120 lines
4.5 KiB
Lua
120 lines
4.5 KiB
Lua
require("Base/BasePanel")
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GuildAidMainPopup = Inherit(BasePanel)
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local this = GuildAidMainPopup
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local curIndex = 1
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10975] },
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[2] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10976] },
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[3] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10977] }, }
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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select = Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
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this.contents = {
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[1] = {view = require("Modules/Guild/Aid/GuildAid_MyAid"), panelName = "GuildAid_MyAid"},
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[2] = {view = require("Modules/Guild/Aid/GuildAid_GuildAid"), panelName = "GuildAid_GuildAid"},
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[3] = {view = require("Modules/Guild/Aid/GuildAid_AidRecord"), panelName = "GuildAid_AidRecord"},
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}
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local redPointList = {}
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--初始化组件(用于子类重写)
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function GuildAidMainPopup:InitComponent()
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this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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this.TabCtrl = TabBox.New()
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this.BackBtn = Util.GetGameObject(self.gameObject, "bg/btnBack")
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--预设赋值
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this.prefabs = {}
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for i=1,#this.contents do
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this.prefabs[i]=Util.GetGameObject(self.gameObject,"bg/panel/"..this.contents[i].panelName)
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this.contents[i].view:InitComponent(Util.GetGameObject(self.gameObject, "bg/panel"))
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this.spLoader = SpriteLoader.New()
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end
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end
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--绑定事件(用于子类重写)
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function GuildAidMainPopup:BindEvent()
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Util.AddClick(this.BackBtn, function()
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self:ClosePanel()
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end)
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for i = 1, #this.contents do
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this.contents[i].view:BindEvent()
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end
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end
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--添加事件监听(用于子类重写)
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function GuildAidMainPopup:AddListener()
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for i = 1, #this.contents do
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this.contents[i].view:AddListener()
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end
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end
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--移除事件监听(用于子类重写)
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function GuildAidMainPopup:RemoveListener()
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for i = 1, #this.contents do
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this.contents[i].view:RemoveListener()
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end
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end
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--界面打开时调用(用于子类重写)
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function GuildAidMainPopup:OnOpen(_curIndex)
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curIndex = _curIndex or 1
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GuildAidMainPopup:OnShow()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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this.TabCtrl:Init(this.tabBox, _TabData, curIndex)
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redPointList = {}
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for i = 1, Util.GetGameObject(this.tabBox,"box").transform.childCount do
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redPointList[i] =Util.GetGameObject(Util.GetGameObject(this.tabBox,"box").transform:GetChild(i-1).gameObject,"Redpot")
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redPointList[i]:SetActive(false)
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end
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if redPointList[1] and redPointList[2] then
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BindRedPointObject(RedPointType.Guild_AidMy, redPointList[1])
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BindRedPointObject(RedPointType.Guild_AidGuild, redPointList[2])
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end
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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Util.GetGameObject(tab,"Image"):GetComponent("Image"):SetNativeSize()
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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end
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--切换视图
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function this.SwitchView(index)
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--先执行上一面板关闭逻辑
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local oldSelect
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oldSelect, curIndex = curIndex, index
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for i = 1, #this.contents do
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if oldSelect~=0 then this.contents[oldSelect].view:OnClose() break end
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end
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--切换预设显隐
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for i = 1, #this.prefabs do
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this.prefabs[i].gameObject:SetActive(i == index)--切换子模块预设显隐
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end
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--执行子模块初始化
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this.contents[index].view:OnShow(this)
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end
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--界面关闭时调用(用于子类重写)
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function GuildAidMainPopup:OnClose()
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for i = 1, #this.contents do
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this.contents[i].view:OnClose()
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end
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ClearRedPointObject(RedPointType.Guild_AidMy)
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ClearRedPointObject(RedPointType.Guild_AidGuild)
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end
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--界面销毁时调用(用于子类重写)
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function GuildAidMainPopup:OnDestroy()
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for i = 1, #this.contents do
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this.contents[i].view:OnDestroy()
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this.spLoader:Destroy()
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end
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--ClearRedPointObject(RedPointType.Guild_AidMy)
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--ClearRedPointObject(RedPointType.Guild_AidGuild)
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end
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return GuildAidMainPopup |