101 lines
2.9 KiB
Plaintext
101 lines
2.9 KiB
Plaintext
|
|
Shader "YXZ/Effect/Alpha Blended" {
|
|
Properties {
|
|
[KeywordEnum(AlphaBlend, LightBlend1, LightBlend2, LightBlend3, ColorAdd)] _EffectEnum("Effect select", int) = 0
|
|
|
|
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
|
_MainTex ("Particle Texture", 2D) = "white" {}
|
|
[Toggle(_SOFTBEVEL_ON)] _SoftBevel("淡化斜面", int) = 0
|
|
_BevelRange("淡化斜面限制(x,y,z)", Vector) = (0, 1, 0.5, 0)
|
|
// _Iuminance("Iuminance", range(0,2)) = 1
|
|
[KeywordEnum(OFF,ON)]_CA_SoftParticles("No soft particles", Float) = 0
|
|
_InvFade ("Soft Particles Factor", Range(0.01,5.0)) = 5.0
|
|
}
|
|
|
|
Category {
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Opaque" }
|
|
//Blend SrcAlpha OneMinusSrcAlpha
|
|
Blend One SrcAlpha
|
|
ColorMask RGB
|
|
Cull Off Lighting Off ZWrite Off
|
|
|
|
SubShader {
|
|
Pass {
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
// #pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma multi_compile _EFFECTENUM_ALPHABLEND _EFFECTENUM_LIGHTBLEND1 _EFFECTENUM_LIGHTBLEND2 _EFFECTENUM_LIGHTBLEND3 _EFFECTENUM_COLORADD
|
|
#pragma multi_compile _CA_SOFTPARTICLES_OFF _CA_SOFTPARTICLES_ON
|
|
#pragma multi_compile_local __ _SOFTBEVEL_ON
|
|
#include "UnityCG.cginc"
|
|
|
|
UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
|
|
float _InvFade;
|
|
#include "ca_softparticles.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _TintColor;
|
|
half4 _BevelRange;
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
float3 normal : NORMAL;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_FOG_COORDS(1)
|
|
CA_SOFTPARTICLES_COORDS(2)
|
|
#ifdef _SOFTBEVEL_ON
|
|
fixed3 worldPos : TEXCOORD3;
|
|
fixed3 worldNormal : TEXCOORD4;
|
|
#endif
|
|
};
|
|
|
|
float4 _MainTex_ST;
|
|
|
|
v2f vert (appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.color = v.color;
|
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
|
#ifdef _SOFTBEVEL_ON
|
|
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
o.worldNormal = UnityObjectToWorldNormal(v.normal);
|
|
#endif
|
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
|
CA_TRANSFER_SOFTPARTICLES(o, o.vertex);
|
|
return o;
|
|
}
|
|
// fixed _Iuminance;
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
fixed4 col = 2.0 * i.color * _TintColor * tex2D(_MainTex, i.texcoord);
|
|
// col.rgb = lerp(Luminance(col.rgb), col.rgb,_Iuminance);
|
|
#ifdef _SOFTBEVEL_ON
|
|
half3 worldViewDir = normalize(_WorldSpaceCameraPos.xyz - i.worldPos);
|
|
half3 worldNormal = normalize(i.worldNormal);
|
|
half fade = abs(dot(worldViewDir, worldNormal));
|
|
col.a = saturate(col.a + lerp(_BevelRange.x, _BevelRange.y, pow(fade, _BevelRange.z)) - 1);
|
|
#endif
|
|
CA_SOFTPARTICLES_FADE(i, col.a);
|
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
|
#include "blend.cginc"
|
|
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|
|
}
|