1077 lines
45 KiB
Lua
1077 lines
45 KiB
Lua
IndicationManager = {}
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local this = IndicationManager
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function this.Initialize()
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Game.GlobalEvent:AddEvent(Protocal.Connect, this.RegisterMessage)
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this.canPopUpBagMaxMessage=false
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this.getRewardFromMailMessage=false
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end
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function this.RegisterMessage(network)
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if network.type ~= SocketType.LOGIN then
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return
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end
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local socket = network.socket
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-- 无尽换期刷新地图信息
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socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_MAP_CHANGE_INDICATION, this.RefreshMapData)
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-- 监听服务器跨天状态N
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socket:RegistNetMessage(MessageTypeProto_pb.FIVE_PLAYER_REFLUSH_INDICATION, this.RefreshUpdateIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.ZeroPlayerUpdateIndication, this.ZeroRefreshUpdateIndication)
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--监听红点推送
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_RED_POINT_INDICATION, this.ReceiveRedPoint)
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--福利红包推送
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socket:RegistNetMessage(MessageTypeProto_pb.WELFARE_RED_PACKET_INFO, this.WelfareRedPacketPush)
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_BAG_INDICATION, this.BackUpDataBagItemIdNumber)
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_CHAT_INFO_INDICATION, this.ReceiveFriendChat)
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socket:RegistNetMessage(MessageTypeProto_pb.MISSION_UPDATE_INDICATION, this.RefreshMissionList)
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-- 监听服务器推送
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socket:RegistNetMessage(MessageTypeProto_pb.ADVENTURE_BOSS_FIND_INDICATION, this.ReceiveChatMsg)
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-- 监听Boss被杀
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socket:RegistNetMessage(MessageTypeProto_pb.ADVENTURE_BOSS_KILL_INDICATION, this.GetBossInfo)
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socket:RegistNetMessage(MessageTypeProto_pb.ALL_GIFTGOODS_INDICATION, this.RefreshGiftGoods)
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-- 监听服务器好友删除,好友赠送体力推送 --type 1:申请好友 2: 添加好友
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_FRIEND_INFO_INDICATION, this.ReceiveFriendApplication)
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-- 监听服务器好友申请,好友添加推送 --type 1:删除好友 2: 赠送体力
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socket:RegistNetMessage(MessageTypeProto_pb.SEND_FRIEND_STATE_INDICATION, this.ReceiveFriendDeleteState)
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-- 监听商店数据推送
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socket:RegistNetMessage(MessageTypeProto_pb.STORE_UPDATE_INDICATION, this.ReceiveShopData)
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--刷新活动
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socket:RegistNetMessage(MessageTypeProto_pb.ACTIVITY_UPDATE_INDICATION, this.RefreshActivityList)
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socket:RegistNetMessage(MessageTypeProto_pb.ACTIVITY_UPDATE_PROGRESS_INDICATION, this.ActivityUpdateProgressIndication)
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-- 公会推送
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_JOIN_INDICATION, this.GuildJoinSuccess)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_KICK_INDICATION, this.GuildKickOut)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_POSITION_UPDATE_INDICAITON, this.GuildPositionUpdate)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_CHANGE_BASE_INDICATION, this.GuildDataUpdate)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_WALK_INDICATION, this.GuildWalkUpdate)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_QUICK_SET_DEFEND_INDICATION, this.GuildFightDefendUpdate)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_FIGHT_MATCHING_SUCCESS_INDICATION, this.GuildFightMatchingSuccess)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_DEFEATE_INDICATION, this.GuildFightBeKilled)
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socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_REFUSE_JOIN_INDICATION, this.GuildBeRefused)
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socket:RegistNetMessage(MessageTypeProto_pb.FamilyFeteRewardProcessIndication, this.GuildFeteRewardProcess)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_STATUS_CHANGE_INDICATION, this.GuildRefreshDeathPosStatus)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_DO_REWARD_INDICATION, this.GuildDoRewardIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_FIRST_CHANGE_INDICATION, this.GuildFirstChangeIndication)
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--
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_USER_EXP_INDICATION, this.UpdateUserExp)
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--秘盒跨季度刷新
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socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_SECRET_BOX_SEASON_INDICATION, this.UpdateSecretSeasonData)
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-- 服务器要让我滚出图
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socket:RegistNetMessage(MessageTypeProto_pb.MAP_OUT_INDICATION, this.TimeToFuckOutMap)
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-- 刷新事件点时间
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socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_REFRESH_INDICAITON, this.FreshPointShowTime)
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-- 支付成功推送
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socket:RegistNetMessage(MessageTypeProto_pb.NOTIFY_PAY_SUCCESS_INDICATION, this.PaySuccess)
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-- 渠道强制改名推送
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socket:RegistNetMessage(MessageTypeProto_pb.PLAYER_BACKCINFO_INDICATION, this.PlayerBackCInfo)
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---调查问卷推送
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socket:RegistNetMessage(MessageTypeProto_pb.QUESTION_INDICATION, this.RefreshQuestionnaire)
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-- 空刷小怪
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socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_MONSTER_REFRESH_INDICATION, this.MapNewAMonster)
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-- 血战奖励积分变化刷新
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socket:RegistNetMessage(MessageTypeProto_pb.BLOODY_SCORE_CHANGE_INDICATION, this.BloodyScoreChanged)
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-- 无尽副本编队数据变化
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socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_MAP_SET_TEAM_INDICATION, this.EndLessTeamChange)
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--道具直购
