346 lines
12 KiB
C#
346 lines
12 KiB
C#
using UnityEngine;
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using System.Collections;
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using LuaInterface;
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using System;
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public class ToLua_UnityEngine_GameObject
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{
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public static string SendMessageDefined =
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@" IntPtr L0 = LuaException.L;
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try
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{
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++LuaException.SendMsgCount;
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LuaException.L = L;
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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obj.SendMessage(arg0);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
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obj.SendMessage(arg0, arg1);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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obj.SendMessage(arg0, arg1);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
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obj.SendMessage(arg0, arg1, arg2);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else
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{
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.SendMessage"");
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}
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}
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catch(Exception e)
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{
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return LuaDLL.toluaL_exception(L, e);
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}";
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public static string SendMessageUpwardsDefined =
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@" IntPtr L0 = LuaException.L;
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try
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{
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++LuaException.SendMsgCount;
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LuaException.L = L;
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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obj.SendMessageUpwards(arg0);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
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obj.SendMessageUpwards(arg0, arg1);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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obj.SendMessageUpwards(arg0, arg1);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
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obj.SendMessageUpwards(arg0, arg1, arg2);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else
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{
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards"");
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}
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}
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catch (Exception e)
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{
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return LuaDLL.toluaL_exception(L, e);
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}";
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public static string BroadcastMessageDefined =
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@" IntPtr L0 = LuaException.L;
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try
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{
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++LuaException.SendMsgCount;
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LuaException.L = L;
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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obj.BroadcastMessage(arg0);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
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obj.BroadcastMessage(arg0, arg1);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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obj.BroadcastMessage(arg0, arg1);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
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{
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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string arg0 = ToLua.ToString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
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obj.BroadcastMessage(arg0, arg1, arg2);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return 0;
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}
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else
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{
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return LuaDLL.luaL_throw(L, ""invalid arguments to method: UnityEngine.GameObject.BroadcastMessage"");
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}
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}
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catch (Exception e)
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{
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--LuaException.SendMsgCount;
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LuaException.L = L0;
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return LuaDLL.toluaL_exception(L, e);
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}";
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public static string AddComponentDefined =
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@" IntPtr L0 = LuaException.L;
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try
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{
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++LuaException.InstantiateCount;
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LuaException.L = L;
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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System.Type arg0 = ToLua.CheckMonoType(L, 2);
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UnityEngine.Component o = obj.AddComponent(arg0);
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if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
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{
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string error = LuaDLL.lua_tostring(L, -1);
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LuaDLL.lua_pop(L, 1);
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throw new LuaException(error, LuaException.GetLastError());
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}
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ToLua.Push(L, o);
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LuaException.L = L0;
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--LuaException.InstantiateCount;
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return 1;
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}
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catch (Exception e)
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{
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LuaException.L = L0;
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--LuaException.InstantiateCount;
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return LuaDLL.toluaL_exception(L, e);
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}";
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[UseDefinedAttribute]
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public void SendMessage(string methodName)
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{
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}
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[UseDefinedAttribute]
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public void SendMessageUpwards(string methodName)
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{
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}
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[UseDefinedAttribute]
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public void BroadcastMessage(string methodName)
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{
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}
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[UseDefinedAttribute]
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public void AddComponent(Type t)
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{
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}
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}
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