686 lines
28 KiB
Lua
686 lines
28 KiB
Lua
require("Base/BasePanel")
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EliteCarbonPanel = Inherit(BasePanel)
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local this = EliteCarbonPanel
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local challengeConfig = ConfigManager.GetConfig(ConfigName.ChallengeConfig)
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local challengeMapConfig = ConfigManager.GetConfig(ConfigName.ChallengeMapConfig)
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local levelDifficultyData = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local chooseDegreeId = 1
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local degreeDetailText = 0
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local itemList = {}
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local missionList = {}
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local missionListAll = {}
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local heroCopyType = 3
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local AttackList = {}
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local sortIndex = 0
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local missionListItem = {}
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local difficultyDetail = { Language[10305], Language[10306], Language[10307], Language[10308] }
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local jumpNeedBtn = {}
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local jumpIndexOne = 0
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local isJumpNewestId = false
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-- 副本难度
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local carbonType
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local jumpCarbonId = 0
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local _PanelType = {
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[1] = PanelType.Main,
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[2] = PanelType.Main,
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[3] = PanelType.EliteCarbon
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}
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--初始化组件(用于子类重写)
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function EliteCarbonPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
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-- 图片设置相关
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this.leftLight = Util.GetGameObject(self.gameObject, "imgRoot/left/Image"):GetComponent("Image")
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this.rightLight = Util.GetGameObject(self.gameObject, "imgRoot/right/Image"):GetComponent("Image")
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this.carbonName = Util.GetGameObject(self.gameObject, "imgRoot/Name"):GetComponent("Image")
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this.bgIcon = Util.GetGameObject(self.gameObject, "imgRoot/bgIcon"):GetComponent("Image")
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this.maskIcon = Util.GetGameObject(self.gameObject, "imgRoot/maskImage"):GetComponent("Image")
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-- 选项
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this.itemPre = Util.GetGameObject(self.gameObject, "ViewRect/item")
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this.grid = Util.GetGameObject(self.gameObject, "ViewRect/grid")
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this.itemGrid = Util.GetGameObject(self.gameObject, "ViewRect/item/rewardRect/grid")
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this.viewRect = Util.GetGameObject(self.gameObject, "ViewRect")
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-- 挑战次数
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this.leftTimeTip = Util.GetGameObject(self.gameObject, "imgRoot/tip")
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this.leftTime = Util.GetGameObject(self.gameObject, "imgRoot/leftTime"):GetComponent("Text")
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this.btnBuy = Util.GetGameObject(self.gameObject, "imgRoot/btnBuy")
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-- 显示货币
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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--奖励显示
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this.degreeChoose = Util.GetGameObject(self.gameObject, "degreeChoose")
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this.btn1 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn1")
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this.btn2 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn2")
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this.btn3 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn3")
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this.btn4 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn4")
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this.chooseImage1 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn1/chooseImage")
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this.chooseImage2 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn2/chooseImage")
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this.chooseImage3 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn3/chooseImage")
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this.chooseImage4 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btn4/chooseImage")
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this.closeBtn = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/btnBack")
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this.sureBtn = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/sureBtn")
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this.imgRoot = Util.GetGameObject(self.gameObject, "imgRoot")
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this.maskImage2 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/maskImage2")
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this.maskImage3 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/maskImage3")
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this.maskImage4 = Util.GetGameObject(self.gameObject, "degreeChoose/degreeChoosePanel/maskImage4")
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--奖励红点
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this.levelRewardPoint = Util.GetGameObject(this.btnGetReward, "redPoint")