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socket:RegistNetMessage(MessageTypeProto_pb.DIRECT_BUY_GOODS_INDICATION, this.DirectBuyGoods)
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-- 任务重置刷新
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socket:RegistNetMessage(MessageTypeProto_pb.TREASURE_REFRESH_INDICATION, this.RestTreasureTaskData)
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-- 戒灵秘宝等级推送
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socket:RegistNetMessage(MessageTypeProto_pb.TREASURE_LEVELUP_INDICATION, this.RefreshTreasureLevel)
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-- 幸运转盘
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socket:RegistNetMessage(MessageTypeProto_pb.LUCKWHEEL_POOL_INDICATION, this.ReceiveLuckyTurnData)
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-- 战斗胜利更新关卡ID
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socket:RegistNetMessage(MessageTypeProto_pb.MAIN_LEVEL_FIGHT_UPDATE_INDICATION, this.FreshFightId)
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-- 累充金额推送
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socket:RegistNetMessage(MessageTypeProto_pb.REFRESH_RECHARGE_INDICATION, this.RefreshAccuMoneyNum)
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-- 巅峰战阶段切换
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socket:RegistNetMessage(MessageTypeProto_pb.CHAMPION_PROGRESS_UPDATE_INDICATION, this.TopMatchStageUpdate)
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-- 竞猜成功
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socket:RegistNetMessage(MessageTypeProto_pb.CHAMPION_GUESS_SUCCESS_INDICATION, this.TopMatchGuessSuccess)
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-- 特权解锁
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socket:RegistNetMessage(MessageTypeProto_pb.PRIVILLEGE_ADD_INDICATION, this.OnPrivilegeUpdate)
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-- 远征更新圣物信息
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socket:RegistNetMessage(MessageTypeProto_pb.EXPEDITION_HOLY_BAG_INDICATION, this.RefreshExpeditionHalidom)
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-- 远征更新节点和己方信息
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socket:RegistNetMessage(MessageTypeProto_pb.EXPEDITION_NOINFO_INDICATION, this.RefreshExpeditionNodeAndHeros)
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-- 月卡激活推送
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socket:RegistNetMessage(MessageTypeProto_pb.MONTHCARD_INDICATION, this.RefreshMonthCardData)
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-- 公会车迟阶段推送
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socket:RegistNetMessage(MessageTypeProto_pb.CAR_DELAY_PROGRESS_INDICATION, this.RefreshGuildCarDelayProgressData)
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-- 公会援助信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.GuildHelpInfoIndication, this.RefreshGuildAidInfoData)
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-- 公会援助日志信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.GuildHelpLogIndication, this.GuildHelpLogIndication)
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-- 猎妖之路推送
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socket:RegistNetMessage(MessageTypeProto_pb.ExpeditionResetIndication, this.ExpeditionResetIndication)
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--大闹天宫 天宫秘宝 积分 和 任务状态推送
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socket:RegistNetMessage(MessageTypeProto_pb.EXPEDITION_TREASURE_STATE_INDICATION, this.TreasureStateIndicaion)
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socket:RegistNetMessage(MessageTypeProto_pb.SITUATION_INFO_INDICATION, this.SiTuaTionInfoIndication)
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--公户副本推送
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socket:RegistNetMessage(MessageTypeProto_pb.GUILD_CHALLENGE_INDICATION, this.GuildTranscriptIndication)
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--公户副本推送
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socket:RegistNetMessage(MessageTypeProto_pb.GUILD_CHALLENGE_BUY_BUFF_INDICATION, this.GuildChallengeBuyBuffIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.HERO_SKIN_USE_INDICATION, this.HeroSkinUseIndication)
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-- 鸿蒙阵数据推送
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socket:RegistNetMessage(MessageTypeProto_pb.HONGMENG_INFO_INDICATION,this.HongMengIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.HONGMENG_STELE_NEW_HAND_INDICATION,this.OpenHongMengTowerGuideIndication)
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--跨服天梯信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.GetWorldArenaInfoIndication, this.GetWorldArenaInfoIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.WorldLevelIndication, this.WorldLevelIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.SendFourChallengeInfoIndication, this.SendFourChallengeInfoIndication)
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-- 充值成功订单推送
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socket:RegistNetMessage(MessageTypeProto_pb.RECHARGE_SUCCESS_INDICATION, this.RechargeSuccessOrder)
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-- 礼包拍脸推送
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socket:RegistNetMessage(MessageTypeProto_pb.PUSH_WELFARE_RESPONSE, this.BackPatFaceData)
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-- 山河社稷图推送
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socket:RegistNetMessage(MessageTypeProto_pb.HARD_STAGE_INFO_RESPONSE, this.HardStageResponse)
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-- 神印信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.PurpleMansionSealIndication, this.PracticeImprintData)
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-- Vip等级奖励信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.VIP_LEVEL_STATE_RESPONSE, this.RefreshLevleRewardDatas)
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-- --心愿抽卡信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.wishDrawCardIndication, this.WishDrawCardInfoIndication)
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-- --心愿抽卡信息推送
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socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_TREASURE_REFRESH_INDICATION, this.EenlessTreasureRefreshIndication)
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--称号激活推送
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socket:RegistNetMessage(MessageTypeProto_pb.USER_TITLE_ADD_INDICATION, this.UserTitleAddIndicaiton)
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--是否跨服推送
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socket:RegistNetMessage(MessageTypeProto_pb.IsCrossIndication, this.IsCrossIndication)
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--七界试炼推送
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socket:RegistNetMessage(MessageTypeProto_pb.SevenWorldInfoIndication, this.SevenWorldInfoIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.EQUIP_BOOK_INDICATION, this.EquipBookInfoIndication)
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-- 周卡推送
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socket:RegistNetMessage(MessageTypeProto_pb.WeekCardIndicationInfoResponse, this.WeekCardIndication)
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-- 灵脉被抢夺推送
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socket:RegistNetMessage(MessageTypeProto_pb.CrossLingmaiIndicationResponse, this.LingMaiIndication)
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end
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function this.EquipBookInfoIndication(buff)
