miduo_client/Assets/ToLua/Editor/Extend/ToLua_UnityEngine_GameObjec...

346 lines
12 KiB
C#

using UnityEngine;
using System.Collections;
using LuaInterface;
using System;
public class ToLua_UnityEngine_GameObject
{
public static string SendMessageDefined =
@" IntPtr L0 = LuaException.L;
try
{
++LuaException.SendMsgCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
obj.SendMessage(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.SendMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.SendMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.SendMessage(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.SendMessage"");
}
}
catch(Exception e)
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.toluaL_exception(L, e);
}";
public static string SendMessageUpwardsDefined =
@" IntPtr L0 = LuaException.L;
try
{
++LuaException.SendMsgCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
obj.SendMessageUpwards(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.SendMessageUpwards(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.SendMessageUpwards(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.SendMessageUpwards(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards"");
}
}
catch (Exception e)
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.toluaL_exception(L, e);
}";
public static string BroadcastMessageDefined =
@" IntPtr L0 = LuaException.L;
try
{
++LuaException.SendMsgCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
obj.BroadcastMessage(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.BroadcastMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.BroadcastMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.BroadcastMessage(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.BroadcastMessage"");
}
}
catch (Exception e)
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.toluaL_exception(L, e);
}";
public static string AddComponentDefined =
@" IntPtr L0 = LuaException.L;
try
{
++LuaException.InstantiateCount;
LuaException.L = L;
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component o = obj.AddComponent(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
ToLua.Push(L, o);
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
catch (Exception e)
{
LuaException.L = L0;
--LuaException.InstantiateCount;
return LuaDLL.toluaL_exception(L, e);
}";
[UseDefinedAttribute]
public void SendMessage(string methodName)
{
}
[UseDefinedAttribute]
public void SendMessageUpwards(string methodName)
{
}
[UseDefinedAttribute]
public void BroadcastMessage(string methodName)
{
}
[UseDefinedAttribute]
public void AddComponent(Type t)
{
}
}