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-- 设置循环滚动
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local v2 = this.viewRect:GetComponent("RectTransform").rect
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.viewRect.transform,
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this.itemPre, nil, Vector2.New(-v2.x * 2, -v2.y * 2), 1, 1, Vector2.New(0, 0))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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this.ScrollViewRect = Util.GetGameObject(self.gameObject, "ViewRect/ScrollCycleView")
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this.ScrollViewGrid = Util.GetGameObject(self.gameObject, "ViewRect/ScrollCycleView/grid")
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this.viewCache = {}
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end
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--显示使用的美术资源路径
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-- 1 -> 困难 ; 2 -> 英雄; 3 -> 史诗; 4 -> 传说
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local resPath = {
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[3] = { portrait = "shixueguimo", fire = "r_Dungeon_huo_02", name = "r_Dungeon_jingying", bgIcon = "r_Dungeon_rendi_03", maskIcon = "r_Dungeon_renzhao_03" },
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}
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--绑定事件(用于子类重写)
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function EliteCarbonPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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ClearRedPointObject(RedPointType.EpicExplore_GetReward)
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-- !!!! PS: 这里必须是主动打开副本选择界面,从地图中返回时,这个界面的上一级是地图界面,
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-- 如果只是关闭自己,则会打开地图界面,不会打开副本选择界面,导致报错
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UIManager.OpenPanel(UIName.CarbonTypePanel)
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CallBackOnPanelOpen(UIName.CarbonTypePanel, function()
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UIManager.ClosePanel(UIName.EliteCarbonPanel)
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end)
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end)
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--帮助按钮
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Util.AddClick(this.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Elite, this.helpPosition.x, this.helpPosition.y)
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end)
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-- 购买次数按钮
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Util.AddClick(this.btnBuy, this.RequestBuyChanllengeCount)
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---英雄副本相关事件监听------------------------------------------------------------------------------------
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Util.AddClick(this.sureBtn, function()
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Util.GetGameObject(itemList[chooseDegreeId], "btnEnter/degreeBtn/degreeText"):GetComponent("Text").text = degreeDetailText
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Util.GetGameObject(itemList[chooseDegreeId], "btnEnter/degreeBtn/degreeImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(this.GetImageResource(degreeDetailText))
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CarbonManager.degreeDetailListText[chooseDegreeId] = degreeDetailText
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local index = this:GetMapId(missionListAll[sortIndex][1].Id)
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AttackList[chooseDegreeId].text = challengeConfig[missionListAll[sortIndex][index].Id].RecommendFightAbility
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--local coreGrid = Util.GetGameObject(itemList[chooseDegreeId], "rewardRect/grid")
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this.RefreshBoxReward(index)
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this.degreeChoose:SetActive(false)
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NetManager.DifficultMapRequest(missionListAll[sortIndex][index].MapId, index)
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CarbonManager.HeroCopyStateSetStr(PlayerManager.uid .. chooseDegreeId, degreeDetailText)
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end)
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Util.AddClick(this.closeBtn, function()
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this.degreeChoose:SetActive(false)
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end)
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Util.AddClick(this.btn1, function()
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degreeDetailText = Language[10305]
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this.ChooseImage(degreeDetailText, 1)
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end)
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Util.AddClick(this.btn2, function()
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degreeDetailText = Language[10306]
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this.ChooseImage(degreeDetailText, 1)
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end)
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Util.AddClick(this.btn3, function()
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degreeDetailText = Language[10307]
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this.ChooseImage(degreeDetailText, 1)
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end)
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Util.AddClick(this.btn4, function()
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degreeDetailText = Language[10308]
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this.ChooseImage(degreeDetailText, 1)
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end)
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end
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--根据难度读取图片名称
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function this.GetImageResource(degreeDetailText)
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if (degreeDetailText == Language[10305]) then
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return "r_Dungeon_jiandan"
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elseif (degreeDetailText == Language[10306]) then
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return "r_Dungeon_putong"