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local data = buff:DataByte()
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local msg = HeroInfoProto_pb.EquipBookIndication()
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msg:ParseFromString(data)
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EquipManager.InitHaveEquipDatas(msg.changeEquipList)
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end
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--后端推送激活的称号
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function this.UserTitleAddIndicaiton(buff)
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local data = buff:DataByte()
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local msg = PlayerInfoProto_pb.UserTitleAddIndication()
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msg:ParseFromString(data)
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LogRed(" id=="..msg.decorationId.." time=="..msg.time)
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PlayerManager.SetPlayerTitleTime(msg.decorationId,msg.time)
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end
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--后端推送福利红包数据
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function this.EenlessTreasureRefreshIndication(buffer)
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local data = buffer:DataByte()
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local msg = MapInfoProto_pb.EndlessTreasureInfoResponse()
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msg:ParseFromString(data)
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local num = BagManager.GetItemCountById(EndLessMapManager.scoreValueId)
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BagManager.HeroLvUpUpdateItemsNum(EndLessMapManager.scoreValueId, num)
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EndLessMapManager.InitTreasureData(msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.EndLess.QinglongSerectRefresh)
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end
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--后端推送福利红包数据
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function this.WelfareRedPacketPush(buffer)
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local data = buffer:DataByte()
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local msg = PlayerInfoProto_pb.WelfareRedPacketPush()
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msg:ParseFromString(data)
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if msg.redpacket then
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MyGuildManager.SetMyGuidRedPackage(msg.redpacket)
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--CheckRedPointStatus(RedPointType.Guid_SendPackage)
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--CheckRedPointStatus(RedPointType.Guid_GetPackage)
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MyGuildManager.ReuqsetRedPackage()
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end
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-- BagManager.BagIndicationRefresh(msg)
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end
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function this.OpenHongMengTowerGuideIndication(buffer)
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local data = buffer:DataByte()
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local msg = HeroInfoProto_pb.HongmengSteleNewHandIndication()
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msg:ParseFromString(data)
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GuideManager.HongMengGuideFun(msg.state)
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end
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function this.HongMengIndication(buffer)
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local data = buffer:DataByte()
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local msg = HeroInfoProto_pb.HongmengInfoIndication()
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msg:ParseFromString(data)
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HarmonyManager.GetHongMengServerData(msg)
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-- local data2 = ConfigManager.GetConfigData(ConfigName.SpecialConfig,101).Value
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-- LogError("data2:"..tostring(data2))
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-- local d = string.split(data2,"#")
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-- LogError("msg.hongmengTabletMax:"..tostring(msg.hongmengTabletMax))
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-- if msg.hongmengTabletMax >= tonumber(d[2]) then
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-- HarmonyManager:SetHongMengTowerUpLimit(msg.hongmengTabletMax)
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-- end
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-- LogError("服务器发来的hongmengGuards长度:"..tostring(#msg.hongmengGuards))
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-- if msg.hongmengGuards then
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-- -- for i = 1, #msg.hongmengGuards do
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-- -- if msg.hongmengGuards[i].heroId == "" then
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-- -- Log("鸿蒙守卫:"..i.."为nil")
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-- -- else
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-- -- Log("鸿蒙守卫:"..i..HeroManager.GetSingleHeroData(msg.hongmengGuards[i].heroId).name)
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-- -- end
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-- -- end
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-- HarmonyManager.UpdateHongMengDataGuards(msg.hongmengGuards)
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-- end
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-- LogError("服务器发来的hongmengAdditions长度:"..tostring(#msg.hongmengAdditions))
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-- if msg.hongmengAdditions then
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-- for i = 1, #msg.hongmengAdditions do
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-- -- body
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-- end
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-- HarmonyManager.UpdateHongMengDataAdditions(msg.hongmengAdditions)
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-- end
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-- if msg.hongmengResonacnes then
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-- HarmonyManager.UpdateHongMengDataHeroInfos(msg.hongmengResonacnes)
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-- end
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-- if GuideManager.IsFirstOpenHarmonyBei then
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-- GuideManager.IsFirstOpenHarmonyBei = false
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-- for i = 1, #HarmonyManager.hongmengGuards do
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-- if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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-- local _heroData = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
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-- HeroManager.UpdateSingleHeroDatas(_heroData.dynamicId, 1, _heroData.star, 0, _heroData.upStarId)
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-- end
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-- end
