miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_TreasureCompou...

66 lines
1.7 KiB
Lua

----- 献祭弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local _args={}
local fun
--item容器
local itemList = {}
--传入选择英雄
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.num=Util.GetGameObject(gameObject,"Body/Num"):GetComponent("Text")
this.numImage=Util.GetGameObject(gameObject,"Body/Num/Image"):GetComponent("Image")
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
if fun then
fun()
end
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
this.num.text = _args[1]
fun = _args[3]
this.titleText.text=Language[11541]
this.numImage.sprite = SetIcon(this.spLoader, 14)
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,_args[2])
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this