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elseif (degreeDetailText == Language[10307]) then
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return "r_Dungeon_kunnan"
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elseif (degreeDetailText == Language[10308]) then
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return "r_Dungeon_lianyu"
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end
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end
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--根据选择的难度不同刷新奖励物品显示
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function this.RefreshBoxReward(index, i, Id, isRefresh)
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if (isRefresh == true) then
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sortIndex = i
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chooseDegreeId = Id
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end
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local shows = missionListAll[sortIndex][index].CoreItem
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--ClearChild(coreGrid)
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local viewNums = this.viewCache[itemList[chooseDegreeId]].views
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if (#viewNums > #shows) then
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for i = 1, #viewNums - #shows do
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this.viewCache[itemList[chooseDegreeId]].views[i].gameObject:SetActive(false)
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end
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for i = 1, #shows do
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this.viewCache[itemList[chooseDegreeId]].views[i + #viewNums - #shows]:OnOpen(false, { shows[i], 0 }, 0.75)
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end
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end
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if (#viewNums < #shows) then
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for i = 1, #shows - #viewNums do
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this.viewCache[itemList[chooseDegreeId]].views[#viewNums + i]:Open(false, { shows[i], 0 }, 0.75)
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end
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for i = 1, #shows do
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this.viewCache[itemList[chooseDegreeId]].views[i].gameObject:SetActive(true)
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this.viewCache[itemList[chooseDegreeId]].views[i]:OnOpen(false, { shows[i], 0 }, 0.75)
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end
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end
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if (#viewNums == #shows) then
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for i = 1, #shows do
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this.viewCache[itemList[chooseDegreeId]].views[i].gameObject:SetActive(true)
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this.viewCache[itemList[chooseDegreeId]].views[i]:OnOpen(false, { shows[i], 0 }, 0.75)
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end
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end
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end
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--跳转刷新选择难度
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--chooseDegreeId为当前的地图Id(不是MapId)
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function this.JumpChooseRefresh(chooseDegreeId)
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local degreeDetailText=this:GetDifficultyText(chooseDegreeId).difficultyName
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local sortIndex=this:GetDifficultyText(chooseDegreeId).difficultyType
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local idFinal=tonumber(math.floor(chooseDegreeId/10).."1")
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Util.GetGameObject(itemList[idFinal], "btnEnter/degreeBtn/degreeText"):GetComponent("Text").text = degreeDetailText
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Util.GetGameObject(itemList[idFinal], "btnEnter/degreeBtn/degreeImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(this.GetImageResource(degreeDetailText))
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CarbonManager.degreeDetailListText[idFinal] = degreeDetailText
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local index = this:GetMapId(missionListAll[sortIndex][1].Id)
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AttackList[idFinal].text = challengeConfig[missionListAll[sortIndex][index].Id].RecommendFightAbility
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--local coreGrid = Util.GetGameObject(itemList[chooseDegreeId], "rewardRect/grid")
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this.RefreshBoxReward(index)
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this.degreeChoose:SetActive(false)
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NetManager.DifficultMapRequest(missionListAll[sortIndex][index].MapId, index)
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CarbonManager.HeroCopyStateSetStr(PlayerManager.uid .. idFinal, degreeDetailText)
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end
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--勾选控制
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function this.ChooseImage(chooseDegreeText, type)
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local degreeText = 0
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--type=1代表点击难度选择按钮时,难度文本显示的数据
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--type=2代表不点击按钮打开页面时,难度文本的数据
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if (type == 1) then
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degreeText = chooseDegreeText
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else
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degreeText = Util.GetGameObject(itemList[chooseDegreeId], "btnEnter/degreeBtn/degreeText"):GetComponent("Text").text
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end
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this.chooseImage1:SetActive(degreeText == Language[10305])
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this.chooseImage2:SetActive(degreeText == Language[10306])
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this.chooseImage3:SetActive(degreeText == Language[10307])