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-- end
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-- --鸿蒙数据有变化时更新英雄战力数据
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-- for i = 1, #msg.hongmengGuards do
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-- if msg.hongmengGuards[i].heroId~="" then
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-- HeroManager.UpdateSingleHeroWarPower(msg.hongmengGuards[i].heroId)
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-- end
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-- end
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-- for i = 1, #msg.hongmengResonacnes do
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-- if msg.hongmengResonacnes[i].heroId~="" then
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-- HeroManager.UpdateSingleHeroWarPower(msg.hongmengResonacnes[i].heroId)
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-- end
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-- end
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end
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function this.SendFourChallengeInfoIndication(buffer)
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local data = buffer:DataByte()
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local msg = PlayerInfoProto_pb.FourChallengeGetInfoResponse()
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msg:ParseFromString(data)
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LogGreen("刷新四灵")
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MonsterCampManager.InitFourMonsterData(msg)
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MonsterCampManager.SetFriendHelpHero({},nil)
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MonsterCampManager.SetMyHelpHeroData(nil)
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end
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function this.HeroSkinUseIndication(buffer)
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local data = buffer:DataByte()
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local msg = HeroInfoProto_pb.GetSkinIndication()
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msg:ParseFromString(data)
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--LogGreen("获得了新的皮肤")
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if msg.skinInfo then
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LogBlue("msg.skinInfo.skinId:"..msg.skinInfo.skinId.." msg.skinInfo[i].overTime:"..msg.skinInfo.overTime)
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HeroSkinManager.InitialSkin(msg,1)
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else
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LogBlue("没有皮肤")
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end
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end
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function this.SiTuaTionInfoIndication(buffer)
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local data = buffer:DataByte()
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local msg = MapInfoProto_pb.GetAllSituationInfoResponse()
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msg:ParseFromString(data)
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--LogGreen("5点到了,开始刷新了,发了消息GameEvent.FunctionCtrl.OnXuanYuanFunctionClose")
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XuanYuanMirrorManager.UpdateMirrorState(msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnXuanYuanFunctionChange)
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end
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function this.RefreshActivityList(buffer)
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local data = buffer:DataByte()
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local msg = PlayerInfoProto_pb.ActivityUpateIndication()
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msg:ParseFromString(data)
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ActivityGiftManager.RefreshActivityData(msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.FunctionCtrl.OnFunctionOpen)
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end
|
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--服务器五点刷新推送相关任务的状态数据
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function this.RefreshUpdateIndication(buffer)
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local data = buffer:DataByte()
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local msg = PlayerInfoProto_pb.FivePlayerUpdateIndication()
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msg:ParseFromString(data)
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ActivityGiftManager.FiveAMRefreshActivityProgress(msg)
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TaskManager.RefreshTypeTaskInfo(msg.userMissionInfo)
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VipManager.FiveAMRefreshLocalData(msg.hadTakeDailyBox)
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PrivilegeManager.FiveAMRefreshLocalData(msg.privilege)
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MapTrialManager.RefreshAttachVipData()
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OperatingManager.SetSignInData(msg.SignInInfo)
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CheckRedPointStatus(RedPointType.FirstRecharge)
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PatFaceManager.SetisFirstLogVal(0)
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ShopManager.isOpenNoviceGift=false
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ActivityGiftManager.isFirstForSupremeHero=false
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BindPhoneNumberManager.InitBindInfo(msg.playerBindPhone)
|
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LuckyTurnTableManager.ReceiveServerDataForFive(msg.posInfos,msg.posInfosAdvance)
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MonthCardManager.BackSetMonthCardGetStateData(msg.MonthDailyTake)
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MyGuildManager.SetMyFeteInfo_FiveRefresh(msg)
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MyGuildManager.SetGuildHelpInfo_FiveRefresh(msg)
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-- CarbonManager.dailyChallengeInfo=msg.dailyChallengeInfo
|
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-- LogBlue("Indication 推送数据"..#msg.dailyChallengeInfo)
|
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Timer.New(function()
|
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AdventureManager.RefreshAttachVipData()
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Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnRefreshNextDayData)
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end, 2, 1, true):Start()
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--先刷新完数据,再派发事件做界面刷新
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Game.GlobalEvent:DispatchEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh)
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--刷新极速探险免费次数
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnFastBattleChanged)
|
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--五点刷新拍脸
|
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.LikeAbility.RefreshRemainTimes)
|
||
CheckRedPointStatus(RedPointType.LikeabilityRed)
|
||
CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime)
|
||
CheckRedPointStatus(RedPointType.DailyGift)
|
||
CheckRedPointStatus(RedPointType.GrowthPackage)
|
||
|
||
CheckRedPointStatus(RedPointType.Guild_Fete)
|
||
