53 lines
1.5 KiB
Lua
53 lines
1.5 KiB
Lua
require("Base/BasePanel")
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local LingMaiMiJingPanel = Inherit(BasePanel)
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--初始化组件(用于子类重写)
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function LingMaiMiJingPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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-- 屏幕适配修改
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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self.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
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self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
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end
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--绑定事件(用于子类重写)
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function LingMaiMiJingPanel:BindEvent()
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Util.AddClick(self.backBtn,function()
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self:ClosePanel()
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end)
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Util.AddOnceClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.LingMaiMiJing,self.helpPosition.x,self.helpPosition.y)
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end)
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end
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--添加事件监听(用于子类重写)
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function LingMaiMiJingPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function LingMaiMiJingPanel:RemoveListener()
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end
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--跨服
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function LingMaiMiJingPanel:OnOpen()
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self.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.QiJie})
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end
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--界面打开时调用(用于子类重写)
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function LingMaiMiJingPanel:OnShow()
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self:Refresh()
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end
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function LingMaiMiJingPanel:Refresh()
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end
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--界面关闭时调用(用于子类重写)
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function LingMaiMiJingPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function LingMaiMiJingPanel:OnDestroy()
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self.spLoader:Destroy()
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end
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return LingMaiMiJingPanel |