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this.chooseImage4:SetActive(degreeText == Language[10308])
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if (degreeText == Language[10305]) then
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degreeDetailText = Language[10305]
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elseif (degreeText == Language[10306]) then
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degreeDetailText = Language[10306]
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elseif (degreeText == Language[10307]) then
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degreeDetailText = Language[10307]
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elseif (degreeText == Language[10308]) then
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degreeDetailText = Language[10308]
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end
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end
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-- 请求购买挑战次数
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function this.RequestBuyChanllengeCount()
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UIManager.OpenPanel(UIName.CarbonBuyCountPopup, 1)
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end
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--添加事件监听(用于子类重写)
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function EliteCarbonPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Map.OnRefreshStarReward, this.RefreshRewardShow)
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Game.GlobalEvent:AddEvent(GameEvent.MissionDaily.OnMissionDailyChanged, this.RefreshRedpot)
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end
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--移除事件监听(用于子类重写)
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function EliteCarbonPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Map.OnRefreshStarReward, this.RefreshRewardShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.MissionDaily.OnMissionDailyChanged, this.RefreshRedpot)
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end
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--界面打开时调用(用于子类重写)
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function EliteCarbonPanel:OnOpen(_jumpCarbonId)
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if _jumpCarbonId then
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jumpCarbonId = _jumpCarbonId
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else
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jumpCarbonId = 0
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end
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = _PanelType[CarbonManager.difficulty] })
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sortIndex = 0
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end
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function EliteCarbonPanel:OnShow()
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carbonType = 3
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sortIndex = 0
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this.grid:SetActive(true)
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this.imgRoot:SetActive(true)
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this.viewRect:SetActive(true)
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this.ScrollViewRect:SetActive(true)
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--设置页面头部显示
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this.InitImageShow()
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this.EliteCarbonDataShow()
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this.RefreshRedpot()
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this.viewRect:GetComponent("RectTransform").sizeDelta = Vector2.New(1079.9, 1431)
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this.viewRect:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, -195.3)
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--页面跳转,调节Item显示位置
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if jumpCarbonId ~= 0 then
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--jumpCarbonId = CarbonManager.NeedLockId(jumpCarbonId, carbonType)
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this.SetGridPosY()
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isJumpNewestId = true
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end
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end
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-- 设置页面头部显示
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function this.InitImageShow()
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this.leftLight.sprite = this.spLoader:LoadSprite((resPath[carbonType].fire))
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this.rightLight.sprite = this.spLoader:LoadSprite((resPath[carbonType].fire))
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this.carbonName.sprite = this.spLoader:LoadSprite((resPath[carbonType].name))
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this.bgIcon.sprite = this.spLoader:LoadSprite((resPath[carbonType].bgIcon))
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end
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--精英副本数据显示
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function this.EliteCarbonDataShow()
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--ClearChild(this.grid)
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-- 清空红点对象
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this.redpotList = {}
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--当前难度副本数量
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local mission = CarbonManager.GetCarBonMission()
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if #mission > 1 then
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table.sort(mission, function(a, b)
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if b then
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return a.Id < b.Id
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end
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end)
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end
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--已获得星星数
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--hasGetStarNumber = 0
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this:OnHeroData(mission)
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mission = missionList
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this.ScrollView:SetData(mission, function(index, item1)
