120 lines
3.6 KiB
Lua
120 lines
3.6 KiB
Lua
----- 易经宝库奖励预览弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local curId = nil--当前已选择的物品的Id
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local ActData = {}
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local itemList = {}--克隆预制体列表
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local itemIconList={}--ItemView的List
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew)
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local _args
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local func
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local finalReward
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.tip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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this.itemPre = Util.GetGameObject(gameObject, "itemPre")
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this.ConfirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.Scroll = Util.GetGameObject(gameObject, "Scroll")
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this.bigReward = Util.GetGameObject(gameObject, "finalReward")
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this.bigIcon = Util.GetGameObject(this.bigReward, "icon")
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this.bigNum = Util.GetGameObject(this.bigReward, "text"):GetComponent("Text")
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local rootHight = this.Scroll.transform.rect.height
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local width = this.Scroll.transform.rect.width
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.Scroll.transform,
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this.itemPre, nil, Vector2.New(width, rootHight), 1, 4, Vector2.New(0, 0))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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end
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function this:BindEvent()
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,data)
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itemList={}
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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_args = data
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ActData = _args[1]
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func = _args[2]
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this.titleText.text = Language[10763]
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this.tip.text = Language[10764]
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--设置最终奖励
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if not finalReward then
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finalReward = SubUIManager.Open(SubUIConfig.ItemView,this.bigIcon.transform)
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end
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finalReward:OnOpen(false, BlessingConfig[ActData.selectId].Reward, 1.1, false, false, false, sortingOrder)
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--检查是否已经全部领完了
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local t1 = false
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for i = 1, #ActData.finalCardDatas do
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if ActData.selectId == ActData.finalCardDatas[i].rewardId then
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t1 = true
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end
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end
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if t1 then
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this.bigNum.text = "<color=red>0/1</color>"
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else
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this.bigNum.text = "1/1"
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end
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local leftRewardData = DynamicActivityManager.GetLeftRewardData()
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-- LogYellow("#leftRewardData"..#leftRewardData)
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local tempData={}
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for key, value in pairs(leftRewardData) do
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table.insert(tempData,value)
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end
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this.ScrollView:SetData(tempData, function(index, go)
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this:SetSingleData(index,go,leftRewardData[index + (ActData.poolId-1)*10])
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end)
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end
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function this:SetSingleData(index,item,data)
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itemList[index] = item
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local icon = Util.GetGameObject(item,"icon")
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local num = Util.GetGameObject(item,"text"):GetComponent("Text")
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item:SetActive(true)
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if not itemIconList[item] then
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local view = SubUIManager.Open(SubUIConfig.ItemView, icon.transform)
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itemIconList[item] = view
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end
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itemIconList[item]:OnOpen(false,data.reward,1.2,false)
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if data.progress == 0 then
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num.text = "<color=red>"..data.progress.."/"..data.limit.."</color>"
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else
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num.text = data.progress.."/"..data.limit
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end
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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itemIconList={}
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finalReward=nil
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end
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return this |