CheckRedPointStatus(RedPointType.Guild_AidBox)
|
||
CheckRedPointStatus(RedPointType.Guild_AidGuild)
|
||
CheckRedPointStatus(RedPointType.Guild_AidMy)
|
||
CheckRedPointStatus(RedPointType.TaiChuMiJuan)
|
||
|
||
LuckyTurnTableManager.SetTimes(msg.hadLuckTime,msg.hadAdvanceLuckyTime)
|
||
CheckRedPointStatus(RedPointType.Arena_Free)
|
||
--抽奖勾选重置
|
||
PlayerManager.ResetLocalData(1)--初始化所有本地的每日一刷--1是五点推送、2是登陆检测
|
||
GuildTranscriptManager.SetCanSweep1()
|
||
DeathPosManager.InitData()--十绝阵跨天状态刷新
|
||
end
|
||
|
||
function this.ZeroRefreshUpdateIndication()
|
||
end
|
||
--服务器推送红点信息
|
||
function this.ReceiveRedPoint(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.RedPointInfo()
|
||
msg:ParseFromString(data)
|
||
-- 显示红点
|
||
RedpotManager.SetServerRedPointStatus(msg.type, RedPointStatus.Show)
|
||
end
|
||
|
||
--后端更新背包数据
|
||
function this.BackUpDataBagItemIdNumber(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.UpdateBagIndication()
|
||
msg:ParseFromString(data)
|
||
BagManager.BagIndicationRefresh(msg)
|
||
end
|
||
|
||
-- 好友数据单独处理
|
||
function this.ReceiveFriendChat(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = ChatProto_pb.SendChatInfoIndication()
|
||
msg:ParseFromString(data)
|
||
for i = 1, #msg.chatInfo do
|
||
msg.chatInfo[i].senderName = PracticeManager.SetNameColor(msg.chatInfo[i].senderName,msg.chatInfo[i].practiceLevel)
|
||
end
|
||
if msg.type == 1 then
|
||
FriendChatManager.ReceiveFriendChat(msg)
|
||
elseif msg.type == 2 then
|
||
LogGreen("收到了跑马灯消息")
|
||
ChatManager.ReceiveFamilyChat(msg)
|
||
end
|
||
end
|
||
|
||
--服务器推送相关任务的状态数据
|
||
function this.RefreshMissionList(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.MissionUpdateListIndication()
|
||
msg:ParseFromString(data)
|
||
--LogBlue("收到了服务器的刷新数据")
|
||
TaskManager.RefreshTypeTaskInfo(msg.userMissionInfo)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.TreasureOfHeaven.TaskRefresh)
|
||
end
|
||
|
||
-- 接收服务器数据
|
||
function this.ReceiveChatMsg(buffer)
|
||
--Log("收到新的外敌数据")
|
||
local data = buffer:DataByte()
|
||
local msg = FightInfoProto_pb.AdventureBossFindIndication()
|
||
msg:ParseFromString(data)
|
||
--TODO: 服务器主动推送的数据与原数据不同,需特殊处理
|
||
-- 只保留三十条数据
|
||
table.insert(AdventureManager.adventureChatList, msg.adventureBossInfo)
|
||
if #AdventureManager.adventureChatList > 30 then
|
||
table.remove(AdventureManager.adventureChatList, 1)
|
||
end
|
||
-- 是否需要刷新显示标志位
|
||
AdventureManager.IsChatListNew = true
|
||
-- 聊天数据刷新
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnChatListChanged)
|
||
|
||
-- 判断新增外敌是否在外敌列表中,不在则保存
|
||
local data = AdventureManager.GetEnemyDataByBossId(msg.adventureBossInfo.bossId)
|
||
if not data then
|
||
table.insert(AdventureManager.adventrueEnemyList, msg.adventureBossInfo)
|
||
AdventureManager.SortEnemyList()
|
||
-- 数据刷新
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnEnemyListChanged)
|
||
end
|
||
end
|
||
|
||
--拉去Boss外敌信息
|
||
function this.GetBossInfo(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = FightInfoProto_pb.AdventureBossKillIndication()
|
||
msg:ParseFromString(data)
|
||
AdventureManager.GetAdventureBossFlushRequest(msg)
|
||
local removeIndex = nil
|
||
for i, v in ipairs(AdventureManager.adventrueEnemyList) do
|
||
if v.bossId == msg.bossId then
|
||
removeIndex = i
|
||
end
|
||
end
|
||
if removeIndex then
|
||
table.remove(AdventureManager.adventrueEnemyList, removeIndex)
|
||
AdventureManager.SortEnemyList()
|
||
-- 是否需要刷新显示标志位
|
||
AdventureManager.IsChatListNew = true
|
||
-- 聊天数据刷新
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnChatListChanged)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnEnemyListChanged)
|
||
end
|
||
end
|
||
|
||
function this.RefreshGiftGoods(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.AllGiftGoodsIndication()
|
||
msg:ParseFromString(data)
|
||
OperatingManager.SetBasicValues(msg.GiftGoodsInfo)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.GrowGift.RechargeGift)
|
||
-- LogYellow("发送了GameEvent.GrowGift.RechargeGift")
|
||
end
|
||
|
||
-- 接收服务器好友申请,添加
|
||
function this.ReceiveFriendApplication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.sendFriendInfoIndication()
|
||
msg:ParseFromString(data)
|
||
local friendApplicationData = msg.Friends
|
||
if (msg.type == 1) then
|
||
GoodFriendManager.OnFriendDataRefresh(3, msg)
|
||
--GoodFriendManager.friendApplicationData[friendApplicationData.id] = friendApplicationData
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendApplication, GoodFriendManager.friendApplicationData)
|
||
end
|
||
if (msg.type == 2) then
|
||
GoodFriendManager.OnFriendDataRefresh(1, msg)
|
||
-- GoodFriendManager.friendAllData[friendApplicationData.id] = friendApplicationData
|
||
GoodFriendManager.friendApplicationData[friendApplicationData.id] = nil
|
||
RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. "redPointApplication", 1)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, GoodFriendManager.friendAllData)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendApplication, GoodFriendManager.friendApplicationData)
|
||
end
|
||
CheckRedPointStatus(RedPointType.Friend_Application)
|
||
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
|
||
end
|
||
|
||
-- 接收服务器好友删除,赠送体力推送
|
||
function this.ReceiveFriendDeleteState(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.SendFriendStateIndication()
|
||
msg:ParseFromString(data)
|
||
if (msg.type == 1) then
|
||
GoodFriendManager.friendAllData[msg.friendId] = nil
|
||
--this.friendSearchData[msg.friendId].isHaveApplication=1
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendDelete, msg.friendId)
|
||
end
|
||
if (msg.type == 2) then
|
||
GoodFriendManager.friendAllData[msg.friendId].haveReward = 1
|
||
end
|
||
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, GoodFriendManager.friendAllData)
|
||
end
|
||
|
||
-- 接收商店数据
|
||
function this.ReceiveShopData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.storeUpdateIndication()
|
||
msg:ParseFromString(data)
|
||
ShopManager.UpdateShopData(msg)
|
||
end
|
||
|
||
-- 加入公会成功推送
|
||
function this.GuildJoinSuccess(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.FamilyJoinIndicaion()
|
||
msg:ParseFromString(data)
|
||
local isSelf = msg.familyUserInfo.roleUid == PlayerManager.uid
|
||
Log("服务器推送:有人成功加入公会,是不是自己:" .. tostring(isSelf))
|
||
if isSelf then
|
||
MyGuildManager.SetMyGuildInfo(msg)
|
||
MyGuildManager.SetMyMemInfo(msg)
|
||
MyGuildManager.SetMyFeteInfo(msg)
|
||
-- 初始化一遍数据
|
||
MyGuildManager.InitAllData(function()
|
||
-- 发送数据更新事件
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.JoinGuildSuccess)
|
||
-- 显示tip
|
||
GuildManager.AddGuildTip(GUILD_TIP_TYPE.JOIN, msg.familyBaseInfo.name)
|
||
end)
|
||
else
|
||
-- 不是自己暂不做处理
|
||
--MyGuildManager.RequestMyGuildMembers()
|
||
end
|
||
end
|
||
|
||
-- 被踢出公会推送
|
||
function this.GuildKickOut(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.KickOutIndication()
|
||
msg:ParseFromString(data)
|
||
Log("服务器推送:被踢出公会, uid" .. msg.uid)
|
||
MyGuildManager.BeKickOut(msg)
|
||
end
|
||
-- 被踢出公会推送
|
||
function this.GuildBeRefused(buffer)
|
||
Log("服务器推送:公会申请被拒绝")
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.RefuseJoinFamily()
|
||
msg:ParseFromString(data)
|
||
GuildManager.AddGuildTip(GUILD_TIP_TYPE.REFUSE, msg.name)
|
||
end
|
||
-- 职位变更推送
|
||
function this.GuildPositionUpdate(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.FamilyPositionUpdateIndication()
|
||
msg:ParseFromString(data)
|
||
Log("服务器推送:公会职位变化, uid = "..msg.uid..", pos = "..msg.position)
|
||
MyGuildManager.UpdateGuildPosition(msg)