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local shows = mission[index].CoreItem
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if this.viewCache[item1] then
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for i = 1, #shows do
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this.viewCache[item1].views[i]:OnOpen(false, { shows[i], 0 }, 0.75)
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end
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this:ScrollEliteCarbonDataShow(item1, mission[index], index, this.viewCache[item1])
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else
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local viewCacheItem = { views = {} }
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for i = 1, #shows do
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local view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(item1, "rewardRect/grid"))
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view:OnOpen(false, { shows[i], 0 }, 0.75)
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viewCacheItem.views[i] = view
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end
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this.viewCache[item1] = viewCacheItem
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this:ScrollEliteCarbonDataShow(item1, mission[index], index, this.viewCache[item1])
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end
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end)
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--this.viewRect:GetComponent("RectTransform").sizeDelta = Vector2.New(1079.9, 1431)
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--this.viewRect:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, -195.3)
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--实例化任务数量(副本的公共方法)
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--英雄副本显示
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this:OnHeroCopyData(mission)
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end
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--英雄本循环滚动数据显示
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function EliteCarbonPanel:ScrollEliteCarbonDataShow(item, itemData, index, viewCacheItem)
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-- 当前副本ID
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local carbonId = itemData.Id
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--local item = newObjToParent(this.itemPre, this.grid)
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item.name = "item" .. tostring(carbonId)
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-- 副本名称
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viewCacheItem.Name = Util.GetGameObject(item, "Image/Name"):GetComponent("Text")
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viewCacheItem.Name.text = GetLanguageStrById(itemData.Name)
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Util.GetGameObject(item, "Image").gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-277, 30.19)
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Util.GetGameObject(item, "atkNum").gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-41, -61.3)
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-- 排名按钮
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--local btnDRange = Util.GetGameObject(item, "btnRoot/range")
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viewCacheItem.btnFeats = Util.GetGameObject(item, "btnRoot/feats")
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if challengeMapConfig[carbonId] then
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local ifRank = challengeMapConfig[carbonId].IfRank
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local isShow = false
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if ifRank == 0 then
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isShow = false
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else
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isShow = true
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end
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--btnDRange:SetActive(false)
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viewCacheItem.btnFeats:SetActive(true)
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end
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--Util.AddOnceClick(btnDRange, function()
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-- Log("请求排行 " .. carbonId)
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-- NetManager.MapGetRankInfoRequest(carbonId, function(_mapRankInfo)
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-- UIManager.OpenPanel(UIName.CarbonScoreSortPanel, _mapRankInfo, carbonId)
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-- end)
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--end)
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-- 功绩按钮
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Util.AddOnceClick(viewCacheItem.btnFeats, function()
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UIManager.OpenPanel(UIName.EliteCarbonAchievePanel, itemData.MapId, true, 1)
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end)
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-- 保存红点
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this.redpotList[itemData.MapId] = Util.GetGameObject(viewCacheItem.btnFeats, "redpot")
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-- 推荐战力
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viewCacheItem.adviceAtk = Util.GetGameObject(item, "atkNum"):GetComponent("Text")
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AttackList[itemData.Id] = viewCacheItem.adviceAtk
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viewCacheItem.adviceAtk.text = itemData.RecommendFightAbility
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-- 最快通关时间
|
||
viewCacheItem.fastestTime = Util.GetGameObject(item, "time"):GetComponent("Text")
|
||
if CarbonManager.CarbonInfo[carbonId] then
|
||
local data = CarbonManager.CarbonInfo[carbonId]
|
||
viewCacheItem.fastestTime.text = SetTimeFormation(data.leastTime)
|
||
else
|
||
viewCacheItem.fastestTime.text = "00:00"
|
||
end
|
||
|
||
-- 开启条件
|
||
viewCacheItem.lockMask = Util.GetGameObject(item, "Mask")
|
||
viewCacheItem.lockInfo = Util.GetGameObject(item, "Mask/condition"):GetComponent("Text")
|
||
|
||
local openRules = itemData.OpenRule
|
||
if not openRules then
|
||
Log("开启条件为空值!")
