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this.ShowCompoundNumData(compoundNum)
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end
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end)
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Util.AddClick(this.btnCompound, function()
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if compoundNum>0 then
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local item={}
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item.itemId=itemData.id
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item.itemNum=compoundNum*itemData.itemConfig.UsePerCount
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Log("sssssssssssssss "..item.itemId.." "..item.itemNum)
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NetManager.HeroComposeRequest(item,function (drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
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parent:ClosePanel()
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Game.GlobalEvent:DispatchEvent(GameEvent.Pokemon.PokemonCompound)
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end,nil,nil,nil,true)
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end)
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else
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PopupTipPanel.ShowTip(Language[10183])
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end
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = {...}
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itemData=_args[1]
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this.RefreshPanel()
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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itemViewPre = nil
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end
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--刷新面板
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function this.RefreshPanel()
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compoundNum = 1
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compoundMaxNum = (math.floor(itemData.num / itemData.itemConfig.UsePerCount)) > 20 and 20 or (math.floor(itemData.num / itemData.itemConfig.UsePerCount))
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if not itemViewPre then
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itemViewPre = SubUIManager.Open(SubUIConfig.ItemView, this.itemParent.transform)
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end
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itemViewPre:OnOpen(false, { itemData.id,itemData.num }, 0.97)
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compoundNum= compoundNum>=compoundMaxNum and compoundMaxNum or compoundNum
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Log("compoundNum "..compoundNum)
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this.Slider:GetComponent("Slider").value=compoundNum
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this.Slider:GetComponent("Slider").minValue=0
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this.Slider:GetComponent("Slider").maxValue=compoundMaxNum
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this.ShowCompoundNumData(compoundNum)
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end
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function this.ShowCompoundNumData(value)
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Log("当前slider值 "..value)
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compoundNum=value
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this.Slider:GetComponent("Slider").value=value
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this.numText2.text = value
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this.numText.text= Language[10198]..value*itemData.itemConfig.UsePerCount..Language[10199]..value..Language[10200].. GetLanguageStrById(string.gsub(itemData.itemConfig.Name,Language[10201],""))
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end
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return this |