|
||
end
|
||
-- 公会信息推送
|
||
function this.GuildDataUpdate(buffer)
|
||
Log("服务器推送:公会信息改变")
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.FamilyChangeIndication()
|
||
msg:ParseFromString(data)
|
||
MyGuildManager.SetMyGuildInfo(msg)
|
||
end
|
||
-- 公会成员行走
|
||
function this.GuildWalkUpdate(buffer)
|
||
-- 不在公会主界面不接收,打开公会主界面时会刷新
|
||
if not UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
||
return
|
||
end
|
||
Log("服务器推送:公会行走信息改变")
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.FamilyWalkIndicaiton()
|
||
msg:ParseFromString(data)
|
||
MyGuildManager.UpdateWalkData(msg)
|
||
end
|
||
-- 公会战防守阵容改变推送
|
||
function this.GuildFightDefendUpdate(buffer)
|
||
-- 不在公会主界面不接收,打开界面时会刷新
|
||
if not UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
||
return
|
||
end
|
||
Log("服务器推送:公会战防守阵容信息改变")
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.FamilyDefendInfo()
|
||
msg:ParseFromString(data)
|
||
GuildFightManager.UpdateDefendStageData(msg)
|
||
end
|
||
-- 公会战匹配成功
|
||
function this.GuildFightMatchingSuccess(buffer)
|
||
-- 不在公会主界面不接收,打开界面时会刷新
|
||
if not UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
||
return
|
||
end
|
||
Log("服务器推送:公会战匹配成功")
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.EnemyFamily()
|
||
msg:ParseFromString(data)
|
||
GuildFightManager.SetEnemyBaseData(msg)
|
||
end
|
||
|
||
-- 公会战匹配成功
|
||
function this.GuildFightBeKilled(buffer)
|
||
Log("服务器推送:公会战有人被打败")
|
||
-- 不在公会主界面不接收,打开界面时会刷新
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.DefeatResponse()
|
||
msg:ParseFromString(data)
|
||
Log("服务器推送:公会战有人被打败, uid = " .. msg.uid)
|
||
GuildFightManager.KillSomeBody(msg)
|
||
end
|
||
|
||
-- 公会祭祀进度
|
||
function this.GuildFeteRewardProcess(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.FamilyFeteRewardProcessIndication()
|
||
msg:ParseFromString(data)
|
||
Log("服务器推送:公会祭祀进度更新,score= "..msg.score)
|
||
MyGuildManager.SetMyFeteInfo_ByScore(msg)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.OnRefreshFeteProcess)
|
||
end
|
||
|
||
--公会十绝阵阶段刷新
|
||
function this.GuildRefreshDeathPosStatus(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.DeathPathStatusChangeIndication()
|
||
msg:ParseFromString(data)
|
||
Log("服务器推送:公会十绝阵阶段刷新,status= "..msg.status)
|
||
DeathPosManager.status=msg.status
|
||
if msg.status == 1 then
|
||
DeathPosManager.battleTime=DeathPosManager.maxBattleTime
|
||
else
|
||
DeathPosManager.battleTime = 0
|
||
end
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshDeathPosStatus)
|
||
end
|
||
|
||
--公会十绝阵 其他玩家领取奖励推送
|
||
function this.GuildDoRewardIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.DoRewardIndication()
|
||
msg:ParseFromString(data)
|
||
-- --LogGreen("indicationmanager "..msg.info.uid.." itemId"..msg.info.itemId.." itemCount "..msg.info.itemCount.." position "..msg.info.position.." username "..msg.info.username)
|
||
DeathPosManager.SetDoRewardIndication(msg.info)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshDeathPosReward)
|
||
end
|
||
|
||
--十绝阵第一名修改推送
|
||
function this.GuildFirstChangeIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.DeathPathFirstChangeIndication()
|
||
msg:ParseFromString(data)
|
||
-- LogBlue("indicationmanager 公会Id "..msg.changeInfo.gid.." 公会名 "..msg.changeInfo.guildName.." 位置 "..msg.changeInfo.pathId)
|
||
DeathPosManager.SetGuildInfoIndication(msg.changeInfo)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshFirstChangeData)
|
||
end
|
||
|
||
function this.ActivityUpdateProgressIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local message = PlayerInfoProto_pb.ActivityUpateProgressIndication()
|
||
message:ParseFromString(data)
|
||
ActivityGiftManager.RefreshActivityProgressData(message)
|
||
end
|
||
function this.UpdateUserExp(buffer)
|
||
local data = buffer:DataByte()
|
||
local message = PlayerInfoProto_pb.UpdateUserExpIndicaiton()
|
||
message:ParseFromString(data)
|
||
PlayerManager.BcakUpdateUserExp(message)
|
||
if message.drop and #message.drop > 0 then
|
||
BagManager.GetItemListFromTempBag(message.drop)
|
||
end
|
||
end
|
||
|
||
function this.UpdateSecretSeasonData(buffer)
|
||
local data = buffer:DataByte()
|
||
local message = PlayerInfoProto_pb.UpdateSecretBoxSeasonIndication()
|
||
message:ParseFromString(data)
|
||
SecretBoxManager.RefreshSeasonTime(message)
|
||
end
|
||
|
||
-- 滚出图
|
||
function this.TimeToFuckOutMap(buffer)
|
||
if UIManager.IsOpen(UIName.BattleFailPopup) then
|
||
UIManager.ClosePanel(UIName.BattleFailPopup)
|
||
end
|
||
|
||
if UIManager.IsOpen(UIName.BattleWinPopup) then
|
||
UIManager.ClosePanel(UIName.BattleWinPopup)
|
||
end
|
||
|
||
if UIManager.IsOpen(UIName.BattlePanel) then
|
||
BattleLogic.IsEnd = true
|
||
UIManager.ClosePanel(UIName.BattlePanel)
|
||
end
|
||
|
||
if UIManager.IsOpen(UIName.FormationPanel) then
|
||
UIManager.ClosePanel(UIName.FormationPanel)
|
||
end
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.OnForceGetOutMap)
|
||
end
|
||
|
||
-- 刷新地图事件点的显示时间
|
||
function this.FreshPointShowTime(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = MapInfoProto_pb.EndlessTimeIndication()
|
||
msg:ParseFromString(data)
|
||
EndLessMapManager.InitRefreshPoint(msg.infos)
|
||
EndLessMapManager.isAddPoint = true
|
||
MapManager.PanelCloseCallBack(UIName.MapOptionPanel, function()
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.OnAddCountTimePoint)
|
||
end)
|
||
end
|
||
|
||
|
||
-- 强制改名
|
||
function this.PlayerBackCInfo(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.PlayerBackCInfoIndication()
|
||
msg:ParseFromString(data)
|
||
Log("服务器推送:强制改名为:" .. msg.nickName)
|
||
NameManager.SetRoleName(msg.nickName)
|
||
PlayerManager.nickName = msg.nickName
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
|
||
end
|
||
|
||
--支付成功
|
||
function this.PaySuccess(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.NotifyPaySuccessfulIndicaiton()
|
||
msg:ParseFromString(data)
|
||
Log("支付成功!道具名称:" .. msg.goodsId)
|
||
|
||
--if LoginManager.pt_pId == 2 then --TODO:九游渠道不允许客户端接受回调处理,通过监听服务器推送处理
|
||
local tip = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, msg.goodsId).Tip)
|
||
PopupTipPanel.ShowTip(tip)
|
||
--FirstRechargeManager.RefreshAccumRechargeValue(msg.goodsId)
|
||
-- 延时0.5秒刷新。避免sdk支付时商店次数未刷新,界面刷新的问题
|
||
Timer.New(function()
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.MoneyPay.OnPayResultSuccess, msg.goodsId)
|
||
end, 0.5):Start()
|
||
--end
|
||
end
|
||
|
||
--调查问卷
|
||
function this.RefreshQuestionnaire(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.QuestionIndication()
|
||
msg:ParseFromString(data)
|
||
if msg.state == 1 then
|
||
QuestionnaireManager.SetQuestionState(0)
|
||
QuestionnaireManager.RefreshQuestionData()
|
||
else
|
||
QuestionnaireManager.ResetArgs()
|
||
QuestionnaireManager.SetQuestionState(-1)
|
||
end
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Questionnaire.OnQuestionnaireChange, msg.state)
|
||
end
|
||
|
||
-- 空地生成小怪
|
||
function this.MapNewAMonster(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = MapInfoProto_pb.RefreshMonsterResponse()
|
||
msg:ParseFromString(data)
|
||
for i = 1, #msg.cell do
|
||
local pos = msg.cell[i].cellId
|
||
local mapPointId = msg.cell[i].pointId
|
||
local config = ConfigManager.GetConfigData(ConfigName.MapPointConfig, mapPointId)
|
||
if config.Style == 5 and config.icon == 10 and CarbonManager.carbonType == CARBON_TYPE.ENDLESS then
|
||
PopupTipPanel.ShowTip("遗迹中央传来一股令人不安的气息~")
|
||
end
|
||
MapManager.pointAtkPower[msg.cell[i].cellId] = msg.cell[i].monsterForce
|
||
Log("无尽副本服务器推送数据,在空地上生成小怪!")