|
||
return
|
||
end
|
||
|
||
local fightId = openRules[1][1]
|
||
local levelNeed = openRules[1][2]
|
||
local canEnter = false
|
||
local tipText = ""
|
||
if levelDifficultyData[fightId] then
|
||
local fightName = GetLanguageStrById(levelDifficultyData[fightId].Name)
|
||
if fightName then
|
||
-- 设置未开启文字
|
||
tipText = Language[10309] .. fightName .. Language[10310]
|
||
end
|
||
end
|
||
|
||
if levelNeed > 0 and fightId == 0 then
|
||
tipText = string.format(Language[10311], levelNeed)
|
||
end
|
||
|
||
viewCacheItem.lockInfo.text = tipText
|
||
local state = true
|
||
if fightId ~= 0 then
|
||
state = FightPointPassManager.IsFightPointPass(fightId)
|
||
end
|
||
|
||
if state and PlayerManager.level >= levelNeed then
|
||
canEnter = true
|
||
Util.GetGameObject(item, "btnEnter/normalRedPoint"):SetActive(false)
|
||
else
|
||
Util.GetGameObject(item, "btnEnter/degreeBtn/difficultyRedPoint"):SetActive(false)
|
||
Util.GetGameObject(item, "btnEnter/normalRedPoint"):SetActive(false)
|
||
canEnter = false
|
||
end
|
||
viewCacheItem.lockMask:SetActive(not canEnter)
|
||
-- 进入副本
|
||
viewCacheItem.btnEnter = Util.GetGameObject(item, "btnEnter")
|
||
viewCacheItem.btnEnter:SetActive(canEnter)
|
||
Log(" jumpNeedBtn[itemData.MapId] " .. itemData.Id)
|
||
jumpNeedBtn[itemData.Id] = viewCacheItem.btnEnter
|
||
if (index == 1) then
|
||
jumpIndexOne = viewCacheItem.btnEnter
|
||
end
|
||
Util.AddOnceClick(viewCacheItem.btnEnter, function()
|
||
if canEnter then
|
||
local index1 = this:GetMapId(itemData.Id)
|
||
CarbonManager.recommendFightAbility[missionListAll[index][index1].Id] = itemData.RecommendFightAbility
|
||
UIManager.OpenPanel(UIName.FormationPanel, FORMATION_TYPE.CARBON, missionListAll[index][index1].Id)
|
||
MapManager.curMapId = missionListAll[index][index1].Id
|
||
RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. "hero" .. missionListAll[index][index1].Id, 1)
|
||
CheckRedPointStatus(RedPointType.HeroExplore_OpenMap)
|
||
else
|
||
PopupTipPanel.ShowTip(Language[10312] .. fightId .. Language[10313] .. levelNeed)
|
||
end
|
||
end)
|
||
-- 评星
|
||
viewCacheItem.degreeBtn = Util.GetGameObject(item, "btnEnter/degreeBtn")
|
||
itemList[itemData.Id] = item
|
||
viewCacheItem.degreeBtn:SetActive(true)
|
||
Util.AddOnceClick(viewCacheItem.degreeBtn, function()
|
||
this.degreeChoose:SetActive(true)
|
||
chooseDegreeId = itemData.Id
|
||
sortIndex = index
|
||
this.ChooseImage(0, 2, index)
|
||
if CarbonManager.difficultyMask[itemData.MapId] == -1 then
|
||
this.maskImage2:SetActive(true)
|
||
this.maskImage3:SetActive(true)
|
||
this.maskImage4:SetActive(true)
|
||
this.btn1:SetActive(true)
|
||
this.btn2:SetActive(false)
|
||
this.btn3:SetActive(false)
|
||
this.btn4:SetActive(false)
|
||
elseif CarbonManager.difficultyMask[itemData.MapId] == 1 then
|
||
this.maskImage2:SetActive(false)
|
||
this.maskImage3:SetActive(true)
|
||
this.maskImage4:SetActive(true)
|
||
this.btn1:SetActive(true)
|
||
this.btn2:SetActive(true)
|
||
this.btn3:SetActive(false)
|
||
this.btn4:SetActive(false)
|
||
elseif CarbonManager.difficultyMask[itemData.MapId] == 2 then
|
||
this.maskImage2:SetActive(false)
|
||
this.maskImage3:SetActive(false)
|
||
this.maskImage4:SetActive(true)
|
||
this.btn1:SetActive(true)
|
||
this.btn2:SetActive(true)
|
||
this.btn3:SetActive(true)
|
||
