miduo_client/Assets/ManagedResources/~Lua/Modules/Hero
xiejun 6ced2b0507 Merge branch 'dev_oneDis' into onepiece_demo
# Conflicts:
#	AssetBundles/version.txt
#	Assets/ManagedResources/Prefabs/UI/FightLevel/FightLevelChapterPanel.prefab
#	Assets/ManagedResources/Prefabs/UI/ItemView/ItemView.prefab
#	Assets/ManagedResources/Prefabs/UI/Main/MainPanel.prefab
#	Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua
#	Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/TalismanInfoPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Practice/PracticeManager.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleTalismanPanelV2.lua
2023-08-29 17:58:24 +08:00
..
HeroData.lua 【战斗力】 功能属性加入战斗力初始化 2021-09-17 15:08:37 +08:00
HeroData.lua.meta
HeroManager.lua Merge branch 'dev_oneDis' into onepiece_demo 2023-08-29 17:58:24 +08:00
HeroManager.lua.meta
HeroPowerManager.lua Merge branch 'dev_oneDis' into onepiece_demo 2023-08-29 17:58:24 +08:00
HeroPowerManager.lua.meta
HeroPropManager.lua 法相增加属性计算修改 2023-02-20 14:46:37 +08:00
HeroPropManager.lua.meta
HeroSkinManager.lua Merge branch 'china/dev' into 0功能/角色战斗力计算2 2021-09-11 16:52:33 +08:00
HeroSkinManager.lua.meta
HeroTempPropManager.lua 【战斗力】修复计算在编队上的人物临时数据时未计算编队相关属性的问题 2021-09-29 17:34:20 +08:00
HeroTempPropManager.lua.meta
PropCondition.lua [bug]=====飞升界面英雄临时数据修改 2022-03-31 14:29:25 +08:00
PropCondition.lua.meta
PropFunc.lua 【战斗】===========神兵战斗提交 2023-04-06 17:21:35 +08:00
PropFunc.lua.meta
PropHero.lua Merge branch 'dev_oneDis' into onepiece_demo 2023-08-29 17:58:24 +08:00
PropHero.lua.meta