|
||
MapManager.PanelCloseCallBack(UIName.BattleEndPanel, function()
|
||
CallBackOnPanelOpen(UIName.MapPanel, function ()
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointAdd, pos, mapPointId)
|
||
end)
|
||
--local u, v = Map_Pos2UV(pos)
|
||
--Log(string.format("生成一只小怪,位置是(%s, %s)", u, v))
|
||
|
||
end)
|
||
end
|
||
end
|
||
|
||
-- 空地生成小怪
|
||
function this.BloodyScoreChanged(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = RoomProto_pb.BloodyScoreChangeIndication()
|
||
msg:ParseFromString(data)
|
||
MatchDataManager.SetRewardScore(msg.myscore)
|
||
end
|
||
|
||
-- 无尽副本换编队刷新最大血量值
|
||
function this.EndLessTeamChange(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = MapInfoProto_pb.EndlessSetTeamIndication()
|
||
msg:ParseFromString(data)
|
||
EndLessMapManager.UpDateTeamMaxHp(msg.info)
|
||
end
|
||
|
||
function this.DirectBuyGoods(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.DirectBuyIndication()
|
||
msg:ParseFromString(data)
|
||
Log("异妖直购 购买成功 " .. msg.goodsId)
|
||
PatFaceManager.ShowBuyLaterDrop(msg)
|
||
end
|
||
|
||
function this.RefreshMapData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = MapInfoProto_pb.EndlessMapChange()
|
||
msg:ParseFromString(data)
|
||
Log("推送的世界ID " .. msg.mapId)
|
||
EndLessMapManager.openMapId = msg.mapId
|
||
NetManager.RefreshEnergyRequest({1},function()
|
||
end)
|
||
end
|
||
|
||
function this.RestTreasureTaskData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.TreasureRefreshIndication()
|
||
msg:ParseFromString(data)
|
||
TaskManager.ResetTreasureTaskInfo(msg.tasks)
|
||
end
|
||
function this.RefreshTreasureLevel(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.TreasureLevelUpIndication()
|
||
msg:ParseFromString(data)
|
||
--LogGreen("青龙秘宝等级更新了:"..msg.level)
|
||
QinglongSerectTreasureManager.SetLevel(msg.level)
|
||
QinglongSerectTreasureManager.SetTreasureBuyStatus(msg.hadBuy)
|
||
QinglongSerectTreasureManager.UpdateTreasureState2()
|
||
end
|
||
|
||
--幸运转盘
|
||
function this.ReceiveLuckyTurnData(buffer)
|
||
local data=buffer:DataByte()
|
||
local msg=PlayerInfoProto_pb.LuckWheelIndication()
|
||
msg:ParseFromString(data)
|
||
--Log("==YSP== 服务器推送 幸运转盘数据 "..tostring(msg.posInfos))
|
||
LuckyTurnTableManager.ReceiveServerData(msg.posInfos,msg.posInfosAdvance)
|
||
end
|
||
|
||
-- 更新关卡ID
|
||
function this.FreshFightId(buffer)
|
||
local data=buffer:DataByte()
|
||
local msg=FightInfoProto_pb.MainLevelFightUpdateIndication()
|
||
msg:ParseFromString(data)
|
||
FightPointPassManager.RefreshFightId(msg)
|
||
end
|
||
|
||
-- 后端推送累充金额
|
||
function this.RefreshAccuMoneyNum(buffer)
|
||
-- Log("推送充值金额")
|
||
local data=buffer:DataByte()
|
||
local msg=PlayerInfoProto_pb.RefreshRechargeIndication()
|
||
msg:ParseFromString(data)
|
||
VipManager.RefreshChargeMoney(msg.amount, false)
|
||
MonthCardManager.RefreshMonthCardChargeMoney(msg)
|
||
end
|
||
|
||
-- 巅峰战阶段更新
|
||
function this.TopMatchStageUpdate(buffer)
|
||
-- Log("巅峰战阶段切换")
|
||
local data = buffer:DataByte()
|
||
local msg = ArenaInfoProto_pb.ChampionProgressUpdateIndication()
|
||
msg:ParseFromString(data)
|
||
ArenaTopMatchManager.UpdateTopMatchStage(msg)
|
||
end
|
||
|
||
-- 巅峰战竞猜成功
|
||
function this.TopMatchGuessSuccess(buffer)
|
||
-- Log("巅峰战竞猜奖励发放")
|
||
local data = buffer:DataByte()
|
||
local msg = ArenaInfoProto_pb.ChampionGuessSuccessIndication()
|
||
msg:ParseFromString(data)
|
||
-- ArenaTopMatchManager.OnGuessSuccess(msg)
|
||
end
|
||
|
||
-- 巅峰战竞猜成功
|
||
function this.OnPrivilegeUpdate(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.PrivilegeIndication()
|
||
msg:ParseFromString(data)
|
||
-- Log("特权解锁")
|
||
PrivilegeManager.OnPrivilegeUpdate(msg.infos)
|
||
end
|
||
|
||
|
||
function this.RefreshExpeditionHalidom(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Expedition_pb.ExpeditionEquipIndication()
|
||
msg:ParseFromString(data)
|
||
ExpeditionManager.UpdateHalidomValue(msg)
|
||
end
|
||
function this.RefreshExpeditionNodeAndHeros(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Expedition_pb.ExpeditionNodeInfoIndication()
|
||
msg:ParseFromString(data)
|
||
-- if msg.nodeInfo then
|
||
-- --LogGreen(" ******* 推送更新远征 msg.nodeInfo "..#msg.nodeInfo)
|
||
-- else
|
||
-- --LogGreen(" ******* 推送更新远征 msg.nodeInfo nil")
|
||
-- end
|
||
-- if msg.heroInfo then
|
||
-- --LogGreen(" ******* 推送更新远征 msg.heroInfo "..#msg.heroInfo)
|
||
-- else
|
||
-- --LogGreen(" ******* 推送更新远征 msg.heroInfo nil")
|
||
-- end
|
||
ExpeditionManager.UpdateHeroHpValue(msg.heroInfo)
|
||
ExpeditionManager.UpdateNodeValue(msg.nodeInfo)
|
||
end
|
||
function this.RefreshMonthCardData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.MonthCardIndication()
|
||
msg:ParseFromString(data)
|
||
MonthCardManager.UpdateMonthCardData(msg)
|
||
end
|
||
function this.RefreshGuildCarDelayProgressData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.CarDelayProgressIndication()
|
||
msg:ParseFromString(data)
|
||
GuildCarDelayManager.SetProgressData(msg)
|
||
end
|
||
function this.RefreshGuildAidInfoData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.GuildHelpInfoIndication()
|
||
msg:ParseFromString(data)
|
||
MyGuildManager.SetSingleGuildHelpInfo(msg)
|
||
end
|
||
function this.GuildHelpLogIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.GuildHelpLogIndication()
|
||
msg:ParseFromString(data)
|
||
MyGuildManager.SetSingleGuildHelpLogInfo(msg)
|
||
end
|
||