this.btn4:SetActive(false)
|
||
elseif CarbonManager.difficultyMask[itemData.MapId] == 3 then
|
||
this.maskImage2:SetActive(false)
|
||
this.maskImage3:SetActive(false)
|
||
this.maskImage4:SetActive(false)
|
||
this.btn1:SetActive(true)
|
||
this.btn2:SetActive(true)
|
||
this.btn3:SetActive(true)
|
||
this.btn4:SetActive(true)
|
||
elseif CarbonManager.difficultyMask[itemData.MapId] == 4 then
|
||
this.maskImage2:SetActive(false)
|
||
this.maskImage3:SetActive(false)
|
||
this.maskImage4:SetActive(false)
|
||
this.btn1:SetActive(true)
|
||
this.btn2:SetActive(true)
|
||
this.btn3:SetActive(true)
|
||
this.btn4:SetActive(true)
|
||
end
|
||
end)
|
||
-- 核心奖励
|
||
--local coreGrid = Util.GetGameObject(item, "rewardRect/grid")
|
||
--local shows =mission[i].CoreItem
|
||
--ClearChild(coreGrid)
|
||
--for i = 1, #shows do
|
||
-- local item = {}
|
||
-- item[#item + 1] = shows[i]
|
||
-- item[#item + 1] = 0
|
||
-- local view = SubUIManager.Open(SubUIConfig.ItemView, coreGrid.transform)
|
||
-- view:OnOpen(false, item, 0.75)
|
||
--end
|
||
local mission1 = CarbonManager.GetCarBonMission()
|
||
for j = 1, #mission1 do
|
||
local mapId = mission1[j].Id
|
||
local isCanShowRedPoint = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. "hero" .. mapId)
|
||
if (itemData.Id == mapId) then
|
||
Util.GetGameObject(item, "btnEnter/degreeBtn/difficultyRedPoint"):SetActive(false)
|
||
end
|
||
if (isCanShowRedPoint == "0" and CarbonManager.CheckMapIdUnLock(mapId) and itemData.MapId == mission1[j].MapId) then
|
||
Util.GetGameObject(item, "btnEnter/degreeBtn/difficultyRedPoint"):SetActive(true)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
|
||
--英雄本
|
||
function EliteCarbonPanel:OnHeroData(mission)
|
||
missionList = {}
|
||
missionListItem = {}
|
||
local index = 0
|
||
missionListAll = {}
|
||
local isCanInsert = true
|
||
for i = 1, #mission do
|
||
local carbonId = mission[i].Id
|
||
isCanInsert = true
|
||
if (challengeConfig[carbonId].Type == heroCopyType) then
|
||
if (table.nums(missionList) < 1) then
|
||
missionList[i] = mission[i]
|
||
end
|
||
for j, v in pairs(missionList) do
|
||
if (v.MapId == mission[i].MapId) then
|
||
isCanInsert = false
|
||
end
|
||
end
|
||
if (isCanInsert == true) then
|
||
table.insert(missionList, mission[i])
|
||
end
|
||
index = index + 1
|
||
table.insert(missionListItem, mission[i])
|
||
if (index == 4) then
|
||
index = 0
|
||
table.insert(missionListAll, missionListItem)
|
||
missionListItem = {}
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
--英雄本
|
||
function EliteCarbonPanel:OnHeroCopyData(mission)
|
||
if (table.nums(CarbonManager.degreeDetailListText) < 1) then
|
||
for i = 1, #mission do
|
||
--if (CarbonManager.CheckCarbonUnLock(mission[i].Id) == true) then
|
||
for j, m in ipairs(CarbonManager.difficultyId) do
|
||
if (mission[i].MapId == m.Id) then
|
||
CarbonManager.degreeDetailListText[mission[i].Id] = difficultyDetail[m.mapdifficulty]
|
||
end
|
||
end
|
||
-- end
|
||
if (CarbonManager.degreeDetailListText[mission[i].Id] == nil) then
|
||
CarbonManager.degreeDetailListText[mission[i].Id] = Language[10305]
|
||
end
|
||
end
|
||
end
|
||
for i, v in pairs(CarbonManager.degreeDetailListText) do
|
||
Util.GetGameObject(itemList[i], "btnEnter/degreeBtn/degreeText"):GetComponent("Text").text = v
|
||
