miduo_client/Assets/ToLua/Editor/Extend/ToLua_UnityEngine_Object.cs

233 lines
7.7 KiB
C#

using UnityEngine;
using System.Collections;
using LuaInterface;
public class ToLua_UnityEngine_Object
{
public static string DestroyDefined =
@" try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
ToLua.Destroy(L);
UnityEngine.Object.Destroy(arg0);
return 0;
}
else if (count == 2)
{
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
int udata = LuaDLL.tolua_rawnetobj(L, 1);
ObjectTranslator translator = LuaState.GetTranslator(L);
translator.DelayDestroy(udata, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, ""invalid arguments to method: Object.Destroy"");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}";
public static string DestroyImmediateDefined =
@" try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
ToLua.Destroy(L);
UnityEngine.Object.DestroyImmediate(arg0);
return 0;
}
else if (count == 2)
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
ToLua.Destroy(L);
UnityEngine.Object.DestroyImmediate(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, ""invalid arguments to method: Object.DestroyImmediate"");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}";
public static string InstantiateDefined =
@" IntPtr L0 = LuaException.L;
try
{
++LuaException.InstantiateCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
else
{
ToLua.Push(L, o);
}
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
#if UNITY_5_4_OR_NEWER
else if (count == 2)
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
else
{
ToLua.Push(L, o);
}
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
#endif
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Quaternion>(L, 2))
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
else
{
ToLua.Push(L, o);
}
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
#if UNITY_5_4_OR_NEWER
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform, bool>(L, 2))
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
bool arg2 = LuaDLL.lua_toboolean(L, 3);
UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
else
{
ToLua.Push(L, o);
}
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
else if (count == 4)
{
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
UnityEngine.Vector3 arg1 = ToLua.CheckVector3(L, 2);
UnityEngine.Quaternion arg2 = ToLua.CheckQuaternion(L, 3);
UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 4);
UnityEngine.Object o = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
else
{
ToLua.Push(L, o);
}
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
#endif
else
{
LuaException.L = L0;
--LuaException.InstantiateCount;
return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.Object.Instantiate"");
}
}
catch (Exception e)
{
LuaException.L = L0;
--LuaException.InstantiateCount;
return LuaDLL.toluaL_exception(L, e);
}";
[UseDefinedAttribute]
public static void Destroy(Object obj)
{
}
[UseDefinedAttribute]
public static void DestroyImmediate(Object obj)
{
}
[NoToLuaAttribute]
public static void DestroyObject(Object obj)
{
}
[NoToLuaAttribute]
public static void DestroyObject(Object obj, float t)
{
}
[UseDefinedAttribute]
public static void Instantiate(Object original)
{
}
}