function this.ExpeditionResetIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Expedition_pb.GetExpeditionResponse()--ExpeditionResetIndication()
|
||
msg:ParseFromString(data)
|
||
PlayerPrefs.SetInt(PlayerManager.uid.."Expedition", 0)
|
||
ExpeditionManager.SetExpeditionState(3)
|
||
ExpeditionManager.expeditionLeve = 1
|
||
ExpeditionManager.allSHoly = {}
|
||
ExpeditionManager.InitExpeditionData(msg)
|
||
ExpeditionManager.RefreshPanelShowByState()
|
||
end
|
||
function this.TreasureStateIndicaion(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Expedition_pb.TreasureStateIndicaion()--ExpeditionResetIndication()
|
||
msg:ParseFromString(data)
|
||
-- --LogGreen("msg.score :"..msg.score.." msg.resetTime:"..msg.resetTime)
|
||
TreasureOfHeavenManger.UpdateData(msg)
|
||
LogPink("推回来的数据长度"..#msg.treasureRewardState)
|
||
|
||
end
|
||
function this.GuildTranscriptIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.GuildChallengeIndication()
|
||
msg:ParseFromString(data)
|
||
-- --LogGreen("%%%%%%%%%%msg.curBoss: "..msg.curBoss.." msg.blood: "..msg.blood.." msg.isKill: "..msg.isKill)
|
||
GuildTranscriptManager.RefreshGuildTranscriptInfo(msg)
|
||
end
|
||
function this.GuildChallengeBuyBuffIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = Family_pb.GuildChallengeBuyBuffIndication()
|
||
msg:ParseFromString(data)
|
||
-- --LogGreen("%%%%%%%%%%%msg.buffCount: "..msg.buffCount.." msg.buffTime: "..msg.buffTime)
|
||
GuildTranscriptManager.RefreshGuildTranscriptBuffInfo(msg)
|
||
end
|
||
function this.WorldLevelIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.WorldLevelIndication()
|
||
msg:ParseFromString(data)
|
||
PlayerManager.RefreshWorldLeveData(msg.worldLeve)
|
||
end
|
||
|
||
function this.RechargeSuccessOrder(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.RechargeSuccessIndication()
|
||
msg:ParseFromString(data)
|
||
PayManager.RechargeSuccessOrder(msg)
|
||
end
|
||
--后端拍脸推送
|
||
function this.BackPatFaceData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.PushWelfareResponse()
|
||
msg:ParseFromString(data)
|
||
PatFaceManager.SetPatFaceDaqta(msg)
|
||
end
|
||
|
||
--山河社稷图推送
|
||
function this.HardStageResponse(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.HardStageResponse()
|
||
msg:ParseFromString(data)
|
||
FightLevelManager.UpdataChapterData(msg.info,true)
|
||
FightLevelManager.SetDailyRewardData(msg)
|
||
end
|
||
|
||
--神印信息推送
|
||
function this.PracticeImprintData(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = HeroInfoProto_pb.PurpleMansionSealIndication()
|
||
msg:ParseFromString(data)
|
||
PracticeManager.UpdataImprintDataFromServer(msg.sealList)
|
||
end
|
||
--Vip等级奖励推送
|
||
function this.RefreshLevleRewardDatas(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.VipLevelStateResponse()
|
||
msg:ParseFromString(data)
|
||
VipManager.InitLevleRewardDatas(msg)
|
||
end
|
||
--跨服天梯
|
||
function this.GetWorldArenaInfoIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
-- local msg = WorldProto_pb.GetWorldArenaInfoIndication()
|
||
-- msg:ParseFromString(data)
|
||
-- LogPink("%%%%%%%%%%%msg.arenaInfo: "..#msg.arenaInfo.arenaEnemys.." msg.stage: "..msg.stage.." msg.endTime: "..msg.endTime)
|
||
-- LogPink("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%")
|
||
-- JumpServerManager.IndicationHightLadderData(msg)
|
||
JumpServerManager.ZeroRefreshPanel()
|
||
end
|
||
|
||
--心愿抽卡信息推送
|
||
function this.WishDrawCardInfoIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = HeroInfoProto_pb.wishDrawCardIndication()
|
||
msg:ParseFromString(data)
|
||
RecruitManager.GetWishCardData(msg)
|
||
end
|
||
|
||
--是否跨服推送
|
||
function this.IsCrossIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.IsCrossIndication()
|
||
msg:ParseFromString(data)
|
||
PlayerManager.isCross = msg.isCross
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.JumpServerHeightLadder.CrossStateChange)
|
||
end
|
||
|
||
--七界试炼信息推送
|
||
function this.SevenWorldInfoIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = PlayerInfoProto_pb.SevenWorldInfoResponse()
|
||
msg:ParseFromString(data)
|
||
QiJieShiLianManager.GetServerData(msg,function ()
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.QiJieShiLian.RefreshPanel)
|
||
if UIManager.IsOpen(UIName.FormationPanelV2) then
|
||
UIManager.ClosePanel(UIName.FormationPanelV2)
|
||
end
|
||
if UIManager.IsOpen(UIName.ExpeditionMonsterInfoPopup) then
|
||
UIManager.ClosePanel(UIName.ExpeditionMonsterInfoPopup)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 周卡推送
|
||
function this.WeekCardIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = ActivityProto_pb.WeekCardIndicationInfoResponse()
|
||
msg:ParseFromString(data)
|
||
WeekCardManager.UpdateAllWeekCard(msg)
|
||
end
|
||
|
||
-- 灵脉被抢夺推送
|
||
function this.LingMaiIndication(buffer)
|
||
local data = buffer:DataByte()
|
||
local msg = ArenaInfoProto_pb.CrossLingmaiIndicationResponse()
|
||
msg:ParseFromString(data)
|
||
|
||
NetManager.LingMaiRecordRequest(function ()
|
||
if #LingMaiMiJingManager.recordData > 0 then
|
||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai", tostring(LingMaiMiJingManager.recordData[1].time))
|
||
else
|
||
PlayerPrefs.SetString(PlayerManager.uid.."LingMai","")
|
||
end
|
||
CheckRedPointStatus(RedPointType.LingMaiMiJing)
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.LingMaiMiJing.RefreshPanel)
|
||
LogError("收到了后端发来的Indication")
|
||
end)
|
||
|
||
end
|
||
|
||
return this |