Util.GetGameObject(itemList[i], "btnEnter/degreeBtn/degreeImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(this.GetImageResource(v))
|
||
end
|
||
for i = 1, #mission do
|
||
local index = this:GetMapId(missionListAll[i][1].Id)
|
||
AttackList[mission[i].Id].text = challengeConfig[missionListAll[i][index].Id].RecommendFightAbility
|
||
CarbonManager.recommendFightAbility[mission[i].Id] = challengeConfig[missionListAll[i][index].Id].RecommendFightAbility
|
||
--local coreGrid = Util.GetGameObject(itemList[mission[i].Id], "rewardRect/grid")
|
||
--ClearChild(coreGrid)
|
||
local shows = missionListAll[i][index].CoreItem
|
||
this.RefreshBoxReward(index, i, mission[i].Id, true)
|
||
end
|
||
end
|
||
|
||
-- 刷新红点显示
|
||
function this.RefreshRedpot()
|
||
for mapId, redpot in pairs(this.redpotList) do
|
||
redpot:SetActive(CarbonManager.CheckEliteCarbonRedpot(mapId))
|
||
end
|
||
end
|
||
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function EliteCarbonPanel:OnClose()
|
||
|
||
jumpNeedBtn = {}
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function EliteCarbonPanel:OnDestroy()
|
||
this.spLoader:Destroy()
|
||
|
||
SubUIManager.Close(this.UpView)
|
||
this.ScrollView = nil
|
||
end
|
||
|
||
function EliteCarbonPanel:GetMapId(MapId)
|
||
local index = 0
|
||
if Util.GetGameObject(itemList[MapId], "degreeBtn/degreeText"):GetComponent("Text").text == nil then
|
||
index = 1
|
||
elseif (Util.GetGameObject(itemList[MapId], "degreeBtn/degreeText"):GetComponent("Text").text == Language[10305]) then
|
||
index = 1
|
||
elseif (Util.GetGameObject(itemList[MapId], "degreeBtn/degreeText"):GetComponent("Text").text == Language[10306]) then
|
||
index = 2
|
||
elseif (Util.GetGameObject(itemList[MapId], "degreeBtn/degreeText"):GetComponent("Text").text == Language[10307]) then
|
||
index = 3
|
||
elseif (Util.GetGameObject(itemList[MapId], "degreeBtn/degreeText"):GetComponent("Text").text == Language[10308]) then
|
||
index = 4
|
||
end
|
||
return index
|
||
end
|
||
|
||
--根据Id获得选择的难度文字
|
||
function EliteCarbonPanel:GetDifficultyText(MapId)
|
||
local mission = CarbonManager.GetCarBonMission()
|
||
local difficultyName=0
|
||
local difficultyNum=0
|
||
for i,v in ipairs(mission) do
|
||
if (v.Id == MapId) then
|
||
if (v.DifficultType == 1) then
|
||
difficultyName=Language[10305]
|
||
elseif (v.DifficultType == 2) then
|
||
difficultyName=Language[10306]
|
||
elseif (v.DifficultType == 3) then
|
||
difficultyName=Language[10307]
|
||
elseif (v.DifficultType == 4) then
|
||
difficultyName=Language[10308]
|
||
end
|
||
end
|
||
end
|
||
for i, v in ipairs(missionList) do
|
||
if (math.floor(v.Id/10) == math.floor(MapId/10)) then
|
||
difficultyNum=i
|
||
end
|
||
end
|
||
return {difficultyName=difficultyName,difficultyType=difficultyNum}
|
||
end
|
||
|
||
function this.SetGridPosY()
|
||
local num = jumpCarbonId % 100
|
||
this.ScrollView:SetIndex(num)
|
||
end
|
||
|
||
--跳转显示新手提示圈
|
||
function this.ShowGuideGo(mapId)
|
||
Log("mapId " .. mapId)
|
||
if (mapId and isJumpNewestId) then
|
||
local idFinal=tonumber(math.floor(mapId/10).."1")
|
||
JumpManager.ShowGuide(UIName.EliteCarbonPanel, jumpNeedBtn[idFinal])
|
||
end
|
||
if (mapId == nil) then
|
||
JumpManager.ShowGuide(UIName.EliteCarbonPanel, jumpIndexOne)
|
||
end
|
||
end
|
||
|
||
return EliteCarbonPanel |